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Downtime Rules (Sundered Lands) _ GM Binder

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Published by goroiamanuci, 2023-08-16 19:41:08

Downtime Rules (Sundered Lands) _ GM Binder

Downtime Rules (Sundered Lands) _ GM Binder

Downtime in the Sundered Lands Downtime Rules: Each real life month grants four timeslots of downtime, analogous to four weeks in-game. Unless your character is dealing with an urgent matter that will affect future slots or sessions that month, all downtime activities will be resolved at the end of the month. All downtime activities you wish to complete should be emailed to [email protected], and will be replied to via the same email at the end of each month, or earlier if necessary. Please make your subject line “(character name) - Downtime Activities”. E.g. If Charlie wants to tell me their downtime activities for their character Tobias the Smith, the subject will be “Tobias the Smith - Downtime Activities”. No more than that is necessary. The listed choices are the only permissable options for general downtime at the moment. Some additional options will be available to Patreon backers. While I wish to allow each player as much creativity as possible, I have a limited amount of free time, and resolving downtime for many players will be easier if their activities follow this format. Players will have as much freedom as they like in the interpretation of these choices, and in the future, I am likely to include further options if there is demand for anything in particular. If there is an activity you wish to complete and it's not on this list, please email [email protected] and I will consider adding it to the downtime options, or will work with you to ensure you get a satisfying resolution from your choice. Downtime Options Buying a Magic Item: “Purchasing a magic item requires time and money to seek out and contact people willing to sell items. Even then, there is no guarantee a seller will have the items a character desires.” Carousing: “Carousing is a default downtime activity for many characters. Between adventures, who doesn’t want to relax with a few drinks and a group of friends at a tavern?” Crafting an Item: “A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear.” Crime: “Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest.” Gambling: “Games of chance are a way to make a fortune — and perhaps a better way to lose one.” Pit Fighting: “Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply to that sort of activity.” Relaxation: “Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for adventurers who need a break.” Religious Service: “Characters with a religious bent might want to spend downtime in service to a temple, either by attending rites or by proselytizing in the community. Someone who undertakes this activity has a chance of winning the favor of the temple’s leaders.” Research: “Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, a location, a magic item, or some other particular topic.” Scribe a Spell Scroll: “With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.” Selling a Magic Item: “Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good offer even if a legitimate buyer is found.” Training: “Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool.” Work: “When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character’s attempt to find temporary work, the quality and wages of which are difficult to predict.”


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