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Published by goroiamanuci, 2023-03-21 18:19:22

Naughty D&D 5e Variant Rules

Naughty D&D 5e Variant Rules

Naughty D&D 5e Variant Rules Rev. 1.7 Credits 3 Revisions 4 Preface / General 4 Lust 4 Orgasm 5 Lightning Damage 6 Exclusions 6 Sentience and Sapience 6 Player's Handbook 6 List of regular Spells open to interpretation 6 Variant Spell Rules 7 Arms of Hadar 7 Aura of Purity 7 Charm Person 7 Cloudkill 7 Contagion 7 Dream 8 Evard’s Black Tentacles 8 Eyebite 8 Grease 8 Hunger of Hadar 8 Prismatic Spray 8 Rary’s Telepathic Bond 8 Regenerate 8 Symbol 9 Thorn Whip 9 Monster Manual 9 List of Monsters/NPCs requiring the DM’s interpretation 9 Elemental Evil Player’s Companion 10 List of regular Spells open to interpretation 10 Variant Spell Rules 10 Watery Sphere 10 Sword Coast Adventurer’s Guide 10 Variant Spell Rules 10 Green-Flame Blade 10


Volo’s Guide to Monsters 11 List of Monsters/NPCs requiring the DM’s interpretation 11 Tales of the Yawning Portal 11 List of Monsters/NPCs requiring the DM’s interpretation 11 Tomb of Annihilation 11 List of Monsters/NPCs requiring the DM’s interpretation 11 Xanathar’s Guide to Everything 12 Additional Class Feature Rules 12 Bard - College of Glamour 12 Enthralling Performance 12 Bard - College of Whispers 12 Psychic Blades 12 Druid - Circle of the Shepherd 12 Spirit Totem 12 Fighter - Arcane Archer 12 Arcane Shots 12 Ranger - Horizon Walker 13 Planar Warrior 13 Traps Revisited 13 List of regular Spells open to interpretation 13 Variant Spell Rules 13 Charm Monster 13 Chaos Bolt 13 Dragon’s Breath 14 Enervation 14 Illusory Dragon 14 Maddening Darkness 14 Mental Prison 14 Psychic Scream 14 Shadow Blade 14 Watery Sphere 14 Mordenkainen’s Tome of Foes 15 List of Monsters/NPCs requiring the DM’s interpretation 15 “Variant Rules” to consider 15 Wayfinder's Guide to Eberron 15 Variant Dragonmark Option: The Mark of Seduction 15 Dragonmarked Characters 15 Mark of Seduction Traits 16 Lost Laboratory of Kwalish 16


List of regular Spells open to interpretation 16 Variant Spell Rules 16 Galder’s Tower 16 List of Monsters/NPCs requiring the DM’s interpretation 16 Waterdeep: Dungeon of the Mad Mage 16 List of Monsters/NPCs requiring the DM’s interpretation 16 Guildmaster's Guide to Ravnica 17 List of Monsters/NPCs requiring the DM’s interpretation 17 Unearthed Arcana 17 UA Bard 17 Bard: College of Glamour 17 Enthralling Performance 17 Bard: College of Whispers 17 Venomous Blades 17 UA Paladin 17 Paladin: Oath of Treachery 18 Channel Divinity 18 UA: Revised Class Options 18 Druid: Circle of the Shepherd 18 Spirit Totem 18 UA Revised Subclasses 18 Fighter: Arcane Archer 18 Arcane Shots 18 UA Starter Spells 18 List of regular Spells open to interpretation: 18 Variant Spell Rules 19 Chaos Bolt 19 UA That Old Black Magic 19 New Spells 19 Conjure Succubus/Incubus 19 UA Traps Revisited 19 Effects 19 UA Wizard Warlock 20 Warlock: Eldritch Invocations 20 Claw of Acamar 20 Credits ● N666 - https://twitter.com/n6six6 - Design and writing ● R4 - https://twitter.com/R4sdraws - Early review, general feedback, aid in spreading the word


