12/08/23, 15:29 Wanamingo(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Wanamingo(5e_Fallout_Supplement) 1/2 Wanamingo(5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Wanamingo Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Mutants Retrieved from "https://www.dandwiki.com/w/index.php?title=Wanamingo(5e_Fallout_Supplement)&oldid=1586906" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Large monstrosity, unaligned Armor Class 17 All Hit Points 142 (15d10 + 60) Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 24 (+7) 18 (+4) 14 (+2) 12 (+1) 6 (-2) Saving Throws Charisma +4 Damage Immunities Ballistic Condition Immunities Blind Senses passive Perception 11 Languages — Challenge 8 (3,900 XP) Brave. Wanamingos have advantage on saving throws against being frightened. Alien. Upon seeing a Wanamingo for the first time, a creature must succeed a DC 17 Intelligence or Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns. Rad Pool. Wanamingos have a rad pool of 160 rads. ACTIONS Multiattack. Wanamingos can made 3 attacks: one with its bite, and two with its tentacles. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 7) melee damage. Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) melee damage.
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