Shinigami's Handbook to Soul Society WIP
Credits Lead Writer: https://twitter.com/TheAestheticDM Writing: Drew Gonzalez, Ben Wintle Editing: Proofreading: Cover Art: Internal Art: Cartography: Coding: Graphic Design & Layout: Special Thanks:
Changelog 01-08-23 New Arrancar class Updated/new Hollow abilities Adjusted Summon armament Minor Seki nerf Bankai change Bow attributes wording changed to work with Krieger Updated page numbers Handful of grammar and syntax changes New Video 12-24-22 Finished Equipment chapter Minor Quincy class updates New Quincy spells New Quincy feats New Bow Attributes 11-26-22 Finished Bakudo spells 90-94 Finished Kaido spells 83-87 Reorganized Chapter 6: Kido Bankai got tiny nerf. New Video dropping 11/28/22. Early access on Patreon. 11-17-22 Updated information on Races (not stats) Drastic update to Hollow race Buffed Fullbring armament Page numbers updated Added Human Spell list Added Quincy Spell list 11-04-22 Finished Substitute Shinigami and Exile backgrounds Updated Hollow race section 10-29-22 Updated lore for "El Reino Hueco" faction. Updated info for the planes 10-18-22 Fullbring armament updated. Doll updated. Dual Type feat nerf. Dual Zanpakutō feat renamed to Dual Weapon and buffed. Eishōhaki feat updated. Magic Missile replaced with Witch Bolt for the Shinigami Spell list. 9-10-22 First round of playtesting has begun. Minor updates will be made, and not as frequent. 9-05-22 Added clickable page numbers to table of contents! 9-04-22 Updated lineages Updated shinigami specializations Cleaned up armament wording Cleaned up chap 5 armament wording Updated Quincy 8-20-22 Updated Ice Updated various grammar, spelling, vocab, and punctuation errors Removed "Bankai" armament category and combined it into "Generic". 8-18-22 Updated feats Added Transmogrify for Summoning 8-17-22 Updated Xcution, also new VIDEO uploaded! 8-4-22 Updated Wandenreich. 7-28-22 Updated divisions 12, 13 and royal guard. 7-25-22 Updated divisions 1 through 11. 6-12-22 Updated/balanced Armament abilities This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
5 6 8 11 13 15 18 20 22 24 26 28 30 32 34 36 38 40 42 43 45 47 48 48 48 49 50 51 52 53 54 55 55 55 56 57 57 58 57 59 60 61 62 63 65 66 71 75 78 79 81 83 #84 85 88 89 91 93 95 97 100 103 106 108 110 118 121 124 126 129 133 134 137 139 141 143 146 148 151 152 152 153 154 155 157 158 183 189 # # # # # # Contents Preface Welcome to Bleach Chapter 1: The Story of Bleach Chapter 2: Factions Gotei 13 ........................................................................................ 1st Division ............................................................................... 2nd Division ............................................................................. 3rd Division .............................................................................. 4th Division .............................................................................. 5th Division .............................................................................. 6th Division .............................................................................. 7th Division .............................................................................. 8th Division .............................................................................. 9th Division .............................................................................. 10th Division ............................................................................ 11th Division ............................................................................ 12th Division ............................................................................ 13th Division ............................................................................ Royal Guard ............................................................................. Wandenreich ............................................................................... Xcution .......................................................................................... El Reino Hueco ........................................................................... Chapter 3: Planes of Bleach Garganta ....................................................................................... Livng Realm ................................................................................. Soul Society ................................................................................. Schatten Bereich .................................................................... Royal Palace ............................................................................. Hell ................................................................................................ Hueco Mundo .............................................................................. Beast Realm ................................................................................ Chapter 4: Character Options Backgrounds....................................................................... Substitute Shinigami ................................................................. Exile .............................................................................................. Races & Lineages.............................................................. Artificial Soul .............................................................................. Human .......................................................................................... Soul ............................................................................................ Bount......................................................................................... Fullbringer ................................................................................ Quincy ....................................................................................... Visored ...................................................................................... Hollow ........................................................................................... Classes....................................................................................... Shinigami ..................................................................................... Quincy ........................................................................................... Arrancar ....................................................................................... Armaments.............................................................................. Zanpakutō .................................................................................... Heilig Bogen ................................................................................ Fullbring ....................................................................................... Doll .............................................................................................. Feats............................................................................................. Chapter 5: Armament Abilities Acid Abilities ................................................................................ Barrier Abilities ........................................................................... Blood Abilities ............................................................................. Bow Attributes ............................................................................ Dark Abilities ............................................................................... Earth Abilities ........................................................................... Fire Abilities .............................................................................. Generic Abilities ....................................................................... Healing Abilities ....................................................................... Hollow Abilities ........................................................................ Ice Abilities ................................................................................ Illusion Abilities ........................................................................ Kidō Abilities ............................................................................. Light Abilities ............................................................................ Lightning Abilities .................................................................... Oppression Abilities ................................................................ Poison Abilities ......................................................................... Projectile Abilities .................................................................... Sound Abilities ......................................................................... Summon Abilities .................................................................... Water Abilities .......................................................................... Weapon Abilities ....................................................................... Wind Abilities ............................................................................ Chapter 6: Kidō Shinigami Spell List................................................................ Bakudō .................................................................................... Hadō ........................................................................................ Kaidō ....................................................................................... Human Spell List..................................................................... Quincy Spell List...................................................................... Spell Descriptions .................................................................... Chapter 7: Equipment Chapter 8: Friends & Foes NPC's by Faction ........................................................................... Gotei 13 ....................................................................................... El Reino Hueco .......................................................................... Xcution ......................................................................................... Wandenreich ............................................................................... Bestiary ........................................................................................... 4 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Preface Introduction Well hello, my name is Luis. I started playing D&D back in 2013 and got into it very fast. I instantly fell in love with D&D. My first DM introduced us to the Dragonlance setting. We were playing 3.5 edition at that time and we were playing through the Dragonlance modules and it was a blast. Soon he graduated and moved on and we were without a DM, so I of course took up the mantle. Fortunately, one of the best decisions I've made in my life. Unfortunately, I'm practically a forever DM now. But regardless, D&D has been so great and so fun. After running a handful of short campaigns I came across a wonderful pdf. It was a pdf of a Bleach setting book for D&D 3.5. Though I use Setting book loosely as it was just a collection of character options to play in that setting. I introduced the book to my group and luckily, we were all weebs and loved Bleach. So we made characters and started playing. Quickly we realized the book was very unbalanced, not written well and so much fun. I had to make a few balance changes but we played up till around level 8 or so when things were really starting to get out of hand and unbalanced. We took a break cause of school and holidays and for me to do a rehaul of the book. Once I finished, we continued playing and got up to level 15. Unfortunately, it was my time to graduate and we never got to finish the campaign. I departed, it was very sad but I had this new fire in me to learn more and play D&D, and specifically, make setting books for all the Anime that I love. I then started to learn about 5th edition as I wanted to then update the Bleach setting for 5th edition. I first started writing the book around 2016. I waiting a while because I needed to learn as much as I could of 5th edition so I can make things as balanced as possible, though I'm sure there are a few things that just won't be or I can do better. Hopefully, you enjoy this book, and have as much fun as I did playing in this setting. Also, I wish I knew you compiled the first D&D book and thank them for the good memories they were able to facilitate. Creative Liberties As many of you know, some of our favorite Mangaka tend to leave a lot of plot holes, not finish cool concepts, or just don't follow through and provide more context on some parts of characters, abilities or the setting itself. With that in mind, I had to take some creative liberties and fill in those gaps. Hopefully you're ok with my decisions, but if your not, hey, feel free to change it for your own campaign. Additionally, I also had to try to make sure I can cohesively combine the normal mechanics of D&D with the lore and worlds of Bleach. In general, it wasn't too difficult, but there still might be a few things that just won't mesh all too well. Variant Rules & Changes Below are the changes or additions this book brings to 5e! These changes will also be reiterated or expanded upon within it's relevant chapter. Reiatsu Checks Reiatsu is the physical force that a person’s Reiryoku creates when released. Represented by a D20 + your level. If you would make an intimidation check, saving throw you can instead make a reiatsu check in place of the roll. Additionally, if you would be targeted for an attack, you can also make a r eiatsu check and use the result in place of your AC for that attack. You can only do this a number of times equal to your proficiency modifier. You regain all uses on a long rest. Knockback To keep in line with the tropes of characters sending their opponents flying away into the distance after an attack, you can use this variant rule. Whenever a creature succeeds on a melee attack, after damage they may make a Reaitsu check, if the attacker's Reitsu check is higher than the defenders result, the defender is moved 5 feet for each point they lost the result by, away from the attacker in any direction. Slowed Slowed is a new condition. While you are Slowed, you experience the following effects: You must spend 1 extra foot of movement for every foot you move using your speed. Attack rolls against you have Advantage. You have Disadvantage on Dexterity saving throws. 5 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
A Welcome to the world of Bleach translucent man walks down a busy street, softly sobbing, calling out to the other pedestrians, being ignored. Reaching out to them, phasing right through them. He looks down to his chest to look at the small metal pad with a chain hanging from it. The chain links have tiny mouths, the chain devouring itself. The man slips into a dark alley and slumps down against a wall. The chain, only has two links remaining. He desperately grabs at the chain, holding tight. His sobbing getting louder, turning into a panic. One link left. He shoots up, gripping the link, desperately trying to halt the mouths. The last link is devoured, the base plate begins to crumble. He lets out a cry for help, that distorts into a scream of terror as his body disintegrates. A moment of silence passes, as the mans body reforms back, but no longer a man. A hulking deformed beast with a hole through its body where it's heart would be, still screaming. The face still resembling the man, as a white liquid violently secretes from his mouth and eyes before solidifying into a large mask, it's eyes a sinister glowing red, the man is now a Hollow. The Hollow looks out from the alley onto the street, at humans, and lets out a deep raspy word, "hungry." The Shinigami woman stands on a tall spire, impossibly balancing on a point, silhouetted by a full moon. She looks down, scanning the city below her. She pulls out a small phone, and flips it open to reveal a small map with a red dot on it, gently pulsing. She launches from the spire, gliding down towards her destination. She softly lands on the street, and continues to run down the streets. She abruptly stops at a crossroad. A hulking beast with a white mask hunched over in the middle of the street. She unsheathes her katana. The Hollow turns around, revealing a human in its mouth, only the legs hanging from it's lips. It scowls at her and with a single gulp, the legs disappear inside of it. The Hollow lets out a roar and charges at her, engaging in battle. The two furiously battle through the night, exchanging blows. With a final slash the Hollow falls to it's knees, it's visage disperses, revealing the man it once was. He looks up to the woman as she sheathes her blade. He pleads to her, "I don't want to go to hell." She looks down to him with a subtle smile, "you're not going to hell, my blade has purified your sins, you're going somewhere better. You're going to the Soul Society." The man closes his eyes, lets out a sigh of relief and his body disperses into a beautiful display of glowing particles. A