All art belongs to KONAMI. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Herald of Perfection Medium celestial, neutral Armor Class 18 Hit Points 112 (15d8 + 45) Speed 0 ft., fly 20ft. STR DEX CON INT WIS CHA 16 (+3) 6 (-2) 17 (+3) 10 (+0) 18 (+4) 10 (+0) Saving Throws Con +6, Wis +7, Cha +3 Skills Perception +7 Senses blindsight 120 ft. , passive Perception 17 Languages Celestial Challenge 6 (2,300 XP) Actions Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 6 (1d6+3) radiant Damage. Reactions Imperfection Nullification. When a creature casts a spell Herald of Perfection can reduce the HP of another willing celestial it can see to 0 to cast counterspell as a 4th-level spell. The Herald's spellcasting ability modifier is +7. If counterspell is successful, the creature takes 21 (6d6) radiant damage. Legendary Actions The Herald can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Herald regains spent legendary actions at the start of its turn. Always Ready. The Herald gains 1 extra Reaction until the start of its next turn. Culling the Weak. The Herald can reduce the hit points of a willingly celestial the Herald of Ultimateness can see to 0 to gain 2 extra reactions until the start of its next turn.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Herald of Ultimateness Medium celestial, neutral Armor Class 20 Hit Points 170 (20d8 + 80) Speed 0 ft., fly 30ft. STR DEX CON INT WIS CHA 18 (+4) 6 (-2) 18 (+4) 10 (+0) 20 (+5) 10 (+0) Saving Throws Con +8, Wis +9, Cha +4 Skills Perception +9 Senses blindsight 120 ft., passive Perception 19 Languages Celestial Challenge 12 (8,400 XP) Actions Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) bludgeoning damage plus 10 (1d12+4) radiant Damage. Reactions Imperfection Nullification. When a creature casts a spell, Herald of Ultimateness can reduce the hit points of another willing celestial it can see to 0 to cast counterspell as a 5th-level spell. The Herald's spellcasting ability modifier is +9. If counterspell is successful, the creature takes 39 (6d12) radiant damage. Ultimate Rebuke. When a creature takes an action or bonus action that is not an spell, they must succceed a Wisdom saving throw with DC 17 or they fail to take the action and take 39 (6d12) Radiant damage instead. Legendary Actions The Herald can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Herald regains spent legendary actions at the start of its turn. Always Ready. The Herald gains 1 extra Reaction until the start of its next turn. Culling the Weak. The Herald can reduce the hit points of a willingly celestial the Herald of Ultimateness can see to 0 to gain 2 extra reactions until the start of its next turn.
This document was lovingly created using GM Binder. If you would like to support the GM Binder developers, WWW consider joining our Patreon community. .GMBINDER.COM