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Emporio Alnino (JJBA Supplement) - D&D Wiki

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Published by goroiamanuci, 2023-07-16 09:22:58

Emporio Alnino (JJBA Supplement) - D&D Wiki

Emporio Alnino (JJBA Supplement) - D&D Wiki

16/07/23, 15:17 Emporio Alnino (JJBA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Emporio_Alnino_(JJBA_Supplement) 1/3 Emporio Alnino (JJBA Supplement) From D&D Wiki Jump to: navigation, search This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. [Expand] This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR. Emporio Small humanoid (Human), neutral good Armor Class 12 Hit Points 14 (4d6) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 15 (+2) 11 (+0) 17 (+3) 15 (+2) 20 (+5) Saving Throws Int +6, Wis +5, Cha +8 Skills Animal Handling +5, Arcana +6, Insight +5, Nature +6, Perception +5, Persuasion +8 Senses passive Perception 15 Languages English, Italian Challenge 5 (1,800 XP) Stand Proud Focus. Emporio takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed. Exchange Blows. When Emporio takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, [Source (https://jojowiki.com/File:Em porio_Alnino_Infobox_Manga.png)]


16/07/23, 15:17 Emporio Alnino (JJBA Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Emporio_Alnino_(JJBA_Supplement) 2/3 Back to Main Page → 5e Homebrew → Campaign Settings → JoJo's Bizarre Adventure World → Bestiary (JJBA Setting) This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This he or can make 1 additional melee attack on each of their turns. He can only have up to 3 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. Exploit the Armor. When Emporio successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Spirit Points. Emporio has 10 Spirit Points which he can expend. All spirit points are regained at the end of a long rest. ACTIONS Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Ghost Revolver. Ranged Weapon Attack: +8 to hit, range 30/300 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Must be reloaded as an action after 6 shots. Burning Down the House (1 Spirit Point). Emporio creates any object that was destroyed in the location he is at or touching. This can be up to a room. In the case of an immovable "ghost object" overlapping with or contained inside a real object, it can be accessed as an action by interacting with a small crack in the object's surface that can only be seen by Stand users and requires a DC 16 Perception check to notice. Ghost weapons do not need to be reloaded.


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