12/08/23, 15:29 Night Stalker(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Night_Stalker(5e_Fallout_Supplement) 1/1 Night Stalker(5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Night Stalker Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Mutants Retrieved from "https://www.dandwiki.com/w/index.php?title=Night_Stalker(5e_Fallout_Supplement)&oldid=1586905" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Medium monstrosity, unaligned Armor Class 15 All (natural armor) Hit Points 52 (8d8 + 16) Speed 35 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 15 (+2) 2 (-4) 8 (-1) 7 (-2) Senses darkvision 60 ft., passive Perception 9 Languages — Challenge 3 (700 XP) Cloaking. Certain night stalkers, due to long-term exposure to stealth boys, have developed a natural cloaking ability. As an action, they can become invisible until they deal or take damage. They may do this once, regaining use at the end of a long rest. Rad Pool. Night stalkers have a rad pool of 60 points. ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) melee damage plus 7 (2d6) poison energy damage. Created before the war and planned to be deployed as yet another super soldier project, night stalkers were originally created by Doctor Borous in the Big MT research and development grounds. The fusion of coyote and rattlesnake DNA, sources debate whether it was made to preserve the endangered rattlesnake for research purposes, or simply as a sadistic dare within Big MT. They nest in caves, often forming large packs. They have been observed both howling and hissing.