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Cazador(5e Fallout Supplement) - D&D Wiki

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Published by goroiamanuci, 2023-08-12 09:35:56

Cazador(5e Fallout Supplement) - D&D Wiki

Cazador(5e Fallout Supplement) - D&D Wiki

12/08/23, 15:30 Cazador(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Cazador(5e_Fallout_Supplement) 1/1 Cazador(5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Cazador Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Mutants Retrieved from "https://www.dandwiki.com/w/index.php?title=Cazador(5e_Fallout_Supplement)&oldid=1586900" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Medium monstrosity, chaotic good Armor Class 14 Ballistic, Exlosive; 16 Energy, Melee (natural armor) Hit Points 22 (4d8 + 4) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1) Saving Throws Dex +3, Con +3, Wis +2, Cha +3 Skills Perception +4, Stealth +3 Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages — Challenge 1 (200 XP) ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) melee damage. On a hit, the target must succeed a DC 12 Dexterity saving throw. On a failure, they take 33 (6d10) poison energy damage. Cazadors were yet another superweapon never deployed by the United States military. After escaping to the wasteland, they became the greatest menace the Mojave had ever seen, far beyond the Legion or NCR. Living in large hives in cliff sides, they claim large swaths of land as their territory.


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