The Way of the Conduit: A Monk Subclass onks on the way of the Conduit have chosen to fully embrace the wild crackling fury within their hearts. While perhaps being stoic and stereotypically Monk-ish, they quickly unleash the speedster from within, unshackling their pure and unfiltered joy at being in motion. Terrifying to some, heartening to others, a conduit monk in motion is a smiling maelstrom. riding the lightning The playstyle of a monk walking the way of the conduit resolves around motion. Lightning moves as long as it exists, only ceasing to move when it ceases to be. As do its monks. Move around the battlefield, arcing like a storm unleashed with none of the drawbacks. Charge yourself like a dynamo by moving around the battlefield, then bring the gathered power down like the wrath of Zeus. This class is inspired by speedsters like Sonic the Hedgehog and the Flash. Don't stop moving. Relentless Storm Lightning Ki yearns to move and returns to any wielder that pays this desire sufficient respect. Move a certain amount of feet (in total) in combat and you regain Ki points. Both metrics are dictated by your level. Level Feet moved Ki restored 3 45 1 6 40 2 11 35 4 17 30 8 Life is motion, so MOVE! -Sister Illo-Wai overcharged Excess Amounts of Ki gained in combat are instantly consumed in order to grant an increase in attributes. Later culiminating in additional damage dealt on the first successful strike. Damage bonuses may be stockpiled for a turn, but not stacked. Ki Burned movement gained First strike bonus damage 1 10ft none 2 20ft +2 3 30ft +3 4 40ft +6 5 50ft +6 6 60ft +12 Power overwhelming! -Stormrunner Ar-Kon stormborne Lightning Level resistance 6 immunity 13 Lightning Rush A monk walking the way of the conduit moves as lightning would, elusively, fast, explosive. As long as you are not under the effects of crowd control (any sort of movement restriction in the form of a debuff), you are immune to opportunity attacks at no additional cost. Upon reaching lvl 6, the effects of lightning rush also grant you the ability to move through enemy occupied space, dealing 1d6 of lightning damage to units bypassed this way (damage limited to once a turn). No silly border can cage lightning! -Brother Kyle Lightning Crash By expending 2 Ki points, you may enhance your dash action. Now surrounded by a raging aura of thunder, your Lightning Rush feature gains in power. Enemies contacted are rendered conductive and take scaling damage. The amount of enemies per turn hit with lightning crash per cast also scales. Level Extra Damage Charges 3 1d6 1 6 2d6 3 11 3d6 unlimited targets (no repeats) 17 5d6 unlimited targets (no repeats) I AM LIGHTNING! -Stormrunner Rezi conductivity Lightning immune enemies cannot be affected by conductivity. An enemy suffering from conducivity is affected by the following status debuffs: ——————————————————————————– Their lightning resistance is lowered by one stage. The resistant fall to normal weakness levels, anyone else gains an elemental weakness. A conductive enemy hit with any amount of lightning damage spread half of their taken damage to (your) enemies in a 20ft radius. The debuff is consumed after it causes damage to arc to nearby targets. Should a conductive target arc lightning to another conductive target, the damage instead is delivered in FULL while also extending the remaining range of the lightning arc by 10 ft, diminishing to 5 on the third arc and ceasing to extend on the 4th. Abilities that render enemies conductive: Stunning strike Tempest Barrage Lightning Crash Conduit’s voltage Every second physical attack hit against the same target renders the target conductive.
Tempest Barrage A relentless storm of fists rains upon the enemy, each hit accompanied by the crackling of thunder. Flurry of blows may instead be cast as Tempest Barrage, altering its properties and costs. Tempest Barrage costs 2 Ki-points instead, all attacks instead deal lightning damage. The Conductive debuff on the target is consumed after the full cast of Tempest Barrage. Storm Wielder Starting at 6th level, the storm spellbook becomes available to you. Level unlocked Spell name Ki Cost 6 Abishai’s Lightning Blade 2 11 Armor of Lightning 5 11 Lightning Bolt 7 Inexorable Storm (Tempest Barrage Upgrade) Starting at level 11, the further investment of 4 additional Ki points (6 total) increases the amount of attacks to 6 in total while also granting advantage on every strike made in your turn, should the enemy be conductive. I strike more than twice. -Arcstrider Spark Storm Smash Starting 11th level, the you may unleash a storm smash once per short/long rest. Gathering your movement, your Ki and lightning itself, you are able to prepare a devastating physical lightning strike. This attack may be charged for a maximum of one turn. It is guaranteed to hit. Damage components Resource sacrificed Quantity Smash Damage (lightning) Ki 2 +4 Movement (ft) 10 +2 Main action 25 I AM THE STORM THAT IS APPROACHING! -Voltwalker Vergel Army of one Starting at lvl 17, you may fully embrace the storm within, only slightly nudging it with your killing itent. Through the expenditure of 11 Ki points and your main action, or 14 Ki and your bonus action, you turn into a blur of a warrior moving at speeds unheard of. During this speed rush, you are granted several boons for this turn: Effect Quantity Attacks 12 Flat lightning damage bonus 5 Bonus to hit roll +2 Movement Infinite Ki generation disabled till end of turn Conductive enemies hit lose their debuff after all 12 attacks have been made. Now you’ve done it. -The Crimson Blitz