Maw Demons Maw Demon Lore Arcana DC 15: The digestive tracts of maw demons, rather than sustaining them, seem to function as unstable portals to the abyss, perhaps explaining the occasional blood tempests of that realm. While none are known to have attempted it, it is theorized that one looking to travel to the Abyss could make the journey intact through a sufficiently large and compliant maw demon. Nature DC 10: While little else seems to dissuade a maw demon from a meal it is engaged it, they do appear to lack the usual demonic immunity to conventional poisons and often will spit a creature out if they become convinced it is toxic, or to right themselves if their balance is disrupted. Religion DC 10: Maw demons are a form of unintelligent abyssal wildlife that seems to spring spontaneously from the earth in certain layers, most particularly in the Death Dells and Seeping Woods of Yeenoghu's realm. Maw Demon Gnawer Tactics Maw Demon Gnawers run full speed toward the most injured non-maw-demon creature to attack it, regardless of of attacks of opportunity or the downside of their Poor Balance trait. They attack until the creature is fully devoured before moving on to another target. Maw Demon Gorger Tactics Maw Demon Gorgers behave much as gnawers do, but will attempt to swallow whole any creature that they can over any other priority, friend or foe. A gorger that sees another gorger in the process of swallowing a creature uses its flailing charge to attempt to knock it prone and steal its meal. Maw Demon Roving Void Tactics Maw Demon Roving Voids behave much as lesser maw demons do, but will actively throw themselves prone to use their lurching bite if they don't have advantage on their attacks, using it repeatedly until they get an opportunity to gain advantage on a Scrabbling Claws attack, at which point they stand and try to grapple then swallow a creature. Maw Demon Gnawer Small fiend (demon), chaotic evil Armor Class 13 (Natural Armor) Hit Points 13 (3d6 + 3) Speed 30 ft. STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 12 (+1) 3 (-4) 8 (-1) 5 (-3) Damage Resistances Cold, Fire, Lightning Condition Immunities Charmed, Frightened Senses Darkvision 60 ft., Passive Perception 9 Languages Understands Abyssal but can't speak Challenge M3 (140 XP) Poor Balance. If the maw demon moves more than 20 feet on its turn, at the end of the turn it must succeed on a DC 12 Strength saving throw or fall prone. Minion. If the creature takes damage from an attack or as the result of a failed saving throw, its hit points are reduced to 0. If the creature takes damage from another effect, it dies if the damage equals or exceeds its hit point maximum, otherwise it takes no damage. Actions Gnaw Flesh (Group Attack). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 piercing damage. A creature killed by this damage is utterly devoured, its flesh and bone scattered across the infinite Abyss.
Maw Demon Gorger Medium fiend (demon), chaotic evil Armor Class 13 (Natural Armor) Hit Points 66 (12d8 + 12) Speed 30 ft. STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 13 (+1) 5 (-3) 8 (-1) 5 (-3) Damage Resistances Cold, Fire, Lightning Condition Immunities Charmed, Frightened Senses Darkvision 60 ft., Passive Perception 9 Languages Understands Abyssal but can't speak Challenge 1 (200 XP) Ravenous Flurry. If a creature the maw demon can see within 30 feet of it is reduced to 0 hit points, it may make a melee attack as a bonus action on each of its turns for the next minute. Flailing Charge. If the maw demon moves at least 20 feet in a straight line on its turn, at the end of the turn the maw demon and each creature within 5 feet of it must succeed on a DC 12 Strength saving throw or be knocked prone. Actions Multiattack. The maw demon makes two melee attacks, one of which may be with its Slavering Bite. Slavering Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Scrabbling Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If this attack was made at advantage, the target is grappled (escape DC 12). Swallow Whole. The maw demon begins to swallow a Medium or smaller creature within 5 feet that is incapacitated or grappled by it. At the beginning of the maw demon's next turn, the target is swallowed and lost to the depths of the abyss, and the maw demon gains 18 (4d8) temporary hit points. This action is disrupted if the maw demon takes any poison damage, if it is prone, or if the target escapes its grapple. Maw Demon Roving Void Large fiend (demon), chaotic evil Armor Class 14 (Natural Armor) Hit Points 135 (18d10 + 36) Speed 30 ft. STR DEX CON INT WIS CHA 17 (+3) 7 (-2) 15 (+2) 5 (-3) 8 (-1) 5 (-3) Damage Resistances Cold, Fire, Lightning Condition Immunities Charmed, Frightened Senses Darkvision 60 ft., Passive Perception 9 Languages Understands Abyssal but can't speak Challenge 5 (1,800 XP) Ravenous Flurry. If a creature the maw demon can see within 30 feet of it is reduced to 0 hit points, it may make a melee attack as a bonus action on each of its turns for the next minute. Blastopore Maw. Being prone does not impose disadvantage on the maw demon's attacks. Flailing Charge. If the maw demon moves at least 20 feet in a straight line on its turn, at the end of the turn the maw demon and each creature within 5 feet of it must succeed on a DC 14 Strength saving throw or be knocked prone. Actions Multiattack. The maw demon makes two melee attacks. Lurching Bite. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) piercing damage and the demon moves up to 10 feet toward the target. The maw demon must be prone to target a creature that is not flying with this attack. Scrabbling Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If this attack was made at advantage, the target is grappled (escape DC 14). Swallow Whole. The maw demon begins to swallow a Medium or smaller creature within 5 feet that is incapacitated or grappled by it. At the beginning of the maw demon's next turn, the target is swallowed and lost to the depths of the abyss, and the maw demon gains 18 (4d8) temporary hit points. This action is disrupted if the maw demon takes any poison damage, if it is prone, or if the target escapes its grapple.
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