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Published by goroiamanuci, 2023-03-08 12:04:36

Naughty D&D 5e Backgrounds and Feats

Naughty D&D 5e Backgrounds and Feats

Naughty D&D 5E Backgrounds and Feats Rev. 1.0 Credits 1 Revisions 1 Preface 1 Backgrounds 2 Barmaid / Waiter 2 Escaped Experiment 3 Escort 5 Freed Slave 6 Working Girl / Prostitute 7 Feats 9 Agile Hands 9 Endless Stamina 9 Eye for Beauty 9 Flexible 9 Muscular Build 10 Pleasing Physique 10 Tantric Knowledge 10 Wiccan Rites 10 Credits ● N666 - https://twitter.com/n6six6 - Design and writing ● R4 - https://twitter.com/R4sdraws - Early review, general feedback, aid in spreading the word Revisions ● Rev. 1.0 - Initial release Preface The content of this module is aiming to provide a degree of sexual flavor to the existing background and feat options, while not impeding regular play or forcing the addition of rules for combat or character interaction.


The provided options still require playtesting, feedback and adjustments. Backgrounds Barmaid / Waiter Skill Proficiency: Insight and History Languages: Two of your choice Equipment: A set of common clothes, an apron, a knife, a belt pouch containing 15 gp. Feature: Charming Service You had to deal with a lot of customers from all layers of society and varying levels of intoxication. But it has brought you a great deal of insight on how to please them and barter the favours to your odds. When you argue with someone about rewards, favors or information you can always shift it to a better outcome for yourself, especially if alcohol or other intoxicating substances are involved. Suggested Characteristics d8 Personality Trait 1 I live through the people I meet and the stories I hear. 2 I’ve met so many different people that I can’t judge anyone by appearance and prejudices, but only by action. 3 I have trouble reading people's intentions. 4 I’m not sure which of my many dreams I want to pursue. 5 I fall in love easily and often. 6 Improvisation is my second name, it just doesn’t always work out that well. 7 Even in dire situations I still keep a smile on my face, trying to be positive. 8 My cold and calculating mind is hidden behind the mask of a happy and courteous hostess. d6 Ideal 1 Positivity: There is always a smile on my face. (Good) 2 Compensation: Bills have to be paid and deeds rewarded. (Lawful) 3 Calm in the Storm: Life is best when the bar fight starts, leaving everything in disarray. (Chaotic) 4 Greed: There is always a way to get the bigger swig of the bottle. (Evil) 5 Stability: What we achieve now must direct us to a safe future.(Neutral) 6 Story: The adventure itself is worth more what one achieves.(Any) d6 Bond 1 Sharing a drink is the beginning of a friendship.


2 I fondly remember the place where I grew up. 3 I’m here to serve you food and drink, not your pleasure. We can talk about that after my shift is over. 4 I made some good friends working in that old dive bar. 5 I sometimes miss the high class establishment I worked at, at least for the tips. 6 The bar was a place of bad memories for me, I’m glad I left. d6 Flaw 1 I drink as much as I serve others. 2 I take advantage of anyone easily influenced. 3 I judge people that don’t tip. 4 I despise cleaning up after others, figuratively and literally. 5 I am too polite for my own good. 6 My temper is short, be “that guy” and I’ll throw you out myself. Escaped Experiment Skill Proficiency: Medicine and Sleight of Hand Tool Proficiency: Alchemist’s supplies or Poisoner’s kit. Equipment: A set of rags or tattered clothes, a makeshift weapon, crude tools used in your escape, a small pouch containing 2gp. Feature: Abnormal You might have escaped the benevolent or malevolent entity that experimented on you but you did so not unscathed. It has changed some aspect of you, it might be simple to hide or blatantly obvious, it will be helpful and a hinderance and it might not be more than one part that has changed. (Work with your GM to determine what makes your character abnormal and how involved it should be in your campaign.) Following are a few suggestions: Abnormal Aspects d8 Aspect Example 1 Forced Action Forced to take a course of action upon hearing a word or seeing an object. 2 Excessive Growth Large chest, long limbs or rapidly growing hair. 3 Strange Secretions Corrosive blood, inky tears or scent of roses. 4 Bestial Body A frog’s tongue, a bear’s arms and claws or the legs of a spider. 5 Divided Connection Detachable appendages or a temporary duplicate of yourself. 6 Unearthly Appearance A succubus beauty, elemental fire or the etherealness of a ghost. 7 Additional Appendages Extra arms, eyes, a tail or more foreign parts like tentacles. 8 Veil of Normality Extreme flexibility, elasticity or unnatural senses.


