FORLARREN
Forlarren Medium Fey (devil), neutral evil Armour Class - 15 (natural armor) Hit Points - 24 (4d8 + 8) Speed - 30 ft. STR 12 (+1) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 13 (+1) CHA 16 (+3) Damage Resistances - fire, bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of silver. Condition Immunities - charmed, sleep Senses - darkvision 120 ft., passive Perception 11 Languages - Common, Infernal, Sylvan Challenge - 2 (450 XP) Traits Remorse. Whenever a forlarren kills a creature that is not undead or a construct, it must succeed on a DC 13 Wisdom saving throw or become stunned until the end of its next turn. If it takes damage while stunned in this way, on the next turn it is no longer stunned it has advantage on attack rolls, and all melee attacks it makes deal an additional 3 (1d6) fire damage. Innate Spellcasting. The forlarren’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: fire bolt 1/day each: hellish rebuke 3/day each: heat metal Actions Multiattack. The forlarren makes two claw attacks. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.