● NuptupTDOW - https://nuptuptdow.tumblr.com - Feedback, revision and balance on damage rules and UA content. ● Various anonymous people - - Spellchecking and grammar Revisions ● Rev. 1.0 - Initial release ● Rev. 1.1 - Spellchecking and grammar corrections ● Rev. 1.2 - SCAG, VGtM, TotYP ● Rev. 1.3 - Update Lust-rules and Unearthed Arcana content ● Rev. 1.4 - ToA ● Rev. 1.5 - Tile change from “Lewd” to “Naughty” ● Rev. 1.6 - XGE ● Rev. 1.7 - MToF, WGtE, GGtR, Adventures LLoK, W:DMM Preface / General The content written here is by no means a rulebook, but is to be seen as a reference guide or list of ideas/suggestions to incorporate into your D&D 5e sessions. If my time allows it I will try to keep this up to date with content released by Wizards of the Coast. Critique and suggestions are appreciated. Lust Lust damage is just a concept to adapt from regular damage types. It needs to be properly tuned/reworked/calculated depending on how the Dungeon Master intends to use a system to track the players’ and NPCs’ need to relieve their lust. As such, damage values on these suggested rules aren’t straying too far from their original state. The DM may consider using or editing some of the following rules: ● Lust damage is form of non-lethal damage. ● Lust damage can only be reduced/reset by completing a short or long rest, spending several minutes with a chance to increasing it instead, magical means or reaching an orgasm. The reduction is determined by the DM if not otherwise stated. ● Creatures immune or resistant to charm effects are immune or resistant to lust damage. ● Characters possess an upper limit to how much lust they can handle before reaching the orgasm state. The limit for lust damage can be calculated proportional to his regular hit-point pool. ○ A characters arousal pool may be calculated in the same way as their hit-points but adjusted by their Wisdom modifier (and optionally their Constitution modifier). ○ You may swap the calculation of certain classes for flavoring reasons, such as the impulsive Barbarian, the chaste Cleric or the controlled Wizard. ■ Artificer - 8+WIS(+CON) at first level, 1d8 (or 5) at higher levels.


■ Barbarian - 6+WIS(+CON) at first level, 1d6 (or 4) at higher levels. ■ Bard - 6+WIS(+CON) at first level, 1d6 (or 4) at higher levels. ■ Cleric - 12+WIS(+CON) at first level, 1d12 (or 7) at higher levels. ■ Druid - 8+WIS(+CON) at first level, 1d8 (or 5) at higher levels. ■ Fighter - 8+WIS(+CON) at first level, 1d8 (or 5) at higher levels. ■ Monk - 10+WIS(+CON) at first level, 1d10 (or 6) at higher levels. ■ Mystic - 10+WIS(+CON) at first level, 1d10 (or 6) at higher levels. ■ Paladin - 10+WIS(+CON) at first level, 1d10 (or 6) at higher levels. ■ Ranger - 8+WIS(+CON) at first level, 1d8 (or 5) at higher levels. ■ Rogue - 8+WIS(+CON) at first level, 1d8(or 5) at higher levels. ■ Sorcerer - 8+WIS(+CON) at first level, 1d8 (or 5) at higher levels. ■ Warlock - 8+WIS(+CON) at first level, 1d8 (or 5) at higher levels. ■ Wizard - 12+WIS(+CON) at first level,1d12 (or 7) at higher levels. ● A characters arousal pool may be calculated based on the Vitality rule from the “Variant Rules Unearthed Arcana”. ○ A character's maximum arousal pool is equal to the character’s Wisdom or Charisma score and adjusted by their Constitution modifier. ○ For every 10 points of lust damage a character or creature suffers until their next turn, they gain 1 point of arousal. ● Gaining arousal causes the character or creature to get distracted by their urges. This distraction can have a varying strength and impact combat in various ways. ○ The build up arousal can be measured as percentile of their total arousal pool. ■ 0-20% - Little to no arousal, no ill effects. ■ 21-40% - Slight arousal, the creature suffers a -2 on perception and insight checks. ■ 41-60% - Moderately aroused, the creature suffers a -2 on any ability check and any lust damage taken is increased by 1. ■ 61-80% - Highly aroused, the creature gains advantage on Strength(Athletics) checks to engage a grapple but disadvantage on Strength(Athletics) or Dexterity(Acrobatics) checks to contest or escape a grapple. ■ 81-99% - Debilitatingly aroused, the creature suffers from disadvantage on attack rolls, ability checks and saving throws other than to reduce their arousal. ■ 100% - Overwhelmed by lust, see “Orgasm”. Orgasm Once a character is overwhelmed by his/her/its lust, they should be somewhat detached from combat to reach an orgasm. The DM may consider using or editing some of the following rules: ● The creature may continue combat/acting with penalties to rolls. ● The creature is removed from combat as if falling to 0 Hit Points and being stabilized. ● The creature may use its move, action and bonus action to relive their lust for multiple turns, they count as incapacitated.


