AVOLAKIA
Avolakia Large aberration (shapechanger), neutral evil Armour Class - 16 (natural armour) Hit Points - 101 (12d10 + 36) Speed - 20 ft. STR - 19 +4 DEX - 16 +3 CON - 17 +3 INT - 16 +3 WIS - 21 +5 CHA - 18 +4 Saves - Wisdom +9 Skills - Deception +8, Persuasion +8, Insight +9, Acrobatics +7 Damage Resistances - fire, necrotic, poison Senses - darkvision 60 ft., passive Perception 15 Languages - Common, Undercommon, Avolakian, Abyssal Challenge - 9 (5,000 XP) Traits Shapechanger. The avolakia can use its action to polymorph into a small or medium humanoid creature with features and an appearance of its choosing, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Disease Immunity. Due to their constant association with undead and other uncleanly beings, avolakia are immune to all forms of disease.
Regeneration. The avolakia regains 10 hit points at the start of its turn. If the avolakia takes acid or lightning damage, this trait doesn't function at the start of the avolakia’s next turn. Suggestive Voice. When in humanoid form an avolakia has a hypnotic and melodious voice. By speaking soothingly to any creature that can both hear and understand it, the avolakia can force a creature to make a DC 17 Wisdom saving throw. The target has disadvantage if the avolakia is speaking their native language. On a failed save the target is placed under effects identical to a suggestion spell. If the target succeeds on the saving throw it is not aware the avolakia was trying to magically manipulate it. Innate Spellcasting. The avolakia’s innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, mage hand, cause fear, inflict wounds, speak with dead 3/day each: animate dead, raise dead, create undead, tongues 1/day each: contagion, enervation Actions Multiattack. The avolakia makes three attacks, one with its bite and two with its claws.
Venomous Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and if the target is not undead it must succeed on a DC 17 Constitution saving throw, having their Wisdom score reduced by 1d6 on a failed save. The target is incapacitated if this reduces its Wisdom to 0. Otherwise the target regains 1 point of wisdom with each long rest. Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.