Suggested Characteristics d8 Personality Trait 1 I forget that others can’t do the same as me. 2 I know secrets of what changed me, but I fear the harm that might befall me or others if they learn of it. 3 My former life is meaningless, all that matters now is the future. 4 I hide my abnormality, fearing the repercussions should it be revealed. 5 I won’t become a victim again and will not allow others to be victimised. 6 I have certain feelings (reverence, hate, etc.) towards the kind of entity that changed me. 7 I am slow to trust but fiercely loyal to those who earned it. 8 I am proud of what I am now, and try to leverage it in any any possible. d6 Ideal 1 Heroism: I’m more than human now, I will use my new talents for good. (Good) 2 Normality: These change(s) must be reversible. (Lawful) 3 Adventure: I can’t return to my former life, but I won’t miss it. (Chaotic) 4 Greed: I can use this “gift” to my advantages. (Evil) 5 Karma: What happened to me is a blessing and a curse, I’ll make the best of it. (Neutral) 6 Revenge: My tormentor(s) must pay for what they did to me. (Any) d6 Bond 1 I strive to win back the love I lost. 2 I keep a journal. It contains my thoughts, travels and discoveries about myself. 3 While imprisoned, I overheard rumors of items or treasure my captors seek. I shall retrieve it. 4 Someone helped me to accept my changes, I need to repay him. 5 I need to prove my worth to the world. 6 I have been reborn by the changes and will claim my birthright. d6 Flaw 1 My abnormality requires me to make certain actions or requires specific materials. 2 I’m overly suspicious and paranoid of others. 3 My mind and soul have also been affected by the experiment. 4 I follow my decisions through, no matter the consequences. 5 I exaggerate my powers and abilities. 6 I envy the normal or those who can do as I but without sharing my burden.


Escort Skill Proficiency: History, Deception Languages: One of your choice Equipment: A set of fine clothes, a set of traveler’s clothes, perfume and soap, a purse containing 15 gp. Feature: Glamor of Nobility Your constant mingling with the rich and powerful has rubbed off onto you. You easily pass as a lowly noble. The nobility won’t have ill feelings towards you whilst servants and common folk will follow your orders without asking as long as you don’t request constant aid or ask for unconventional duties. This also allows you to maintain a modest or comfortable lifestyle. Suggested Characteristics: d8 Personality Trait 1 My charm and eloquence are tools to avoid suspicion. 2 I love being the center of attention. 3 I am secretive about my personal matters like work, family and feelings. 4 I'm a person who believes in compromises first, especially if they remain in my favor. 5 My favorite side activity is gossiping and if need be I make something up. 6 I long for true love. 7 I follow the latest fashion and dedicate a lot to always look my the most appealing. 8 If the opportunity arose for me to indulge in any kind of pleasure, I would rarely decline. d6 Ideal 1 Betterment: Whenever I can I try to influence the mighty to do more good. (Good) 2 Patriotic: I am loyal to rulers and leaders and see my work as necessary evil to support their rule. (Lawful) 3 Hedonism: Life is too short. I’ll live it to its fullest (Chaotic) 4 Manipulation: I use my knowledge to manipulate others. (Evil) 5 Self-Absorbed: I have to look out for myself and then for those dear to me. (Neutral) 6 Secretive: I pose as acquaintance and trade in secrets. But I won’t let mine slip. (Any) d6 Bond 1 Nobility is just one or two marriages away. 2 I don’t concern myself with problems others cause and don’t affect myself. 3 One of my clients sees me as their property. 4 I severed all ties to my family.