new D&D Setting The world of Bleach is a new setting for your Dungeons & Dragons campaign, originally created by Tite Kubo. The world of bleach is teaming with new planes, creatures, and adventures. The main antagonists being Hollows. This book is for D&D players and Dungeon Masters with moderate experience. You aren't required to have read or watched Bleach to understand this book. If you're a Dungeon Master, this book will help you create a D&D campaign set in the world of Bleach. You can set your campaign at any point during one of the arcs, or post the events of the series! You will also find brand new monsters, the Hollows. If you're a player, this book contains the options to be a Shinigami, upholding the balance between the world of the living and the afterlife. A Hollow, with the sole purpose to consume souls to keep yourself alive. You'll also find new classes such as Fullbringer and Quincy! The various planes of the bleach world are described in greater detail in chapter 3. Cosmology of Bleach The cosmology varies quite differently from the great wheel cosmology used in the standard Forgotten Realms setting. The model used for this setting is based off of the Samsara cycle of Buddhism. When someone dies in one realm, they are reincarnated into another. Soul Society An afterlife, also called the Spirit World. This is also where Shinigami live and where most Souls dwell until they are reincarnated into the Human World. While referred to as simply Soul Society by its residents, this area is actually the East Branch of a larger Soul Society, with an area in Reverse London marked as the West Branch. Human Realm Also referred to as the World of the Living, the real world, or the Material plane, is where living Humans reside. The Human Realm mimics our world and technology of the early 2000's. It is assumed when characters travel to this realm it will take place in Japan, specifically Karakura Town in Western Tokyo. Invisible Realm More commonly known as Schatten Bereich. After losing the war with the Shinigami 1,000 years ago, the Quincy escaped from the Human World into the Court of Pure Souls, the place they believed to be the most unguarded. In doing so, they used spirit particles to create space in the "shadows". This is what was called the Wandenreich, the "Invisible Empire". Beast Realm When souls die and are deserving of punishment, but are not evil enough for Hell are sent to the beast realm, cursed to be various beasts. Some, unable to accept their fate, they return to Soul Society in a human-beast hybrid appearance and are often met with prejudice. 6 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Hueco Mundo Spanish for "Hollow World", is the dimension in which Hollows and Arrancar usually reside. It lies in between the Human World and Soul Society. An unchanging night covers the sky, an endless white desert covers the ground. The treelike objects are not plants, but rather quartz-like minerals. Hell Is the place where deceased Humans and cleansed Hollows are sent too if they were wicked and committed heinous crimes when they were alive. These sinners are forever tormented for their crimes. Should they die while in Hell, they will continuously be revived to prolong their suffering. Main Factions of Bleach Gotei 13 Japeanese for, The 13 Court Guard Divisions. They are the primary military branch of Soul Society and the main military organization most Shinigami join after leaving the Shin'ō Academy. The faction is made up of thirteen divisions, with several divisions having certain specializations and each being led by a Captain. They are led by the CaptainCommander, who has the statuary authority to conduct all the affairs of the faction while deferring to the authority of the Central 46 Chambers in matters involving Soul Society. The Wandenreich The primary military and governmental force of the Quincy, having been founded by their progenitor, Yhwach. They have repeatedly waged war on Soul Society in the past. It's most elite force the Sternritter. On average it's members having power equal to, if not superior, to that of a Shinigami Captain. Espada The Espada were initially created by Sōsuke Aizen, a former captain that defected, and used them wage an attack against the Soul Society. The Espada are comprised of ten Arrancar with exemplary strength. Members of the Espada are given a number from 0-9. The lower the number, the more spiritual power the Espada has. Xcution Is a secret faction of Fullbringers operating in the Human World. They function much like a secret society where they make a pact to share their powers with one another and pledge themselves to. The initial members of Xcution began as individuals whom were persecuted or wronged in one way or another due to their Fullbring powers. Calendar and Time The calendar used in Bleach is the same as our Gregorian calendar. However, it's holidays and major events are that which are recognized in Japan. Below is a translated calendar in Japanese. The days of the week are as follows, Getsuyôbi, Kayôbi, Suiyôbi, Mokuyôbi, Kinyôbi, Doyôbi, and Nichiyôbi. Month Days Holidays Ichi-gatsu 31 text Ni-gatsu 28/29 text San-gatsu 31 text Shi-gatsu 30 text Go-gatsu 31 text Roku-gatsu 30 text Shichi-gatsu 31 text Hachi-gatsu 31 text Ku-gatsu 30 text Juu-gatsu 31 text Juuichi-gatsu 30 text Juuni-gatsu 31 text What's in This Book? Chapter 1 consists of the new races, subraces and lineages in this setting to use for creating characters. Chapter 2 presents the major factions that shape the daily life of the various realms. As well as the new various backgrounds that can further shape a characters history. Chapter 3 contains the new classes and sub-classes to be used by the players exclusively for this campaign setting. Chapter 4 presents the new magic items, equipment, and adventuring gear characters can utilize throughout their adventures. Chapter 5 introduces the various abilities a character can develop with their armament. Chapter 6 showcases the variant spellcasting utilized in this book as well as exciting new spells. Chapter 7 introduces the primary antagonist of the setting, the Hollows. Chapter 8 provides stat blocks for the various NPC's the party will encounter on their travels. Chapter 9 outlines guides and advice for dungeon masters on how to run an exciting campaign in this setting. 7 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
R Chapter 1: Story of Bleach ead the manga baka, or at the very least watch the Anime. Don't worry I'll fill this in later... The Soul King The Great Sin The Warring States Period 8 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chap 1 continued Rukongai Defenders The Genji School Founding The Quincy Massacre 9 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chap 1 continued The Ryoka Thousand-Year Blood War A New Era 10 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
W Chapter 2: Factions ithin this Chapter you will find many factions your character can be apart of. Each specific faction will have their own rules on how to join as well as their own benefits. Choosing a faction can greatly shape the decisions, motives and course of the campaign. Is your group all Shinigami, working together to defend Soul Society from the Hollow and any other forces that would disrupt the balance of souls? Are you a group of Quincy trying to find purpose and identity after being led to a bloody war and betrayed by the previous leader? Perhaps you're a group of Hollow trying to survive the desolate wastes of Hueco Mundo, attempting to feed as much as possible to not regress back into a mindless beast? Or are you a group of friends just finishing high school and discovering your able to see ghosts, and have extraordinary abilities? Despite which faction you choose, within each one you will earn Renown. Renown As you advance the goals of your faction through your adventures, you become an increasingly important part of the faction’s activities. You might rise through the ranks, eventually taking up a position as an Espada, or the Captain of a division! Your status in your faction is measured by your renown score. As you increase that score, you gain the opportunity to advance in the ranks of the faction. When you join a faction as a starting character, your renown score with that faction is 1. Your renown score increases by 1 when you do something to advance the faction’s interests, assuming that other members of the faction are aware of what you’ve done. Each faction’s description in this chapter includes a discussion of its goals and your role in pursuing those goals, which your DM will use to judge whether you earn an increase in your renown score. The various ranks within the factions describe the range of tasks you might perform. When you’re assigned a mission that involves an adventure — leaving behind your faction holdings and putting yourself in danger — and you complete that mission, your renown score with that faction increases. Chapter X includes information for the DM about missions appropriate for your faction. Other tasks that don’t involve adventuring can also improve your renown score. You can use the time between adventures to improve your renown within your faction by performing these tasks, as well as by socializing with prominent people in the faction. After doing so for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a faction you don’t belong to. You can’t ever formally advance in rank within another faction, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy campaign where the adventurers spend a lot of time trying to influence the leaders of various factions. Benefits of Renown As you gain renown in a faction, you gain certain benefits. Most benefits are faction-specific, but there are general benefits that apply no matter which faction you belong to. Losing Renown If you commit a serious offense against your faction or its members, you might lose renown within the faction. The extent of the loss depends on the infraction and is left to the DM’s discretion. A character’s renown score with a faction can never drop below 0. If your renown score drops below the threshold for a rank or privilege you have attained, you lose that benefit. Even if you regain the lost renown, you might find it more difficult to again secure a position or rank you have previously lost. Styles of Membership As you’re playing a character associated with one of the factions, think about your character’s relationship with the faction. Faction members can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists join a faction because they firmly believe in the factions ideals and want to advance its goals. Their membership in the faction is a badge of identity for them. They’re typically of the races and classes most strongly associated with the faction, and their personality traits and ideals fall in line with the suggestions for the faction. Opportunists join a faction based on what they can gain from becoming members. Every faction offers its members something — whether concrete benefits such as opportunities for wealth or more subtle, intangible rewards such as social status — and getting that something is the primary motivation for this type of character. Opportunists often pay lip service to the ideals and goals of the faction, looking out for themselves first and the faction second (at best). Rebels love the faction they’re in but don’t conform to faction expectations. They might be good-hearted idealists trying to bend a shady faction toward nobler pursuits, or they might be selfish egotists hoping to direct the factions actions toward promoting their own interests. Anomalies are individuals who join factions contrary to all expectations. Their race or class (or both) is outside the norm for their faction, but their personalities and ideals fall perfectly in line; that’s why they joined. 11 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bonds and Contacts As a benefit of your faction membership, you have contacts both inside and outside the faction. Contacts are useful resources in the worlds, where a friendly face can be more valuable than gold. As stated in the Player’s Handbook, bonds represent your connections to people, places, and events in the world. Contacts are people you have a connection to, but they’re not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness for you.) Contacts, in comparison, are simply people you know. They might be friends, rivals, or even family members, but their relationship with you is rarely as strong as with a bond. Starting Contacts Your character starts the game with three contacts: an ally in their faction, a rival in their faction, and an ally or rival in another faction. Tables in each faction section help you determine who these contacts are — facts that you can build on by working with your DM to add some details. The table entries for contacts are written in the first person, where “I” is your character. You’ll roll twice on the Contacts table for your faction. Your first roll gives you an ally. Your second roll gives you a rival, who might be friendly, jealous, or antagonistic. (It’s possible for these to be the same person; a single person might be generally friendly toward you and simultaneously jealous of your success, for example.) Then you’ll roll once on the table of contacts from other factions. That contact could be either an ally or a rival, or you might instead gain a third contact from your own faction. Factionless The main factions of Bleach might be considered all there is to this setting, but they aren't all that makes up this world. There are many people that might not be part of the factions. Many of the souls in Soul Society are not part of the Gotei 13. Most of them are regular souls within the Rukongai just trying to live out there lives as best they can. Some Shinigami might reside within the Human World being either exiled as punishment or fugitives in hiding. Hollow that are not part of the Espada are either too weak to join, afraid to be eaten or see no value or desire to join them. Many Quincy residing in the surrounding city of Silbern are the same as the souls within the Rukongai, your average commoner. Within the Human World, there are Fullbringers who are not part of Xcution because they either haven't been recruited yet, avoid them, or are unsure of their own power and hide it. 12 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Gotei 13 The Thirteen Court Guard Divisions serves as a military force for Soul Society with it's primary responsibilities consisting of: The defense of the Seireitei, the center of Soul Society. The deployment of Division members into enemy territory for combat operations. The deployment of Task Forces as defensive measures in the Human World. The guiding of souls to Soul Society. History Most of the history of the Gotei 13 remains unknown. The faction was founded by Genryūsai Shigekuni Yamamoto, who served as its head as the Captain-Commander for over onethousand years until he fell in battle. The mantle was then passed down to Shunsui Kyōraku, the former Captain of the 8th division. The Gotei 13 aren't a very cohesive unit, but a collection of individual divisions that work together for the greater good and defense of the Seireitei. The command of the divisions are generally left to the discretion of its particular captain, who commonly runs it however way they see fit, allowing for the change of a division's traditional duties to an entirely new set and even the creation of a separate institution connected to the division. The Gotei 13's main duty is to defend the Seireitei, but they are allocated districts in Rukongai to defend. In addition to these duties, Shinigami have to deal with the business of being assigned to the Human World. The only general authority to call forth a combined front is an edict from the Central 46 Chambers, or more often the Captain-Commander. It is not uncommon for captains to not see each other as a whole group for long periods of time, except for cases involving a threat to all of Soul Society, a captain's punishment, or, to a lesser degree, a captain's promotion. On a regular basis, the captains are spread out all across Soul Society doing their divisions' duties, whatever they may be. They are so far spread out, getting the captains together as a group, or even getting their lieutenants together as a group, could normally take a day to accomplish. Unless specifically ordered by the Captain-Commander, captains can choose whether or not to attend meetings (at their own risk) or not even involve themselves in the daily situations of Soul Society. Captains are not allowed, without permission, to carry out activities outside of their normal jurisdiction or their division. The captain of one division cannot punish the subordinates of another captain. Structure The Gotei 13 is made up of thirteen divisions, with several divisions having certain specializations. The Gotei 13 is led by the Captain-Commander, who has the statuary authority to conduct all the affairs of the Gotei 13 while deferring to the authority of the Central 46 Chambers in matters involving Soul Society. As with any army, the