12/08/23, 15:30 Mutant Hounds(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Mutant_Hounds(5e_Fallout_Supplement) 1/1 Mutant Hounds(5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Mutant Hound Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Mutants Retrieved from "https://www.dandwiki.com/w/index.php?title=Mutant_Hounds(5e_Fallout_Supplement)&oldid=1586908" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Medium beast, unaligned Armor Class 11 Melee; 13 Ballistic, Explosive; 15 Energy (natural armor) Hit Points 52 (7d8 + 21) Speed 40 ft. STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 17 (+3) 3 (-4) 12 (+1) 7 (-2) Skills Perception +3 Damage Immunities Radiation Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 3 (700 XP) Keen Sight and Smell. The hound has advantage on Wisdom (Perception) checks that rely on sight or smell. ACTIONS Multiattack. The hound makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) melee damage and 2 (1d4 + 1) rads. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) melee damage. Having been mutated by the Forced Evolutionary Virus, mutant hounds are beefy dogs with a taste for blood. They are often subjugated by super mutants, on part of them being the only creatures capable of controlling them.