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Published by goroiamanuci, 2023-03-25 13:16:48

Stalking Catfish

Stalking Catfish

Stalking Catfish Large beast, unaligned Armour Class - 14 Hit Points - 123 (13d10 + 52) Speed - 15 feet., swim 40 ft. STR 21 (+5) DEX 18 (+4) CON 18 (+4) INT 2 (-4) WIS 14 (+2) CHA 6 (-2) Skills Perception +5, Stealth +5 Damage Immunities lightning Condition Immunities prone Senses darkvision 30 ft., passive Perception 12 Languages - Challenge 6 (2,300 XP) Traits Amphibious. The catfish can breath and survive both in and out of water. Actions Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage. If the target is medium or smaller, it must succeed on a DC 15 Strength saving throw or be swallowed whole. A creature that has been swallowed is in the catfish’s stomach. The swallowed creature takes 8 (2d8) acid damage at the start of each of its turns while inside the catfish. The creature is also restrained, however, it may attempt a DC 15 Strength check to force its way out of the catfish’s throat, allowing it to escape. An escaped creature appears in a space within 5 feet of the catfish. Shocking Barb. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d8 + 5) bludgeoning damage and 9 (2d8) lightning damage. On a hit the target must also succeed on a DC 15 Constitution saving throw or be paralyzed until the start of the catfish’s next turn. If the catfish successfully paralyzes its target, it may use the bite action.


Pressure Spit. Ranged Attack: +7 to hit, reach 60 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage, and the target is moved 20 feet away from the catfish and knocked prone.


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