Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Bow, long Criticals: Puncture(P), Puncture(P), Puncture(P)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 24FP 23FP 22FP 20FP 19FP 18FP
170-172 23FP 22FP 21FP 19FP 18FP 17FP 19FP 18FP 15EP 13EP 173-175
167-169 22FP 21FP 20FP 18FP 17FP 16FP
164-166 21FP 21FP 20FP 18FP 17FP 16FP 18FP 17FP 14EP 12EP 170-172
161-163 21FP 20FP 19EP 17EP 16EP 15EP
158-160 20EP 19EP 18EP 17EP 16EP 15EP 17FP 16FP 14EP 12EP 167-169
155-157 19EP 19EP 18EP 16EP 15EP 14EP
152-154 19EP 18EP 17EP 16EP 15EP 14EP 17FP 16FP 13EP 11EP 164-166
149-151 18EP 17EP 16EP 15EP 14EP 13DP
146-148 17EP 17EP 16EP 14DP 14DP 13DP 16EP 15EP 13DP 11DP 161-163
143-145 17DP 16DP 15DP 14DP 13DP 12DP
140-142 16DP 15DP 15DP 13DP 13DP 12DP 16EP 15EP 12DP 11DP 158-160
137-139 15DP 15DP 14DP 13DP 12DP 11DP
134-136 15DP 14DP 13DP 12DP 11CP 11CP 15EP 14EP 12DP 10DP 155-157
131-133 14DP 13DP 13DP 12CP 11CP 10CP
128-130 13DP 13CP 12CP 11CP 10CP 10CP 15EP 14EP 12DP 10CP 152-154
125-127 13CP 12CP 11CP 10CP 10CP 9CP
122-124 12CP 11CP 11CP 10CP 9CP 9BP 14DP 13DP 11CP 10CP 149-151
119-121 11CP 11CP 10CP 9CP 9BP 8BP
116-118 11CP 10CP 10CP 9BP 8BP 8BP 14DP 13DP 11CP 9CP 146-148
113-115 10CP 9CP 9BP 8BP 8BP 7AP
110-112 9BP 9BP 8BP 8BP 7AP 7AP 13DP 12DP 10CP 9BP 143-145
107-109 8BP 8BP 8BP 7AP 7AP 6
104-106 8BP 7BP 7BP 6AP 13DP 12DP 10BP 8BP 140-142
101-103 7BP 7BP 6AP 6AP 66
98-100 6BP 6AP 6AP 65 12DP 11DP 9BP 8BP 137-139
6AP 6AP 5 55
95-97 5AP 5 5 44 11CP 11CP 9BP 8AP 134-136
92-94 5 5 4 44
89-91 4 4 4 4 33 11CP 10CP 9BP 7AP 131-133
86-88 4 4 3 3 33
83-85 3 3 3 2 22 10CP 10CP 8AP 7AP 128-130
80-82 2 2 2 2 22
77-79 10CP 9CP 8AP 7 125-127
74-76
71-73 9BP 9BP 7AP 6 122-124
68-70
65-67 9BP 8BP 7 6 119-121
8BP 8BP 6 5 116-118
8BP 7AP 6 5 113-115
7AP 7AP 6 5 110-112
7AP 6 5 4 107-109
6654 104-106
6544 101-103
5543 98-100
4433 95-97
4433 92-94
3332 89-91
3322 86-88
2221 83-85
2211 80-82
77-79
74-76
71-73
68-70
65-67
149
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Bow, short Criticals: Puncture(P), Puncture(P), Puncture(P)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 17EP 16EP 15EP 14EP 13EP 13EP
170-172 16EP 15EP 14EP 13EP 12EP 12EP 13EP 13EP 10DP 9DP 173-175
167-169 16EP 15EP 14EP 13EP 12EP 12EP
164-166 15EP 14EP 13EP 12EP 11EP 11EP 12EP 12EP 9DP 8DP 170-172
161-163 15EP 14EP 13EP 12EP 11EP 11EP
158-160 14EP 13EP 12EP 12DP 11DP 11DP 12EP 12EP 9DP 8DP 167-169
