The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by goroiamanuci, 2023-08-11 16:56:56

Greed (FMA Supplement) - D&D Wiki

Greed (FMA Supplement) - D&D Wiki

11/08/23, 22:33 Greed (FMA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Greed_(FMA_Supplement) 1/3 Greed (FMA Supplement) From D&D Wiki Jump to: navigation, search This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. [Expand] This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR. Greed Medium humanoid (Homunculus), neutral Armor Class 20 (natural armor) Hit Points 170 (20d8 + 80) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 10 (+0) 10 (+0) 12 (+1) Saving Throws Str +10, Cha +7 Skills Acrobatics +8, Athletics +10, Perception +6, Persuasion +7, Stealth +8, Survival +6 Damage Resistances Psychic Senses darkvision 60 ft., passive Perception 16 Languages Common Challenge 20 (25,000 XP) Soul Points. Greed has 20 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest. Evasion. When Greed is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Soul Surge. On his turn, Greed can spend 3 soul points to take one additional action on top of his regular action and a possible bonus action. ACTIONS Multiattack. Greed makes three attacks with his unarmed strikes. Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. Greed may spent 1 soul point to deal an additional 4 (1d8) damage on a hit. Regeneration (1 Soul Point). As a bonus action, Greed regains 8 (1d8 + 4) hit points. Greed may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points. The third of Father's homunculi to be created, Greed was meant to purify Father of his namesake nearly 200 years ago. Realizing that Father achieving his goal would rob him of the desires he was created to seek, he defected 100 years ago, creating a complex criminal underworld to Amestris. Hiding out in Dublith alongside his chimera underlings, his attempt to find the secrets of Alphonse Elric's apparent immortality ultimately drew the attention of Central Command, bringing King Bradley himself to the scene to bring him back to Father, where he was purified and reabsorbed. Vortex of Souls. When Greed is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Mystically Mundane. Greed can not spend spell slots or Alchemic Stamina. Unaging. Greed does not need to eat, drink, or sleep, and does not age. [Source (https://fma.fandom.com/wiki/Greed?file=7s_gree d.png)]


11/08/23, 22:33 Greed (FMA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Greed_(FMA_Supplement) 2/3 Greed Ling Unyielding (1 Soul Point). Greed takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point. Ultimate Shield. As a full turn action, or as an action for 1 soul point, bonus action for 2 soul points, or reaction/free action for 3 spirit points, Greed's damage reduction increases by 6, he gains resistance to bludgeoning, slashing, and piercing damage, and he can not use Regeneration for 1 minute or until he doffs it. Doffing the Ultimate Shield occurs in the same manner as donning it. Greed may spend 2 soul points to gain resistance to 1 type of damage except psychic, or immunity if he already has resistance, or force while Full Shield is active. Inverse Shield (5 Soul Points). One creature within 5 feet of Greed must succeed a DC 16 Intelligence saving throw or their skin becomes as brittle as pencil lead. Immunities become resistances, resistances are removed, normal damage relationships become vulnerabilities, and vulnerabilities are doubled an additional time. They can repeat this saving throw at the end of each of their turns, ending this effect early on a success. Medium humanoid (Homunculus), chaotic good Armor Class 23 (natural armor) Hit Points 190 (20d8 + 100) Speed 30 ft. STR DEX CON INT WIS CHA 12 (+1) 20 (+5) 20 (+5) 10 (+0) 10 (+0) 12 (+1) Saving Throws Str +7, Cha +7 Skills Acrobatics +11, Athletics +7, Perception +6, Persuasion +7, Stealth +11, Survival +6 Damage Resistances Psychic Senses darkvision 60 ft., passive Perception 16 Languages Common Challenge 20 (25,000 XP) Soul Points. Greed has 20 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest. Evasion. When Greed is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Soul Surge. On his turn, Greed can spend 3 soul points to take one additional action on top of his regular action and a possible bonus action. ACTIONS Multiattack. Greed makes three attacks with his unarmed strike or dao. After Lust's death, Father deigned to create another underling. Having captured Ling Yao moments prior, the man quickly accepted the stone, having come to Amestris to find immortality for the glory of his clan, becoming the second human homunculus after Wrath. While Greed remained primarily in control, Ling was able to remain an individual inside Greed's philosopher, occasionally taking control of their shared body when needed. During the revolution, as Father's power waned, he attacked Greed, extracting his Philosopher's Stone, though Greed used his last moments to thank his friends, the one thing he truly sought, and to convert Father's body to graphite, sealing his ultimate enemy's defeat. Vortex of Souls. When Greed is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. [Source (https://fma.fandom.com/wiki/Ling_Yao?file=Gree dling-profile.png)]


11/08/23, 22:33 Greed (FMA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Greed_(FMA_Supplement) 3/3 Back to Main Page → 5e Homebrew → Campaign Settings → Fullmetal Alchemist → Bestiary This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fullmetal Alchemist franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Fullmetal Alchemist copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use (https://en.wikipedia.org/wiki/Fair_use) designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. Retrieved from "https://www.dandwiki.com/w/index.php?title=Greed_(FMA_Supplement)&oldid=1730361" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) slashing damage. Greed may spent 1 soul point to deal an additional 4 (1d8) damage on a hit. Dao. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Greed may spent 1 soul point to deal an additional 4 (1d8) damage on a hit. Unyielding (1 Soul Point). Greed takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point. Ultimate Shield. As a full turn action, or as an action for 1 soul point, bonus action for 2 soul points, or reaction/free action for 3 spirit points, Greed's damage reduction increases by 6, he gains resistance to bludgeoning, slashing, and piercing damage, and he can not use Regeneration for 1 minute or until he doffs it. Doffing the Ultimate Shield occurs in the same manner as donning it. Greed may spend 2 soul points to gain resistance to 1 type of damage except psychic, or immunity if he already has resistance, or force while Full Shield is active. Inverse Shield (5 Soul Points). One creature within 5 feet of Greed must succeed a DC 16 Intelligence saving throw or their skin becomes as brittle as pencil lead. Immunities become resistances, resistances are removed, normal damage relationships become vulnerabilities, and vulnerabilities are doubled an additional time. They can repeat this saving throw at the end of each of their turns, ending this effect early on a success. Mystically Mundane. Greed can not spend spell slots or Alchemic Stamina.


Click to View FlipBook Version