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Martial Archetype_ Spirit Blade _ GM Binder

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Published by goroiamanuci, 2023-05-09 09:58:20

Martial Archetype_ Spirit Blade _ GM Binder

Martial Archetype_ Spirit Blade _ GM Binder

D Martial Archetype: Spirit Blade eath is a warrior’s surest companion. They are surrounded by it, enact it, yet few understand how close this relationship truly is. There is power in death; the power of the soul, weaponized by undead abominations such as wraiths, ghouls and the dreaded lich. A fighter possessed of the necessary courage – or madness – can learn to wield this strength, walking the fine line between the physical world and the vast, unknowable beyond. Apparition's Aspect When you select this archetype at 3rd level, you can slip the bonds of the material world, if only for a moment. You can use a bonus action to enter an incorporeal state until the beginning of your next turn. While incorporeal, you have resistance to all damage except radiant and bludgeoning, piercing and slashing damage from magical weapons, and you can move through other creatures and objects as if they were difficult terrain. However, you can only move through up to 10 feet of material on each turn. If you end your turn or return to corporeality while occupying the same spot as a solid object or creature, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved. You can use this ability two times, and regain any expended uses when you finish a short or long rest. You can use this ability 3 times at 7th level, 4 times at 10th level and 5 times at 15th level. Additionally, you can move through up to 20 feet of material on your turn at 10th level, and an unlimited amount of material at 18th level. Spook At 7th level, your connection to undeath has grown. You are at home in the dark, and your presence unsettles the living. You gain darkvision out to 120 feet, and you have advantage on Stealth checks made to hide while you are within dim light or darkness. Additionally whenever you make an Intimidation check, you gain a bonus to the check equal to your Constitution modifier (minimum of +1). Hovering Horror At 10th level, you gain the uncanny ability to defy gravity. You gain a flying speed equal to your walking speed. Deathwalker At 15th level, when you start your turn with 0 hit points, after you roll your death save, you can choose to exit your body and fight on as a spirit. You appear as a ghostly apparition in the space of your body. While in this form, you are incorporeal, as if gaining the benefits of your Apparition’s Aspect feature, and you assume a new pool of hit points equal to half your hit point maximum. While in this form, you cannot move more than 30 feet away from your body. Your body continues to make death saves as normal during this time. If your body is moved, you follow is so that you remain within 30 feet of it. You return to your body when it is stabilized, dies or regains hit points, or when you are reduced to 0 hit points in spirit form. When you return to your body, you return to its hit point total. Once you have used this feature, you cannot use it again until you finish a short or long rest. Ghostly Possession At 18th level, you gain the ability to possess the bodies of others. As an action, you can attempt to possess a creature within 5 ft. of you. The target must succeed on a Charisma saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier. or be possessed by you; you disappear, and the target is incapacitated and loses control of its body. You now control the body but do not deprive them of awareness. You can’t be targeted by any attack, spell, or other effect, and you retain your alignment, intelligence, wisdom and charisma. You otherwise use the possessed target's statistics, but don’t gain access to their knowledge or skill proficiencies. The possession lasts until the body drops to 0 Hit Points, you end it as a bonus action, or you are forced out by an effect like the dispel evil and good spell. The possessed creature can also repeat the save at the end of each of their turns, ending the effect on a success. When the possession ends, you reappear in an unoccupied space within 5 ft. of the target. Once you have used this ability, you cannot do so again until you finish a long rest. Artist Credit: Ghost With Sword - Sverker Castillo This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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