○ Other creatures may use their move, action and bonus action to relieve someone's lust reducing the turns needed, they also count as incapacitated. ○ Aiding in such a way may cause lust damage to the helping creatures. ● The creature may count as charmed by one, all or some opponent(s). ● After reaching orgasm, the creature will require a few turns (example 5) before it can return to combat with a new initiative roll. Lightning Damage Due to the effect of electricity on a living body, the following rule is proposed: ● When inflicting lightning damage on a creature, if it takes more than half of their hit points in damage or if the attack was a critical dice roll, the target orgasms. Exclusions ● Corpse-like undead will be refrained from inclusion into any lists, unlike ghosts. ● Most beasts or beast-like creatures are also excluded despite sentient / sapient stats. Sentience and Sapience It can be assumed that a creature with a Wisdom or Charisma Ability Score of 6 is sentient i.e. it has an understanding of feelings and emotions but might be driven by instinct. Similarly a creature with an Intelligence Ability Score of 6 can generally be seen as sapient i.e. it can think or reason in its actions and possibly give consent. This can be ignored or adjusted by your preference. Player's Handbook List of regular Spells open to interpretation ● Acid Splash ● Aid ● Alter Self ● Animal Friendship ● Animate Object ● Antipathy/Sympathy ● Awaken ● Calm Emotions ● Clone ● Command ● Contingency ● Crown of Madness ● Disguise Self ● Dominate Beast/Monster/Person ● Enhance Ability ● Enlarge/Reduce ● Entangle ● Fabricate ● Feeblemind ● Find Familiar ● Find Steed ● Friends ● Geas ● Glibness ● Grasping Vine ● Greater Restoration ● Hallucinatory Terrain ● Hold Monster/Person ● Hypnotic Pattern ● Imprisonment


● Legend Lore ● Mage Hand ● Magic Jar ● Major Image ● Mass Suggestion ● Minor Illusion ● Mirage Arcane ● Mirror Image ● Mislead ● Modify Memory ● Mordenkaien’s Magnificent Mansion ● Otto’s Irresistible Dance ● Planar Ally ● Planar Binding ● Polymorph ● Programmed Illusion ● Project Image ● Reincarnate ● Seeming ● Shapechange ● Silent Image ● Simulacrum ● Speak with Plants ● Suggestion ● Telekinesis ● Telepathy ● Time Stop ● True Polymorph ● Unseen Servant ● Web ● Wish Variant Spell Rules Arms of Hadar You may opt to change the damage type to 2d6 lust damange on a failed save while the tentacles grope and feel up targets in the area. This also forces the targets to make concentration checks at disadvantage instead of not taking reactions until their turn. Aura of Purity In addition each non-hostile creature (including you) ignores the need to relieve their lust. For every uninterrupted minute a creature spends inside the aura it reduces their taken lust damage by the caster’s proficiency bonus. Charm Person In addition, if you engage in a sexual act with the affected humanoid(s), the spell's duration increases by 1h and when the spell ends the creature does not know it was charmed by you. Cloudkill You may opt to change the damage type to 5d8 lust damage; doing so changes the poisonous yellow green cloud into a pink purplish haze. Contagion Heat/Rut: The affected creature can’t sate their lust, neither by masturbation or intercourse. However, indulging into their need suppresses the urge for a short time.