Gotei 13 has ranks. There are 20 ranks for officers, but no ranks for non-officers. The lower the number is, the higher the rank. The Gotei 13 is a faction with a merit-based hierarchy. It has disposed of the system of rank based on seniority. Abilities are the only thing used to determine one's rank. Captain-Commander The supreme leader of the Gotei 13. as well as the captain of the 1st division. The position requires the CaptainCommander to oversee the overall operations of the Gotei 13, as well as any other organizations attached to a Division such as the Onmitsukidō and Kidō Corps. The only power the Captain-Commander answers to is the Central 46 Chambers, who elect the successor of the current Captain-Commander in the event of their death. Captain The leader of one of the thirteen divisions (with the special case of the Captain-Commander). Captains are generally the most respected Shinigami within the Soul Society. Initially with one exception, all captains are able to utilize the final stage of their Zanpakutō, and are far more powerful than even their lieutenants. They have extensively trained, if not mastered, their Bankai, allowing them to use the enormous power effectively in battle. Most captains are skilled in the use of Shunpo and Kidō, and generally have extensive knowledge of Shinigami history and battle tactics. All of these factors create a vast power gap between captains and lower-ranked officers. They function as Chief executive officers, and they determine the course, organization, tactics, and policy of their division. The power a captain has over their division is absolute and cannot be questioned by subordinates or the captains of the other divisions. A captain can choose to change their divisions specialty. Captains only have the right to punish the actions of their subordinates and not those of other divisions unless the division in question has no current captain or the subordinate's actions are against the laws or rules of Soul Society. The true power of Soul Society lies in the captains of the Gotei 13, as they are the leaders of its military arm. With them at full strength, Soul Society is safe and almost unbeatable. If they are broken, their strength dwindles, making them highly vulnerable. There are three different ways to become a Captain: 1. Captain Proficiency Test. A test which requires the ability to perform Bankai. Nearly all Shinigami become captains using this method. At least three existing captains, including the Captain-Commander, have to witness the test. 2. Personal Recommendation. To have personal recommendations from at least six captains and approval from at least three of the remaining seven. 13 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
3. Trial by Combat. To defeat a captain in one-on-one combat with at least 200 witnesses from the captain's division. This method is seen as being the exceedingly rarest and the least refined of the three. The method is commonly looked down upon by some captains as barbaric compared to the other refined methods. This method allows one to bypass having the mastery of Bankai or other possible abilities which a captain would otherwise be required to have knowledge of, for it allows no judgment from captains who would require those skills as a prerequisite to join their ranks. Lieutenant Also refereed to as the Assistant or Vice Captain, they are the 2nd seated officer in the a division. Lieutenants function as executive officers for their division, taking care of or supervising day-to-day operations. Along with their captains, they are not assigned to one specific squad. They generally only know the Shikai of their Zanpakutō but they are still the second strongest in their division. In the case of a division captain's death, departure, or other circumstances making them unable to perform their duties, the lieutenant acts as the "substitute captain" until another can be assigned. The authority to appoint or dismiss a lieutenant lies solely with the captain of the respective division, a privilege which was granted to them with the support of the Central 46 Chambers. Captains reserve the right to appoint multiple lieutenants at a single time, though this is rarely done due to it being both considered highly unorthodox and heavily frowned upon by the Central 46 Chambers. Though rarely exercised, any potential candidate retains the right to decline the nomination. Seated Officers Seated officers are the remainder of the officers in the Gotei 13 which hold ranks at or below 3rd Seat. Captains and lieutenants have the ranks of 1st and 2nd Seats, respectively. Next to that, there are 18 more seats (3rd-20th). In the Gotei 13, only one person can hold a senior officer rank (such as 3rd or 5th seat), but there are several holders of junior officer ranks (e.g. 20th seat). Seated officers often lead sub-units within each division. Size and Recruitment Each Division is made up of just over 200 Shinigami, with the Gotei 13's standing force being just around 3000 total enlisted troops. The Shinigami are typically recruited through the Shinigami Academy, but it must be noted not all graduates make it into the Gotei 13. Graduates from the Academy are required to take an entrance exam for the Gotei 13, and only those who pass are allowed to join. This exam can be taken multiple times. The influence of the Noble Families can somewhat undermine this process, as Rukia Kuchiki graduated early and was placed into the Gotei 13 from Byakuya Kuchiki's workings. Transferring to Another Division Officers do not necessarily serve in their assigned division for life. It is customary to be transferred to another division after gaining some experience, an event which often coincides with a promotion. 14 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
1st Division The First Division is ranked highest among the 13 Divisions. Even subordinate members of the First Division are considered model Shinigami. Emergencies must be dealt with swiftly; quick decisions and quick actions are essential. The division is able to ascertain a situation and mobilize quickly even before an order is issued. That is the true value of the First Division. Duties of the 1st Division With the Central 46 being the judicial and legislative authority of Soul Society, the First Division is the Executive authority. They are to enact, enforce, adjudicate and arbitrate the laws enacted by the Central 46. However, the 1st division can present new laws to the Central 46 to enact, or request a current law to be amended or remanded. To do so the lieutenant and many of the higher seated officers function as diplomats and lobbyists to gain favor from the noble houses, as that's who the Central 46 is made up of. Most Division members that take on this role are civil law notaries, court clerks, legal advisors and judges. The secondary duties of the division is the official record keeping of the 13 Divisions. These are archivists, clerks, and librarians in charge of managing the administrative and clerical duties when someone joins a division, there is a promotion, and a Shinigami transfers from one division to another. Each division is responsible for their own record keeping, the 1st division clerks gather this information from each division. There records are then audited, consolidated and filed within the Central Records Hall, located within the 1st Division. Central Great Underground Prison The final duty of the 1st division is managing the Central Great Underground Prison. This is an underground prison where Shinigami who broke the laws of Soul Society are sentenced to. The prison consists of eight levels, in which the Central 46 decides which the the criminal Shinigami would be confined, depending on the severity of their crimes. The prison is located underneath the barracks of the 1st Division. 1st Level: This level is for those who have either committed serious crimes, such as murder. 2nd Level: This level is reserved for a Shinigami who has killed a Human without permission or has given a Human their spiritual power. 3rd Level: Shugō This level is reserved for those who used forbidden Kidō. 4th Level: This level is reserved for those who have meddled in the affairs of a Noble Family. 5th Level: This level is reserved for those who have acquired or attempted to acquire Hollow-like powers. 6th Level: This level is reserved for those who have abused the Dangai or tampered with the Dangai records. 7th Level: This level is reserved for those who have seriously disrupted the balance of souls. 8th Level: Muken This level is for those who have committed treason or similar serious crimes. It is also used to seal away powerful entities who are unable to be killed. Muken is a voided space completely sealed off from the outside world, aside from the main tower that serves as the entrance and exit. The realm stretches on infinitely. Under normal circumstances, non-criminals are not permitted entrance. 1st Division Characters You might enjoy playing a character who belongs to the 1st Division if one or more of the following statements are true: You're drawn to the idea of political intrigue. You're interested in schmoozing or manipulating the upper echelons of Soul Society. You're interested in a heavy RP character. Joining the 1st Division During your time at the Shin'ō Academy you were drawn to the bureaucracy of Soul Society from one of many reasons. You could've been a commoner, drawn to the 1st division to help and better the life of the souls in the outer reaches of the Rukongai. Maybe you were drawn to the great responsibility the division has to mobilize soul society or the status of being from this division. Perhaps you come from a prominent family required to join this division, or it is tradition for you to do so. Whatever the reason, you wish to be part of the necessary bureaucracy that runs Soul Society. Once you've joined the division your bureaucratic adventures begin. Bureaucracy might seem like the opposite of adventure, but it is possible to immerse yourself in the life of a civil servant in the division and still live an adventurous life. You might be a mild-mannered clerk or scribe who got caught up in a whirlwind chain of events beyond your control, or you might be stationed at the prison keeping order and ready for any attempted prison breaks. Or you could serve as a emissary or lobbyists for enacting change withing soul society. You would be tasked with securing the support of the other captains and noble houses for a particular piece of legislation or permission. 15 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Background: 1st Division Member Hollows running amok, defected captains disrupting the balance, invasions from long thought extinct Quincy and the only thing standing in the way is the 1st Division. you're a proud member of this division, which enforces the laws and keeps the order that keeps Soul Society functioning smoothly and safely. Skill Proficiencies: Insight, Persuasion Equipment: A black Kosode with your division insignia embroidered on the inside, a bottle of black ink, a pen, a set of fine clothes, and a silk pouch containing 10 gp. You are also provided lodging within the barracks, which is usually shared by 1-3 other division members. Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are. Contacts The 1st Division is a sprawling bureaucracy, and people in a variety of positions throughout the division can pull strings to make things happen. When choosing an ally and rival, you can roll on the 1st Division Ally and Rival tables; or choose one from each. 1st Division Ally d6 Contact 1 Before I joined the academy, I was a clerk for a prominent judge. 2 A family member is an archivist for the Central Records Hall. 3 One of my childhood friends is now a guard at the Central Great Underground Prison. 4 I know a mod-soul in the division who can get things done behind the scenes. 5 My former mentor was promoted as a courtier for one of the noble houses. 6 While at the academy, the Captain complimented me on my skills and suggested I join the division. 1st Division Rival d4 Contact 1 This rival is a guard, that often deals with a family member of yours locked in the prison, and they don't believe you are any different than them. 2 This rival is a judge, that presided over many of your cases when you were a troublemaker before the academy, and they have a very close eye on you. 3 A family member that is not happy of the division you joined and is trying to get you to transfer to the 1st division. 4 You have incurred the ire of a particular noble house. Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank. You can choose where you will be stationed in between adventures, The Archives, Prison or as an assistant for one of the courtiers. No 1st Division member lives in poverty. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As a seated officer, you are assigned a number, the higher the number, the greater the authority. You are assigned a specific role and title. If you were stationed in the Central Records Hall, you assume the title of Archivist, Librarian, Scribe, Bookkeeper or Auditor. If you were stationed in the Prison, you assume the title of Executive Clerk, Unit Member, or Prison Officer. If you were stationed with a Courtier, you assume the title of Page, Chamber Keeper or Personal Clerk or Notary to a Noble house. You are recognized as an official in your field. You are provided a private room within the barracks, or where you are stationed. Between adventures, you earn a salary that supports a comfortable lifestyle. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division You have further advanced within your chosen duty. If you were stationed in the Central Records Hall, you assume the title of Chief Archivist or the Head of a Department. If you were stationed in the Prison you assume the role as an Associate Warden of which concentrates on one segment of the prison. If you were stationed with a noble house, you have become a steward, cofferer, master of ceremonies, or some other official title within your serving noble house. You are provided a more lavish quarters to reside in between adventures. When you are in need of materials pertaining to your job or for a related mission, they are usually provided for you at no cost. Additionally, you earn enough money for comfortable lifestyle. 16 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As a lieutenant you are the Captain-Commanders shadow, shield and sword. You not only assist them with their captains duties but have your own special role as well. You are the Warden of the Prison, granted the previous one retires, passes away or is no longer able to perform their job. You are in charge of the Grand Records Hall as the Grand Archivist, granted the previous one retires, passes away or is no longer able to perform their job. If you're part of a noble house, you are now a Royal Chamberlain with considerable influence. You are granted a private suite within the barracks and by your noble house. Additionally, you earn enough money for a wealthy lifestyle. Rank 5: Captain-Commander Prerequisites: Renown 50 or higher in this division, passed the Captain Proficiency test and be appointed by the Central 46. As the Captain-Commander, you hold one of, if not the most important role in all of Soul Society. This position requires you to oversee the overall operations of the Gotei 13. You also must assess all possible threats to the seireitei, organize missions, as well as mobilize the Gotei 13 in times of crisis. The only power the Captain-Commander answers to is the Central 46 Chambers, who elect the successor of the current Captain-Commander in the event of their death. As the Captain-Commander you have an office in the high towers which has a sweeping view of Seireitei. The CaptainCommanders quarters is also an extravagant private villa within the barracks. Additionally, you earn enough money for an aristocratic lifestyle. 