SCP Foundation Files
Intro Hello! this document is a mishmash of races, monsters, classes, and more that are based on SCPs and the SCP foundation. My starter ideas begin on the next page, but always feel free to comment with new ideas so we can make this a full fledged masterpiece! Also, if you are viewing this on a site that does not allow for comments, go to this link to leave comments/feedback: https://docs.google.com/document/d/1GJiTAZ0fwSAOuol4TlRF8N_- _rBuBp7Zi6YrKjwVhjQ/edit?usp=sharing Please don't goof around in the doc too much. edit: I fixed the access problem for the doc Warning! The following entries my not be completely compatible with D&D 5e. Keep this in mind when using any of the creations below. 2
3 S C P - 1 7 3, " T h e S c u l p t u r e " M e d i u m Co n s t ru c t, U n a l ig n e d A rm o r Clas s 1 7 ( n a t u r al a r m o r ) H i t P o i n ts 2 0 0 ( 1 8 d 1 0 + 1 0 1 ) S p e e d 6 0 ft STR D E X C O N IN T WIS C H A 2 0 ( + 5 ) 1 5 ( + 2 ) 2 2 ( + 6 ) 1 ( - 5 ) 1 0 ( + 1 ) 1 ( - 5 ) S av i n g Th rows C o n + 1 0 S k ills P e r c e p tio n + 5, A t hle tic s + 9 D a m ag e R e s i s ta n c e s N o n m a gic al sla s hin g a n d pie r cin g d a m a g e D a m ag e Im m u n i t i e s P ois o n, c old, fir e, lig h t nin g Co n d i t i o n Im m u n i t i e s P ois o n e d, frig h t e n e d, c h a r m e d, unconscious S e n s e s D a r k visio n 1 2 0 ft L a n g u ag e s N o n e C h alle n g e 1 0 ( 5,9 0 0 x p ) C h ao t i c Ag g re s s i o n . S C P - 1 7 3 d o e s n o t r oll initia tiv e, a n d t h e n u m b e r o f t u r n s t h e y c a n t a k e in a r o u n d a t m a xim u m is e q uiv ale n t t o t h e a m o u n t o f c r e a t u r e s t h a t did r oll initia tiv e. Bloodsense. SCP1 7 3 c a n d e t e c t a n y livin g c r e a t u r e wi t hin 1 2 0 fe e t o f it wi t h o u t h a vin g t o m a k e a c h e c k. Unseen Assassin. While SCP-173 is being watched, it cannot take turns and is paralyzed. Any creature attempting to continually watch 173 without blinking must make a DC 10 Constitution saving throw at the beginning of each of their turns. If they succeed, they keep their eyes open and the DC increases by 1. On a failure, the creature blinks and 173 may immediately take its turn, interrupting the creature's turn, unless another creature is watching it. If 173 is not being wa t c h e d o r c a n n o t b e s e e n, it m a y t a k e it s t u r n a t t h e e n d o f e v e r y o t h e r c r e a t u r e's t u r n. Two c r e a t u r e s m a y c o o r din a t e blin k s while wa t c hin g 1 7 3 b y c o n c e n t r a tin g o n t h e t a s k lik e o n e wo uld c o n c e n t r a t e o n a s p ell. W hile m ain t ainin g c o n c e n t r a tio n, t h e c r e a t u r e s wa t c hin g 1 7 3 d o n o t n e e d t o m a k e t h e s a vin g t h r ow t o a v oid blin kin g, b u t t h e y h a v e dis a d v a n t a g e o n a t t a c kin g c r e a t u r e s o t h e r t h a t 1 7 3. Actions Crunch. Melee Weapon A t ta c k: + 9 t o hit, r e a c h 5 ft., one target. Hit 60 (10d10 + 5) bludgeoning damage and the target is grappled (escape DC 19) and the target remains grappled while 173 is paralyzed. If 17 3 m a k e s t his a t t a c k o n a g r a p ple d t a r g e t, t h e y t a k e d o u ble d a m a g e
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Spell: Daybreak Daybreak 9th-level evocation Casting Time: 1 action Range: 100 feet Duration Concentration, up to one minute You bend the sun itself to your will, causing intense light to shine down in a 30-foot-radius cone that stretches all the way up to the sun, and is centered within range. Any creature that enters the cone or starts its turn in it takes 6d20 radiant damage. If a creature is reduced to 0 hit points by this spell, it immediately dies and turns into a Gibbering Mouther that is friendly to you and your allies. The Gibbering Mouthers that are summoned by this spell will use their turn to try and bring creatures into the radius. besides you and any creatures you choose. Any gibbering Mouther made this way dies when the spell ends. you do not get experience points when the Gibbering Mouther(s) die. 5
Warlock Patron: The Scarlet King You have struck a pact with the ancient and all-powerfull Scarlet King, joining his cult, the Children of the Scarlet King. The Scarlet King desires to destroy all civilization and order, growing more powerful every time a race attempts to exert control over the world or discover more about him. No one knows the full extent of the Scarlet King's current power, but however much he has, he shares a lot of it with his followers. This brings unbelievable amounts of people into the Children of the Scarlet King, including you. Expanded Spell List The Scarlet King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spell Level Spell 1st Ray of Sickness, Chromatic Orb 2nd Flaming Sphere, Alter self 3rd Bestow Curse, Animate Dead 4th Confusion, Phantasmal Killer 5th Dominate Person, Bigby's Hand (appears as demonic hand) Royal Influence Starting at 1st level, you can attempt to charm a creature by making a persuasion check. Your DM decides the DC, and the attempt fails if the creature is immune to being charmed or is already charmed. Chaotic Force At 6th level, you may target a creature with this feature. That creature has disadvantage on the next check that it makes. Once you use this feature, you can't use it again until you take a short or long rest. Dimensional Shield Beginning at 10th level, you may summon a red shield with a glowing crack down the middle. The shield acts like a normal shield, except you can choose to absorb all of the damage of one attack with it. When you use the shield this way, it disappears, and you may not summon it again until you complete a short or long rest. Raging Strike When you reach 14th level, the Scarlet king teaches you how to turn your pain into another creature's pain. Once per long rest, you may target a weapon in your possession with this feature. The next time an attack hits with that weapon, it deals extra psychic damage equivalent to the amount of damage you have taken since your last turn multiplied by 3.
Please Leave Ideas! The homebrews above are only the beginning. I will make many more SCP-based ideas in this document, but it takes time to come up with ideas. Please give me ideas of what to add in the comments or in the doc. Again, the link to the doc is https://docs.google.com/document/d/1GJiTAZ0fwSAOu ol4TlRF8N_-_rBuBp7Zi6YrKjwVhjQ/edit? usp=sharing (You can drag over the link to copy it) Credits Made by pixelpwer42 (me) Cover art by Phaeton Holland SCP-173 art by RoneOmbre SCP-173 stat block inspired by Cinder Block Sally's SCP-173 SCP-682 art by YargoElster SCP-682 stat block inspired by Cinder Block Sally's SCP-682 When Day Breaks art by SeaCat2401 Scarlet King art by Malebeja When Day Breaks spell and Scarlet King patron made originally (no inspiration) Made with GM binder WWW.GMBINDER.COM
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