5 Despite who I consort with now, I still got contacts to gang leaders and beggars from my past. 6 I keep my work a secret from my relatives. d6 Flaw 1 I tend to forget I’m not part of the nobility. 2 My appearance fits my role, but my manners often leave much to be desired. 3 Seeing others being disciplined is a great pleasure to me, especially if it’s not their fault. 4 I love any kind of gifts and can hardly refuse one, no matter the consequences. 5 My noble life is a crafted lie. 6 I often think myself superior to others, be it royalty or my gods. Freed Slave Skill Proficiency: Acrobatics or Athletics and Performance or Survival Tool Proficiency: An artisan’s tools or musical instrument fitting your tasks Equipment: A set of clothes fitting your task, a tool you are proficient in, a worthless memento, a bedroll, an empty pouch. Feature: Endure Anything In your years as slave you had to take many punishments and endured various atrocities. Broken or not, it has left you with a mental fortress. You can revert to a state of mind where your body acts but your mind is empty, allowing you to endure suffering, shut out reality and preserve your sanity. Suggested Characteristics d8 Personality Trait 1 I long for a home I lost very early or never had. 2 A modest life is like extravagancy for me. 3 I despise people like my former masters. 4 I’m more comfortable in the backdrop than in the center of attention. 5 Out of habit I do certain chores for the people around me. 6 Memories of my past still haunts me. 7 Despite my freedom, I’m still stoic and hardly show my emotions. 8 I don’t complain, I’ve (probably) seen worse. d6 Ideal 1 Generosity: I give everything I have to those in more need than me. (Good) 2 Justice: My tormentor(s) must be stopped. (Lawful)


3 Liberation: Every shackle must be broken. (Chaotic) 4 Vengeance: I shall make my former masters my slaves. (Evil) 5 Freedom: I want to see as much of the world as possible. (Neutral) 6 Self-reliant: I take care of myself and respect those who can too. (Any) d6 Bond 1 My chains are broken, but a tattoo, scar or marking remains on my skin. 2 I’m indebted to someone who freed me, I’ll do anything for them. 3 Someone innocent got hurt in my escape. I must ask for forgiveness from them or their relatives. 4 A relative of my former masters was always kind to me, I wish to repay them someday. 5 I did terrible things to be on good terms with my former masters, I seek redemption. 6 I long to aid others who were in my position. d6 Flaw 1 I follow orders without question. 2 I lie, steal or hide when made nervous. 3 I can’t help but revel in any worldly pleasure. 4 Someone or my former masters wants me returned or dead. 5 I tend to let others decide for me - unless it is utterly important to me. 6 Acting condescending in my presence will earn you a word with me or my fists. Working Girl / Prostitute Skill Proficiency: Persuasion, Performance Tool Proficiency: Herbalism Kit, Disguise Kit Equipment: A set of traveler’s clothes, the favor of an admirer (love letter, lock of hair, or trinket), a winter blanket, a belt pouch containing 15 gp. Feature: Secrets in the Sheets Through your clientele or other members of your profession you may learn secrets from all layers of society. You may also find a place to hide, rest or recuperate among them unless you have shown yourself to be a danger to them. Suggested Characteristics d8 Personality Trait 1 I feel uncomfortable in the open or among people who despise my work. 2 I frequently take baths, otherwise I feel uneasy. 3 I dream of a better life than this.


4 Alcohol and other substances are the only way to numb my pain. 5 I’m hesitant to talk about myself and what I do. 6 I adjust my attitude and personality to my client’s wishes or those around me. 7 I’m determined to leave this life behind me and take every opportunity to do so. 8 Live life to its fullest, that’s what I try to do and block out the darker parts. d6 Ideal 1 Recuperation: Everyone needs a rest to forget their worries. (Good) 2 Burden: I gave up my dignity but not my morals. (Lawful) 3 Pleasure: Everyone should enjoy the pleasures of life. (Chaotic) 4 Greed: I charge extra, for everything. (Evil) 5 Indifference: Noble or laborer, naked we’re all the same.(Neutral) 6 Aspiration: Someday I’ll live a better life. (Any) d6 Bond 1 It’s odd but I became addicted to my work. 2 The other girls are like a family to me. 3 I have someone I support, I’d do anything for them. 4 A former client is quite dear to me, I need to know what happened to them. 5 I’m sceptical of anyone who offers me something for free. 6 I remember the times when I didn’t have to do this work. d6 Flaw 1 I enjoy my work far too much. 2 I stole from a client. - He wants revenge. 3 My happy feelings are a mask, I’m broken inside. 4 People think I’m flirting with them, always. 5 I’d do anything to get paid. 6 I secretly feel disgusted by the work I do..