Dream You can also let the messenger appear in a wet dream, not limiting the length of the message. After the delivery you can choose to grant the receiving target sexual relief while still gaining benefits from the rest, awaking normally.Alternatively, one could force them to make a Wisdom saving throw determining how unsatisfied the target awakes. On a failed save the target receives 3d6 lust damage and awakens instantly without gaining any benefit from this rest. Otherwise the target only take half lust damage. Evard’s Black Tentacles You may opt to change the damage type to 3d6 lust damage Eyebite Aroused: The target is overcome by the need to masturbate and spends its turn relieving themselves. The effect ends if they orgasm or if the target take any non lust damage. Grease At lower levels / Cast as cantrip: Creates slick lubricant to cover or fill something within 30 feet. It can be enough lubricant to fill one-third of a cubic foot container. Hunger of Hadar You may opt to change the damage inflicted from starting a turn within the area to 2d6 lust damage and ending a turn in the area to 2d6 lust damage from the tentacles. Looking at the area from within might show hasty visions of alien bodies pounding sexually together. Prismatic Spray Replace one of options 1-5 with the following, or insert the following at 6th place, and roll a d9 instead. X. Pink: The Target takes 10d6 lust damage on a failed save, or half as much on a successful one. Rary’s Telepathic Bond Until the spell ends, should one creature take lust damage, all other participants take half of that lust damage too. Regenerate The severed body parts of other living creatures may also be grafted to the target; However, this will increase the time required to 5 minutes, as the spell requires the body to prepare new nerves and blood vessels.


Symbol Lust: Each target must make a wisdom saving throw. On failure, target becomes overwhelmed by lust, and begins either masturbating, or having intercourse with other affected creatures for the next 10-30 minutes. Thorn Whip You may opt to change the whip’s thorns to a coating of an aphrodisiac like sap, replacing its piercing with lust damage. Monster Manual List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Aboleth ● Angels ○ Deva ● Animated Objects ○ Animated Armor ○ Flying Sword ● Banshee ● Beholder ● Blight ○ Vin Blight ● Bugbear ● Bullywug ● Cambion ● Centaur ● Chuul ● Couatl ● Cyclops ● Demons ○ Demon Lords ○ Marilith ○ Yochlol ● Devils ○ Archdevils ○ Bearded Devil ○ Chain Devil ○ Erinyes ○ Imp ● Displacer Beast ● Doppelganger ● Dragons ○ Ancient Brass Dragon ○ Ancient Bronze Dragon ○ Adult Bronze Dragon ○ Ancient Chopper Dragon ○ Ancient Gold Dragon ○ Adult Gold Dragon ○ Ancient Silver Dragon ○ Adult Silver Dragon ● Drider ● Dryad ● Dwarf ○ Duergar ● Elementals ○ Water ○ Air ○ Earth ● Elves ○ Drow ● Empyreans ● Ettin ● Faerie Dragon ● Flumph ● Genies ● Ghost ● Giant ● Gith ● Gnoll ● Gnome ○ Deep Gnome ● Goblin ● Golem ● Hag


● Half-Dragon ● Harpy ● Helmed Horror ● Hobgoblin ● Humanoid NPCs ● Kenku ● Kobold ● Kraken ● Kuo-Toa ● Lamia ● Lizardfolk ● Lycantropes ● Medusa ● Merfolk ● Merrow ● Mindflayer ● Minotaur ● Myconid ● Ogre ○ Half-Ogre ● Oni ● Ooze ● Orc ● Pixie ● Rakshasa ● Roper ● Sahuagin ● Salamander ● Satyr ● Slaadi ● Specter ● Sphinx ● Sprite ● Succubus/Incubus ● Thri-Keen ● Troll ● Vampires ● Yuan-Ti ○ Yuan-Ti Pureblood ● Yugoloths Elemental Evil Player’s Companion List of regular Spells open to interpretation ● Beast Bond ● Control Winds ● Earthbind ● Gust ● Shape Water Variant Spell Rules Watery Sphere As an action, you may control the inner water flow of the sphere to molest any creature restrained inside, forcing them to take 1d6 lust damage. Sword Coast Adventurer’s Guide Variant Spell Rules Green-Flame Blade You may opt to change the flames to purple flames of lust. If you do so, the melee weapon damage you do is nonlethal, the damage of the magical flames is changed to lust and the damage die remains a d8.