155-157 14DP 13DP 12DP 11DP 10DP 10DP
152-154 13DP 12DP 12DP 11DP 10DP 10DP 11EP 11EP 9DP 8DP 164-166
149-151 13DP 12DP 11DP 10DP 10DP 10DP
146-148 12DP 12DP 11DP 10DP 9DP 9CP 11EP 11EP 8CP 8CP 161-163
143-145 12DP 11DP 10DP 10CP 9CP 9CP
140-142 11DP 11DP 10CP 9CP 9CP 9CP 11DP 11DP 8CP 7CP 158-160
137-139 11CP 10CP 10CP 9CP 8CP 8CP
134-136 11CP 10CP 9CP 9CP 8CP 8CP 10DP 10DP 8CP 7CP 155-157
131-133 10CP 9CP 9CP 8CP 8CP 8BP
128-130 10CP 9CP 8CP 8BP 7BP 7BP 10DP 10DP 8CP 7CP 152-154
125-127 9CP 9CP 8BP 7BP 7BP 7BP
122-124 9CP 8BP 8BP 7BP 7BP 7BP 10DP 10DP 7CP 7BP 149-151
119-121 8BP 8BP 7BP 7BP 6BP 6AP
116-118 8BP 7BP 7BP 6BP 6AP 6AP 9DP 9DP 7BP 6BP 146-148
113-115 7BP 7BP 6BP 6AP 5AP 5AP
110-112 7BP 6BP 6BP 6AP 5AP 5AP 9CP 9CP 7BP 6BP 143-145
107-109 6BP 6BP 6AP 5AP 5AP 5AP
104-106 6AP 6AP 5AP 5AP 4AP 4 9CP 9CP 7BP 6BP 140-142
101-103 5AP 5AP 5AP 4AP
98-100 5AP 5AP 4AP 44 8CP 8CP 6BP 6AP 137-139
5AP 4AP 4AP 4 44
95-97 4AP 4AP 4 33 8CP 8CP 6AP 5AP 134-136
92-94 4AP 4 3 33
89-91 3 3 3 33 8BP 8BP 6AP 5AP 131-133
86-88 3 3 3 3 22
83-85 3 3 2 2 22 7BP 7BP 5AP 5AP 128-130
80-82 2 2 2 2 22
77-79 2 2 2 1 11 7BP 7BP 5AP 5 125-127
74-76 1 1 1 1 11
71-73 7BP 7BP 5AP 4 122-124
68-70
65-67 6BP 6BP 5 4 119-121
6AP 6AP 4 4 116-118
5AP 5AP 4 4 113-115
5AP 5AP 4 3 110-112
5AP 5AP 4 3 107-109
4 4 33 104-106
4 4 33 101-103
4 4 32 98-100
3 3 22 95-97
3 3 22 92-94
3 3 22 89-91
2 2 21 86-88
2 2 11 83-85
2 2 11 80-82
1 1 11 77-79
111 74-76
71-73
68-70
65-67
150
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Claw Criticals: Slash(S), Slash(S), Puncture(P)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 18FS 17ES 16ES 15ES 14ES 12DS 173-175
170-172 17FS 16ES 15ES 14ES 13ES 11DS 11DS 10DS 9DS 7CS 170-172
167-169 17FS 16ES 15ES 14ES 13ES 11DS 167-169
164-166 16FS 15ES 14ES 13ES 12ES 11DS 10DS 9DS 8DS 6CS 164-166
161-163 16FS 15ES 14ES 13ES 12ES 10DS 161-163
158-160 15ES 14ES 13ES 13ES 12DS 10CS 10DS 9DS 8DS 6CS 158-160
155-157 15ES 14ES 13DS 12DS 11DS 10CS 155-157
152-154 14ES 13DS 13DS 12DS 11DS 9CS 10DS 9DS 8DS 6CS 152-154
149-151 14ES 13DS 12DS 11DS 11DS 9CS 149-151
146-148 13ES 13DS 12DS 11DS 10DS 9CS 9DS 8CS 8CS 6BS 146-148
143-145 13ES 12DS 11DS 11DS 10CS 8BS 143-145
140-142 13ES 12DS 11DS 10DS 10CS 8BS 9CS 8CS 7CS 6BS 140-142
137-139 12DS 11DS 11CS 10CS 9CS 8BS 137-139
134-136 12DS 11CS 10CS 10CS 9CS 8BS 9CS 8CS 7CS 5BS 134-136
