12/08/23, 16:05 Rats (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Rats_(5e_Fallout_Supplement) 1/4 Rats (5e Fallout Supplement) From D&D Wiki Jump to: navigation, search Rats Rats form large, subterrainian colonies. These colonies are rarely comprised of exclusively rats, with each species fulfilling its own niche. Badger Beaver Tiny beast, unaligned Armor Class 11 All Hit Points 3 (2d4 - 2) Speed 30 ft., 10 ft. burrowing speed. STR DEX CON INT WIS CHA 7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Senses darkvision 60 ft., passive Perception 8 Languages — Challenge 1/8 (25 XP) Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Badgers have a rad pool of 5 points. ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) melee damage. The weakest member of a colony, badgers are primarily used for returning resources to the colony’s ab {{{3}}} Tiny beast, unaligned Armor Class 11 All Hit Points 11 (2d4 + 6) Speed 40 ft. STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 16 (+3) 3 (-4) 12 (+1) 6 (-2) Skills Perception +3. Senses passive Perception 13 Languages — Challenge 1/8 (25 XP) Keen Hearing and Smell. The rat has advantage on Perception checks that rely on hearing or smell. The builders of rat society, beavers imply a greater sophistication to rat culture. Similarly to badgers, they typically run at the first sign of danger. {{{3}}}
12/08/23, 16:05 Rats (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Rats_(5e_Fallout_Supplement) 2/4 Giant Rat Pig Rat Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Beavers have a rad pool of 5 points. ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) melee damage. Small beast, unaligned Armor Class 11 All Hit Points 9 (2d6 + 2) Speed 50 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 12 (+1) 2 (-4) 12 (+1) 5 (-3) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Giant rats have a rad pool of 30 points. ACTIONS Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) melee damage. While not particularly strong, giant rats breed quickly and work well together. Their glowing green-blue eyes have been known to scare inexperienced scavengers. In small numbers, they serve the same purpose as badgers. {{{3}}} Medium beast, unaligned Armor Class 12 All (natural armor) Hit Points 17 (2d8 + 8) Speed 40 ft., 25 ft. burrowing STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 18 (+4) 2 (-4) 12 (+1) 4 (-3) Senses passive Perception 11 Languages — Challenge 1 (200 XP) Keen Hearing and Smell. The rat has advantage on Perception checks that rely on hearing or smell. Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of The primary combatants of a colony, pigs rats are massive, mutated moles. Their enlarged teeth are ski
12/08/23, 16:05 Rats (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Rats_(5e_Fallout_Supplement) 3/4 Mole Rat the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Pig rats have a rad pool of 25 points. ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) melee damage. Large beast, unaligned Armor Class 12 Energy; 14 Explosive, Ballistic; 16 Melee (natural armor) Hit Points 85 (10d10 + 30) Speed 40 ft., 40 ft. burrowing STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 16 (+3) 6 (-2) 16 (+3) 9 (-1) Skills Perception +7 Senses darkvision 60 ft., passive Perception 17 Languages — Challenge 3 (700 XP) The preverbal kings of rat society, mole rats are few and far between and breed slowly. They are incredibly intelligent, sometimes even being able to learn English. {{{3}}}
12/08/23, 16:05 Rats (5e Fallout Supplement) - D&D Wiki https://www.dandwiki.com/wiki/Rats_(5e_Fallout_Supplement) 4/4 Back to Main Page → 5e Homebrew → 5e Campaign Settings → Fallout→ Bestiary→ Beasts Retrieved from "https://www.dandwiki.com/w/index.php?title=Rats_(5e_Fallout_Supplement)&oldid=1694945" Content is available under the GNU Free Documentation License 1.3 except where otherwise specified. Advertisements: Keen Hearing and Smell. The rat has advantage on Perception checks that rely on hearing or smell. Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. Mole rats have a rad pool of 75 points. ACTIONS Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) melee damage.