Killmoulis Killmoulis Lore History DC 10: Killmoulis are a form of housefey often found in spaces of craft or industry, known for providing assistance to those who satisfy their prodigous appetites and for subtly unveiling the hidden corruption they uncover while snooping for food. Rarely seen by humans, the killmoulis' presence is most often detected through the sniffling noises they make, or through the often lethal encounters they have with pests and housepets. History DC 15: Killmoulis are especially fond of sweets, and any workshop that keeps a ready supply of fresh fruit and candies for them will find no shortage of hidden helpers with their craft. They do become agitated when such offerings (known as banalities) dry up, however, and craftspeople that neglect their tiny companions often find their workspaces disastrously upended and their foodstores ruined. History DC 20: While their aid can be invaluable to any enterprise, one must be wary of overhospitality, as attracting a group of the normally solitary fey drastically magnifies the consequences of their ire when keeping up with their appetites becomes untennable. Nature DC 15: Despite their lack of mouth, a killmoulis is able to eat several times its body weight in food each day, laboriously snorting it up through their elongated nose, along with any nearby ambient magical energies. Killmoulis Tactics Lone killmoulis or small groups fight primarily to humiliate their foes in combat, typically fleeing once they have knocked a creature prone and used their Taste of Ashes, though they will follow at a safe distance, waiting for an opportunity to seed hints of any indiscretions they uncovered by eating a creature's food. Whe larger groups are angered, they focus primarily on causing damage to a creature's property and killing pets or familiars, levitating delicate and valuable equipmenent, vehicles, and small buildings into precarious positions. Killmoulis Sniffler Tiny fey (sidhe), neutral Armor Class 14 Hit Points 7 (2d4 + 2) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 4 (-3) 19 (+4) 13 (+1) 12 (+1) 14 (+2) 13 (+1) Skills History +3, Perception +4, Stealth +8 Senses Darkvision 30 ft., Passive Perception 14 Languages Common, Sylvan, Telepathy 60 ft. Challenge 0 (10 XP) Corner of Your Eye. While it is not Incapacitated, the killmoulis is Invisible to any nonbeast, nonfey creature with a Passive Perception below 16. Scent Crimes. When the killmoulis eat's a creature's food, it learns the last evil act that creature committed. Actions Pestpoker Pin. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage. A Tiny or prone target takes an additional 4 piercing damage. Taste of Ashes. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target is Cursed for the next 24 hours. While cursed in this way, any food the creature touches is coated in a fine layer of ashes and the creature does not recover spent hit dice when it completes a Long Rest. Reactions Snuffling Snort. As a reaction when the killmoulis is forced to make a saving throw against a spell or magical effect, it vociferously inhales a portion of the magic, reducing the effect's save DC by 1.
Killmoulis Millrat Tiny fey (sidhe), neutral Armor Class 14 Hit Points 18 (4d4 + 8) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 4 (-3) 19 (+4) 14 (+2) 12 (+1) 15 (+2) 13 (+1) Skills History +3, Perception +4, Stealth +8 Senses Darkvision 30 ft., Passive Perception 14 Languages Common, Sylvan, Telepathy 60 ft. Challenge 1 (200 XP) Corner of Your Eye. While it is not Incapacitated, the killmoulis is Invisible to any nonbeast, nonfey creature with a Passive Perception below 16. Scent Crimes. When the killmoulis eat's a creature's food, it learns the last evil act that creature committed. Actions Poisoned Pestpoker Pin. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing plus 4 (1d8) poison damage. A Tiny or prone target takes an additional 4 piercing damage. Taste of Ashes. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target is Cursed for the next 24 hours. While cursed in this way, any food the creature touches is coated in a fine layer of ashes and the creature does not recover spent hit dice when it completes a Long Rest. Quernstone Deadfall. The killmoulis touches a Medium or smaller object and magically causes it to fly up to 30 feet to an unoccupied space the killmoulis can see. If supported by nothing but air, the object falls at the end of the killmoulis' turn, otherwise the object balances weightlessly in place until a creature passes beneath it, then falls. A creature the object falls on must succeed on a DC 14 Dexterity saving throw or take 9 (2d8) bludgeoning damage and be knocked prone, or move to the nearest unoccupied space on a success. Reactions Snuffling Snort. As a reaction when the killmoulis is forced to make a saving throw against a spell or magical effect, it vociferously inhales a portion of the magic, reducing the effect's save DC by 1. Killmoulis Slaugh Large swarm of tiny fey (sidhe), neutral Armor Class 14 Hit Points 49 (14d4 + 14) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 7 (-2) 19 (+4) 13 (+1) 12 (+1) 16 (+3) 13 (+1) Skills Perception +6, Stealth +10 Damage Resistances Damage from attacks Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Darkvision 30 ft., Passive Perception 16 Languages Common, Sylvan, Telepathy 60 ft. Challenge 5 (1,800 XP) Corner of Your Eye. While it is not Incapacitated, the sluagh is Invisible to any nonbeast, nonfey creature with a Passive Perception below 16. Swarm. The slaugh can occupy another creature or object's space and vice versa. The slaugh can't regain hit points or gain temporary hit points. Actions Cram with Ashes. The sluagh stuffs the mouth of a prone creature in its space with ashes, forcing it to succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and begin Choking (Save Ends at end of turn) Follydrop Deadfall. The sluagh touches a Huge or smaller object, creature, or building and magically causes it to fly up to 30 feet to an unoccupied space the sluagh can see. If supported by nothing but air, the target falls at the end of the sluagh's turn, otherwise the target balances weightlessly in place until it moves or a creature passes beneath it, then falls. A creature the object falls on must succeed on a DC 15 Dexterity saving throw or take 27 (6d8) bludgeoning damage and be knocked prone, or take half as much damage on a success. Reactions Synchronized Snort. As a reaction when the sluagh is forced to make a saving throw against a spell or magical effect, it vociferously inhales a portion of the magic, reducing the effect's save DC by 5. Pestpoker Palisade. As a reaction when a creature moves into or through the sluagh's space, the sluagh forces it to succeed on a DC 15 Dexterity saving throw or take 5 (2d4) piercing damage and fall prone.
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