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Published by goroiamanuci, 2023-07-05 20:10:34

Warlock Patron - The Spider Queen

Warlock Patron - The Spider Queen

The Spider Queen You have made a pact with Lolth, Queen of the Demonweb Pits and master to all the spiders of the realms. Her many eyes are upon you, and if you wish to retain her favor you must prove yourself the most cunning and ruthless of her servants. You might have been raised in a sect of Lolthite worshippers and sought the greater mysteries denied you by the politics of priesthood, or perhaps you gained her attention through some great act of duplicity, observed through one of her many watchers. Now, however, you have entered the grand game, and only your own wits and the fickle favor of the Spider Queen can keep the knives of allies and enemies alike from slipping between your ribs. Expanded Spell List 1st-level Spider Queen feature The Spider Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spider Queen Spells Spell Level Spells 1st douse, the queen's will 2nd glyph of light's bane, web 3rd conjure animals, lolth's favor 4th creeping ruin, maddening shadows 5th toxic aura, strands of the demonweave Kiss of Lolth 1st-level Spider Queen feature Your magic poisons become infused with esoteric toxins found only in the hidden depths of the Demonweb Pits. Spells you cast ignore resistance or immunity to poison damage, and immunity to the Poisoned condition. Venomous Dweomer 1st-level Spider Queen feature Once per turn, when a creature fails a saving throw against a spell or other magical effect you control, you may deal 7 (2d6) poison damage to it. Deceptive Bearing 6th-level Spider Queen feature If you are not illuminated by bright light and are at least 15 feet from any hostile creature, you may attempt to hide without obscurement, and may use Charisma in place of Dexterity to do so. Creeping Night 10th-level Spider Queen feature Your skin grows miniscule hooked barbs, granting you a climb speed equal to your walking speed, and allowing you to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Body's Betrayal 14th-level Spider Queen feature Your poisons contain an insidious second stage that might activate at any instant. At any time (no action required), you can force a creature Poisoned by you to take 10d6 poison damage and fall prone, then the creature must succeed on a Constitution save or be Stunned until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.


Creeping Ruin 5th-level conjuration Casting Time: 1 action Range: self (15 ft. radius) Components: V, S, M Duration: 8 hours A mass of tiny spiders begins to swarm around you in a 15 ft radius. When a creature starts its turn in the area or enters it for the first time on a turn, you may force it to succeed on a Constitution saving throw or take 10 poison damage, or half as much on a success. The spell lasts 8 hours, or until it has dealt a total of 100 damage. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the spell's radius increases by 10 ft. and the maximum damage it can deal increases by 100 for each slot level above 5th. Douse 1st-level transmutation Casting Time: 1 bonus action Range: 60 ft. Components: S Duration: instantaneous You dim one source of Bright Light you can see within 60 feet to Dim Light, or extinguish a source of Dim Light you can see in the area. Casting this spell does not reveal your position to any creature you are Hidden from, and does not end the Invisibility spell. Magical light sources produced by a spell of a higher level than this spell was cast at are unaffected. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you may have it affect one additional target in range for each slot level above 1st. You may choose the same target multiple times. Glyph of Light's Bane 2nd-level enchantment Casting Time: 1 action Range: touch Components: V, S Duration: 1 minute, concentration One creature grappled by you must succeed on a Charisma saving throw or take 4d6 fire damage and be Cursed for the next minute. While cursed in this way, the creature takes 2d6 fire plus 1d10 necrotic damage whenever it ends its turn illuminated by Bright Light At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, its duration becomes 8 hours. Lolth's Favor 3rd-level conjuration Casting Time: 1 action Range: 60 feet (15 foot radius) Components: V, S, M Duration: instantaneous You bless a willing creature or one summoned by you with the undivided attention of the Spider Queen. The creature immediately dies, exploding in a torrent of venomous spiders. Each creature within 15 feet of it must succeed on a Constitution saving throw or take 14 (4d6) piercing plus 14 (4d6) poison damage, or half as much on a success. If the target is a drow, shunned, or spiderkind creature, you may cast this spell with a casting time of 1 bonus action. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, it may additionally target the corpse of any friendly creature that died in the last minute.


Maddening Shadows 4th-level illusion Casting Time: 1 action Range: 60 ft. Components: V, S Duration: 1 minute, concentration Whispering darkness boils forth in a 20 foot radius from a point you can see within range, extinguishing all nonmagical lights and supressing all magical lights in the area for the duration. A creature other than you that starts its turn in the area must succeed on a Wisdom saving throw or take 6d6 psychic damage and be Frightened until the beginning of its next turn. A creature that fails this saving throw by 5 or more falls prone, additionally. Strands of the Demonweave 5th-level conjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 ft. Components: V, S Duration: instantaneous You weave a portion of the expended magic from a creature's spell into threads of prismatic silk that envelop and bind it. Any damage dealt by the spell is reduced by half, and the spell's caster must succeed on a Strength saving throw or be restrained until it takes any damage. The escape DC is equal to your save DC. The Queen's Will 1st-level enchantment Casting Time: 1 reaction, which you take when you see a friendly creature within range miss with an attack or fail a saving throw Range: 60 ft. Components: V Duration: instantaneous You call out an imperious command with all the authority of your dread patron, dealing 1d10 psychic damage to your target and allowing it to reroll the triggering attack or saving throw, taking the second result. Toxic Aura 5th-level conjuration Casting Time: 1 action Range: self (30 ft. radius) Components: V, S Duration: 1 hour Fuming, irridescent venom begins too ooze from the earth at your feet, its fumes drifting inexorably toward the wounds of your foes. Whenever a creature within 30 feet of you takes any bludgeoning, piercing, or slashing damage, you may deal 1d6 additional poison damage to it.


Art Credits Severed Strands by Zack Stella Izoni, Thousand-Eyed by Winona Nelson Bisk, Goblin King by Rae Elderidge I've Got a Subreddit! Want more monsters like this? Come check out r/bettermonsters, where I post all my work. Don't see something there? Drop a request and I'll usually get it to you within a day if I've got something on hand, and I'll shoot you a message when it's ready if not. You Found the Free Books! The Part Where I Shill My Patreon Want to support the creation of content like this? I post new monsters with lore and tactics to my patreon five times a week, joining the more than 1300 already there, indexed in a big PDF along with formats for Foundry and 5eTools.


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