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Published by goroiamanuci, 2023-08-27 06:20:08

Cleric Domain - Spirits _ GM Binder

Cleric Domain - Spirits _ GM Binder

Cleric - Spirit Domain


S Spirit Domain ome clerics draw their power from the spirits of the dead, the unseen forces that linger in the world. These clerics can communicate with, summon, and manipulate these spirits, using them as allies, weapons, or sources of wisdom. Spirit clerics serve deities or pantheons that are associated with death, fate, or the afterlife, such as the Raven Queen, Kelemvor. Spirit Domain Spells Cleric Level Spells 3rd Spiritual Weapon, Augury 5th Spirit Guardians, Spirit Shroud 7th Arcane Eye, Guardian of Faith 9th Reincarnate, Dispel Evil and Good Spiritual Mastery 3rd-level Cleric feature Starting at 3rd level, you can cast spiritual weapon without requiring concentration, and it has a flying speed of 40 feet. Additionally, you can cast augury as a ritual without expending a spell slot or gold once per long rest. At 9th level, you can also cast commune as a ritual without expending a spell slot once per long rest. Channel Divinity: Spiritual Control 3rd-level Cleric feature At 3rd level, you can use your Channel Divinity to enhance your spiritual weapon. When you cast spiritual weapon, you can reduce the spell slot level by 2, to a minimum of 1st level. The maximum spell slot level you can use for this feature is equal to your highest available cleric spell slot. For example, at 7th level, you could use your Channel Divinity to cast spiritual weapon as a 4th-level spell by using only a 2nd-level spell slot. Spiritual Empowerment 6th-level Cleric feature Starting at 6th level, you can choose your spiritual weapon as the origin point of your spirit guardians or spirit shroud spells. The radius of these spells extends from the location of your spiritual weapon, not from you. Spiritual Supremacy 17th-level Cleric feature At 17th level, you can unleash the full power of your spiritual devotion. As an action, you can cast spiritual weapon, spirit guardians, and spirit shroud at 9th level without expending any spell slots or requiring concentration. These spells will last for 1 minute or until you dismiss them as a bonus action, no even getting killed may stop your power. Art Credit "Empyrean Eagle" by Jason A. Engle XGE


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