The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by goroiamanuci, 2022-12-14 09:15:30

razze epiche

razze epiche

Race Subrace Level 25 Feature Source
Halfling Ghostwise
Voice from Beyond. You can use your Silent Speech feature to talk to any number SCAG
Halfling Lightfoot of creatures simultaneously. In addition, when you communicate telepathically with
a creature, you make Charisma (Deception) checks against it with advantage. PHB
Halfling Stout Hide in Plain Sight. You can attempt to hide even while enemies are observing you
and a creature a creature has disadvantage on Wisdom (Perception) checks made PHB
Half-Orc - to spot you or discern your location unless it knows you are a halfling.. PHB
Stout Toughness. You can’t be poisoned, you are immune against poison damage, HotO
Hakuma All and can’t be cursed. HotO
Brutal. You make Charisma (Intimidation) checks with advantage, and your PHB
Hengeyokai All Relentless Endurance feature regains its use after a completing a short or long rest. VGtM
Jigokuan Ancestry. Your Darkvision increases to 120 feet and magical darkness
Human - doesn’t impede your darkvision. In addition, you become immune to Taint effects. VGtM
Easy Shifting. You can shapechange into your animal form using a bonus action. HotO
Kenku - Adaptability. You gain proficiency with two skills of your choice and learn two HotO
additional languages. HotO
Lizardfolk - Art of Deception. You have advantage on checks to determine if a document or HotO
Nezumi Cotton an object is forged, and to see through a creature’s charade when they attempt to HotO
Nezumi Dusky deceive you or lie to you. HotO
Nezumi Pale Munchies. You can use your Hungry Jaws trait once on each of your turns, rather HotO
Serafu All than once every short or long rest. VGtM
Spirit Folk Bamboo Unbreakable Self Esteem. You can’t be charmed or frightened. VGtM
Spirit Folk Mountain Stealthy. You always have advantage on Dexterity (stealth) checks and can take the
Spirit Folk River Hide action as a bonus action. PHB
Tabaxi - Tunneling Claws. Your burrow speed increases to 30 feet. TTP
Triton - Serafic Blessing. You can cast the mislead spell once with this trait. You regain the
ability to do so when you finish a short or long rest. HotO
Tiefling - Animal Friend. You are permanently affected by the speak with animals spell and
Tortle - you can reroll failed Wisdom checks.
Peak Performance. Mountainous and rocky terrain doesn’t count as difficult terrain
Venara - for you and you gain a climbing speed equal to your walking speed.
Champion Swimmer. Your swim speed increases to 60 feet and you gain resistance
to acid damage.
Digitigrade Legs. Your walking speed increases by 5 feet and you cannot have
disadvantage on Dexterity saving throws.
Control Air and Water Improvement. You can cast a spell from your Control Air and
Water trait once per short rest, rather than once per long rest. In addition, you can
cast control water and control wind with your Control Air and Water trait.
Infernal Ancestry. Your Darkvision increases to 120 feet, and you make Charisma
saving throws with advantage.
Mobile Shell Defense. While you Shell Defense feature is active, your AC bonus
increases to +6 and you can roll across the ground, giving you a walking speed of
30 feet that can’t increase. In addition, you only need to spend 5 feet of movement
to stand up from prone.
Jungle Swiftness. Your walking and climbing speed increases by 15 feet.

Part 2: Epic Racials

48

Monstrous Races Sources

The races presented here come from a variety of publi-
cations as shown by the abbreviations in the Source col-
umn of the tables in this chapter. Here are descriptions
for these abbreviations.

PHB. Player’s Handbook.
EEPC. Elemental Evil Player’s Companion.
SCAG. Sword Coast Adventurer’s Guide.
VGtM. Volo’s Guide to Monsters.
TTP. The Tortle Package.
HotO. Heroes of the Orient: Player’s and DM’s Com-
panion.
MotO. Monsters of the Orient: Complete Bestiary.

Race Subrace Level 25 Feature Source

Bugbear - Surprise Attack Improvement. The damage from your Surprise Attack trait deals 4d6 VGtM
extra damage, rather than 2d6 extra damage.

Goblin - Escapist. When you take the Disengage action as a bonus action on your turn, you VGtM
can also take the Hide action as part of the same bonus action.

Hobgoblin - Martial Advantage. Once per turn, you can deal an extra 1d6 damage to a creature VGtM
you hit with a weapon attack if that creature is within 5 feet of one of your allies that
isn’t incapacitated.

Hsing-sing - Reckless. At the start of your turn, you can gain advantage on all melee weapon MotO
attack rolls during that turn, but attack rolls against you have advantage until the
start of your next turn.

Kappa - Circle Kick. You can perform a circle kick as an action. When you do, each creature MotO
within 5 feet of you must make a Dexterity saving throw (save DC = 8 + your
Dexterity modifier + your proficiency bonus). On a failed save, a creature takes
bludgeoning damage equal to 1d8 + your Dexterity modifier and lands prone.

Kobold - Urd Wings. You grow leathery wings, granting you a flying speed of 30 feet. VGtM
Orc -
Raging Aggression. Whenever you use your Aggressive trait, you gain advantage on VGtM
your next attack during the same turn, and you land a critical hit on a roll of 19 or 20
with that attack.

Taka-onna - Ballade of Jealousy. Using an action, you can force a creature within 30 feet of you MotO
to make an Intelligence saving throw (save DC = 8 + your Wisdom or Charisma
modifier + your proficiency bonus). On a failed save, the target becomes cursed
for 1 hour. While cursed, the target creature spends its turns unequipping as many
objects as it can, starting with what it is holding, laying everything at its feet in an
orderly fashion. It can’t move, talk, or do anything else while afflicted by this curse.
The target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a successful save. The curse also ends if you or your allies attack
the creature. Once you use this feature, you can’t use it again until you finish a short
or long rest.

Tengu All Riposte. When a creature misses you with a melee attack while within 5 feet of you, MotO
you can use your reaction to make a melee weapon attack against the attacker. If
your attack hits, you deal an additional 2d8 weapon damage.

Tsuno - Rush. When you take the Dash action, you can gain twice as much movement. When MotO
Aberrant All you use this feature, you can’t use it again until you finish a short or long rest.
Twilight -
Naga Exile Sense Magic. You sense magic within 120 feet of you. This trait works like the MotO
Wang-liang detect magic spell but isn’t itself magical.

Regeneration. You regain 10 lost hit points at the start of each of your turns if you MotO
have at least 1 hit point. If you take acid or fire damage, this trait doesn’t function at
the start of your next turn.

Yuan-ti - Shapechange. You can use your action to polymorph into a Large snake, or back into VGtM
your true form. Your statistics are the same in each form. Any equipment your are
wearing or carrying is transformed with you. You revert to your normal form if you
die.

Part 2: Epic Racials

49


Click to View FlipBook Version