Feats Agile Hands Either by practise or general need you have become quite good at making quick and precise actions with your hands, you can use a bonus action during combat to do the following: ● You can make a Dexterity (Sleight of Hand) check. ● You can cast a spell with a casting time of 1 action and no verbal components. Endless Stamina Neverending exercises have unlocked vast energy reserves of your body, granting you the following benefits: ● Increase your Constitution ability score by 1 to a maximum of 20. ● Accumulated levels of exhaustion don’t cause you to suffer disadvantage on ability checks and saving throws you are proficient in. ● You can withstand hardships like moving at a forced march, going without food & water or other for a longer period of time (about 50% longer). Eye for Beauty You have a trained eye for anything beautiful, granting you the following benefits: ● Increase your Wisdom ability score by 1 to a maximum of 20. ● You have advantage on skill checks to spot interesting details, such as intricate patterns in craftwork or tattoos. ● You can use a bonus action to determine if a creature has an equal, superior or inferior Constitution or Charisma score compared to you. Flexible Through extensive training and stretching of your body structure you have gained the following benefits: ● Increase your Dexterity ability score by 1 to a maximum of 20. ● You can bend your body in ways others would find uncomfortable or painful and you can easily squeeze through spaces two size categories smaller than you but still suffer the penalties. ● You do not expend extra movement or suffer disadvantage if you squeeze through a space one size category smaller than you. ● You can take the Dodge action as bonus action a number of times equal to your dexterity modifier between short rests.


Muscular Build Undergoing various physical trainings you have honed your body. You gain the following benefits: ● Increase your Strength ability score by 1 to a maximum of 20. ● You count as one size category larger when determining your carrying capacity and the weight you can push, drag or lift. ● You can use your strength ability modifier for intimidation, performance or persuasion ability checks when you display your powerful build. Pleasing Physique You have achieved an exceptionally well-formed body since birth, through diet or exercise. You gain the following benefits: ● Increase your Charisma ability score by 1 to a maximum of 20. ● Once you reach adulthood, your body is less affected by ageing, for every 2 years that pass your body ages only one. This does neither prevent magical ageing nor prolongs your natural lifespan but stacks with other effects that slow your physical ageing ● You have no trouble finding admirers happy to share gossip and general information. Tantric Knowledge You have studied various philosophies and esotericism, granting you the following benefits: ● Increase your Intelligence ability score by 1 to a maximum of 20. ● You can easily heal minor ailments related to muscles, joints and nerves such as muscle strain, headaches or a dislodged shoulder. ● You can attempt a medicine skill check during a long rest to heal another creature or yourself of one additional point of exhaustion. The DC is 18 minus the levels of exhaustion the creature accumulated. Wiccan Rites You have gained obscure knowledge through studies or conversing with unnamed entities, bestowing you with the following benefits: ● You create your tome of knowledge (see Spellbook) from various sources such as your memory, transcribed conversations, letters, notes, books, other spellbooks and the like and add two 1st level spells of the following list to it. ● The list includes the following: ○ Animal Friendship, Continual Flame, Create or Destroy Water, Disguise Self, Fog Cloud, Goodberry, Healing Elixir, Longstrider, Mage Armor, Protection from Evil and Good ○ Aid, Alter Self, Arcane Lock, Barkskin, Darkvision, Invisibility, Levitate, Nystul's Magic Aura, Pass without Trace, Protection from Poison, See Invisibility, Spider Climb, Warding Bond, Web


○ Create Food and Water, Gaseous Form, Magic Circle, Nondetection, Protection from Energy, Speak with Dead, Speak with Plants, Tongues ○ Arcane Eye, Death Ward, Freedom of Movement, Locate Creature, Stone Skin. ● You can can cast the spells written in your tome of knowledge at their lowest level and only as rituals, with their casting time increased to at least 10 minutes. ● You can’t use an Arcane Focus to cast these rituals and must expend double the components worth gp. ● Your Spell Save DC for these spells is 8 + your Proficiency Bonus + your highest mental ability score modifier. ● If you come across spells from this list in a written form such as other spellbooks or spell scrolls you can transcribe them into your tome of knowledge. It takes 2 hours per spell level and 50gp per level. The cost represents material components to transcribe the spell.


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