Time Breaker Masks Dungeon & Dragon Ball Z DBZ5e HOMEBREW A mask that corrupts one, it is said that it brings the ultimate power to the wielder of the mask.
Time Breaker Mask Very Rare, Attunement (Cursed) Time Breaker Rules The Time Breaker masks are akin to the Majin form, however it is given in the shape of a mask and provides greater strength. Creatures once per combat must make a Charisma Saving Throw against DC 14 + Rank (Rank 1 = +2, Rank 2 = +4, Rank 3 = +6). If you fail the Saving Throw, you fall in complete control of the creature who controls the mask, considered to be charmed by the creature who made the mask. On a success, the creature gains control of themselves and may as an action take off their mask or keep it on for the power while having full control. At the end of the combat, you may make the same Charisma Saving Throw if you had succeeded the Saving Throw and kept on the mask, suffering the same effects on a failure or a success. The creature controlling you may telepathically command you as a free action. The mask has an amount of hit points equal to the user and takes damage equal to the user. When the mask reaches 1/2th of its Hit Points, the creature may remake the Saving Throw at advantage. Each mask vary in capability and gain the following benefits depending on the mask: Rank 1 +1 Power +1d6 to all damage you deal You gain a Feat of your choice Rank 2 +2 Power +1d8 to all damage you deal You gain a Feat and a Heroic Feature of your choice Rank 3 +3 Power +1d10 to all damage you deal You gain a Feat and a Heroic Feature of your choice You are now able to ignore any limits that are given by transformation. If a Transformation given by your race would keep you from using other transformations or power-ups, you may now ignore it. Using a transformation this way increases the Stamina Cost by 3 (Ex. SSG may now be used with SSJ2 & SSJ3.) If you succesfully take off the mask, you lose the benefits of the mask including any Heroic Features or Feats gained by it. If you were to put the mask on, you must make the saving throw as if you had put on the mask initially. When the mask reaches 0 hit points, the mask is permanently destroyed and you lose all benefits from the mask including any Heroic Features or Feats gained by it.