Haki Observation Haki Power-Up Open your mind to the world around you allowing nothing to escape. You automatically succeed any ki sense check if they are within the radius. Rank 1 (Basic) 30 feet of Blind Sight +2 AC 2 Stamina Rank 2 (Intermediate) 45 feet of blind sight +4 AC bonus You can not be surprised 4 Stamina Rank 3 (Advanced) 60 feet of blind sight +6 AC bonus You can not be surprised You gain the Future Sight Technique while this is active 6 Stamina Future Sight Rank 3 Omni Technique - Ki Cost: 35 ki - Casting Time: 1 Bonus Action - Range: Self - Duration: Upkeep You begin to peer towards the future, just enough to give yourself the slightest edge. You gain one of the following benefits: You gain advantage on all attack rolls You gain advantage on all Saving Throws Creatures gain disadvantage on all attack rolls targeting you Creatures gain disadvantage on any Saving Throw from any feature, spell or technique from you You may spend an additional 10 ki to gain an additional benefit, you must spend the additional spent ki for the upkeep each round as well as the standard cost. Armament Haki Power-Up A creature that develops this type of haki is able to use its spirit as a weapon or suit of armor it can form around its body and weapons. Rank 1 (Basic) Your unarmed attacks and techniques bypass resistance and treats immunity as resistance 1 Stamina Rank 2 (Intermediate) All unarmed/weapon attacks and techniques bypass resistance and immunity +1 melee power +1d4 Force Damage +1 AC 2 Stamina Rank 3 (Advanced) All unarmed/weapon attacks and techniques bypass resistance and immunity All Unarmed and Weapon attacks and technique ignore all forms of reduction to the damage and when you would deal damage to a creature with temporary hit points, you instead deal to the creature’s hit points directly +2 melee power +1d6 Force Damage +1 AC You gain the “Internal Destruction” Technique while this is active. 3 Stamina Internal Destruction Rank 3 Melee Technique - Ki Cost: 20 ki - Casting Time: 1 Bonus Action - Range: Self - Chargeable?: Yes - Duration: Instantaneous You take a moment to condense Armament Haki into your next strike adding 3d12 Force Damage to your next Weapon attack, Unarmed strike, or Melee Technique. This damage can not be reduced by any means
Conquerors Haki Exert your will power to all around you, the weak will buckle. You use your Charisma Ability Modifier instead of Intelligence Ability Modifier for this Technique. Rank 1 Basic Conqueror’s Haki Rank 2 Omni Technique - Prerequisites: 16+ charisma - Ki Cost: 25 ki - Casting Time: Special - Range: Self (30 foot radius) - Chargeable?: Yes - Duration: Instantaneous When you would go Enranged, this technique automatically activates as your anger lets your Will push outwards. All Creatures within a 30 foot radius sphere must make a Charisma Saving Throw, failing the DC by specific amount giving the creatures the following detriments: Success: The creature does not suffer any effects and is immune to this feature for 1 hour. Failed by 1-5: 2d6 Psychic Damage Failed by 6-10: 6d6 Psychic Damage Failed by 11-20: 10d6 Psychic Damage Failed by 21+: Creatures automatically go Unconscious, when the creature would take any damage, they automatically wake up Rank 2 Intermediate Conqueror’s Haki Rank 3 Omni Technique - Prerequisites: 20+ charisma - Ki Cost: 35 ki - Casting Time: 1 action - Range: Self (30 foot radius) - Chargeable?: Yes - Duration: Instantaneous You begin to impose your very will of strength against any creature. All Creatures of your choice within a 30 foot radius sphere must make a Charisma Saving Throw, failing the DC by specific amount giving the creatures the following detriments: Success: The creature does not suffer any effects and is immune to this feature for 1 hour. Failed by 1-5: 3d8 Psychic Damage Failed by 6-10: 7d8 Psychic Damage Failed by 11-20: 13d8 Psychic Damage Failed by 21-24: Creatures automatically go Unconscious, when the creature would be hit by an attack, they automatically wake up Failed by 25+: Creatures automatically go Unconscious, when the creature would take any damage, they must make a Constitution Saving Throw, on a success they are no longer unconscious Rank 3 Advanced Conqueror’s Haki Rank 4 Omni Technique - Prerequisites: 24+ charisma - Ki Cost: 45 ki - Casting Time: 1 action - Range: Self - Chargeable?: No - Duration: 1 Minute You focus your Conqueror’s Haki onto your attacks, both ki and melee giving them force that pales in comparison to any other forms of Haki of an even ki technique. When you would deal damage, you deal an additional 2d10 Force Damage. This damage cannot be reduced by any means. Additionally when a creature would clash against an attack with this feature, you add your Charisma Modifier to the Clash Check. Additionally all melee techniques, weapon attacks and unarmed attacks gain an additional 5 feet of reach. Gol D Roger saelokijpyre
Rank 4 Supreme Conqueror’s Haki Techniques When you reach Rank 4 may use Charisma Modifier in replace of any Ability Modifier associated with Conqueror’s Haki techniques. You Gain 1 technique from the following list and may learn the other’s as if they are Rank 4 Techniques. Additionally when a creature would clash against these techniques, you may add your Charisma Modifier to the Clash Check regardless of whether or not you use it for the technique. Divine Departure Rank 4 Blast Technique - Prerequisites: 26+ charisma - Ki Cost: 45 ki - Casting Time: 1 action - Range: 120 feet - Chargeable?: Yes - Duration: Instantaneous You require to have a weapon to cast this. You channel your Conqueror’s Haki onto your weapon and make a blast attack from his weapon. Make a Ranged Ki Attack, on a hit a creature takes your weapon’s damage + 10d8 Force Damage. This damage cannot be reduced and you ignore resistance and immunity. Galactic Impact Rank 4 Melee Technique - Prerequisites: 26+ charisma - Ki Cost: 45 ki - Casting Time: 1 action - Range: Self (60 foot cone) - Chargeable?: Yes - Duration: Instantaneous You channel Conqueror’s Haki onto your fist and make a punch so hard into the air that it causes a major explosion with the swing. Creatures within the radius must make a Strength Saving Throw, on a failure, the creature takes your Unarmed Damage + 8d12 Force Damage. This damage cannot be reduced and you ignore resistance and immunity. Observation Killer Rank 4 Omni Technique - Prerequisites: 26+ charisma - Ki Cost: 65 ki - Casting Time: 1 action - Range: 1 Mile - Chargeable?: No - Duration: Upkeep Your control over Conqueror’s Haki has grown further to a point where it affects creatures direct sight. When you cast this, creatures of your choice within 1 mile using Observation Haki must make a Charisma Saving Throw, on a failure, Creatures who have the Observation Haki Power-Up immediately deactivates and they gain the incapacitated condition. Conqueror’s Command Rank 4 Omni Technique - Prerequisites: 26+ charisma - Ki Cost: 0 ki - Casting Time: 1 Bonus action - Range: Special - Chargeable?: No - Duration: 1 Hour Your Haki has grown in strength to the point where you may communicate to a creature affected by your Haki. When a creature would be affected by any Technique given to you by the Conqueror Hai Ability within the last hour, you may communicate them as long as they are in the same plane of existence. Additionally when you would make an intimidation check, you gain advantage as you force your presence even from the distance