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Published by goroiamanuci, 2023-06-14 19:36:24

Draconic Rampart Fighter _ GM Binder

Draconic Rampart Fighter _ GM Binder

T Draconic Rampart he Purple Dragons Knights are revered heroes for their countless deeds and unwavering bravery in the face of inexplicable odds. They adorn themselves with dragon iconography to inspire the soldiers they lead and menace the enemies their rallying roars join against. And yet, simply being like a dragon was not enough for some. There exists a subsect of Purple Dragon Knights which have abandoned their symbolic armaments in favor of becoming squires for literal dragons. Through rigorous training, continued tempering of one's spirit, and educating of the dragons, such a squire receives the blessings of the chromatic, metallic, and gem. They use their learned prowess to bolster their allies and equalize the battlefield, earning the nickname "Draconic Rampart". Metallic Revilization When you select this subclass at 3rd-level, your metallic blessing grants your Second Wind a new ability. When you use your Second Wind, you can also choose a number of creatures up to your Charisma modifier that you can see within 60 ft (this can include yourself). The chosen creatures regain hit points equal to your fighter level + your Charisma modifier, and their AC increases by 1 until the end of your next turn. Gem Extrasensory Your gem blessing grants you enough psionic ability to better react to danger. You gain a bonus to your initiative equal to your Charisma modifier. When rolling initiative, you can forgo this bonus to instead grant it to another ally's initiative roll. Draconic Tailwind Starting at 7th-level, your blessings further deepen your connection to the dragons, granting enhanced alacrity. Your jump distance is tripled, and you have advantage on Dexterity saving throws. You also no longer take fall damage up to a maximum height of 20 ft, unless you are incapacitated or restrained. Chromatic Roar Starting at 7th-level, your chromatic blessing allows you to temporarily channel a chromatic dragon's ferocity within yourself and others. As an action, you choose a number of creatures equal to your Charisma modifier (this can include yourself) that can see or hear you within 60 ft. The chosen creatures gain a bonus to their attack and damage rolls equal to your Charisma modifier, and their attacks count as magical in terms of overcoming resistance and immunity until the end of your next turn. Once you use this feature, you can't use it again untik you finish a short or long rest. Sanctity of the Metallic When you reach 10th-level, your Second Wind is further amplified. When using your Metallic Revitilization feature, chosen creatures now regain hit points equal to your fighter level + double your Charisma modifier, and their AC is increased by 2 until the end of your next turn. Additionally, a chosen creature regains hit points equal to half your fighter level + your Charisma modifier at the start of their turn. Mark of the Dragoon When you reach 15th-level, your mastery of your blessings and understandings of the chromatic, metallic, and gem manifests itself into the Dragoon Mark. You now have a flying speed of 60 ft and proficiency in Dexterity saving throws. The maximum height you don't take fall damage increases to 50 ft, unless you are incapacitated or restrained. As an action, you can invoke the Dragoon Mark for 1 minute. While invoking the Dragoon Mark, a number of creatures of your choice you see up to your Charisma modifier within 60 ft (this can include yourself) gain resistance to bludgeoning, piercing, and slashing damage. Also, choose one of these damage types: acid, cold, fire, force, lightning, poison, thunder. The affected creatures also gain resistance to tbe chosen type, and deal bonus damage of the chosen type equal to your Charisma modifier. Once you use this feature, you can't use it again until you finish a long rest. Homebrew By: Sage Scribe This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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