17 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2nd Division The 2nd Division was one of the first divisions to be closely linked with an independent organization before they were formally absorbed by the divisions. The Captain of this division also leads the Onmitsukidō (Stealth Force). The Onmitsukidō patrols and conducts surveillance in enemy territory and carries out top-secret operations. Duties of the 2nd Division The duties of this division are closely linked with the Onmitsukidō. They handle covert operations, assassinations and intelligence gathering. Each of the top 5 seated officers is in charge of a certain branch of the Onmitsukidō. Onmitsukidō The Onmitsukidō is made up of five branches, for which the first has the most authority, and the fifth has the least. Each one specializing in specific tasks. Punishment Force. The first branch carriers out covert missions that involve combat. Members mostly specialize in Hakuda and are able to operate silently and in secrecy. Their main duties consist of assassinations, which consist of excomrades or lawbreakers. They also serve as scouts for major battles or wars. This branch is headed by the Command-in-Chief of the Onmitsukidō, the 2nd division captain. The uniform resembles a ninja uniform. The Corps Commander also wears a battle dress known as Keisen Shōzoku (Punishment War Attire). Its backless and sleeveless, this design is so the uniform is unaffected and not ripped away by the Shunkō fighting style. Patrol Force. The second branch handles intelligence gathering within the Seireitei. They gather data on uprisings, investigate and prevent acts of domestic terrorism and detain anyone under house or arrest or hunt down those that were and attempt to flee. Detention Force. The third branch investigates, apprehends and detains very powerful individuals in the Nest of Maggots, which they are also in charge of overseeing. When a Shinigami becomes a potential danger to other Shinigami and Soul Society, that Shinigami is brought to the Nest of Maggots for imprisonment, regardless if they were put on trial, and even if they did not actually commit any crimes; this is to ensure no danger will be brought to Soul Society. Neither the staff of the Detention Unit nor any other visitors are permitted to carry a Zanpakutō into the Nest of Maggots. This measure means the wardens are required to be able to control the prisoners with bare hands. If a Shinigami desires to enter and is not adept at hand-to-hand combat, they may not enter. This is to prevent rebellions and escapes from the prison. The activities of this branch are shrouded in mystery and remains virtually unknown to the majority of the public as well as most Gotei 13 members up to the level of lieutenant. Outer Court Troops. The fourth branch is similar to the Patrol Force, however they handle covert intelligence gathering within the Rukongai and outside of Soul Society. They also handle counter intelligence. Inner Court Troops. The fifth branch handles most cover intelligence transmissions within Soul Society, Seireitei primarily. Many of the members are masters of Shunpo. For the public they are couriers. The Shinigami wear a maroon kimono over the black form-fitting legging and long sleeved tops. They also wear hats and carry a backpack. 2nd Division Characters You might enjoy playing a character who belongs to the 2nd Division if one or more of the following statements are true: You love subterfuge, intrigue and deception. You like to play spies, assassins or roguish characters. Joining the 2nd Division During your time at the Shin'ō Academy you displayed great skill that complimented the 2nd division. You either learned spells that are suited for covert operations, or you learned the art of stealth before you joined the academy and were recruited by the division. Additionally, you could have been drawn to this division as the thought of being a spy operating covertly, or protecting Soul Society away from the usual spotlight the other divisions are under. Once you've joined the division, you begin your adventures of stealth, infiltration, sabotage and surveillance. Background: 2nd Division Member Rukongai uprisings brewing, Coups being planned, and outside forces amassing. These are just a few of the many situations the 2nd division must deal with, quell and diffuse in secrecy. Skill Proficiencies: Sleight of Hand, Deception Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Onmitsukidō Specialization The feature you gains depends on the Onmitsukidō branch you join. Also, you don't have access to this feature until you've proven yourself and reached Rank 2. Punishment Force Assassin. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. Patrol Force Spy. You gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. Additionally, upon spending a day with your division you create a false identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Detention Force Arrester. When given a target you may add your proficiency modifier to any skill check pertaining to the active gathering of information on your target. 18 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
If you are already proficient in that skill, you may add your proficiency modifier again. You may not use this benefit with skills in which you have expertise. Additionally, when you would perform a grapple, you can instead use Acrobatics in place of Athletics. Outer Corps Trooper. You gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. Additionally, upon spending a day with your division you create a false identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Inner Corps Trooper. Increase your Shunpo by 10 feet. Additionally, if you would being combat with 0 Shunpo, you regain 10 feet. Contacts The 2nd Division is a mass web of spies, informants, infiltrators and intelligence gatherers. Through your division you've encountered a few people who you can come back to for assistance in your covert operations. When choosing an ally and rival, you can roll once on each of the 2nd Division Ally and Rival tables; or choose one from each. 2nd Division Ally d4 Contact 1 I'm close with someone in the Inner Court Troops. 2 A good friend was promoted into work they can't tell me about. 3 I'm close with a smuggler. 4 I was once a target for assassination, I was instead brought into the fold. 2nd Division Rival d4 Contact 1 A patrol force member doesn't like me ever since I accidentally disrupted a sting operation. 2 I once dated someone from another branch, it didn't end well. 3 A punishment force member is a family member upset I've join the division. 4 I've incurred the resentment of one of the five seated officers. Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Additionally, you are in charge of one of the Onmitsukidō branches. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division and Onmitsukidō. Traditionally, as the captain you are also the leader of the Punishment Force branch. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 19 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
3rd Division The third division revolves around Arts & Culture. This division is also responsible for the Seireitei Communication. This responsibility used to be part of the 9th Divisions duties, however with Kensei Muguruma returned as the Captain and revived Muguruma Commando Unit, he handed over these duties to someone he thought was much more suitable; Captain Rōjūrō "Rose" Ōtoribashi of the 3rd Division. Under Rose's command the Seireitei Communication prospered and went from just a magazine publishing group, to a full production studio. Duties of the 3rd Division The main duties of the 3rd division is to raise morale and build solidarity not only among the Shinigami, but among the masses of Soul Society. Secondary duties is to record and preserve the arts & culture of Soul Society. The final duty being the Seireitei Communication. Seireitei Communication The Seireitei Communication is a full media publication and production studio made up of six branches; Theater, Music, Manga, Newspaper, Radio and Television. Each branch has its own full team of members and is overseen by seated members, usually seats 3-8. The vice-captain ensure the preservation of the arts & culture and ensure current published material is appropriate. While the Captain oversees the entirety of the division. 3rd Division Characters You might enjoy playing a character who belongs to the 3rd Division if one or more of the following statements are true: You like playing showy, dramatic characters. You are drawn towards the arts. Fighting is not only about skill and prowess, but flare. Joining the 3rd Division During your time at the Shin'ō Academy, or before, you displayed great artistic that complimented the 3rd division. Before joining the academy you wanted to be a great artist, and the sure fire path towards that was joining the 3rd division. Maybe you discovered your passion for the arts during your time at the academy. Once you've joined the division, you begin your adventure of becoming a great artist. Background: 3rd Division Member Scheduling delays, over budget projects, creative differences, divas and scandals. These are just a few situations a 3rd division member must deal with. Skill Proficiencies: Acrobatics, History or Performance Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: By Popular Demand You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Contacts The 3rd Division is a faction of actors, writers, musicians and more. Through your division you've encountered a few people who you can come back to for assistance in your adventures. When choosing an ally and rival, you can roll once on each of the 3rd Division Ally and Rival tables; or choose one from each. 3rd Division Ally d4 Contact 1 A friend of mine is a musician. 2 A family member in the theater branch is a set designer. 3 A Radio host owes me a favor. 4 A childhood friend is a journalist. 3rd Division Rival d4 Contact 1 A musician is convinced I plagiarized them. 2 A prominent director is upset of my critique that was published. 3 I owe a huge debt to one of the television producers. 4 I've been blacklisted by one of the branches. Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. 20 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 21 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
4th Division The Fourth division is arguable one of the most important divisions of the Gotei 13. This division first and primary function is to provide and administer emergency first aid to the injured and transports them to the General Emergency Relief Station if necessary. The Fourth division also handles many other essential functions of the Souls Society; Supply transportation, Fire relief and Janitorial. Duties of the 4th Division The fourth division is split into four stations, each one handling unique and essential roles for the Seireitei. Medical. Members of this station provide medical services. Supply. Members of this station ensure the transportation and distribution of essential items to and out of the Seireitei. Firefighting. Members of this station are dispatch to put out fires within Seireitei and the Rukongai. Janitorial. Members of this station handle most of the manual labor, such as cleaning within Seireitei to repairing roads. Coordinated Relief Station The medical station is made up of doctors, nurses, combat medics and associated personnel. This station consists of forty-six relief teams. Eight teams per cardinal section of the Rukongai and fourteen relief teams for the Seireitei. These fourteen teams are the Advanced Relief Teams. Coordinated Supply Station The supply station is in charge of the transportation and logistics of almost all physical goods within Soul Society. They insure the Seireitei and divisions get their needed supplies. From food, clothes, equipment, raw materials, to their Zanpakutō. Coordinated Fire Station The fire station is in charge of fire prevention and fire fighting. If a fire would break out in the Seireitei or Rukongai, they will be dispatched to handle the situation. Coordinated Janitorial Station The janitorial station handles the majority of the manual labor for Soul Society, from the cleaning of the Seireitei to repairing roads. This station is responsible for the immaculate and structural stability of the Seireitei. 4th Division Characters You might enjoy playing a character who belongs to the 4th Division if one or more of the following statements are true: You're drawn to the idea of being a support character. You like the idea of being part of peaceful community, but willing to fight to defend it. You're interested in a heavy RP character. Joining the 4th Division During your time at the Shin'ō Academy you might have been scouted for this division either due to your peaceful nature, or your skills were more for providing support than combat, or maybe you decided that your skills would be better put towards the community than violence. Background: 4th Division Member Repairing builds from the previous war, diving into burning buildings to save a child, guarding supply caravans and providing first aid as war rages on around you; these are few examples of situations the Fourth division must deal with. Skill Proficiencies: Choose two from the following: Athletics, History Investigation, Medicine, Perception. Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Undercity Paths You know hidden, underground and esoteric pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren’t in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. These paths sometimes harbor danger and isn’t guaranteed to be safe. You gain additional benefits depending on your station. Coordinated Relief Station. You and your companions can find a place to hide or rest in any relief post in the city, unless you have proven to be a danger to them. The members of the post will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort. In addition, as a division member you can receive free healing and care at a post, though you must provide any material components needed for spells. Coordinated Supply Station. You know where and from whom you can obtain any raw materials, weapons or equipment. Usually, this information comes from a division, a library, or an independent scholar or other learned person, creature or faction. Knowing where the goods can be found doesn’t automatically enable you to acquire it; you might need to offer bribes, favors, or other incentives to induce people to reveal their wares. Your DM might rule that the wares you seek is secreted away in an inaccessible place, or that it simply can’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Coordinated Fire Station. You can find a place to hide, rest, or recuperate among commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. Additionally, they can provide info, gossip and directions to info within the area. Coordinated Janitorial Station. You have keys to enter just about any building. Though this doesn't mean you have permission to enter. If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position. 22 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Contacts The 4th Division is a division of doctors, nurses, laborers, firefighters and other salt of the earth people. When choosing an ally and rival, you can roll once on each of the 4th Division Ally and Rival tables; or choose one from each. 4th Division Ally d4 Contact 1 You're close with a Fire Chief. 2 You're related to an advanced relief station member. 3 A shift manager in the supply station owes you a favor. 4 The captain healed you and saved your life. 4th Division Rival d4 Contact 1 A supply guard believes I'm responsible for a robbery. 2 A firefighter is wary of my presence, he remembers me from my mischievous Rukongai days. 3 The janitorial station manager transfered me out for abusing my access for scandalous deeds. 4 My childhood rival beat me to being part of the advanced relief team. Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 23 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
5th Division After the previous war and invasion of Soul Society, Shinji Hirako, the newly appointed captain of the fifth division, dedicated his division to the protection of the Soul Society from outside forces. By having them patrol the other realms to monitor them as well as being ambassadors to broker peace between the realms. Duties of the 5th Division The fifth division has two significant roles. The first role is to patrol the other realms to monitor any hollow activities, as well as provide protection from Hollow attacks. The second is to be ambassadors and liaisons between other realms and Soul Society. Seireitei Interplanar Nexus The Seireitei Interplanar Nexus is split into two subdivisions. Planar Patrol. Members are assigned to another realm to monitor it for Hollow activities, usually the Human Realm. There they report activity, engage hollows when necessary and provide protection if necessary. Ambassadors. These members meet with and are stationed at the courts of other realms and provide assistance with trade, advice and relations between the two realms. 5th Division Characters You might enjoy playing a character who belongs to the 5th Division if one or more of the following statements are true: You're drawn to the idea of political intrigue. You're interested in visiting other realms. You're interested in a heavy RP character. Joining the 5th Division During your time at the Shin'ō Academy you might have been drawn to the prospect of seeing another realm. To escape the Rukongai and embark on far off adventures. Or maybe the previous invasion impacted you in such a way that you believe in the 5th divisions mission. Background: 5th Division Member Braving into unknown realms, combating unique foes and establishing rapport with foreign kingdoms. These are a few examples you will encounter as a 5th division member. Skill Proficiencies: Choose two from the following: History, Insight, Perception, Survival, Persuasion Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Contacts The 5th Division is a division of other planar explorers and ambassadors. When choosing an ally and rival, you can roll once on each of the 5th Division Ally and Rival tables; or choose one from each. 5th Division Ally d4 Contact 1 Farmer from Schatten Bereich 2 Childhood friend stationed in Hueco Mundo 3 Otaku from the Human Realm 4 Mischievous Kitsune from the Beast Realm 5th Division Rival d4 Contact 1 Forest nymph from the Beast Realm 2 Arrancar from Hueco Mundo 3 Noble of Silbern 4 High ranking Yakuza from the Human Realm Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. 24 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 25 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
