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Published by goroiamanuci, 2023-08-11 16:57:09

Greed, 2003 (FMA Supplement) - D&D Wiki

Greed, 2003 (FMA Supplement) - D&D Wiki

11/08/23, 22:42 Greed, 2003 (FMA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Greed,_2003_(FMA_Supplement) 1/2 Greed, 2003 (FMA Supplement) From D&D Wiki Jump to: navigation, search This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. [Expand] This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR. Greed Medium humanoid (Homunculus), lawful evil Armor Class 19 (natural armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 16 (+3) 10 (+0) 10 (+0) 12 (+1) Saving Throws Str +8, Cha +6 Skills Acrobatics +7, Athletics +8, Perception +5, Persuasion +6, Stealth +7, Survival +5 Damage Resistances Psychic Senses darkvision 60 ft., passive Perception 15 Languages Common Challenge 13 (10,000 XP) Soul Points. Greed has 8 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest. Evasion. When Greed is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. ACTIONS Multiattack. Greed makes two attacks with his unarmed strikes. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Greed may spent 1 soul point to deal an additional 4 (1d8) damage on a hit. Regeneration (1 Soul Point). As a bonus action, Greed regains 8 (1d8 + 4) hit points. Greed may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points. Unyielding (1 Soul Point). Greed takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point. Much like Dante's other homunculi, Greed is a soul pulled from the Gate of Truth after someone tried to bring him back to life, in his case Dante's lover from long ago. 130 years ago, only 70 years after his creation, he rebelled against his creator and was subsequently sealed beneath the Fifth Laboratory in Central City. After escaping, he tried and failed to bring both Wrath and Alphonse Elric to his side and having his entire criminal empire crushed by a military raid, he returned to Dante one last time, where she extracted his Philosopher's Stone. With his power gone and having seemingly killed an innocent old woman, though in reality Dante had just switched bodies with Lyra, Edward Elric arrived and pierced his heart with a single attack, finally killing Greed. Vortex of Souls. When Greed is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Mystically Mundane. Greed can not spend spell slots or Alchemic Stamina. [Source (https://fma.fandom.com/wiki/Greed/2003_Anime? file=Greed.jpg)]


11/08/23, 22:42 Greed, 2003 (FMA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Greed,_2003_(FMA_Supplement) 2/2 Back to Main Page → 5e Homebrew → Campaign Settings → Fullmetal Alchemist → Bestiary This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fullmetal Alchemist franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Fullmetal Alchemist copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use (https://en.wikipedia.org/wiki/Fair_use) designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. Retrieved from "https://www.dandwiki.com/w/index.php?title=Greed,_2003_(FMA_Supplement)&oldid=1730144" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Full Shield. As a full turn action, or as an action for 1 soul point, bonus action for 2 soul points, or reaction/free action for 3 spirit points, Greed's damage reduction increases by 5 and he can not use Regeneration for 1 minute or until he doffs it. Doffing the Ultimate Shield occurs in the same manner as donning it. Greed may spend 2 soul points to gain resistance to 1 type of damage except psychic or force while Full Shield is active. Unaging. Greed does not need to eat, drink, or sleep, and does not age.


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