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Published by goroiamanuci, 2023-03-25 15:48:29

ANGEL OF VENGEANCE

ANGEL OF VENGEANCE

ANGEL OF VENGEANCE


Angel of Vengeance Large Celestial, Alignment is the same as the god they serve Armour Class - 18 (Plate Armour) Hit Points - 199 (21d10 + 84) Speed - 40 ft., Fly 60 ft. (hover) STR - 27 +8 DEX - 23 +6 CON - 18 +4 INT - 19 +4 WIS - 22 +6 CHA - 26 +8 Damage Resistances - Radiant, Cold, Fire Condition Immunities - Fear Vulnerabilities - None Senses - Dark Vision (120 ft.) Languages - Celestial Challenge - 12 (000 XP) Proficiency Bonus - +4 Proficiencies - Perception, Intimidation Traits Sign of Vengeance (1/short or long rest) The Angel of Vengeance places an invisible mark on a creature can see that is within 120 ft. For the next hour, the angel can use it’s movement to teleport in a space that is adjacent to the marked creature.


Cloak of Vengeance Whenever a creature makes a melee attack agains the angel of vengeance, the attacking creature takes 4 (1d8) fire damage, and 4 (1d8) cold damage. The creature can make a DEX save (DC 16) to take only half damage. Coldfire Pillar (1/short or long rest) As a reaction, the angel transforms into a 30 foot high pillar of blue flame. All creatures within 10 ft. of the creature take 17 (2d8 + 8) fire damage, and 17 (2d8 + 8) cold damage, or half as much on a successful DEX save (DC 16). The Angel of Vengeance also becomes immune to all damage until the start of it’s next turn. Actions Multiattack. The angel of Vengeance makes two longsword attacks Longsword Melee, +12 to hit, targets one creature, 10 ft. reach. Hit: 13 (1d10 + 8) slashing damage, and 4 (1d8) fire damage, and 4 (1d8) cold damage.


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