Collection: Purple Dragons Masters of the Mind Where green dragons are greedy swamp-dwellers and red dragons are masters of manipulation and scheming, purple dragons excel in their mental fortitude: any attack on a purple dragon's mind seems to melt off its skin with no effect. Because of this, purple dragon wyrmlings are hunted far and wide for the mental properties of its blood, teeth, and developing breath nodes (which produce the older purple dragon's telltale misty smoke). 1 Purple Dragon Wyrmling Medium dragon, neutral evil Armor Class 16 (natural armor) Hit Points 104 (16d8 + 32) Speed 30 ft., burrow 30 ft., fly 60 ft. STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 15 (+2) 13 (+1) 11 (+0) 16 (+3) Saving Throws Dex +6, Con +5, Wis +3, Cha +6 Skills Perception +6, Persuasion +6, Stealth +4 Damage Immunities psychic Condition Immunities charmed Senses blindsight 10 ft., tremorsense 30 ft., darkvision 60 ft., passive Perception 16 Languages Draconic, Undercommon Challenge Rating 5 (1,800 XP) Proficiency Bonus +3 Mind Palace. The wyrmling has advantage on saving throws against being frightened, and magic can't put it to sleep. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 1d10 + 3 piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 1d6 + 3 slashing damage. Psychic Breath (Recharge 5-6). The dragon exhales a thick cloud of purple smoke in a 15-foot cone. Each creature in the area must succeed on a DC 12 Wisdom saving throw or take 5d8 psychic damage, or half as much damage on a successful save. Young Purple Dragon Large dragon, neutral evil Armor Class 18 (natural armor) Hit Points 187 (22d10 + 66) Speed 40 ft., burrow 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 19 (+4) 14 (+2) 17 (+3) 15 (+2) 11 (+0) 18 (+4) Saving Throws Dex +6, Con +7, Wis +4, Cha +8 Skills Deception +12, Perception +8, Persuasion +12, Stealth +12 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities psychic Condition Immunities charmed Senses blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18 Languages Common, Draconic, Undercommon Challenge Rating 9 (5,000 XP) Proficiency Bonus +4 Mind Palace. The purple dragon has advantage on saving throws against being frightened, and magic can't put it to sleep. It can't be targeted by any spell that attempts to control its actions (including those that don't have a charm effect). Actions Multiattack. The dragon makes three attacks: one with its Bite and two with its Claws. Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 2d10 + 4 piercing damage. Claw. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 2d6 + 4 slashing damage. Psychic Breath (Recharge 5-6). The dragon exhales a thick cloud of purple smoke in a 15-foot cone. Each creature in the area must succeed on a DC 14 Wisdom saving throw or take 11d8 psychic damage, or half as much damage on a successful save. : | .| --..
2 Adult Purple Dragon Huge dragon, neutral evil Armor Class 19 (natural armor) Hit Points 294 (31d10 + 93) Speed 40 ft., burrow 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 25 (+7) 14 (+2) 23 (+6) 16 (+3) 15 (+2) 18 (+4) Saving Throws Dex +7, Con +11, Wis +7, Cha +9 Skills Deception +14, Perception +12, Persuasion +14, Stealth +12 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed Senses blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 22 Languages Common, Draconic, Undercommon Challenge Rating 16 (15,000 XP) Proficiency Bonus +5 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. Mind Palace. The purple dragon has advantage on saving throws against being frightened, and magic can't put it to sleep. It can't be targeted by any spell that attempts to control its actions (including those that don't have a charm effect). Actions Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws. Bite. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 3d10 + 7 piercing damage. Claw. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 3d6 + 7 slashing damage. Tail. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 3d8 + 7 bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Psychic Breath (Recharge 5-6). The dragon exhales a thick cloud of purple smoke in a 30-foot cone. Each creature in the area must succeed on a DC 19 Wisdom saving throw or take 15d8 psychic damage, or half as much on a successful save. Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a Tail attack. Psychic Fortitude (Costs 2 Actions). The dragon ends one condition that is affecting it. : | --, "" | --..
3 Ancient Purple Dragon Gargantuan dragon, neutral evil Armor Class 22 (natural armor) Hit Points 481 (26d20 + 208) Speed 40 ft., burrow 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 29 (+9) 14 (+2) 27 (+8) 18 (+4) 17 (+3) 21 (+5) Saving Throws Dex +9, Con +15, Wis +10, Cha +12 Skills Deception +19, Perception +17, Persuasion +19, Stealth +16 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed, frightened Senses blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 29 Languages Common, Draconic, Undercommon Challenge Rating 23 (50,000 XP) Proficiency Bonus +7 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects. Mind Palace. Magic can't put the dragon to sleep, and it can't be targeted by any spell that attempts to control its actions (including those that don't have a charm effect). Actions Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws. Bite. Melee Weapon Attack: +16 to hit, reach 5ft., one target. Hit: 3d10 + 9 piercing damage. Claw. Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 3d6 + 9 slashing damage. Tail. Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 3d8 + 9 bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Psychic Breath (Recharge 5-6). The dragon exhales a thick cloud of purple smoke in a 60-foot cone. Each creature in the area must succeed on a DC 21 Wisdom saving throw or take 20d8 psychic damage, or half as much on a successful save. Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a Tail attack. Psychic Fortitude (Costs 2 Actions). The dragon ends one condition that is affecting it. : | , "" | --..