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Published by cfmgomes, 2021-05-10 13:51:52

DungeonCrawlClassics-Corebook

DungeonCrawlClassics-Corebook

DCC RPG Adventures

DCC #85: The Making of the Ghost Ring (Level 4)

by Michael Curtis, cover artwork by Doug Kovacs
To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the
balance. Brave heroes are needed to complete the creation of a magical ring, a process that will
take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop
a windswept peak. Are the adventurers up to the task or shall a sinister demon claim the souls
of not only the enchantress but the heroes as well? Only luck, courage, and wits will triumph
against adversity and allow the adventurers to claim the Ghost Ring for themselves!

DCC #86: Hole in the Sky (Level 0)

by Brendan LaSalle, cover artwork by Doug Kovacs
The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a
strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and
then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers
a reward beyond all the riches of the world: the chance to change the very stars these peasants
were born under, and thus change their destiny.

DCC #87: Against the Atomic Overlord (Level 5)

by Edgar Johnson, cover artwork by Doug Kovacs
For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme.
From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope
seems lost – until visitors arrive from a distant world, bringing uncanny, magical powers. Your
adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail sys-
tems, and a conflict with four deadly factions to save a world – or destroy it!

DCC #87.5: Grimtooth’s Museum of Death (Level 1)

by Jobe Bittman with Steve Crompton, cover artwork by Doug Kovacs
After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of
his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the
vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their
way through a maze of traps in Grimtooth’s Museum of Death, a curated collection of the dead-
liest and most devious traps ever assembled in one place. Along the way, they might even cross
paths with a few of Grimtooth’s allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread
lightly, delver. There are no refunds for this tour.

DCC #88: The 998th Conclave of Wizards (Level 6)

by Jobe Bittman, cover artwork by Doug Kovacs
Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the
occult lies beyond the comprehension of your world’s primitive societies and warring king-
doms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star
Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hur-
tling through the cosmos in a marvelous flying city, the magicians are revered as lords of creation
by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in
the vaunted halls of power… if you dare.

Page 500

DCC RPG Adventures

DCC #88.5: Curse of the Kingspire (Level 2)

by Harley Stroh, cover artwork by Clyde Caldwell
Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp.
The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in
their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once
mighty band of rebel elder kith lords. But the ruined keep is home to a hungry curse capable of
drawing the heroes back through time and space. Cast into a foreign realm of endless horror and
bloodshed, it will take all your courage and cunning to end…the Curse of the Kingspire.

DCC#89: Chaos Rising (Levels 1-5)

by Daniel J. Bishop, Jobe Bittman, Michael Curtis, Terry Olson, Harley Stroh, cover artwork by
Doug Kovacs
This compilation collects seven DCC adventures previously published in hard-to-find other edi-
tions. Each short adventure is suitable for a single session. Collectively they provide adventures
for characters up to 5th level!
The compilation includes these adventures: Elzemon and the Blood-Drinking Box, The Imperish-
able Sorceress, Glipkerio’s Gambit, The Tower Out of Time, The Jeweler That Dealt in Stardust,
The Undulating Corruption, The Infernal Crucible of Sezrekan the Mad

DCC#90: The Dread God Al-Khazadar (Level 4)

by Daniel J. Bishop, cover artwork by Doug Kovacs
To save a city…to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets.
This doom cannot be fought, and it cannot be outrun. Unless…
From the lightless depths below the city streets, you must find the way to P’quoth, and the indiffer-
ence of the fate-denying Madka.
The clock is ticking. There will be no victory without sacrifice. Without the courage, cunning, and
strength to face an immortal, your souls will surely fall prey to the Dread God Al-Khazadar!

DCC #91: Journey to the Center of Aereth (Level 1)

by Harley Stroh, cover artwork by Doug Kovacs
The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages be-
yond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman,
and the domes gleam with hammered gold.
You’ve spilled enough blood to know better. Your trek to discover the truth will take you through end-
less caverns, ancient causeways and along unknown rivers. An expedition worthy of true explorers,
Journey to the Center of Áereth offers characters the adventure of a lifetime – or the means to a quick
doom. The Journey awaits!

DCC #92: Through the Dragonwall (Level 3)

by Daniel J. Bishop, cover artwork by Clyde Caldwell
Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle
between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the
last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie bleached beneath
an unchanging sky? This adventure is a test of player skill that will push characters to the edge
and beyond…Beyond the Dragonwall.

Page 501

DCC RPG Adventures

DCC #92.5: Dread on Demon Crown Hill (Level 2)

by Michael Curtis, cover artwork by Doug Kovacs
Long ago, Frygorix of the Thousand Lies, a foul demon, ruled with fear from atop a lonely tor,
spreading death and plague across the land. Two brave siblings, one bearing an enchanted shield
of great power, challenged the demon, vowing to slay it and free the land. In their climactic bat-
tle, black towers of six-sided stone arose from the hilltop, an eerie outcropping called the Demon
Crown by some. Stories hold that the shield lies untouched within the Demon Crown, but who
knows what else might dwell within those weird, dark pillars of unearthly rock?