6th Division The 6th division enforces the law as Soul Society’s police force. They want to protect the people of Soul Society and foster a community of peace and harmony. A society’s values, they contend, are reflected in the laws it upholds. Something is good if it is lawful. Duties of the 6th Division The duties of the 6th division is to respond to and investigate crimes, arrest lawbreakers and detain them to be further prosecuted. Seireitei Police Department As you join the 6th division you must take on one of the following roles. Arrester. As an arrester you maintain the peace by removing threats — both actual and potential — identified through regular patrols, citizen reports, and occasionally alerts from other divisions. Investigator. As an investigator you relentlessly seek the truth. Motivated by the law or a sense of justice, you uncover secretes from unsolved crimes to conspiracies. 6th Division Characters You might enjoy playing a character who belongs to the 6th Division if one or more of the following statements are true: You're drawn to the idea of a hard-bitten arrester trying to impose order. You're interested in uncovering mysteries as an investigator. You like playing lawful characters with depth. Joining the 6th Division During your time at the Shin'ō Academy you were drawn to the 6th divisions sense of justice, or upholding and enforcing the law is something important to you. Maybe your skills in Bakudō were so great the 6th division tried to recruit you as an arrestor. Background: 6th Division Member Patrolling districts, issuing citations, diffusing hostile situations, engaging and combating criminals are only a few situations you will face as a 6th division member. Skill Proficiencies: Choose two from the following. Athletics, Acrobatics, Investigation, Insight or Intimidation. Equipment: A black Kosode with your division insignia embroidered on the inside, Seireitei Police Badge Feature: Legal Authority You have the authority to enforce the laws of Soul Society, and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your SPD badge gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position. Contacts The 6th Division is a division of arresters, investigators and other personal that assist in solving crimes. When choosing an ally and rival, you can roll once on each of the 6th Division Ally and Rival tables; or choose one from each. 6th Division Ally d4 Contact 1 Someone in the forensics department owes me a favor 2 I'm related to someone in the evidence department 3 A Street thug feeds me info so I don't arrest them 4 The vice-captain has high hopes of me, I can't fail them 6th Division Rival d4 Contact 1 I owe a debt to someone in the records department 2 An arrester knows I let someone go free on the field 3 An investigator and I mutually blackmail each other constantly 4 An investigator believes i'm linked to an unsolved case years ago, they don't they're correct yet Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. 26 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 27 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
7th Division The 7th division is an almost entire division consisting of Men. But not just ordinary men, these are the most loyal, devoted, and courageous men you'll ever meet. The division consists of masculinity and gusto. Duties of the 7th Division This division has no special duties other than being the largest army reserve for Soul Society. Since the previous war and other divisions expanded their responsibilities in times of peace, the Soul Society needed a dedicated reserve to respond to threats in times of war. Whether defending off waves of invaders, or to be deployed. The CaptainCommander then held a meeting and asked the captains for one of them to volunteer their division for this role. Without giving any other captain time to consider, Captain Tetsuzaemon volunteered his division. Army Reserve All the members of the 7th division constantly train, as they must be vigilante and ready to deploy at a moments notice. They have many garrisons scattered across the Soul Society and the Human Realm. 7th Division Characters You might enjoy playing a character who belongs to the 7th Division if one or more of the following statements are true: You want to protect the innocent and fight for justice. You want to play as a battle hardened veteran. You're a manly man! Joining the 7th Division During your time at the Shin'ō Academy you were drawn to the 7th division by either its ideals or the brotherhood camaraderie they display. Or maybe you were a shining example of courage, loyalty or manliness. Background: 7th Division Member Rigorous training, combat simulations and front line deployment are a few scenarios you will face as a 7th division member. Skill Proficiencies: Athletics, and your choice of Intimidation or Persuasion Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Military Theory You can requisition equipment for temporary use based on your rank, and you can gain access to any garrison owned or occupied by Soul Society, where you can rest in safety and receive the attention of medics. Additionally, you gain one of the following feats: Fighting Initiate, Martial Adept or War Caster Contacts The 7th Division is a division of soldiers, generals, medics, etc. When choosing an ally and rival, you can roll once on each of the 7th Division Ally and Rival tables; or choose one from each. 7th Division Ally d4 Contact 1 Your childhood friend works in the armory 2 A family member is a combat medic 3 A new division recruit looks up to you 4 You were on the Captains list of high-priority recruits 7th Division Rival d4 Contact 1 You owe the quartermaster a huge debt 2 A scorned ex-lover is a combat medic 3 Your former drill sergeant doesn't believe you got what it takes 4 A seated officer dishonorably discharged you from their platoon Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. 28 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 29 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
8th Division With the 7th division being mostly male, the 8th Division is predominately female, due to the previous Captains recruitment priorities. This division embodies femininity, strength, elegance, sophistication and discipline. During times of peace after the war, the rudimentary monetary system was in shambles. Loan sharks began to rise and gain great power and influence. Many conflicts started to arise and at one point gangs were a much more larger threat than a hollow incursion. With this problem in mind the Captain-Commander appointed the 8th Division to handle this problem, thus the Seireitei Central Bank was formed. Duties of the 8th Division The 8th division functions as Soul Societies central bank. They promote the health of the economy, conduct monetary policy, supervise and regulate banks, maintain financial stability, mint new coins when needed, and ensures the Gotei 13 receive their funding. Seireitei Central Bank The SCB is divided into three departments that work together. Each one headed by lieutenant, 2nd seated officer or 3rd seated officer. The first branch is the Operations Branch. This is the bulk of the division which consists of bank tellers, clerks, marketing representatives, internal auditors, branch managers and loan officers. These individuals handle the most prominent job duties the division is responsible for. The second department is the Minting Department. They manufacture the coins used for currency. The third department is the Financial Research Department, which consists of economists, financial researchers, financial analysts and bank examiners. Then there is the SCB Council, which consists of the Captain as the head of the council, the lieutenant, the 2nd and 3rd seated officers. 8th Division Characters You might enjoy playing a character who belongs to the 8th Division if one or more of the following statements are true: You like money. You're interested in economic intrigue. You're interested in a heavy RP character. Joining the 1st Division During your time at the Shin'ō Academy you could've been drawn to the 8th division for many reasons. You could be seeking to escape poverty for yourself or family or you had a keen sense for economics. Background: 8th Division Member Assisting customers with their accounts, analyzing financial reports, minting coins, and issuing financial polices are some examples of duties you will be responsible for handling as an 8th division member. Skill Proficiencies: Insight and Persuasion Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Entrepreneur You know where and from whom you can obtain funding, whether this be in currency, assets or services. Usually, this comes from banks, nobles, or an independent investor or other faction. Knowing where the funding can be found doesn’t automatically enable you to acquire it; you might need to offer collateral, business plans, favors, or other incentives to invest into your venture. Your DM might rule that the funding you seek is too much, would require multiple investors, or your venture is too outlandish for any savvy business person to invest in. Contacts The 8th Division is a division of clerks, analysts, minters, etc. When choosing an ally and rival, you can roll once on each of the 8th Division Ally and Rival tables; or choose one from each. 8th Division Ally d4 Contact 1 An internal auditor owes me a favor 2 I have a stake in another members startup 3 A family member is a bank teller 4 A childhood friend is the personal accountant for a Noble 8th Division Rival d4 Contact 1 I'm banned from the minting facility for an embarrassing reason 2 An internal auditor is convinced I've embezzled 3 I've been narrowly avoiding a loan officer over a debt 4 During a hollow attack I accidentally destroyed a financial analysts important reports Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided room and board within the barracks. 30 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a comfortable lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 31 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
9th Division While most of the spotlight is on the brave divisions of the Gotei 13 risking their lives for Soul Society, the leaders are behind the scenes ensuring the order and structur of Soul Society. With not only the threat of Hollows lurking about, certain leaders and noble houses face dangers from assassins, terrorists and public groups and individuals not happy with their policies or stances, and wish harm upon them. With these threats in mind, a division had to be devoted to ensure the safety of Soul Society's leaders. Duties of the 9th Division The main mission of the Ninth Division is to protect the Seireitei and it's leaders. These top leaders include the Central 46, the four great noble houses, other noble houses and their families and visiting foreign leaders. They also protect the integrity of Soul Society's currency, and investigate crimes against the financial system committed by criminals. Muguruma Commando Unit An elite unit made up of high-ranking seated officers of the 9th Division. Mugurama Kyūbantai (Mugurama 9th Division) is printed on the backs of their Uniform. It was a sign of their chivalry, unwavering conviction, and their unbreakable bond. They excel in synchronized combination attacks. The unit consists of Captain Kensei Muguruma his 3rd Seat, 4th Seat, 5th Seat & 6th Seat. 9th Division Characters You might enjoy playing a character who belongs to the 9th Division if one or more of the following statements are true: You're drawn to the idea of political intrigue. You believe in the system and wish to protect it. You're interested in a heavy RP character. Joining the 9th Division During your time at the Shin'ō Academy you might've been drawn to the division by the prestige of the job, you believe in system and which to protect it, you were recruited because your skills were exceptional. Background: 9th Division Member Protecting nobles, patrolling the central 46 grounds or providing security for foreign leaders. These are only a few situations you will face. Skill Proficiencies: Insight, Perception Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Guardian As a 9th division member you must ensure safety to your client, even risking your life if necessary. Your training has provided you the following benefits. Advantage on saving throws against poison When a creature you can see hits a friendly target, other than you, within 5 feet of you with an attack or single target spell, you can use your reaction to jump in the way, taking the damage or effect of the spell. You gain the Alert feat Contacts The 9th Division is a division of brave, stalwart, and chivalrous individuals. When choosing an ally and rival, you can roll once on each of the 9th Division Ally and Rival tables; or choose one from each. 9th Division Ally d4 Contact 1 Another division recruit owes me a favor 2 A family member works security detail for a noble 3 A childhood friend is stationed at the Central 46 compound 4 My mentor was promoted to the Muguruma Commando Unit 9th Division Rival d4 Contact 1 A security coordinator was disciplined because of me 2 I accidentally ruined an investigators report 3 Another division member knows a dark secret about me I don't want to get out 4 A scorned ex-lover is in the Muguruma Commando Unit, and the final say so for me to join Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. 32 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a aristocratic lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 33 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
10th Division The 10th division is one of the most welcoming divisions among the Gotei 13. Those who wish to constantly refine their skills and learn will find that opportunity here. Previously, Naruki City was under the jurisdiction of the 10th division, but after the war many roles, and duties were shuffled rearranged or consolidated. That city was consolidated under the 5th divisions duties. With Central 46 focusing more on governing Soul Society less focused was placed on the Academy. The CaptainCommander then nominated the 10th division to assist with managing the school. Duties of the 10th Division The primary duty of the 10th division is to govern the Shin'ō Academy. The 10th division ensures the academy is responsive to the values, beliefs and priorities of the Central 46 and Soul Society. They are responsible for staffing the academy, protecting it, providing support for students and setting the curriculum. An additional role of the 10th division is to scout out and recruit souls to take the Shinigami Aptitude Test and increase the numbers of the Gotei 13. Shin'ō Academy The Shinōreijutsuin (Spiritual Arts Academy), now just called the Shinigami Academy, was an institution founded by Genryūsai Shigekuni Yamamoto over 2,000 years ago. The Academy is a sprawling, multiple story building with architecture similar to that of Seireitei. It has an open courtyard, many classrooms, dormitories and practice areas for Zanjutsu, Hakuda, Hohō, and Kidō. The commandment all Shinigami are taught at the Academy is "Do not seek beauty in battle. Do not seek virtue in death. Do not make the mistake of considering only your own life. If you wish to protect that which you must protect, slice the enemy you must defeat from behind." The Academy does not teach students to fight for the sake of their superiors or family. Instead they're taught that a Shinigami should give their life to protect their friends and humanity. Uniform The uniform of the Academy is similar to the standard Shinigami shihakushō uniform, but with a different color scheme. The women's style consists of a red shitagi (under shirt), a white kosode (shirt) with red stripes, red hakama (trousers), white socks and sandals. For the male version of the uniform, the red is replaced with blue. There is a circular symbol on both breasts of the outer shirt. This appears to be the emblem of the Academy. Admission Applicants to the academy must pass an entrance exam in order to be admitted, and must demonstrate that they have some Reiatsu. The entrance exam is open to any and all who wish to apply, resulting in a wide range of individuals of all ages joining. The social classes of the applicants range from nobles and residents of the more hospitable districts of Rukongai to its more barbaric outer regions. The results of the entrance exam are used to divide up the successful applicants into different classes, with those who obtain the highest grades being placed in the first class. At the start of the academic year, there is a welcoming ceremony for the new students. Curriculum The Academy's curriculum is taught over six years, though exceptionally gifted students have been known to graduate from the academy in less time than this. In addition to a more general education, the pupils are taught how to control and make use of their Reiatsu, as well as the four major Shinigami combat forms: Hakuda, Hohō, Kidō, and Zanjutsu. Students also learn how to perform Soul Burials, how to communicate with the spirit of their Zanpakutō, and are prepared for the general duties of a Shinigami. Upon completing the Academy's curriculum, a student will then apply to join a division of the Gotei 13. 10th Division Characters You might enjoy playing a character who belongs to the 10th Division if one or more of the following statements are true: You want to foster the new generation of Shinigami. You're interested in school life shenanigans. You're interested in a heavy RP character. Joining the 10th Division During your time at the Shin'ō Academy you could've been drawn to this division for many reasons. Maybe you aspire to be a professor or instructor, you want to be part of the faculty as you think you can make the Academy better, or you're good with children and people. Background: 10th Division Member Wrangling unruly youth, teaching students valuable lessons, constructing lesson plans or attending faculty meetings. These are a few challenges a 10th division member must face. Skill Proficiencies: Two skills of your choice. Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Faculty As a faculty member you have a specific field of study, gain the Prodigy feat. Additionally, you have almost unrestricted access to the Academy. Contacts The 10th Division is a division of professors, instructors, and other faculty. When choosing an ally and rival, you can roll once on each of the 10th Division Ally and Rival tables; or choose one from each. 34 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
