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Published by goroiamanuci, 2023-08-16 07:47:05

Lust - Monsters - Homebrew - D&D Beyond

Lust - Monsters - Homebrew - D&D Beyond

16/08/23, 13:42 Lust - Monsters - Homebrew - D&D Beyond https://www.dndbeyond.com/monsters/60279-lust 1/2 Description Lust is one of the deadly seven, a group of devils unclaimed by Kakrosh as his children, as such she seeks attention from any who will offer it to them, or forces those who wont to give her all their attention until death. Lust changes form to meet the likes of the individual that sees them, appearing different to all creatures, but when anyone talks about her appearance, any who hear them speak hears their words twisted to match that persons description.  Lair and Lair Actions Lust lives on the eighth layer of the Nine Hell's, Cania. She has used her talons to carve to icy landscape into a perfect castle, with portraits of creatures in the heat of the moment scattered throughout her halls. Lair Actions On initiative count 20 (losing initiative ties), Lust can use a lair action. Lust can’t use the same effect two rounds in a row: A soft melody plays through the halls, all hostile creatures to Lust must make a DC 15 wisdom saving throw or be charmed by Lust until initiative count 20. Waves of heat surge through the castle, forcing all hostile creatures to lust must make a DC 15 wisdom saving throw or spend their next turn trying to remove all armor, clothing on them until they either remove the apparel, a creature makes an attack against the affected. Regional Effects The region containing Lust’s lair is warped by her nature, which creates the following effects: Lust Medium Fiend, Neutral Armor Class 19 Natural Hit Points 641 (15d20 + 500) Speed 40 ft. STR 16 (+3) DEX 20 (+5) CON 18 (+4) INT 20 (+5) WIS 22 (+6) CHA 30 (+10) Saving Throws INT +13, CHA +18 Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Condition Immunities Charmed, Paralyzed, Petrified, Poisoned Senses Truesight, Passive Perception 20 Languages All Challenge 25 (75,000 XP) Proficiency Bonus +8 Fluid Form. Lust always appears as the most attractive person that the creature could envision. Self-Sustenance.  Lust does not need to eat, drink, or breathe to stay alive. Regenerate. Lust heals 50 hitpoints at the start of each of her turns. Immortality: Lust does not age beyond her youthful prime. 9 Lives. Lust doesnt truly die until she has died nine times, each time she dies, her body fixes itself or a new body is formed with full hitpoints, spell slots, and legendary resistances. Spellcasting. Lust is a 20th level spell-caster. Her spell-casting ability is Charisma (spell save DC 24, +17to hit with spell attacks). Lust has the following spells prepared:                                                                                                                                At will: Sanctuary, Charm Person Cantrips (at will)Thorn Whip, Prestidigitation, Message. 1st level ( 4 slots) Ice Knife, Zephyr Strike, Earth Tremor. 2nd level ( 3 slots) Shadow Blade, Calm Emotions, Blur. 3rd level ( 3 slots) Enemies Abound, Sleet Storm, Counter Spell. 4th level ( 3 slots) Charm Monster, Summon Greater Demon, Ice Storm. 5th level ( 3 slots) Synaptic Static, Antilife Shell, Animate Objects. 6th level ( 2 slots) Mental Prison, Soul Cage, Tenser's Transformation. 7th level ( 2 slots) Crown Of Stars, Whirlwind, Reverse Gravity. 8th level ( 1 slot) Illusory Dragon, Feeble Mind, Antimagic Field. 9th level ( 1 slot) Storm Of Vengeance, Time Stop, Meteor Swarm. Actions Ultimate Spear. Ranged weapon attack. Reach 30ft. +16 to hit. All creatures in the 30ft line that are hit take 3d12 piercing damage and are bloodied. A creature bloodied takes 3d6 damage at the start of their turn until they are healed in some way or can prevent the bleeding. Claws. Melee weapon attack. Reach 5ft. +16 to hit. Hit target takes 4d10 slashing damage. Any armor hit by these claws takes a -1 penalty to its AC that lasts until the wearer of the armor takes a long rest to repair it. If this ability reduces the AC bonus to 0, the armor is completely destroyed, requiring one weeks worth of labor and an amount of gold determined by the DM to repair it. Legendary Actions Lust has 3 legendary actions, choosing an option from the list below. Only one option can be used at once, and only at the end of a creatures turn. Charm. Lust casts Charm Person. Command Lover. Lust can command any of her charmed creatures to take an extra turn. Deadly Kiss(Costs 3 Actions). Lust can kiss one of her charmed creatures, causing the target to make a wisdom saving throw, taking 10d10 psychic damage and is freed from her charm on a success, and takes half their hitpoint total in damage. Lust heals all the damage dealt in this manner. Lust ☁️ Take your game to new heights! Get Bigby Presents: Glory of the Giants now DISMISS


16/08/23, 13:42 Lust - Monsters - Homebrew - D&D Beyond https://www.dndbeyond.com/monsters/60279-lust 2/2 DraconicMasterMind007 ADD TO COLLECTION REPORT Within 10 miles of the lair, all manner of beasts are in a violent heat, causing all males to be incredibly hostile and attempt to mate any form of female. within 1 mile of her lair, all creatures need to make a DC 16 wisdom saving throw every hour or be overcome with lust, forcing them to seek any form of pleasure possible. If Lust dies, these effects fade over the course of 1 day. Monster Tags: DEVIL We have updated our privacy policy. Click the link to learn more. ©2023 D&D Beyond | All Rights Reserved Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ©2023 Wizards. ☁️ Take your game to new heights! Get Bigby Presents: Glory of the Giants now DISMISS


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