Volo’s Guide to Monsters List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Chitines ○ Chitine ○ Choldrith ● Darklings ● Deep Scion ● Demons ○ Babau ○ Draegloth ● Firenewts ● Giants ○ Cloud ○ Fire ○ Frost ○ Hill ○ Stone ○ Storm ● Gnoll ○ Exception: Witherling ● Goblin ● Hag ● Hobgoblin ● Humanoid NPCs ● Kobold ● Korred ● Mindflayer ○ Ulitharid ● Mindwittness ● Nilbog ● Orc ● Quickling ● Sea Spawn ● Tlincalli ● Vegepygmies ● Wood Woad ● Yuan-ti ○ Anathema ○ Mind Whisperer ○ Nightmare Speaker ○ Pit Master Tales of the Yawning Portal List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Choker ● Humanoid NPCs ● Kelpie ● Malformed Kraken ● Nereid ● Ooze Master ● Siren ● Tecuziztecatl ● White Maw Tomb of Annihilation List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list.


● Albino Dwarf ● Aldani (Lobsterfolk) ● Assassin Vine ● Chwinga ● Firenewt ● Gargoyle ● Grung ● Humanoid NPCs ● Kobold ● Mantrap ● Pterafolk ● Tri-Flower Frond ● Vegepygmies ● Yuan-ti Xanathar’s Guide to Everything Additional Class Feature Rules Bard - College of Glamour Enthralling Performance Instead of charming a number of creatures, you can instead cause them to gain 2d6 lust damage on a failed save or half as much on a successful one. The lust damage increases with the same rate as your Bardic Inspiration die. Bard - College of Whispers Psychic Blades You may replace the psychic damage with lust damage as you coat your blades temporarily with a strong magical aphrodisiac. Druid - Circle of the Shepherd Spirit Totem Nymph Spirit - The nymph spirit is a seductive trickster, beguiling your enemies with its attractive features. Whenever an enemy is subject to an attack or spell that deals lust damage, the nymph’s seductive trickery causes the target to treat the lust damage as if it had rolled the maximum value when determining the amount of arousal generated by the effect. When an ally is affected by an attack or spell that deals lust damage, you may use your reaction to give them advantage or give the attacker disadvantage. Fighter - Arcane Archer Arcane Shots Bursting Arrow - You may instead imbue your arrow with magic drawn from the school of enchantment and replace the force damage with lust damage. Beguiling Arrow - You may instead deal lust damage instead of psychic damage. You may also choose to cause the targeted creature to be charmed by your ally for up to 10


minutes. In this case it makes the saving throw with advantage and your attack roll only deals a single point of weapon damage (lust damage still applies). Ranger - Horizon Walker Planar Warrior You may replace the force damage with lust damage as you draw the energy from several erotically aligned planes. Traps Revisited Traps may be used and designed as described in the supplemental book but for more erotically inclined outcomes consider the following suggestions: ● Traps may cause lust damage equal or doubled to the severity level described under Level and Lethality. ● Spells or spell like effects could be adjusted to previously mentioned lewd Variant Spell Rules or erotical outcomes. ● The removal of clothing and armor or reduction of its effectiveness can be preferable. ● Restraining traps offer more interesting outcomes than Slaying (here with lust damage) traps. Suffering the outcome in either case may lead to more. ● Lust based Slaying traps may allow a Charisma or Constitution saving throw after stepping into them to reduce the effect one is forced to suffer. List of regular Spells open to interpretation ● Beast Bond ● Control Winds ● Druid Grove ● Earthbind ● Find Greater Steed ● Guardian of Nature ● Gust ● Healing Spirit ● Infernal Calling ● Mass Polymorph ● Mighty Fortress ● Puppet ● Sense Emotion ● Shape Water ● Snare ● Soul Cage ● Summon Greater Demon ● Summon Lesser Demon ● Temple of the Gods ● Tiny Servant ● Unearthly Chorus ● Wrath of Nature Variant Spell Rules Charm Monster In addition, if you engage in a sexual act with the affected creature(s), the spell's duration increases by 1h and when the spell ends the creature does not know it was charmed by you.


