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Published by goroiamanuci, 2023-08-14 09:48:18

Adaru

Adaru

Adaru Adaru Lore Nature DC 15: Though adaru devour flesh for entertainment, it is lies that sustain them, and thus attempting to deceive one an often deadly proposition. Religion DC 10: It is said an adaru is spawned from the muck of the Abyss whenever a great lie is told, and often immediately attempt to seek out their progenitor and consume it. Religion DC 20: The creeping vapors that issue forth from the dripping pores in the centipede-like adaru's carapaces are actually a concentrated form of pure, elemental evil; addictive to the cruel and sadistic and sickening to those without those propensities. Adaru Tactics Adarus keep a coterie of weaker thralls nearby, sucking the evil from their pores, and begin combat by sending them ahead to tie up any serious threats, then using their prodigious movement abilities to circle around to flanking positions that affect as many foes with their Vent Evil ability as possible while avoiding direct contact. They attack first with their Skittering Coils, biting only once they have a creature grappled. When they have a creature grappled, they ask it a question each turn about some compromising weakness or shameful secret, provoking it into lying to trigger their Devour Lies. Adaru Medium fiend (demon), chaotic evil Armor Class 16 (Natural Armor) Hit Points 136 (16d8 + 64) Speed 50 ft., burrow 30 ft., climb 50 ft. STR DEX CON INT WIS CHA 17 (+3) 14 (+2) 19 (+4) 16 (+3) 13 (+1) 18 (+4) Saving Throws DEX +5, INT +6, WIS +4 Skills Deception +7, Insight +7 Damage Resistances Cold, Fire, Lightning Damage Immunities Poison Condition Immunities Frightened, Poisoned Senses Darkvision 60 ft. Passive Perception 11 Languages Abyssal, Celestial, Draconic, Infernal, Telepathy 120 ft. Challenge 6 (2,300 XP) Liar's Guile. The adaru can detect lies told by creatures within 30 feet of it by scent. Vent Evil. The pores in an adaru's carapace, constantly vent an vile miasma that warps the minds of all it touches. A creature that starts its turn within 30 feet of the adaru must make a DC 15 Wisdom saving throw. On a failed save, a creature is Poisoned and Frightened until the beginning of its next turn if it is non-evil, or Charmed and under the adaru's control until its next turn if it is evil. Magic Resistance. The adaru has advantage on saving throws against spells and other magical effects. Actions Multiattack. The adaru makes two attacks with its Skittering Coils, one of which it may replace with its Dripping Mandibles or the Dodge action. Dripping Mandibles. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing plus 10 (3d6) poison damage. Skittering Coils. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target is grappled (escape DC 14). While grappled in this way, a creature is restrained and must immediately answer any question asked of it. Reactions Devour Lies. As a reaction when a creature grappled by the adaru tells a lie, the adaru attaches its sucking organ to the creature's face. The creature must succeed on a DC 15 Charisma saving throw or take 16 (3d10) necrotic damage and lose any proficiency it has with Deception until restored by Greater Restoration or similar magic.


Art Credits Adaru by Carl Critchlow Bisk, Goblin King by Rae Elderidge I've Got a Subreddit! Want more monsters like this? Come check out r/bettermonsters, where I post all my work. Don't see something there? Drop a request and I'll usually get it to you within a day if I've got something on hand, and I'll shoot you a message when it's ready if not. You Found the Free Books! The Part Where I Shill My Patreon Want to support the creation of content like this? I post new monsters with lore and tactics to my patreon five times a week, joining the more than 1300 already there, indexed in a big PDF along with formats for Foundry and 5eTools.


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