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Caesars Legion(5e Fallout Supplement) - D&D Wiki

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Published by goroiamanuci, 2023-08-12 09:55:28

Caesars Legion(5e Fallout Supplement) - D&D Wiki

Caesars Legion(5e Fallout Supplement) - D&D Wiki

12/08/23, 15:51 Caesars Legion(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Caesars_Legion(5e_Fallout_Supplement) 1/4 Caesars Legion(5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Legion Known to the wasteland simply as the legion. They have conquered many tribes in the old world states of Arizona and New Mexico, Becoming a mighty force to match that of the NCRs military force Legionary Centurion Medium humanoid (Human), any alignment Armor Class 11 Ballistic, Energy, Explosive; 12 Melee (Legion Armor) Hit Points 32 (5d8 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Skills Intimidation +2 Senses passive Perception 10 Languages Common Challenge 1/2 (100 XP) Pack Tactics. The legionary has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. The legionary has a rad pool of 20 points. ACTIONS Multiattack. The legionary makes two melee attacks. Machete. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) melee damage. Expendable, poorly equipped, and typically slaves, legionaries fight with a fervor unseen in the NCR due to the indoctrination of the Legion. A recruit legionary, Fallout New Vegas. Medium humanoid (Human), any alignment Armor Class 13 Ballistic, Melee; 14 Energy; 15 Explosive (Centurion Armor, Metal Helmet) The unit leaders of the Legion, centurions are given modified power armor. While being incredibly heavy and lacking any power, it still provided quality defense. Centurions are feared by both their enemies and subordinates.


12/08/23, 15:51 Caesars Legion(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Caesars_Legion(5e_Fallout_Supplement) 2/4 Preatorian Hit Points 112 (15d8 + 45) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2) Saving Throws Str +7, Dex +5, Con +6 Skills Athletics +10, Intimidation +5 Senses passive Perception 11 Languages Common Challenge 5 (1,800 XP) Brave. The centurion has advantage on saving throws against being frightened. Rad Pool. The Centurion has a rad pool of 50 points. ACTIONS Multiattack. The gladiator makes two melee attacks. Thermic Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) Energy damage. Hunting Rifle. Ranged Weapon Attack: +5 to hit, range 30/700 ft., one target. Hit: 17 (4d6 + 2) ballistic damage. Must be reloaded after 5 shots. A Centurion with a thermic lance, Fallout New Vegas. Medium humanoid (Human), any alignment Armor Class 13 Ballistic, Energy, Melee; 14 Explosive (Centurion Armor) Hit Points 112 (15d8 + 45) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 16 (+3) 10 (+0) 12 (+1) 15 (+2) Saving Throws Str +7, Dex +5, Con +6 Skills Athletics +10, Intimidation +5 Senses passive Perception 11 Languages Common Challenge 6 (2,300 XP) Praetorians must not only be incredibly distinguished in combat, but incredibly trusted in order to guard high-ranking members of the Legion. While their equipment is much more ceremonial in nature, it is none the less deadly.


12/08/23, 15:51 Caesars Legion(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Caesars_Legion(5e_Fallout_Supplement) 3/4 Legate Brave. The praetorian has advantage on saving throws against being frightened. Rad Pool. The praetorian has a rad pool of 50 points. ACTIONS Multiattack. The praetorian makes three melee attacks or two ranged attacks. Ballistic Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) explosive damage. 12.7mm Submachine Gun. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 10 (2d6 + 3) ballistic damage. Must be reloaded after 21 shots. A praetorian, Fallout New Vegas. Medium humanoid (Human), lawful evil Armor Class 16 Ballistic, Melee, Energy; 17 Explosive (Legate Armor) Hit Points 190 (20d8 + 100) Speed 40 STR DEX CON INT WIS CHA 24 (+7) 20 (+5) 20 (+5) 22 (+6) 22 (+6) 12 (+1) Saving Throws Str +11, Dex +9, Con +9, Int +10, Wis +10 Skills Acrobatics +9, Animal Handling +10, Athletics +11, History +10, Insight +10, Intimidation +5, Investigation +10, Nature +10, Perception +10, Stealth +9, Survival +10 Damage Resistances Melee, Explosive Condition Immunities Charmed, Frightened Senses blindsight 120 ft., passive Perception 16 Languages Common Challenge 12 (8,400 XP) Legendary Resistance (3/day). If a legate fails a saving throw, he can choose to succeed instead. The military high-commander of a legion, Legates strike fear into the hearts of even Rangers. Unparalleled in physical might and internal fury, they often fight in the front lines unless explicitly told not to by Caesar. Beyond the man himself, they bow to none, fighting until death on the battlefield. Legate Lanius, Fallout New Vegas


12/08/23, 15:51 Caesars Legion(5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Caesars_Legion(5e_Fallout_Supplement) 4/4 Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Humans Retrieved from "https://www.dandwiki.com/w/index.php?title=Caesars_Legion(5e_Fallout_Supplement)&oldid=1586934" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Rad Pool. The legate has a rad pool of 120 points. ACTIONS Multi-Attack. The legate makes 3 attacks. Blade of the East. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) melee damage.


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