Chaos Bolt You may replace the poison damage with lust damage. Dragon’s Breath You may replace the poison damage with lust damage. Enervation You may replace the necrotic damage with lust damage. You also increase the initial damage die by 1d8 no matter if the creature succeeds or fails its saving throw and the consecutive on action damage to a 5d8. You only regain Hit Points equal to a quarter of the amount of lust damage the creature suffers while you also suffer said quarter as lust damage. Illusory Dragon You may pick lust as chosen damage type for the dragon. Maddening Darkness You may opt to alter the spell so that moans, squishing noises and shrieks of excitement can be heard within the sphere. This also replaces the psychic damage of the saving throw with lust damage. Mental Prison You may opt to change the spell’s damage from psychic to lust as the affected creature is surrounded by an obscene display of sexual debauchery. The damage die are reduced to 4d10 on the initial save and 9d10 on the move through. Psychic Scream You may opt to instead let out a scream of sexual ecstasy, either changing the psychic damage to lust damage or causing creatures killed by its effect to drop to 0 Hit Points instead, becoming stabilized and orgasming. Shadow Blade You may choose to replace the psychic damage with lust damage but it loses the thrown property. Watery Sphere As an action, you may control the inner water flow of the sphere to molest any creature restrained inside, forcing them to take 1d6 lust damage.


Mordenkainen’s Tome of Foes List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Balhannoth ● Choker ● Clockworks ● Demons ○ Alkilith ○ Armanite ○ Molydeus ○ Wastrilith ● Demon Lord ○ any ● Derro ● Devils ○ Abishai ○ Merregon ○ Narzugon ○ Orthon ● Devils: Archdevils ○ any ● Drow ● Duergar ● Eidolons ● Eladrin ● Elemental Myrmidons ● Giff ● Gith ● Meazel ● Oblex ● Ogres ● Shadar-Kai ● Skulk ● Star Spawn ● Sword Wraith ● Tortle ● Trolls ○ Dire Troll ○ Spirit Troll ● Yugoloths ○ Merrenoloth ○ Yagnoloth “Variant Rules” to consider ● Sibriex - Variant: Flesh Warping Wayfinder's Guide to Eberron Variant Dragonmark Option: The Mark of Seduction Manipulating others comes with easy for those with the Mark of Seduction. Dragonmarked Characters Charlatan Sorcerer Courtier Rogue Spy Cleric Bard Entertainer Noble Warlock (Fiend)


Mark of Seduction Traits The Mark of Seduction manifests in various races. This mark replaces your subrace. If your chosen race has no subraces, replace two thirds (rounded down) of your ability score increases and replace all racial traits given in the Sourcebooks aside from Age, Size, Speed, Languages and Senses like Darkvision. Ability Score Increase: Your Charisma score increases by 2. Friendly Influence: When you make a Charisma (Deception or Persuasion) check, you can roll one Intuition die, a d4, and add the number rolled to the ability check. Pleasing Voice: When you reach 3rd level you gain the ability to cast Suggestion once with this trait. You regain the ability to do so once you finish a long rest. Charisma is your spellcasting ability for this spell. Lost Laboratory of Kwalish List of regular Spells open to interpretation ● Flock of Familiars Variant Spell Rules Galder’s Tower In addition a level may take the following form: ● A dungeon with chains and cuffs, a rack, a pillory and devices. List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Gelatinous Cube ● Gynosphinx ● Humanoid NPCs ● Medusa ● Merrenoloth ● Mind Flayer Arcanist ● Ooze-Folk ● Quickling ● Sprite ● Stone Golem ● Vampires Waterdeep: Dungeon of the Mad Mage List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Humanoid NPCs ● Living Unseen Servant


