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Published by goroiamanuci, 2023-08-14 09:04:32

Kurt Zisa (5e Creature) - D&D Wiki

Kurt Zisa (5e Creature) - D&D Wiki

14/08/23, 14:49 Kurt Zisa (5e Creature) - D&D Wiki https://www.dandwiki.com/wiki/Kurt_Zisa_(5e_Creature) 1/2 Kurt Zisa (5e Creature) From D&D Wiki Jump to: navigation, search Kurt Zisa Huge construct, neutral evil Armor Class 20 (natural armor) Hit Points 136 (13d12 + 52) Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 18 (+4) 3 (-4) 14 (+2) 3 (-4) Damage Immunities poison, psychic Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses tremorsense 60 ft., passive Perception 12 Languages Understands common but can't speak. Challenge 16 (15,000 XP) Risky Defense. When Kurt Zisa's temporary hit points (from silencega or rising protect) are depleted, Kurt Zisa and each creature within 10 feet of it must make a DC 18 Constitution saving throw. On a failed save, the creature is stunned until the end of their next turn. Kurt Zisa has disadvantage on this saving throw. Instinctive Strike. If Kurt Zisa is incapacitated, it can still take an Attack action to make a head bash. Innate Spells. Kurt Zisa can only cast spells if its rising protect is active. Its spellcasting ability is Wisdom (spell save DC 16, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At-will: flaming sphere, wind wall Desert Dweller. Kurt Zisa has advantage on Dexterity (Stealth) checks made to hide underneath sand. ACTIONS Spinning Blades. Kurt Zisa makes two crescent blade attacks. For each hit, Kurt Zisa may make another crescent blade attack against the same target. Kurt Zisa from Kingdom Hearts Source (https://www.khwiki.com/File:Kurt_Z Kurt Zisa was created from a machine that turned darkness-infused hearts into Emblem Heartless. It is by a spirit of darkness with a glimmer of sentience. It is roughly humanoid in shape: a flexible, segmented iron body with a long neck, protected by thick m to its shoulders and hunched back, and piercing white eyes glitter from a cobra-like head. It has sand-c and decorated with gems and tassels. This mighty construct holds a huge crescent blade in each of its center hands, which it can spin to infli Its lower two hands are used to conjure antimagic orbs, and it uses its upper two arms for balance. The darkness within its shell is simple-minded and emotionless, and easily swayed by powerful evil cr efficiently in desert climates, Kurt Zisa might be found in the service of an efreeti, mummy lord, or blu has also followed the commands of devils or demons. In combat, Kurt Zisa will lie in wait underneath the desert sand, bursting out when it detects movemen its opponents include spellcasters, and if so begins with silencega; otherwise rising protect. After recov choose the other action.


14/08/23, 14:49 Kurt Zisa (5e Creature) - D&D Wiki https://www.dandwiki.com/wiki/Kurt_Zisa_(5e_Creature) 2/2 See Also Kurt Zisa, Awakened (5e Creature) Back to Main Page → 5e Homebrew → Creatures This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kingdom Hearts franchise, and/or include content directly affiliated with and/or owned by Disney Interactive Studios. D&D Wiki neither claims nor implies any rights to Kingdom Hearts copyrights, trademarks, or logos, nor any owned by Disney Interactive Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use (http s://en.wikipedia.org/wiki/Fair_use) designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. Retrieved from "https://www.dandwiki.com/w/index.php?title=Kurt_Zisa_(5e_Creature)&oldid=1042030" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Crescent Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 32 (6d8 + 5) slashing damage. Head Bash. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 23 (4d8 + 5) bludgeoning damage. Silencega (Recharge 6) Kurt Zisa gains 40 temporary hit points, and cannot use silencega or rising protect again until they are depleted. While Kurt Zisa has these temporary hit points, it is under the effect of an antimagic field with a radius of 30 feet. Rising Protect (Recharge 6) Kurt Zisa gains 40 temporary hit points, and cannot use silencega or rising protect again until they are depleted. While Kurt Zisa has these temporary hit points, its speed changes to 0 ft., fly 30 ft., and becomes immune to bludgeoning, piercing and slashing damage from nonmagical weapons. While rising protect is active, Kurt Zisa cannot make melee weapon attacks, but can cast its innate spells.


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