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Published by goroiamanuci, 2023-03-25 16:15:10

Hound Archon

Hound Archon

HOUND ARCHON


Hound Archon Medium Celestial, Lawful/Good Armour Class - 18 (Natural Armour) Hit Points - 38 HP (7d8+7) Speed - 40 ft. Initiative - +5 STR - 15 +2 DEX - 12 +1 CON - 13 +1 INT - 10 +0 WIS - 13 +1 CHA - 12 +1 Damage Resistances - Bludgeoning/Piercing/Slashing from non-magical sources, Magic Resistance, All damage from non-necrotic sources. Damage Immunities - Electricity Condition Immunities - Petrified, Fear Senses - Dark Vision (60 ft), Scent Languages - Common, Celestial, Tongues (As the spell, speaks all languages) Challenge - 6 (2,300 XP)


Proficiencies - Perception, Survival, Religion, Athletics, Persuasion, Perception, Stealth Canine Form The Hound Archon can change shape as the polymorph spell, in to any canine form of small, medium, or large size. In this form the Hound Archon gains advantage on all survival checks to track a target. For the purposes of this power, any canine form can be assumed, wether it be a dog, or wolf. This is ultimately up to the DM’s discretion. Innate Spellcasting The Hound Archon is able to channel the following divine spells innately; Aid, Continual Flame, Protection From Good and Evil, Message, Teleport Aura of Menace The Hound Archon has an aura of good and justice surrounding it at all times. Any creature within 20 ft. that the Hound Archon designates as an enemy must make a Wisdom save (DC16) or be frightened of the Hound Archon. This effect ends after 10 rounds, if the Hound Archon is incapacitated, or killed. Honor and Duty As a reaction, the Hound Archon can swap places with an ally when they are about to take damage from any source. The Hound Archon takes the damage instead, and the ally is teleported to the space previously occupied by the Hound Archon. The Hound Archon has advantage against the creature who caused the damage until the end of it’s next turn. Actions Multiattack. The Hound Archon makes a Bite and a Slam attack, or a Bite and a Great Sword attack. Bite The Hound Archon uses it’s powerful jaws to tear at it’s target. +5 to hit, 12 Damage (2d8 + 2) Slam +5 to hit, 6 Damage (2d4 + 2) Great Sword The Hound Archon swings it’s massive sword in a slicing motion. +5 to hit, 12 Damage (3d6 + 3/19-20)


Hound Archon Hero Medium Celestial, Lawful/Good Armour Class - 22 (Natural Armour, Full Plate) Hit Points - 148 HP (7d8+18 / 11d10+33) Speed - 30 ft. in full plate (40 ft. base) Initiative - +4 STR - 21 +5 DEX - 12 +1 CON - 16 +3 INT - 10 +0 WIS - 14 +2 CHA - 16 +3 Proficiency Bonus - +5 Damage Resistances - Bludgeoning/Piercing/Slashing from non-magical sources, Magic Resistance, All damage from non-necrotic sources. Damage Immunities - Electricity Condition Immunities - Petrified, Fear Senses - Dark Vision (60 ft), Scent Languages - Common, Celestial, Tongues (As the spell, speaks all languages) Challenge - 17 (18,000 XP) Proficiencies - Perception, Survival, Religion, Athletics, Persuasion, Perception, Stealth, CON save, CHA, save, STR save Canine Form The Hound Archon can change shape as the polymorph spell, in to any canine form of small, medium, or large size. In this form the Hound Archon gains advantage on all survival checks to track a target. For the purposes of this power, any canine form can be assumed, wether it be a dog, or wolf. This is ultimately up to the DM’s discretion. Innate Spellcasting The Hound Archon is able to channel the following divine spells innately; Aid, Continual Flame, Protection From Good and Evil, Message, Teleport


Aura of Menace The Hound Archon has an aura of good and justice surrounding it at all times. Any creature within 20 ft. that the Hound Archon designates as an enemy must make a Wisdom save (DC16) or be frightened of the Hound Archon. This effect ends after 10 rounds, if the Hound Archon is incapacitated, or killed. Honor and Duty As a reaction, the Hound Archon can swap places with an ally when they are about to take damage from any source. The Hound Archon takes the damage instead, and the ally is teleported to the space previously occupied by the Hound Archon. The Hound Archon has advantage against the creature who caused the damage until the end of it’s next turn. Divine Senses As the Paladin class ability Lay on Hands As the Paladin class ability, the Hound Archon has a healing pool of 55 HP. Fighting Style Great Weapon Fighting. When the Hound Archon rolls a 1 or a 2 for any attack made with a melee weapon that it is wielding with two hands, it can re-roll the die and must use the new roll. The weapon must have the two handed or versatile property to make use of this benefit. Spell Casting As the Paladin class ability, the Hound Archon casts spells as if it were an 11th level paladin. Divine Smite As the Paladin class ability, Divine Health As the Paladin class ability, the Hound Archon is immune to diseases Sacred Oath As the Paladin class ability, the Hound Archon takes the oath of devotion. Sacred Weapon As the Paladin class ability. Turn the Unholy


As the Paladin class ability. Aura of Protection As the Paladin class ability, whenever a creature within 10 feet of the Hound Archon makes a save, it may add it’s CHA modifier to the result. Improved Divine Smite As the Paladin class ability, you add an extra 1d8 too all attacks made with a melee weapon. Special Mount The Hound Archon Hero has a Young Bronze Dragon which serves as it’s mount. The stats for this mount are the same as what is in the Monster Manual, except that the dragon’s speed is increased by +10 ft. in both flying and walking speed. The dragon also receives an additional 12 HP and gets an AC increase of +1. Actions Multiattack. The Hound Archon makes a Bite and a Slam attack, or a Bite and a Great Sword attack. Extra Attack The Hound Archon may make an extra Slam attack or Great Sword attack. Bite The Hound Archon uses it’s powerful jaws to tear at it’s target. +12 to hit, 16 Damage (2d8 + 8) Slam +12 to hit, 14 Damage (2d6 + 8) +2 Cold Iron Great Sword The Hound Archon swings it’s massive sword in a slicing motion. +12 to hit, 17 Damage (3d6 + 8 / 19-20) Divine Smite The Hound Archon makes a Great Sword attack, and adds 2d8 + 1d8/spell slot used above 1st to the damage roll. The extra damage dice deal radiant damage. Add +1d8 if the target of the Divine Smite is a fiend or undead. Spellcasting


The Hound Archon prepares and casts spells as a Paladin of 11th, level, however the following spells are always prepared due to it’s oath of devotion. Level 1 Sanctuary Protection From Evil and Good Level 2 Lesser Restoration Zone of Truth Level 3 Beacon of Hope Dispel Magic


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