10th Division Ally d4 Contact 1 An office administrator owes you a favor 2 The lunch lady loves gossiping with you 3 A family member is a counselor 4 Your childhood friend became a Zankensoki instructor 10th Division Rival d4 Contact 1 During your time as a student you gave a History professor a hard time, they haven't forgotten 2 You owe a counselor a huge favor 3 The nurse knows an embarrassing secret about you 4 A scorned ex-lover became a Language & writing professor Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 35 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
11th Division The 11th Division is a direct-combat Division with a specialization in swords-only combat, forgoing the other Shinigami arts and thereby being one of the most specialized divisions in the Gotei 13. As such, it is common practice for members to be carry their Zanpakutō at all times. Since the rise to captain status of the current Kenpachi, an unofficial rule has been added that says to be a true member of the Eleventh Division, one's Zanpakutō must be a melee-type. The division's doctrine of dominating in battle is what appeals to its members; they believe that fighting is what makes life worth living. This is what separates the 11th Division from the others and makes them the strongest division. Everyone in the 11th Division are highly skilled in fighting. They believe if they are going to die anyway, they have to go down fighting gloriously. The division is also set up so that to become the captain of the Eleventh, the candidate must do so through the third method of becoming a captain, killing the previous captain in front of 200 members of the Division. Duties of the 11th Division After the war, Zaraki expressed his disappointment and irritation on the amount of casualties the Gotei 13 suffered. He took it upon himself to "properly" teach Zanjutsu to the Gotei 13 members. Though his methods are severe and intense, the results have allowed him to continue. Although after a certain incident with a cocky student losing a limb, Zaraki was only allowed to personally instruct "Advanced Prodigy Pupils;" almost nobody has achieved this pseudo rank, for their own good. Their first role is conducting weekly Zanjutsu drills for all Gotei members seated 5 and below to keep their swordsmanship sharp at all times. Their second role is providing all of the Zanjutsu instructors and the Zanjutsu portion of the curriculum for the academy. Zaraki Corps The Zaraki Corps is a special operations force of the Gotei 13. This group consists of the Captain, lieutenant and seats three and four. Additionally, they host a grand tournament once a year for all Gotei 13 members and non-shinigami to test their might and skills. With the finalist winning some grand prize, usually money, or the chance to take on the Captain to take his role and the title of Kenpachi. Everyone so far has taken the money. However, Byakuya did enter the tournament once just to challenge Kenpachi, though the Captain-Commander suggested he take the money, for the safety of the attendants and frankly, Soul Society. 11th Division Characters You might enjoy playing a character who belongs to the 11th Division if one or more of the following statements are true: You love combat. You want to become the next Kenpachi. You believe might equals right. Joining the 11th Division During your time at the Shin'ō Academy you were drawn to the division either because you enjoy the thrill of combat, your Zanjutsu skills were above and beyond your peers and were recruited, or you want to take on an active combat role within the Gotei 13. Background: 11th Division Member Sharpening your swordsmanship skills daily, taking on the toughest foes, deploying behind enemy lines and conducting some of the most dangerous missions. These are a few examples of what an 11th division member can expect to face. Skill Proficiencies: Athletics and Intimidation Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: The Way of the Sword After intense training with some of the toughest and meanest instructors, you have sharpened your Zanjutsu skills. Choose one of the following feats: Crusher, Piercer or Slasher. You may benefit from the chosen feat only when using your Zanpakutō. Contacts When it comes to the 11th division, each member is not only your comrade, but your rival as well. Additional Contacts If you wish to ignore this flavor, feel free to roll for contacts on any other divisions tables. Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. 36 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 37 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
12th Division The 12th Division is more than a division, it's an institution of scientific research, technology and innovation. The 12th division and the SRDI has contributed many life changing technologies that better assist the Gotei 13 in their duties and improve on the quality of life of all Soul Society citizens. Duties of the 12th Division The 12th division functions as a location for higher education learning and research of various fields. These fields include mathematics, physics, biology, chemistry, zoology, reishi, and cosmology. Shinigami Research and Development Institute The SRDI is behind the development of many of the technologies that aid the Shinigami, and is currently headed by Mayuri Kurotsuchi. It was founded by Kisuke Urahara over 100 years ago. The main function of the SRDI is more specialized in it's duties than thee rest of the division. They research and develop new technology and spiritual tools within the Reinō Spiritual Ability Research Facility. The second function of the SRDI. is to measure spiritual waves and oversee communications. The Spiritual Wave Measurement Lab closely monitors the world of the living to ensure spiritual stability. This lab has a team of members with highly specialized equipment called the Reishi Inspection Squad that are sent out into the field to analyze Reishi concentrations. The Communications Research Section oversees transmissions between the Human world and Soul Society. If an incident occurs, things become pretty hectic, but otherwise, it is usually slow.[ 12th Division Characters You might enjoy playing a character who belongs to the 12th Division if one or more of the following statements are true: You're drawn to wild magic and dangerous explosions. You want to be an innovative genius. You believe in brains over brawn. Joining the 12th Division During your time at the Shin'ō Academy you could've been drawn to the 12th division to further your studies in a field, maybe you're on the verge of a breakthrough and needed funding, or your genius intellect was noticed and you were recruited. Background: 12th Division Member From taking precises notes, long hours in the lab, conducting mundane experiments, and performing dangerous trials. These are just a few scenarios you will face as a 12th division member. Skill Proficiencies: Choose two from the following: Arcana, History, Investigation, Nature, or Religion. Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from another lab, library, another division, or a sage or other learned person or faction. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Contacts The 12th Division is a division of assistants, subjects, researchers, scientists, and directors. When choosing an ally and rival, you can roll once on each of the 12th Division Ally and Rival tables; or choose one from each. 12th Division Ally d4 Contact 1 You know an assistant who carries important messages among the laboratories 2 You had a romance with a chemist 3 You're in regular communication with an instructor who inspired you to join the division 4 A family member is the lead researcher for a lab 12th Division Rival d4 Contact 1 Your childhood rival beat you to a promotion 2 You and another researcher are vying for funding on a research project 3 Your miscalculations on a dangerous experiment resulting in the death of a lead researchers friend 4 A lead researchers miscalculations on a dangerous experiment resulting in the death of your friend Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. 38 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 39 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
13th Division The 13th division like the 2nd division, 10th division and 12th division has had separate entities merged together. The Kidō Corps became part of the 13th division and it's duties broadened and strengthened. The division now regulates anything Kidō within Soul Society. Duties of the 13th Division The 13th division is the primary source for kidō instructors and kidō curriculum for the academy. They're also where one would go to further study and research kidō. Would be students aspiring to become kidō masters or create new kidō will find the resources and guidance to do so here. Their second duty is regulating the usage of kidō. They dictate which kidō should be taught, studied, researched, restricted, or forbidden. Kidō Corps The Kidō Corps is a group of specialists presiding over spiritual law. Much like the 2nd division its operations are executed in absolute secrecy. The Kidō Corps have three main known functions. The first is investigating and prosecuting kidō related crimes, and establishing laws regarding kidō. The second is releasing the Sōkyoku seal during executions. The third is opening the Senkaimon. The Senkaimon is the gate used to travel between Soul Society and the Human Realm, and is the only official and safe way to enter and leave Soul Society. Soul Society has only one permanent Senkaimon, which takes the form of a giant gate situated within a large courtyard atop a large tower. Travel through the Senkaimon is heavily regulated, and can only officially be opened by the members of the Kidō Corps. A black winged insect, the Jigokuchō, which only Shinigami are permitted to carry, is needed to pass through it. Upon arriving and leaving from the Human World, the Senkaimon can appear almost anywhere. When it appears in this fashion, the Senkaimon takes the form of a traditional Japanese waiting room entered through a Shōji. It can be opened by using a Zanpakutō as a key. The method requires simply placing the Zanpakutō in front of the user and inserting it into the spacial area one wants the Senkaimon to appear before turning the sword like a key while declaring "Kaijō!" (unlocking). Intruders can pass through the Senkaimon, but the lack of a Jigokuchō forces intruders to pass through the Dangai. 13th Division Characters You might enjoy playing a character who belongs to the 12th Division if one or more of the following statements are true: You love casters. You're interested in unlocking the secrets of Kidō. You believe Kidō is the future. Joining the 13th Division During your time at the Shin'ō Academy you were drawn to the division because you love kidō, maybe you were recruited because of your talents, or you have close ties with the division during your time in the Rukongai. Background: 13th Division Member Conducting experiments with unstable kidō, investigating kidō crimes, protecting the senkaimon or inspiring the next generation to pursue kidō. These are only a few examples of tasks you will face as a 13th division member. Skill Proficiencies: Arcana, History Equipment: A black Kosode with your division insignia embroidered on the inside, Feature: Arcane Scholar When calculating your Max Spell Level, you are considered one class level higher. Additionally, you gain one of the following feats: Elemental Adept, Metamagic Adept, or Spell Sniper. Contacts The 13th Division is a division of mages, attendants, researchers, and investigators. When choosing an ally and rival, you can roll once on each of the 13th Division Ally and Rival tables; or choose one from each. 13th Division Ally d4 Contact 1 An arcane attendant owes you a favor 2 A former mentor was promoted to the Kidō Corps 3 A childhood friend is now on the Kidō Curriculum Advisory Group 4 You were once summoned by the Captain, who complimented you on your work 13th Division Rival d4 Contact 1 You owe a researcher a favor 2 An investigator is convinced you're linked to a closed unsolved crime 3 A scorned ex-lover just became a seated officer 4 A researcher took credit for your work and got promoted to lead researcher Rank and Renown By gaining renown as a member of this division, you can advance. Promotion through the ranks requires the approval of a superior officer. Advancement is a reward for services rendered to the division, rather than an automatic consequence of increased renown. 40 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Rank 1: Division Member Prerequisite: Renown 1 or higher Your specific duties vary at this rank and are very minor. You have decided on your branch and are introduced to the various duties and jobs of that branch. Between adventures, you earn a salary that supports you at a poor lifestyle, you are also provided room and board within the barracks. Rank 2: Seated Officer Prerequisites: Renown 5 or higher in this division As an established member you are sent out on missions for your branch. These missions are usually not dangerous and routine. Between adventures, you earn a salary that supports you at a modest lifestyle, you are also provided a private room within the barracks. Rank 3: Senior Officer Prerequisites: Renown 10 or higher in this division As a senior member you are either routinely entrusted with very dangerous or important missions. Alternatively, as a higher seated officer you can be put in charge of one of the branches. Between adventures, you earn a salary that supports you at a Modest lifestyle. You are also provided a more lavish private room within the barracks. Rank 4: Lieutenant Prerequisites: Renown 15 or higher in this division As the lieutenant you are your captains shadow, eyes, and ears. You are usually always by their side. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you also gain access to the private lieutenant suite within the barracks. Rank 5: Captain Prerequisites: Renown 25 or higher in this division; you also must have passed the Captain Proficiency test As the Captain you oversee the division. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you also gain access to the captain quarters, which is a private villa within the barracks. 41 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
