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Published by goroiamanuci, 2023-04-01 07:41:12

Druid_Circle_of_the_Seasons

Druid_Circle_of_the_Seasons

Druid


Circle of the Seasons by BIG TEETH PUBLISHING At 2nd level, a druid gains the Druid Circle feature, which offers you the choice of a subclass. The following option is available to you when making that choice: the Circle of the Seasons. Nature exists in cycles. Druids who understand this may join the Circle of the Seasons. These druids carefully watch the world change around them, and find cyclical patterns in the waxing and waning of all things. They draw upon the magic of change to generate their powers. Many of these druids are eladrin, who fully embrace the philosophy of cyclical change. Eladrin Eladrin appear in Mordenkainen’s Tome of Foes and Monsters of the Multiverse, and they have traits linked to the seasons. If you play an eladrin druid who is part of the Circle of the Seasons, you may be happy to keep the eladrin seasons separate from your Seasonal Strength feature. If you find it odd that your character might be associated with two different seasons at once, though, your DM may allow you to tie your eladrin seasons to your Seasonal Strength feature. Whenever you change seasons with Seasonal Strength, your eladrin season changes the same way. Circle of the Seasons Features Druid Level Feature 2nd Circle Spells, Seasonal Strength 6th Might of the Solstice 10th Seasonal Strength Improves 14th Magic of the Seasons Circle Spells 2nd-level Circle of the Seasons feature Your connection to the cycle of the seasons grants you access to four additional spells, as shown in the Circle of the Seasons Spells table. You always have these spells prepared, and they don’t count against the number of spells you can prepare each day. These spells count as druid spells for you, even if they don’t appear on the druid spell list. You can cast the spells below without expending a spell slot while you embody the corresponding season with your Seasonal Strength feature. You can cast a spell without expending a spell slot this way a number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest. Circle of the Seasons Spells Season Spell Spring longstrider Summer burning hands Autumn cure wounds Winter ice knife (XGtE) Seasonal Strength 2nd-level Circle of the Seasons feature Your magic always embodies one of the four seasons: spring, summer, autumn, or winter. Each season gives you different benefits, and you can change season to create a small magical effect. These effects are described below. When you first gain this feature, you embody spring. You move through the cycle in the following ways. When you finish a short rest, you must move one season through the cycle. When you finish a long rest, you must move one, two, or three seasons through the cycle. You can use your bonus action and expend a spell slot of any level to move one season through the cycle. The seasons cycle from spring to summer, summer to autumn, autumn to winter, or winter to spring. You gain the following benefits for each season you cycle through. Spring. When you change from winter to spring, you may regain an expended 1st-level spell slot. While you embody spring, your speed increases by 10 feet. Summer. When you change from spring to summer, each creature of your choice within 10 feet of you takes fire damage equal to your druid level. While you embody summer, you have resistance to fire damage.


Autumn. When you change from summer to autumn, you gain temporary hit points equal to your druid level. While you embody autumn, whenever you cast a spell of 1st level or higher that restores hit points, one creature the spell targets on the turn you cast it regains additional hit points equal to your Wisdom modifier + your proficiency bonus. Winter. When you change from autumn to winter, each creature of your choice within 10 feet of you takes cold damage equal to your druid level. While you embody winter, you have resistance to cold damage. Might of the Solstice 6th-level Circle of the Seasons feature The zeniths of elemental power strengthen your magic. While you embody summer, you can cast burning hands as a bonus action instead of an action. While you embody winter, you can cast ice knife as a bonus action instead of an action. You can cast these spells as a bonus action a combined number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest. Seasonal Strength Improves 10th-level Circle of the Seasons feature Your embodiment of each season grows stronger. You gain the improvements below for each season of your Seasonal Strength feature. Spring. When you change from winter to spring, you now regain a spell slot of 3rd level or lower, instead of a 1st-level spell slot. Summer. When you change from spring to summer, you now damage creatures of your choice within 20 feet of you, instead of 10 feet. Autumn. When you change from summer to autumn, you regain hit points equal to your druid level. Winter. When you change from autumn to winter, you now damage creatures of your choice within 20 feet of you, instead of 10 feet. Magic of the Seasons 14th-level Circle of the Seasons feature When you use your Circle Spells feature to cast a spell without expending a spell slot, you now cast the spell as if it had been cast with a 3rdlevel spell slot. In addition, the spells in the Magic of the Seasons Spells table below are added to your Circle Spells feature. Magic of the Seasons Spells Season Spells Spring enhance ability Summer scorching ray Autumn lesser restoration Winter Snilloc’s snowball storm (XGtE) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.


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