16/08/23, 13:43 Deadly Sin of Wrath - Monsters - Homebrew - D&D Beyond https://www.dndbeyond.com/monsters/964139-deadly-sin-of-wrath 1/1 AlistorSoren ADD TO COLLECTION REPORT Description The odor of sulfur and pumice surrounds this Deadly Sin, a sick perversion of what once was a magnificent dragon. Its swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. Environment: HILL MOUNTAIN Deadly Sin of Wrath Gargantuan Fiend, Chaotic Evil Armor Class 23 (natural armor) Hit Points 550 (28d20 + 252) Speed 50 ft., climb 50 ft., fly 120 ft. STR 30 (+10) DEX 18 (+4) CON 30 (+10) INT 22 (+6) WIS 22 (+6) CHA 24 (+7) Saving Throws DEX +12, INT +14, WIS +14, CHA +15 Skills Perception +20, Stealth +15 Damage Resistances Acid, Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Fire, Poison Condition Immunities Blinded, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone, Restrained Senses Truesight 120 ft., Passive Perception 30 Languages All Telepathy Challenge 25 (75,000 XP) Proficiency Bonus +8 Legendary Resistance (3/Day). If the Deadly Sin fails a saving throw, it can choose to succeed instead. Magic Resistance. The Deadly Sin has advantage on saving throws against spells and other magical effects. Magic Weapons. The Deadly Sin's weapon attacks are magical. Innate Spellcasting. The Deadly Sin's spellcasting ability is Constitution (spell save DC 22, +14 to spell attacks). The Deadly Sin can innately cast the following spells, requiring no material components: At will: Fire Bolt, Fireball 3/day each: Hold Monster, Wall of Fire 1/day each: Feeblemind, Incendiary Cloud Actions Multiattack. The Deadly Sin can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws, or it casts a spell. Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 34 (4d10 + 10) piercing damage plus 14 (4d6) fire damage. Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 10) slashing damage plus 14 (4d6) fire damage. Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 25 (3d8 + 10) bludgeoning damage plus 10 (3d6) fire damage. Frightful Presence. Each creature of the Deadly Sin's choice that is within 120 feet and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Deadly Sin's Frightful Presence for the next 24 hours. Fire Breath (Recharge 5–6). The Deadly Sin exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions The Deadly Sin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Deadly Sin regains spent legendary actions at the start of its turn. Cast a Spell. The Deadly Sin casts a spell. Tail Attack. The Deadly Sin makes a tail attack. Wing Attack (Costs 2 Actions). The Deadly Sin beats its wings. Each creature within 15 feet of it must succeed on a DC 25 Dexterity saving throw or take 25 (4d6 + 10) bludgeoning damage and be knocked prone. The Deadly Sin can then fly up to half its flying speed without taking attacks of opportunity. We have updated our privacy policy. Click the link to learn more. ©2023 D&D Beyond | All Rights Reserved Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ©2023 Wizards. Deadly Sin of Wrath ☁️ Take your game to new heights! Get Bigby Presents: Glory of the Giants now DISMISS