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Published by goroiamanuci, 2023-07-10 09:05:01

Adventure Trove - Carrion Crawler

Adventure Trove - Carrion Crawler

Monster Trove Artwork licensed by Wizeards of the Coast Monster TROVE Monster Manual p. 37 Carrion crawlers are 9-10 (2.7-3 m) feet long giant, toothed centipede. Eight long tentacles, that they use to loacte the smell of their preys, protrude from the sides of their heads. DC 10 Nature: Ravenous Scavengers. As their name suggests, carrion crawlers feed exclusively on decaying flesh. To get a constant stream of food, they usually make their lairs in foul and abandoned places like sewers or dungeons. Despite it all, crawlers still enjoy preying on the living to let their bodies rot until they’re ripe for consumption. DC 15 Nature: Sensory Tentacles. Carrion crawlers use their tentacles to track the smell of blood and decay. These are so effective in fact that the crawlers are almost physically unable to ignore the smell of fresh dead meat. Carrion Creeper Carrion creepers are young crawlers that usually hunt in groups to make up for their wekanesses. Carnage of Crawlers A carnage is the collective noun used to describe a gathering of carrion crawlers. Unlike their solitary counterparts, these crawlers are able to stay in the melee while they kill their preys, protected by the swarm of their companions. Encounter Groups Coming soon... Tactics A carrion crawler can: • Ambush its preys by waiting on the ceiling; • Grapple its victims and attack them until they die; • Move its grappled victims away from their allies. Before Combat. Carrion crawlers wait on ceilings and walls and jump on their preys as soon as they approach. Carrion Creeper During Combat. The creeper tries to focus on one target at a time. On its turn, the creeper uses its Bite attack to poison its prey. When the target is poisoned, it uses its Tentacles to knock it prone. Once the creature is prone, it uses its Tentacles again to flee out of reach with it. The creeper then keeps using its Tentacles or its Bite until the target is dead. Carrion Crawler During Combat. The goal of a carrion crawler is, first, to grapple a foe. On its turn, the carrion crawler uses its Multiattack on a creature. If everything works well for the crawler, the target should be poisoned and grappled by it. Whil its the grapple fails, the crawler keeps Multiattacking. Once the crawler has grappled a foe, it uses its Abduction reaction to get away and tries to climb to stay out of reach. On its next turns, the crawler keeps Biting its victim until it dies and drops it. If the crawler is overwhelmed while a creature is grappled by it, it uses its Abduction once again. Carnage of Crawlers During Combat. The sole goal of a carnage of crawlers is to grapple has many creatures as it can. On all its turns, the carnage of crawlers uses the two same attacks, but in a different order according to its surroundings. If the carnage of crawlers is adjacent to less than two enemies, it uses its Tentacles first to draw more creatures to it before using its Bite on them. Otherwise, it uses its Bite, then its Tentacles to grapple adjacent foes. CARRION CRAWLER Controller


Monster Trove Artwork licensed by Wizeards of the Coast Monster TROVE Loot Harvest Harvesting Rules. Harvesting a creature lets you acquire raw materials that contain some of the creature’s abilities. Each item requires a successful check to be harvested. Crafting Rules. Most of these harvested materials must be refined through crafting. Crafting can be done with a full week work by a creature that meets the requirement. The cost for crafting an item is half its original price. Carrion Crawler Venom x3 The venom of a carrion crawler. The poison can be collected with a vial or anything alike to give a Weakening Poison*. • Harvest Check. DC 10 INT (Survival) + DEX Weakening Poison (Vial) Potion, uncommon 130 gp As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target has disadvantage on all Strength checks, attack rolls and saving throws. On a successful check, the creature is only poisoned until the end of its next turn. Carrion Creeper CR 1/2 50 XP Medium Monstrosity, Unaligned Skills. Perception +1 Damage Immunities. Poison Condition Immunities. Poisoned Senses. Darkvision 60 ft., Passive perception 9 Languages. — Special Traits Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell. Spider Climb. The carrion creeper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If the creeper takes fire damage while climbing, it must succeed on a DC 10 Constitution saving throw or fall to the ground. Smell Driven. When a beast or a humanoid dies within 30 ft. of the carrion crawler, it is drawn to it and must make a DC 10 Wisdom saving throw. On a failed save or if the crawler chooses to fail, it uses its bonus action to move up to its speed towards the corpse. This movement can trigger opportunity attacks. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target must succeed on a DC 12 Strength saving throw when it wants to get up and get rid of the prone condition. Tentacles. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) poison damage. If the target is a creature, it must make a DC 12 Strength saving throw or be knocked prone. If the creature is already prone, the creeper may use a bonus action to move up to half its speed while dragging the target along with it. The creeper can’t climb during this movement. Reactions Retaliation. When the carrion crawler is hit by an attack while adjacent to one or more creature, it may make a Bite attack with disadvantage against the target of its choice. Speed. 30 ft., Climb 30 ft. STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 14 (+2) 1 (-5) 9 (-1) 5 (-3) AC HP 12 26 4d8 + 8


