Yadone Yadone or Hermit Rat is a species of rodent that inhabits the city areas of the 6th layer. Due to their bodies being shaped by their elastic bones, they are able to fit into tight spaces and their sturdy fangs help them to shape the inside of their dwellings, which range from various ammonites to delvers helmets. Its thought that the Hermit rat uses objects as dwellings as a form of camouflage. 88 Yadone (Hermit-rat) Tiny Beast, unaligned, Abyss Layer 6 Armor Class 11 + Shell armour (Natural armour) Hit Points 8 (4d4) Speed 30 ft. STR DEX CON INT WIS CHA 7 (-2) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 12 (+1) Skills Stealth +3 Senses passive Perception 10 Challenge 1/8 (25 XP) Shell armor. The Hermit-rat wears a protective shell on its back, some are stronger than others (they use helmets, shells, shoes, anything they can crawl inside), roll 1d6, the result is added to the Hermitrats AC as its Shell. Camouflage While the Hermit-rat remains motionless, hidden within its mundane object shell, it has advantage on stealth checks Elastic Bones The Hermit-rats body is extremely flexible, so much so that its bones can bend. The Hermit rat has advantage on checks made to escape grapples, leaving behind its shell and can squeeze through gaps half a foot in diameter, leaving behind its shell. Actions Bite Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit 4 (1d6 + 1)
Monster Manual Creatures A list of Creatures from the Monster Manual sorted by Abyss Layer to where they might fit most appropriately. Abyss Layer Creature 1 The Edge of the Abyss Ankheg (CR2,pg21), Bulette (CR5,pg34) Cockatrice (CR1/2,pg42), Displacer Beast (CR3,pg81), Dragons (CR#,pg86), Faerie Dragon (CR1,2,pg133), Galeb Duhr (CR6,pg139), Gargoyle (CR2,pg140), Griffon (CR2,pg174), Hippogriff (CR1,pg184), Owlbear (CR3,pg249), Pegasus (CR2,pg250), Pseudodragon (CR1/4,pg254), Shambling Mounds (CR5,pg270) 2 The Forest of Temptation Ankheg (CR2,pg21), Bulette (CR5,pg34), Carrion Crawler (CR2,pg37), Cloaker (CR8,pg41), Cockatrice (CR1/2,pg42), Dragons (CR#,pg86), Griffon (CR2,pg174), Owlbear (CR3,pg249), Treant (CR9,pg289), Unicorn (CR5,pg294), Wyverns (CR6,pg303) 3 The Great Fault Ankheg (CR2,pg21), Behir (CR11,pg25), Carrion Crawler (CR2,pg37), Cloaker (CR8,pg41), Darkmantle (CR1/2,pg46), Dragons (CR#,pg86), Grell (CR3,pg172), Grick (CR2,7,pg173), Griffon (CR2,pg174), Hippogriff (CR1,pg184), Oozes (CR#pg241), Peryton (CR2,pg251), Piercer (CR1/2,pg252), Roc (CR11,pg260), Roper (CR5,pg261), Rust Monster (CR1/2,pg262), Wyverns (CR6,pg303) 4 The Cup of Giants Basilisk (CR3,pg24), Bullywug (CR1/4,pg35), Carrion Crawler (CR2,pg37), Dragons (CR#,pg86), Dragon Turtle (CR17,pg119), Fungi (CR1/2,0,1/4,pg138), Goblins (CR1/4,1,pg166), Hobgoblins (CR1/2,3,6,pg186), Hydra (CR8,pg190), Lizardfolk )CR1/2,2,4,pg204), Myconids (CR0,1,1/2,2,pg230), Otyugh (CR5,pg248), Sahuagins (CR1/2,2,5,pg263), Shambling Mounds (CR5,pg270), Slaadi (CR#276), Water Weird (CR3,pg299), Yuan-ti (CR#,pg307) 5 The Sea of Corpses Aboleth (CR10,pg13), Carrion Crawler (CR2,pg37), Dracolich (CR17,pg84), Hydra (CR8,pg190), Kraken (CR23,pg197), Kuo-toa (CR1,6,1,pg199), Lamia (CR4,pg201), Lich (CR21,pg202), Purple Worm (CR15,pg255), Androsphinx (CR17,pg281), Gynosphinx (CR11,pg282), Water Weird (CR3,pg299), Yuan-ti (CR#,pg307) 6 The Capital of Unreturned Aarakocra (CR1/4,pg12), Animated Armor (CR1,pg19), Flying Sword (CR1/4,pg20), Rug of Smothering (CR2,pg20), Bugbears (CR1,3,pg34), Chuul (CR4,pg40), Cloaker (CR8,pg41), Cyclops (CR6,pg45), Drider (CR6,pg120), Duergar (CR1,pg122), Drow (CR1/4,5,7,8,pg128), Ettercap (CR2,pg131), Ettin (CR4,pg132), Flumph (CR1/8,pg135), Fomorian (CR8,pg136), Galeb Duhr (CR6,pg139), Giants (CR#,pg154), Gibbering Mouther (CR2,pg157), Deep Gnome (CR1/2,pg164), Grimlock (CR1/4,pg175), Half-Dragon (CR5,pg180), Hook Horror (CR3,pg189), Kenku (CR1/4), Kobolds (CR1/4,1/8,pg195), Manticore (CR3,pg213), Minotaur (CR3,pg223), Nagas (CR4,8,10,pg233), Nothic (CR2,pg236), Ogres (CR2,1,7,pg237), Orcs (CR#pg246), Quaggoth (CR2,pg256), Rakshasa (CR13,pg257), Roper (CR5,pg261), Salamanders (CR1,5,pg265), Satyr (CR1/2,pg267), Stirge (CR1/8,pg284), Thri-kreen (CR1,pg288), Troglodyte (CR1/4,pg290), Troll (CR5,pg291), Umber Hulk (CR5,pg292), Xorn (CR5,pg304), Yuan-ti (CR#,pg307), Yugoloths (CR#,pg311) 7 The Final Maelstrom (These are just a guess at this point) Beholders (CR13,14,3,pg28), Demons (CR#pg55), Devils (CR#pg70), Gibbering Mouther (CR2,pg157), Hell Hound (CR3,pg182), Helmed Horror (CR4,pg183), Intellect Devourer (CR2,pg191), Magmin (CR1/2,pg212), Mind Flayer (CR7,pg222), Yugoloths (CR#,pg311) 0 Misc Angels (CR10,16,21,pg16), Azer (CR2,pg22), Banshee (CR4,pg23), Blights (CR1/4,1/8,1/2,pg32), Cambion (CR5,pg36), Chimera (CR6,pg39), Couatl (CR4,pg43), Crawling Claw (CR0,pg44), Death Knight (CR17,pg47), Demilich (CR18,48), Demons (CR#pg55), Devils (CR#pg70), Doppelganger (CR3,pg82), Dracolich (CR17,pg84), Dragons (CR#,pg86), Elementals (CR5,pg124), Flameskull (CR4,pg134), Genies (CR11,pg123), Ghost (CR4,pg147), Ghouls (CR1,2,pg148), Gith (CR3,8,2,6,pg160), Golems (CR9,5,16,10,5,pg168), Invisible Stalker (CR6,pg192), Lich (CR21,pg202), Lycanthropes (CR#,pg208), Medusa (CR6,pg214), Memphit (CR#,pg215), Mimic (CR2,pg220), Mummies (CR3,15,pg228), Nightmare (CR3,pg235), Revenant (CR5,pg259), Shadow (CR1/2,pg269), Specter (CR1,pg279), Succubus/Incubus (CR4,pg285), Vampires (CR13,5,pg297), Wight (CR3,pg300), Will-o'Wisp (CR2,pg301), Wraith (CR5,pg302), Zombies (CR#,pg315) Creatures from the Monster Manual 89
Notes to self #WIP stuff 2 do/add# Fuzosheppu (Huge liquid monster, in its center is mouth, guts, bones, metal, fur, forsight with 5 eyes, its touch is acidic, flight, Chapter 46. Made up of hundreds of male slimes and one large female, when the female dies one of the males becomes the new female) Faputa (She has the 3 cradles of greed, she can transform into a sort of transportation form that lets her fly, 6 arms, 6 attacks, very strong even more so than reg, immortal unless the eggs are removed) Unknown info, but they look cool so i wana add em Gorilla with a bladed chin (unknown layer but probably 6th, seen in shopping chapter 39) Piercing insect (giant insect that intercepts rikos ballon on the 6th level) Relic nanachi uses in movie 3 26:30, it produces air and has limited uses, display like regs helmet Lords/Sorverigns Ozen-Immovable: Brute - yup Bondrewd-Dawn: Agile/Ellegant - yup Srajo-Eldritch: Warlockesc? unless revealed in manga/anime Wakuna-Guidance: Druidesc? unless revealed in manga/anime Lyza-Annihilation: ??? Everything needs to be tested Detail out locations as best can Maps for important places like Ilblu or Seeker camp blah blah Altar of the Absolute boundary for instance is quite detailed in image book 6 Eternal Fortunes are burned for celebrations and funerals detailed map of abyss locations in book 6 around 10 pages in Belafu has some sort of memory gas, breathing it in would stun a creature for x rounds while they are baraged by their memories Gentle knock magic item (lock picking device) Maama Intobaap (unknown) Delver rest (delver who has been dead for years beyond the city of narehate) Your hair might twist and change colour if you delve for years, this is called an abyssal twist Seeker camp, high luminance (high glowstone lantern signal for alerts) The Nest is a hidden location within the 2nd layer, it is unclear what it does, 'the shrine maiden' is interested in it, i dont know who that is yet, wtf? Who are the cursed fleet? 90
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Prepare for the Delve The Abyss—a gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past. How did it come to be? What lies at the bottom? Brave individuals, known as Delvers, seek to solve these mysteries. This supplement equips you with Setting information, Creatures, Backgrounds, Magic Items and more based on the Anime/Manga Made in Abyss. There are treasures waiting to be uncovered. @Moonspod (Twitter)
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