DCC #93: Moon-Slaves of the Cannibal Kingdom (Level 2)

by Edgar Johnson, cover artwork by Doug Kovacs
Far to the west, beyond civilized lands, lie the Tolomak Islands— volcanic peaks covered in pes-
tilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacher-
ous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away
from these accursed jungle isles, but not everyone is wise… For the legends also speak of power
unimaginable and treasures beyond the limits of mortal avarice. Now, under the light of the
triple moons, a band of intrepid adventurers sails ever nearer the islands. With luck, they will
escape with a fortune; without it, they may not keep their souls.

DCC #94: Neon Knights (Level 3)

by Brendan LaSalle, cover artwork by Doug Kovacs
For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme.
From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope
seems lost – until visitors arrive from a distant world, bringing uncanny, magical powers. Your
adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail sys-
tems, and a conflict with four deadly factions to save a world – or destroy it!

DCC #95: Enter the Dagon (Level 5)

by Harley Stroh, cover artwork by Doug Kovacs
After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of
his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the
vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their
way through a maze of traps in Grimtooth’s Museum of Death, a curated collection of the dead-
liest and most devious traps ever assembled in one place. Along the way, they might even cross
paths with a few of Grimtooth’s allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread
lightly, delver. There are no refunds for this tour.

DCC #96: The Tower of Faces (Level 6)

by Nick Judson, cover artwork by Sanjulian
The adventurers have been summoned to a mysterious black tower made of glass. They are
given a simple mission: protect the mage’s estate while he is distracted weaving a mighty spell.
Surviving the five days of his spellcasting requires quick wits and sharp blades, for the estate has
mischievous guests and strange visitors. In the end, the mage demands one final task: stand by
his side as he binds a great horror from beyond!

Page 502

DCC RPG Adventures

DCC #97: The Queen of Elfland’s Son (Level 1)

by Michael Curtis, cover artwork by Sanjulian
Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers
inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop
them for good.
This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of
the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland
or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?

DCC #98: Imprisoned in the God-Skull (Level 6)

by Michael Curtis, cover artwork by Erol Otus
It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a
dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not de-
stroy it. Soon, however, its long imprisonment may be at an end.
An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the
floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and
their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes inter-
vene to both repel the alien invaders before they reach the world below and keep a terrible power
imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?

DCC #99: The Star Wound of Abaddon (Level 3)

by Marzio Muscedere, cover artwork by William McAusland
For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a
grim testament to things terrible and best left forgotten. Born of atrocity and annihilation, it ex-
ists within the colossal bowl of a fallen comet, long-shunned by man and creature alike.
But now something calls from its insufferable emptiness, promising paradise to all who enter.
Men and women from across the realm renounce their gods and make great pilgrimages into its
cadaverous wastes—despite that all who enter never return.

DCC Annual

by the Usual Suspects, cover artwork by Doug Kovacs
ALL NEW MATERIAL! A book that has become a legend, despite never before being published!
The DCC RPG Annual was originally conceived as an annual publication that would exist in
some form to showcase the brilliance of the DCC RPG community.
The best of things happened: the DCC RPG Annual was never needed. The DCC community
burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal
posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party
works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate.

DCC Lankhmar Boxed Set

Lead designer: Michael Curtis. Lead artist: Doug Kovacs
The boxed set officially licensed from the estate of Fritz Leiber!
Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and
the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the
city’s nefarious Thieves’ Guild in fog- shrouded alleys, to barter for cursed curios in the Plaza of
Dark Delights, and to seek the wisdom of Ningauble of the Seven Eyes and Sheelba of the Eye-
less Face! All this and more is possible with DCC Lankhmar.

Page 503

Join The Road Crew!

Get online and visit www.goodman-games.com to sign up now!

Once again Dungeon Crawl Classics calls to the
faithful to bring 1974 gaming to the masses! Join
the Road Crew and help us spread the good news:
gaming is awesome again!
Run DCC games and get cool stuff like bookmarks, dice,
dice bags, character sheet pads, the coveted belt buckle,
and maybe even the ultimate swag item — your own of-
ficial personalized Goodman Games Judge Pin!
Will you join us as in our quest to own the roads and
dominate the landscape? Organize, advertise, and judge
a game of Dungeon Crawl Classics this year at a public
venue. Run your game at a convention, game day event,
FLGS event, local watering hole, or school gaming club.
Join our Road Crew!
And what’s in it for you, besides your opportunity to
ride with us forever through a thousand insane worlds?
Swag! That’s right — the more games you run, the more
neat stuff we send your way. We’ll also let you create
your own personalized swag! Plus of course your name
joins the other Immortals in the Road Crew.

How does it work? Simply run a game

in a public venue, then order a Road Crew Pack through
our online store. Each time you run a game, order another
pack. You’ll get continually greater rewards! And they’re
free for US residents. (International customers get the
swag for free but have to pay shipping.)

Page 504


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