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Published by goroiamanuci, 2023-08-12 10:14:15

Ants (5e Fallout Supplement) - D&D Wiki

Ants (5e Fallout Supplement) - D&D Wiki

12/08/23, 16:14 Ants (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Ants_(5e_Fallout_Supplement) 1/2 Ants (5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Ant Fire Ant Medium aberration, unaligned Armor Class 12 Melee; 14 Ballistic, Energy, Explosive (natural armour) Hit Points 11 (2d8 + 2) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 1 (-5) 9 (-1) 5 (-3) Skills Perception +1 Senses darkvision 60 ft., passive Perception 11 Languages — Challenge 1/4 (50 XP) Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The ant has advantage on attack rolls against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Ants have a rad pool of 60 rads. ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) melee damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the ant can't bite another target. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 melee damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) Poison energy damage on a failed save, or half as much damage on a successful one. Medium aberration, unaligned Armor Class 12 Melee; 14 Ballistic; 16 Energy, Explosive (natural armour) Hit Points 27 (5d8 + 5) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 1 (-5) 9 (-1) 5 (-3)


12/08/23, 16:14 Ants (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Ants_(5e_Fallout_Supplement) 2/2 Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Beasts Retrieved from "https://www.dandwiki.com/w/index.php?title=Ants_(5e_Fallout_Supplement)&oldid=1694733" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Skills Perception +1 Senses darkvision 60 ft., passive Perception 11 Languages — Challenge 1 (200 XP) Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The ant has advantage on attack rolls against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Ants have a rad pool of 60 rads. ACTIONS Multiattack. The fire ant can make 2 fire breath attacks or 2 bite and 1 sting attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) melee damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the ant can't bite another target. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 melee damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) Poison energy damage on a failed save, or half as much damage on a successful one. Fire Breath. The ant exhales fire in a 15 ft. line. All creatures within range must succeed a DC 11 Dexterity saving throw. On a failure, they take 7 (2d6) burning energy damage on a failure, or half as much on a success.


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