Oath of Balance A homebrew paladin subclass by DragonZaid. Subclass description. Tenets of Balance Flavor description of tenets. Achieve Balance. You must be balanced in all things. Good and evil, light and darkness, war and peace, order and chaos, body and mind. Preserve Nature. Nature is paramount to the wellbeing of all creatures. It must be protected. Quell the Extreme. Extremism of any kind must be brought to a balance. Too much of anything, even something good, can be harmful. The Greater Good. You must strive to achieve the greater good for all, even if it means that some must suffer. Oath Spells You gain oath spells at the paladin levels listed. Oath of Balance Spells Paladin Level Spells 3rd animal friendship, speak with animals 5th calm emotions, spike growth 9th plant growth, protection from energy 13th freedom of movement, grasping vine 17th tree stride, wrath of nature Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Charm Animals and Plants. As an action, you can use your Channel Divinity to present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate. Zone of Equalization. As a bonus action, you can use your Channel Divinity to create a magical zone of balance around you. The zone is a 20-foot-radius sphere centered on you, but it doesn't move once you create it. Whenever a creature in the zone makes an ability check, attack roll, or saving throw, any advantage or disadvantage on that roll is negated. The zone lasts for 1 minute. Aura of Equilibrium At 7th level, you emanate an aura that negates extremes. Any critical hit against you or a friendly creature within 10 feet of you becomes a normal hit. At 18th level, the range of this aura increases to 30 feet. Inner Balance Starting at 15th level, you have attained a potent balance of body and mind. You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. Champion of Balance At 20th level, you become an avatar of balance, which gives you the following benefits. Any of your ability scores that are less than 12 become 12. When you roll a 1 or a 2 on a damage die for a divine smite or an attack you make with a weapon, you can reroll the die and choose the greater roll. When a creature you can see within 30 feet takes damage, you can use your reaction to magically intercept a portion of it. You and the creature each take half the original amount of damage, and you have resistance to the damage that you take in this way. Potential other spells 1st: absorb elements, bane, sanctuary 2nd: alter self, barkskin, blindness/deafness, enlarge/reduce, immovable object, pass without trace 3rd: aura of vitality 4th: aura of purity, guardian of nature, polymorph 5th: wall of stone, transmute rock, commune with nature Paladin: Oath of Balance — DragonZaid 1
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