12/08/23, 15:52 Trades (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Trades_(5e_Fallout_Supplement) 1/2 Trades (5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Trades Back to Main Page → 5e Homebrew→ 5e Campaign Settings→ Fallout→ Bestiary→ Humans→ Idaho NPCs→ South Central→ Twins Falls NPCs Back to Main Page → 5e Homebrew → Campaign Settings → Fallout →The Wasteland→Twins Falls Retrieved from "https://www.dandwiki.com/w/index.php?title=Trades_(5e_Fallout_Supplement)&oldid=1732580" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Medium humanoid (Human), lawful evil Armor Class 16 (metal armor) Hit Points 39 (6d8 + 12) Speed 30 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 12 (+1) 12 (+1) 14 (+2) Skills Persuasion +4, Deception +4 Senses passive Perception 10 Languages Common Challenge 1 (200 XP) Trader has 500 caps at the start of trading loyalty to the falls Falls members will always target Park members in and will initiate combat with anyone that is parks member. Rad Pool. The Trades has a rad pool of 20 points. ACTIONS Falls Combat Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 +2) melee damage. Combat Shotgun' Ranged Weapon Attack: +2 to hit, reach 10/30 ft, one target. hit 8 (2d6 + 2) ballistic damage.12- Gauge Inventory Trades Shop History trades got his name by being the only and best trader in the falls district.
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