T Royal Guard he Royal Guard, also known as the Zero Division, is dedicated to the protection of the Soul King, the Royal Family, and the Soul King Palace. The Royal Guard is a special organization that performs services for the Royal Family. It has a considerable amount of fighting, organizational, and executive power compared to other divisions. Since serving the royal family is the primary purpose of the Royal Guard, they do not interfere in Gotei 13's affairs and the defense of Soul Society, even against major threats like Aizen and his Arrancar. They are known to do whatever is required by order of the Soul King. The Royal Guard's authority supersedes the authority of all within Soul Society. Each member of the Royal Guard have had the power of the Ōken imparted onto their bones by the Soul King. They also each have a city of their own at the Soul King Palace. The Royal Guard commonly stays within the Soul King Palace, but when they do travel, their preferred method of transportation is a huge pillar called the Tenchūren (Heavenly Pillar-Palanquin). This pillar enters from the inner dimension and lands with significant force upon its arrival. The Tenchūren, however, does not have the ability to return to the palace on its own, and relies on Kūkaku Shiba's cannon to launch it back. Additionally, there is the Chōkaimon (Super World Gate), but it can only be opened by syncing the arrival and departure times. The final and least used form of transportation is the interdimensional stairs that lead to the Seireitei, though it will take anywhere from half a day to a week of travel to get there. Like the divisions of the Gotei 13, the Royal Guard has a unique symbol that represents the division's primary role, which is in its case based upon the Winter Daphne (Jinchōge). This symbol is placed inside the Gotei 13 symbol of a rhombus to form the division's complete insignia, which is displayed upon each member's haori. History Due to their status as a secret organization, the history and very existence of the Royal Guard is not commonly known. Many believed them to be a myth up until they arrived when the Quincy invaded. Structure The Royal Guard is known to promote former captains of the Gotei 13 to their ranks. The Royal Guard has no soldiers, and it only has 5 members, all of which are former captains. Their total power far surpasses the power of all the 13 Divisions together. All the members of the Royal Guard were Shinigami acknowledged by the Soul King to have made significant contributions to the history of Soul Society. Notable Members & Contributions Ichibē Hyōsube: Leader of the Zero Division, known as the Monk Who Calls the Real Name, his contribution was that he was the first to chose the names for everything in Soul Society, including Zanpakutō, Shikai and Bankai. He also became the first Shinigami whose Zanpakutō gained an evolved form, which was known as Shinuchi. Tenjirō Kirinji: Divine General of the East and 1st officer, known as the Hot Spring Demon, his contribution was the creation of most Kaidō and various healing springs. Kirio Hikifune: Divine General of the South and 2nd officer, known as the Ruler of Grain, her contribution was the creation of the Artificial Soul. Ōetsu Nimaiya: Divine General of the West and 3rd officer, known as the God of the Sword, his contribution was the creation of the Zanpakutō. Senjumaru Shutara: Divine General of the North and 4th officer, known as the Great Weave Guard, her contribution was the Shutara Scale as well as the clothing the Gotei 13 use. Divine General Prerequisites: Rank 5, Renown 25 or higher and must have provided a great contribution to Soul Society As a Royal Guard member you are bestowed the Oken, which allows access to and from the Royal Palace. Once per long rest you can cast Plane Shift with no material components. You may expend two hit die to cast this spell an additional time. Additionally, you are granted your own city within the Royal Kingdom to preside over as you see fit. 42 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
A The Wandenreich fter losing the war with the Shinigami 1,000 years ago, the Quincy escaped from the Human World into the Seireitei, the place they believed to be the most unguarded. In doing so, they used Reishi to create space in the "shadows". This is what was called the Wandenreich, the "Invisible Empire". Their plan was to use the abundant Reishi that was only to be found in Soul Society as the source of their power, so they hid and waited for 1,000 years while gathering their power. Sometime after the defeat of Sōsuke Aizen, the Wandenreich conquered Hueco Mundo, capturing Tier Harribel in the process. In addition, they conscripted many Arrancar into their service and killed many Hollows. With the defeat of Ywach and most of their fighting force the Wandenreich was left in disarray. Structure Much like the Gotei 13, the Wandenreich has a rigid and defined hierarchy. Emperor The leader and undisputed ruler of the Wandenreich who has absolute control and say. Sternritter The Star Knights is a group of elite Quincy combatants led by the Sternritter Grandmaster. Several Sternritter are appointed as the emporer's elite guards, known as the Schutzstaffel (Imperial Guards), led by the Schutzstaffel Grandmaster. Jagdarmee The Hunting Corps is a hunting unit which, in the wake of Hueco Mundo's conquest by the Wandenreich, is entrusted with capturing Arrancar to serve the empire. The Jagdarmee is separated into numbered groups. The Executive Hunting Captain being the leader of the first Jagdarmee. Soldat The soldiers of the Wandenreich that make up most of the army. They can defeat low-ranked Shinigami with ease. Rank and Renown By gaining renown as a member of the Wandenreich, you can ascend through an ordered series of ranks within the faction. Promotion always requires the approval of a superior officer. It is a reward for services rendered to the orgranization, rather than an automatic consequence of increased renown. In addition, certain positions become available to you when both your renown and your character level reach certain thresholds. Rank 1: Soldat (Soldier) Prerequisite: Renown 1 or higher At this rank you are part of a platoon of soldiers. You embark on routine missions and low threat missions. You salary allows you to sustain a Modest lifestyle. Rank 2: Feldwebel (Sergeant) Prerequisite: Renown 3 or higher At this rank, you gain some authority over a few Soldat. When you undertake a mission on the faction’s behalf that requires military strength, a squad of 1d4 soldiers (your DM has the stats) accompanies and assists you for the duration of the mission. Jäger (Hunter) [Special Role] Prerequisite: Rank 1, Renown 3 or higher and 5th level of higher If you meet the prequiresites, you can apply to join the elite group known as the Hunting Corps. This special order serves as a combination of military police and military intelligence, giving it a fair degree of independence within the faction. Its members scout the activities of other factions to assess their military strength, predict potential threats, capture and interrogate individuals and they sometimes activate squads to defuse threats before they grow more serious. The Jägers also help the Wandenreich root out spies and leaks within the faction. Secondarily, the Jäger is responsible for policing the ranks of the army. When members get carried away by their zeal and break the law or abuse their authority, the Jäger take on the tasks of investigating, apprehending, and punishing the malefactors. Similarly, if members of the army disappear (involuntarily or otherwise), Jäger agents are typically the ones called to investigate. Rank 3: Brigadier Prerequisite: Rank 2 and Renown 5 or higher As a brigadier, you are responsible for missions and strategies that you can’t execute entirely on your own or with the aid of a handful of soldat. After receiving goals handed down from the captain above you, it’s your job to figure out the tactics needed to accomplish those goals. You lead a brigade that consists of six squads, each made up of four soldat commanded by a Feldwebel (use the soldier stat block). You can assign these squads to tasks of your choosing within the area you have authority. You can also lead these soldat into battle yourself, or bring one squad and its sergeant with you on a sanctioned mission. You continue to receive a salary sufficient to maintain a modest lifestyle, but your quarters in the garrison are more spacious. 43 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Silbern Guard (Special Role) Prerequisite: Renown 5 or higher and 7th level or higher Members of the Silbern Guard are responsible for the defense of Silbern, the Wandenreich headquarters. Only those who have proven themselves in combat are selected to join this force. If you are accepted into the Silbern Guard, your missions will be primarily defensive in nature. You might receive orders to find new ways to fortify the fortress or to detect moles and other spies who try to gain access. Of course, given these chaotic times, you could end up defending Silbern from an all-out attack by some other enemy force. Rank 4: Oberst (Colonel) Prerequisite: Rank 3 and Renown 10 or higher As a Oberst in the Wandenreich, you gain command of a small garrison and the responsibility for maintaining order and protecting people in part of a city district. You have four brigades under your command. As described for rank 3, each brigade has six squads of five soldat (including a Feldwebel) reporting to them. One additional squad of 2d4 soldat is your personal retinue. You regularly receive communications from the Sternritter who coordinate the efforts of the smaller garrisons. They keep you informed of the goals and concerns of the Emperor and can help you address them. You are then responsible for giving orders to your brigadiers, and you must answer to your Sternritter for the troops’ success or failure in achieving the army's strategic goals. As a Oberst, your salary allows you to maintain a comfortable lifestyle between adventures. Sternritter (Special Role) Prerequisite: Rank 3, Renown 15 or higher and 10th level or higher As a Sternritter you're the emporer's elite guards. In this role, you are advised - and ordered around - by the Sternritter Grandmaster. You are in regular communication with the Emperor, who places you in charge of a major faction initiative. You might be tasked with improving recruitment, developing a plan for dealing with another faction, or collaborating with one, as well as leading an invasion. At this rank, you gain a Sternritter Medallion (described in chapter X) at the start of each mission you undertake on the faction’s behalf. You draw a salary sufficient to maintain a wealthy lifestyle. Thronfolger (Heir to the Throne) [Special Role] Prerequisite: Rank 4, Renown 25 or higher and 15th level or higher This position can only be bestowed by the Emperor. Your power, skillset, or mind has been acknowledged by the Emperor and they decided on you as their successor in the event of their death, or when they step down. At this rank you are under the wing of the Emperor as they familiarize you with their duties, from managing the Sternritter, to running the country. 44 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
X Xcution cution is a secret society initially assembled under the founder and former Substitute Shinigami Kūgo Ginjō. This faction is a haven for those persecuted or wronged in one way or another due to their Fullbring powers and to master their abilities. History Kūgo initially formed the group to rob Ichigo Kurosaki of his latent Shinigami powers and share it amongst the group. Once his plan utterly failed most of the group was slain by the Shinigami. The surviving members disbanding and scattering. After some time the members regrouped and decided to reform Xcution and keep its initial mission. For funding they also perform mercenary work. They quickly grew in power and became a much more structured faction mirroring the Gotei 13. Through the years Xcution and the Gotei 13 would sometimes work together, but their relationship, due to their history together, has been tenuous at best. More often they would clash, as Xcution has made the existence of Hollow's, Shinigami and other factions more known. Xcution believes that the more people know of Hollows, the easier it would be to monitor and protect the Human Realm. The Gotei 13 would see the dismantling of the Xcution, but the additional help they provide with protecting the Human Realm as well as the other realms, they more often turn a blind eye. This however, doesn't reassure Xcution and ensure they not only have the numbers to combat them if necessary, but technology to match them. Structure The entire faction is led by a council of 5 Magistrates, known as the Senatorum. All Magistrates were previously a Primaris who were elected as a Magistrate by the Senatorum. Unlike the Gotei 13, the diferrent sectorums of Xcution work tightly and coherently together. They freely share information, contacts and other assets for the benefit of each other and the faction. Sectorum Munitorum This sectorum is one of the largest of the faction. They handle the administrative and bureaucratic duties of the faction. Additionally, they also perform many other important maintenance duties for the factions facilities and assets. The Sectorum also trains and licenses scribes, notaries, interpreters, cartographers, barristers, heralds, bookbinders to it's clients. Sectorum Custodia This sectorum brokers the services of bodyguards, mercenaries, and bounty hunters. They specialize in risk assessment and management, protecting clients from physical threats. The Sectorum also patrols the Human realm warding off Hollow and being the eyes and ears for the faction. Sectorum Obscura This sectorum provides covert operation services, as well as assisting clients in protection against such operations. The sectorum licenses spies, assassins, locksmiths, security specialists, and more. They also compile many dossiers on individuals, groups, or other factions to blackmail or as a deterrent to maintain Xcutions secrecy, safety and power. Sectorum Cerebra This sectorum focuses on science and research on reishi, hollow, other races as well as the mechanics and potential of fullbringers. They also research, craft and sell Kidō infused items. Additionally, this is the sectorum new recruits go to to train, develop, and discover their Fullbring powers. For income, this sectorum also consists of many artisans which provides a variety of goods and services to clients. Sectorum Vitamora This sectorum manages various establishments that provide healing and medicinal goods and services, both mundane and magical. Additionally they're also mystics that can help clients commune with the recent dead as well as perform Konsō rituals. These mystics also find spirits and assist them in passing over. Rank 1: Xcution Affiliate Prerequisite: Renown 1 or higher You're currently a member not officially apart of any sectorum. You are assigned various minor assignments, or are free to take on assignments from any sectorum. You are also provided room and board within the factions headquarters or available safe houses. Rank 2: Sectorum Inceptor Prerequisites: Renown 5 or higher in this division You have officially joined a sectorum and pledged yourself to the faction. At this rank you are assigned or can take on more dangerous missions. The sectorum also provides you with supplies you need to complete those missions (within reason). Additionally, you no longer need to pay membership fees. Between adventures, you earn a salary that supports you at a modest lifestyle. Rank 3: Sectorum Secundis Prerequisites: Renown 5 or higher in this division As a Secundis you are eligible to oversee your own projects, directing the efforts of other inceptors toward the solution of some problem facing the sectorum or faction. The Primaris gives you a personal work place if needed and you have a staff of 2d6 sectorum members. 45 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
You can have this staff work on projects, run errands or perform other tasks related to your sectorum. Between adventures, you earn a salary that supports you at a comfortable lifestyle, you are also provided a private room within the barracks. Rank 4: Sectorum Primaris Prerequisites: Renown 5 or higher in this division As a Primaris you are placed in charge on a Sectorum. New sectorums rarely form, so you must wait for your sectorum primaris to retire (one way or another) before a position exists for you to fill, except in truly exceptional circumstances. Similar to a Sectorum Secundis, you are responsible for directing the efforts of exploring a wide variety of projects related to the focus of your sectorum. Unless an experiment turns out to be especially interesting, these efforts can carry on without your supervision. If you need to, you can enlist the aid of 5d12 sectorum members. Between adventures, you earn a salary that supports you at a wealthy lifestyle, you are also provided a private room within the barracks. Rank 5: Senatorum Magistrate Prerequisites: Renown 5 or higher in this division You have been elected as a magistrate by the Senatorum. This was in due because a previous member retired, died, or a position became vacant. As a Magistrate you and the others manage and lead the faction. Additionally, as one of the strongest members of the faction, you are also tasked with the protection and defense of the faction. All the resources of the faction are at your disposal. Between adventures, you earn a salary that supports you at a aristocratic lifestyle. 46 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