● Muiral ● Ulitharid ● Werebat Guildmaster's Guide to Ravnica List of Monsters/NPCs requiring the DM’s interpretation Monsters/NPCs of a subcategory are the most fitting (due to being humanoid or having access to shapechange, etc.) when mentioned in the list. ● Angels ● Borborygmos ● Conclave Dryad ● Demons ○ Master of Cruelties ○ Sire of Insanity ● Giants ● Horrors ○ Shadow Horror ● Humanoid NPCs ● Indentured Spirit ● Krasis ○ ? ● Kraul ● Lazav ● Rakdos ● Simic Hybrids ● Trostani ● Undercity Medusa ● Vampires Unearthed Arcana UA Bard Bard: College of Glamour Enthralling Performance Instead of charming a number of creatures, you can instead cause them to gain 2d6 lust damage on a failed save or half as much on a successful one. The lust damage increases with the same rate as your Bardic Inspiration die. Bard: College of Whispers Venomous Blades You may replace the poison damage with lust damage as you coat your blades temporarily with a strong aphrodisiac.


UA Paladin Paladin: Oath of Treachery Channel Divinity Poison Strike - You may replace the poison damage with lust damage. UA: Revised Class Options Druid: Circle of the Shepherd Spirit Totem Nymph Spirit - The nymph spirit is a seductive trickster, beguiling your enemies with its attractive features. Whenever an enemy is subject to an attack or spell that deals lust damage, the nymph’s seductive trickery causes the target to treat the lust damage as if it had rolled the maximum value when determining the amount of arousal generated by the effect. When an ally is affected by an attack or spell that deals lust damage, you may use your reaction to give them advantage or give the attacker disadvantage. UA Revised Subclasses Fighter: Arcane Archer Arcane Shots Bursting Arrow - You may instead imbue your arrow with magic drawn from the school of enchantment and replace the force damage with lust damage. Mind-Scrambling Arrow - You may instead deal lust damage instead of psychic damage. You may also choose to cause the targeted creature to be charmed by your ally on a failed wisdom save. In this case it makes the saving throw with advantage but the duration of the effect increases to one minute. UA Starter Spells List of regular Spells open to interpretation: ● Puppet ● Sense Emotion ● Snare ● Unearthly Chorus


Variant Spell Rules Chaos Bolt You may replace the poison damage with lust damage. UA That Old Black Magic New Spells Conjure Succubus/Incubus 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (Pleasantries of lust or intrigue worth at least 50gp (such as fine wine, massage oils, etc.)) Duration: Concentration, up to 1 hour You summon a succubus/incubus that appears in an unoccupied space you can see within range. The succubus/incubus disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the succubus/incubus, which has its own turns. You can issue orders to the succubus/incubus, and it obeys you as long a lustful display is still in sight. If this condition is not met, the succubus/incubus immediately makes a Charisma check contested by your Charisma check. If you fail the check, the spell no longer requires concentration and the demon is no longer under your control. The demon automatically succeeds on the check if it is more than 100 feet away from you. As part of casting the spell, you can scribe a circle on the ground using the blood of an intelligent humanoid slain within the past 24 hours. The circle is large enough to encompass your space. The summoned succubus/incubus cannot cross the circle or target anyone in it while the spell lasts. UA Traps Revisited Effects Lust Damage - The trap may cause lust damage in a variety of reasons, such as aphrodisiac gas, fluids or darts. Charm - The trap may force a character to make a wisdom saving throw or be charmed by another creature or object. Interaction with said object could have further effects on the character.


UA Wizard Warlock Warlock: Eldritch Invocations Claw of Acamar The damage this weapon deals can instead be lust damage as the grasping tentacles grope the target with each attack.


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