Druid Subclass: Circle of Rejuvenation Druids of the circle of rejuvenation devote their lives to helping and healing those who are injured. These druids focus on sustaining all forms of life in the natural world, from humans, beast to fey. They take care of those who are in need and don't cast any form of judgment on them, as they believe every living thing has their own purpose in nature. While not pacifists, These druids tend to be the most peaceful gatherings of druids. They are frequently found aiding communities in need, particularly in areas rife with death, famine, or plague. The druids of this circle will provide sanctuary for the misfortunes and take care of them until they are vigor. Druid Level Feature 2nd Touch of the Lifegiver, Rejuvenating Blossoms 6th Soothing Flora 10th Blooming Restoration 14th Flowers of Renewal Circle Spell Your benevolent connection with nature grants you access to certain spells to heal and help those who are needed. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Rejuvenation Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. Circle of Rejuvenation Druid Level Spells 2nd healing words, aid 3rd lesser restoration, healing spirit 5th beacon of hope, revivify 7th death ward, aura of Life 9th greater restoration, raise dead Touch of the Lifegiver 2nd level Circle of Rejuvenation Feature Your healing spell starts to rejuvenate. Whenever you cast a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your druid level at the start of their next turn. Additionally, when a creature restores hit points by your spells or class feature, any hit points over the creature maximum hit point become temporary hit point up to a maximum amount equal to double your druid level. Rejuvenating Blossoms 2nd level Circle of Rejuvenation Feature You gain the ability to grow blossoms that are blooming with healing aura. As a bonus action, you can expend a use of your Wild Shape feature to grow a 30-foot radius Rejuvenating Blossoms that are centered on you, it moves with you and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) starts their turn in the radius of the blossoms, you can grant that creature hit points equal to half of your druid level rounded down (minimum of 1). Soothing Flora 6th level Circle of Rejuvenation Feature Your healing blossoms are protective towards your allies. As a reaction, when a creature that is within your Rejuvenating Blossom suffers a critical hit or fail a saving throw, If a creature suffers a critical hit, You can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. If a creature fails a saving throw, you can add your wisdom modifier into the roll to possibly change the outcome of the failed saving throw into a successful saving throw. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Blooming Restoration 10th level Circle of Rejuvenation Feature The flowers of your Rejuvenating Blossom are vigorous. The ground within your Rejuvenating Blossoms become difficult terrain for your enemies. Additionally, your spiritual connection with life and nature grants you resistance to necrotic and immunity to poison damage, the poisoned condition, and natural poisons. Flowers of Renewal 14th level Circle of Rejuvenation Feature Your Rejuvenating Blossom makes all healing become more potent. The creature of your choice within your Rejuvenating Blossom regains the maximum number of hit points possible from any healing. Credits Cultivate by Billy Christian This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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