Monster Trove Monster trove Carnage of Crawlers CR 7 2900 XP Huge Swarm of Large Monstrosities, Unaligned Skills. Perception +4 Damage Immunity. Poison Condition Immunities. Poisoned Senses. Darkvision 60 ft., Passive perception 11 Languages. — Special Traits Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell. Spider Climb. The carnage can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If the carnage takes fire damage while climbing, it must succeed on a DC 12 Constitution saving throw or fall to the ground. Smell Driven. When a beast or a humanoid dies within 30 ft. of the carrion crawler, it is drawn to it and must make a DC 10 Wisdom saving throw. On a failed save or if the crawler chooses to fail, it uses its bonus action to move up to its speed towards the corpse. This movement can trigger opportunity attacks. Actions Multiattack. The carnage makes a Tentacles Grab attack and a Bite attack in any order it likes. Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., every creature adjacent to the carnage of crawlers or grappled by it. Hit: 12 (2d6 + 2) piercing damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of the carnage’s next turn. While poisoned, the target has disadvantage on all Strength checks, attack rolls and saving throws. Tentacle Grabs. The carnage targets up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 15 Strength saving throw or be drawn to an unoccupied space within 5 feet of the carnage. if the target is already adjacent to the carnage, it is grappled (escape DC 15). Until this grapple ends, the target is restrained. A grappled creature or a creature adjacent to the carnage can use its action to repeat the saving throw; on a success, the restrained creature is released. Reactions Adding to the Feast. When a target that tries to release a creature restrained by the carnage fails its Strength saving throw, the carnage uses its Tentacle Grabs on it and the target is grappled without a save. Speed. 30 ft., Climb 30 ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 1 (-5) 12 (+1) 5 (-3) AC HP 13 133 14d10 + 56 Carrion Crawler CR 2 450 XP Large Monstrosity, Unaligned Skills. Perception +3 Damage Immunity. Poison Condition Immunities. Poisoned Senses. Darkvision 60 ft., Passive perception 9 Languages. — Special Traits Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell. Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If the crawler takes fire damage while climbing, it must succeed on a DC 12 Constitution saving throw or fall to the ground. Smell Driven. When a beast or a humanoid dies within 30 ft. of the crawler, it is drawn to the body and must make a DC 10 Wisdom saving throw. On a failed save or if the crawler chooses to fail, it uses its bonus action to move up to its speed towards the corpse. This movement can trigger opportunity attacks. Actions Multiattack. The crawler makes a Bite attack, and if the attack hits, follows with a Tentacles attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target has disadvantage on all Strength checks, attack rolls and saving throws. If the creature is already poisoned, it takes an additional 7 (2d6) poison damage instead. Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) poison damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be grappled (escape DC 12). Until this grapple ends, the target is restrained and the carrion crawler can’t use its Tentacles attack. A restrained creature or a creature adjacent to the crawler can use its action to repeat the saving throw; on a success, the restrained creature is released. Reactions Abduction. When the carrion crawler grapples a victim or is hit while a creature is already grappled by it, it may move up to its speed to take it away. This movement doesn’t trigger opportunity attacks. The crawler usually climbs up to stay out of reach. Speed. 30 ft., Climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3) AC HP 13 51 6d10 + 18


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