S El Reino Hueco panish for The Kingdom of Hollows. This Kingdom was initially united and formed by Baraggan Louisenbairn. Through his might he was able to unite every arrancar in Hueco Mundo under his rule, and for those that would not bow to him, would be destroyed. After some time he became the undisputed King of Hueco Mundo and the original ruler of Las Noches. However, after some time he became bored as a result of nothing to do, nothing to conquer, and no one to defeat, thus rendering his army nearly useless: its only purpose had become awaiting the invasion of another force. After Aizen's defection, he made his way to Hueco Mundo and sought out Baraggan and quickly usurped him as King. Aizen kept Baraggan alive under the condition he served him. After Aizen's defeat and baraggan's passing, Tier Harribel, previously the third Espada, took over as the new King of Hueco Mundo and ensured the continued unification of all the arrancar. Structure Unlike the Gotei 13, the Espada, and the rest of the forces of Hueco Mundo are a collective of individuals and groups only organized together by the might of the current ruler of Hueco Mundo. Each Esapada member has their own quarters within Las Noches. They're also left to their own devices to do as they want as long as it doesn't disrupt the king's plans or cost harm any other Espada or Números. Números Spanish for numbers. The moment a hollow is "reborn" into an arrancar, they are conscripted into the King of Hueco Mundos army. Each one is assigned a two-digit number, starting with 11. This number indicates not the order of the Números' strength, but of their birth. Thus, the higher an Arrancar's number, the younger they are. The Exequias Spanish for Funeral Rites. This group cleans up after each battle, performs reconnaissance and data collection, and terminates any rebels or intruders in Las Noches, hence their name. This group was founded and lead by Rudbornn Chelute, the 61st arrancar. For most of it's existence, he was also it's only member, as all of his subordinates were created by his abilities. Fracción Spanish for fraction, are Arrancar that serve a specific Espada. As proof of their status, the Espada have the right to select subordinates from among the Números to supervise directly. They can choose one or many Fracción, or even none at all. Espada Spanish for sword, the original Espada was formed by Baraggan Louisenbairn, the previous King of Hueco Mundo. This elite fighting force assisted him in leading his armies and conquered all of Hueco Mundo and established Las Noches as his palace. The Espada are the ten top-ranked and most powerful Arrancar in Heuco Mundo controlled by the King of Hueco Mundo. Members of the Espada are given a number from 0-9. The lower the number, the more powerful the Espada. Each Espada has a tattoo with their number somewhere on them. Only Vasto Lorde's can become an Espada, they're either added to the ranks by the current ruler, or they can challenge a current Espada to take their spot. If an Espada would be demoted they become a Privaron Espada and their number increases by 100. Their immense power and leadership status among the Arrancar also grants each Espada the authority to exert command over the King's other forces within Las Noches: the Números, the Exequias, and their own Fracción, chosen by them from the Números. Rank 1: Número Prerequisite: Renown 1 or higher As a Número you perform menial tasks by whichever higher ranking arrancar demands of you. You have a room within the large barracks in Las Noches. Rank 2: Exequias Prerequisite: Renown 3 or higher You have proven yourself as a useful Número and have been promoted to the Exequias. No longer performing menial tasks, and fulfilling the tasks of the Exequias you are given greater responsibility, but you are still subordinate to any higher ranking member. Rank 3: Fracción Prerequisite: Renown 5 or higher You have further proven yourself and have been recruited by an Espada to be a part of their Fracción. Your duties now consist of whatever your Espada assigns you too. Rank 4: Espada Prerequisite: Renown 5 or higher You have become an Espada, from either defeating an Espada member to take their place, or from a vacancy opening up and being promoted by the King. As an Espada there is no greater authority than the King of Hueco Mundo. You are free to do as you'd like, so long as you follow any laws & rules of your King and you obey and protect the King as well. You're also allowed to recruit from the Números to create your own Fracción. You're Fracción maximum size is 1 + your Charisma modifier and your Fracción total combined CR is equal to your level/HD + 1 and no Fracción member can be of equal level, HD or CR as you. Rank 4: King of Hueco Mundo Prerequisite: Renown 5 or higher As the King of Hueco Mundo you are free to rule as you see fit. You control all Espada and Las Noches. 47 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
W Chapter 3: The Planes of Bleach ithin this chapter you'll find information on the various planes (or realms) of Bleach. Each one unique with it's own rules, denizens and dangers. The Garganta Spanish for "Throat", it is the space between realms. It is a featureless black void of turbulent and unstable Reishi. To move through it, travelers must create footholds using the Reishi or fall into the void and be lost forever. The Valley of Screams Valleys of Screams are pockets of space, varying in size, that reside within the Garganta. These demiplanes form from souls ejected from the reincarnation cycle and coalesce into a small realm. How and why these form is currently unknown. The Living Realm Otherwise known as the Human realm, it is the material plane of that as we knew it, Earth during the 2000's. Dangai Also known as the Precipice World, is a corridor-like demiplane in the Garganta that connects Soul Society and the Human Realm. Origninally, the Dangai was not only a passage to the Human realm, but a penal colony. This realm is an isolated space which is surrounded by numerous stacked-up layers of time's current, making it a temporally dense realm when compared to others. It is approximately 2,000 times denser, meaning that when one hour passes in the outside worlds, about 2,000 hours pass inside the Dangai. The Kōryū and Kōtotsu are remnants of it's time as a penal colony and also act as a defensive mechanism against unwanted intruders. While the Dangai can be used to journey to and from Soul Society, those who have a Jigokuchō bypass this realm entirely. The Kōryū (Wresting Flow) is the current that is constantly flowing through the Dangai, in order to prevent enemies from using it. This current takes the form of a thick sludge. The current stops those from moving, even if one foot is caught in it, escape is almost impossible. The current encompasses the floor, walls and ceiling. The Kōtotsu (Wresting-surge) is the Dangai's equivalent to a street sweeper. It is made of the same material as the Dangai and appears similar to a bullet train with a bright golden eye at the upper-center of its body. The Kōtotsu appears every seven days to cleanse the area - killing anyone and everything it makes contact with it. This assures that no one lingers in the realm and takes advantage of the time distortion. 48 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Soul Society Also known as the Spirit Realm, this plane is an afterlife where most souls go to and dwell until they're reincarnated into the Human Realm. While the denizens refer to it as Soul Society, this area is actually the East Branch of a larger Soul Society. The mode of life in Soul Society closely resembles that of feudal Japan. When people die, they are assigned a number to a part of Soul Society according to when they died. Denizens never hunger here (unless they have spiritual powers) and lifespans of 2000 or more years are not unheard of. While some would describe this as a paradise, it is far from sublime. Life here is much like that of the living world. Children can be born the same way as in the Human Realm. People can also be killed as regular Humans, though they are capable of surviving wounds that would normally be considered fatal. A soul that dies in Soul Society is reincarnated on Earth as a new Human with no past memories. Shinigami enter and leave Soul Society by unlocking the Senkaimon and using a Jigokuchō. Pluses can also enter Soul Society through Konsō. Intruders can pass through the Senkaimon in the same manner, but only in soul form. This allows spiritual beings, such as Ichigo in his Shinigami form, to enter without permission. Humans can also use such a gate through the use of Reishihenkanki (Spirit Exchangers), which convert solid matter into Reishi. Finally, Hollows can also directly rip a hole to Soul Society from Hueco Mundo, or in the case of Arrancar, using Garganta. One of the more unusual aspects of Soul Society is its technology level. While the lifestyle and culture of Soul Society is comparable to feudal Japan, they possess technology of a level exceeding that time period. The Shinigami Research Institute has developed amazing technology to their credit, mixing technology with organic components. Allowing for the creation of creatures that do everything from detecting spiritual energy signatures to allowing Humans to see a spirit without the use of a Gigai. They possess touch-screens and databases which are in use for files and historical documentation storage found extensively in the Daireishokairo (Great Spirit Book Archive), which contains all the knowledge and history of Soul Society. View screen technology that is capable of sending signals to the Human World and Dangai, allowing for face to face conferencing. All manner of portable hand-held devices for tracking and communication purposes. Blending old traditions and ideas with new innovation, Soul Society is an enigma in this comparison. Government Soul Society is maintained by the Soul King whose existence is pivotal to the balance of the world as it regulates the flow of souls into and out of Soul Society, leaving administration to the Central 46 Chambers and Nobles. The Soul King lives at the Royal Palace in a demiplane separated from Soul Society itself and protected by the Royal Guard. The demiplane can only be accesssed with an Ōken (King's Key) The supposed location of this Ōken is passed down verbally from one Gotei 13 Captain-Commander to the next. Another part of the government are the Noble Houses, especially the Four Noble Families which are considered to be the highest of them all. The lower noble houses all serve one of the four. The military have no authority to act against a noble family without evidence that their actions are treasonous. The Central 46 is an organization that serves as the judiciary authority of the Soul Society. Operating under a mandate from the Soul King, the influence of the Central 46 goes well beyond the boundaries of a judiciary authority and into those of legislative and operative authorities. The Central 46 is comprised of forty wise men, gathered from all over the Soul Society, and six judges. These men are in charge of trying all Shinigami crimes, whether they were committed in Soul Society or not. The Central 46 are also within their jurisdiction to order the use of deadly force by the military. Seireitei The Court of Pure Souls, is in the center of Soul Society. Seireitei is a circular shiro with four main entrances, ten days walk apart, each guarded by one of the Gatekeepers, elite members of incredible size. These gates are collectively called the Four Great Pure Soul Gates: these gates are made up of the Northern Black Ridge Gate, the Eastern Blue Stream Gate, the Southern Red Hollow Gate, and the Western White Road Gate. The gates are so heavy that it takes the full might of a gatekeeper to lift one. There are, however, doors within the gates, to allow passage of individuals when needed. The walls of the Seireitei, known as the Seireiheki (Pure Soul Wall), are made of Sekkiseki (Spirit Reducing Stone), a rare type of stone known to negate all Reiryoku. The stone also forms a spherical barrier around the city, extending above and below, stopping anything spiritual from breaching it from ground level, from the sky or from underground. The wall that surrounds the Seireitei is commonly held up, only closing down when there is an emergency. When it is not down protecting the Seireitei, the wall protects the Soul King Palace. The majority of the residents of Seireitei, nobility and Shinigami alike, do not interact with the citizens of Rukongai. The Central 46 chambers, the Shini'o Academy and all Gotei 13 divisions are located within the Seireitei. Rukongai Drifing Spirit town, is the largest portion of Soul Society and the most populated. It is divided into 320 districts (80 in North Rukongai, 80 in West Rukongai, etc.), each numbered in descending order on how far they are from the center; this results in the higher-numbered (and farther) districts decaying into slums. Thus, while District 1 is peaceful and lawful, much like the antiseptic lifestyle of early-Edo Era Kyoto, District 80 is a hardscrabble, violent, crime-infested area that more depicts Heian era Kyoto. The duties of the Gotei 13 Divisions include defending allocated districts of Rukongai. The living standards in Rukongai decline sharply beyond the fiftieth district, with an increase in people wearing rags and no footwear. According to statistics from the last 550 years, no Rukongai resident wears sandals beyond District 59. Rukongai is full of families that are not related by blood. People die at different times and places, and it is rare for a person to find their real family in the vast Rukongai. 49 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Schatten Bereich German for Shadow Realm, after losing the war with the Shinigami 1,000 years ago, the Quincy escaped from the Human World into the Seireitei, the place they believed to be the most unguarded. In doing so, they used Reishi to create a demiplane in the "shadows". Their plan was to use the abundant Reishi that was only to be found in Soul Society as the source of their power, so they hid and waited for 1,000 years while gathering their power. This is what was called the Wandenreich, the "Invisible Empire". Over 1,000 years ago, Yhwach had formed a Kingdom of Quincy named the Lichtreich (Empire of Light) which extended to all the nearby countries. In the 200 years since Yhwach's birth, the Lichtreich had conquered the nearby villages and lands. Headquarters The Wandenreich is currently based out of a building known as Silbern (Silver), known as the Silver Cross Castle, a large, ice-covered structure surrounded by a vast city roughly the size of the Seireitei. The Wandenreich uses metal plates, known as Gates of the Sun, to move around the large palace quickly. The headquarters is made purely out of Reishi particles from the Seireitei. Silbern itself is a wide, two-tiered building. The bottom tier is supported by six thick columns, while the upper tier is roughly half as wide and long, instead being held up by pillars; it also features windows consisting of two thin slats in the wall on either side. The ground below it has a set of stairs leading up to the lower tier, and the entire complex is surrounded by an angular barrier with octagonal joints. Silbern is framed by two gutted, curving, tusk-like structures arching toward each other in front of it, and is dwarfed by a large, rectangular tower with a cross on each side rising up behind it. Government The Wandenreich is ruled by their emperor, previously Ywach, and is assisted by their advisor. The emperor chooses a crowned prince to replace them should they pass away or step down. The emperor has an elite group of quincy called the Sternritter (Star Knights), each as powerful, if not more powerful than a Captain from the Gotei 13 and led by the Sternritter Grandmaster. Several of these Sternritter that have proven to be the best serve as the emperors personal guard known as the Schutzstaffel. Then there is the Jagdarmee (Hunting Army) a hunting unit which, in the wake of Hueco Mundo's conquest by the Wandenreich, is entrusted with capturing Arrancar to serve the empire. Finally, there is the bulk of the army, the Soldat (Soldier) which can defeat low-ranked Shinigami with ease. Military Attire The typical attire of most Wandenreich personnel consists of a long, white, double-breasted trench coat with shoulder straps and a white, button-down bib. This coat is bound at the waist with a black belt, which is further adorned with a decorative buckle, and is worn over both white trousers and trench boots. Many members sport white hats with black peaks and a crest emblazoned on its front, which is reminiscent of the five-pointed variant of the Quincy cross. This insignia is reflected by the buttons of their other apparel. Some higherranking members pair this uniform with other additional pieces of clothing, such as capes or cloaks, to distinguish themselves.[43] The Sternritter wear a distinctive white, ankle-length cloak over their uniform which features the Wandenreich insignia emblazoned on its back and often a hood attached to the cloak's collar. Apart from the standard uniform, a Soldat's attire consists of a military beret, black goggles with white lenses, a gas mask which obscures their entire face, and a short, collared cloak. 50 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.