131-133 11DS 10CS 10CS 9CS 9CS 7BS 131-133
128-130 11DS 10CS 9CS 9CS 8BS 7BS 9CS 8CS 7CS 5AS 128-130
125-127 10DS 10CS 9CS 8CS 8BS 7AS 125-127
122-124 10DS 9CS 9CS 8BS 7BS 6AS 8CS 7CS 7BS 5AS 122-124
119-121 9CS 9CS 8BS 8BS 7BS 6AS 119-121
116-118 9CS 8BS 8BS 7BS 7BS 6AP 8CS 7BS 6BS 5AP 116-118
113-115 8CS 8BS 7BS 7BS 6AS 5AP 113-115
110-112 8CS 7BS 7BS 7BS 6AS 5AP 8BS 7BS 6BS 5AP 110-112
107-109 8CS 7BS 7BS 6BS 6AP 5 107-109
104-106 7CS 7BS 6BS 6AS 5AP 5 7BS 7BS 6BS 5AP 104-106
101-103 7BS 6BS 6AS 5AS 5AP 4 101-103
98-100 6BS 6AS 5AS 5AS 7BS 6BS 6AP 4AP 98-100
6BS 5AS 5AS 5AP 54
95-97 5BS 5AS 5AS 4AP 44 7BS 6BS 6AP 4 95-97
92-94 5BS 4AS 4AS 43 92-94
89-91 4AS 4AS 4AP 4 43 7BS 6AS 5AP 4 89-91
86-88 4AS 4AS 4 33 86-88
83-85 3AS 3 3 32 6AS 6AS 5AP 4 83-85
80-82 3 3 3 32 80-82
77-79 3 3 3 2 22 6AS 5AP 5 4 77-79
74-76 3 2 2 2 22 74-76
71-73 2 2 2 2 11 6AS 5AP 5 3 71-73
68-70 2 1 1 1 11 68-70
65-67 6AP 5AP 4 3 65-67
5AP 5 43
5AP 4 43
5 4 43
4 4 43
4 4 32
4 3 32
4 3 32
3 3 32
3 3 22
3 2 22
2 2 21
2 2 21
2 2 11
2 1 11
1 1 11
1 11
1 11
151
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Club 1 2 3 4 Criticals: Krush(K), Krush(K), Krush(K) Roll
13EK 12DK 12DK 11DK 56 7 8 9 10 173-175
Roll 12EK 11DK 11DK 10DK 170-172
173-175 12EK 11DK 11DK 10DK 10DK 7CK 8DK 7CK 6CK 4BK 167-169
170-172 12EK 11DK 11DK 10DK 9DK 6CK 7DK 6CK 5CK 3BK 164-166
167-169 11EK 10DK 10DK 9DK 9DK 6CK 7DK 6CK 5CK 3BK 161-163
164-166 11EK 10DK 10DK 9DK 9DK 6CK 7DK 6CK 5CK 3AK 158-160
161-163 11EK 10DK 10CK 9CK 8DK 6CK 7CK 6CK 5BK 3AK 155-157
158-160 10DK 9CK 9CK 9CK 8CK 6BK 6CK 6BK 5BK 3AK 152-154
155-157 10DK 9CK 9CK 8CK 8CK 5BK 6CK 5BK 5BK 3AK 149-151
152-154 10DK 9CK 9CK 8CK 8CK 5BK 6CK 5BK 4BK 3AK 146-148
149-151 9DK 8CK 8CK 8CK 7CK 5BK 6CK 5BK 4AK 3AK 143-145
146-148 9DK 8CK 8CK 7CK 7CK 5AK 6BK 5BK 4AK 3AK 140-142
143-145 9DK 8CK 8CK 7BK 7CK 5AK 5BK 5AK 4AK 2AK 137-139
140-142 8CK 8CK 8CK 7BK 7BK 5AK 5BK 5AK 4AK 2 134-136
137-139 8CK 7BK 7BK 7BK 6BK 4AK 5BK 4AK 4AK 2 131-133
134-136 8CK 7BK 7BK 6BK 6BK 4AK 5BK 4AK 4AK 2 128-130
131-133 7CK 7BK 7BK 6BK 6BK 4AK 5AK 4AK 3AK 2 125-127
128-130 7CK 6BK 6BK 6BK 6BK 4AK 4AK 4AK 3 2 122-124
125-127 7CK 6BK 6BK 6BK 5BK 4AK 4AK 4AK 3 2 119-121
122-124 6BK 6BK 6BK 5AK 5AK 3AK 4AK 3AK 3 2 116-118
119-121 6BK 5BK 5BK 5AK 5AK 3 4AK 3AK 3 2 113-115
116-118 6BK 5BK 5AK 5AK 5AK 3 110-112
113-115 5BK 5AK 5AK 4AK 4AK 3 4332 107-109
110-112 5BK 5AK 5AK 4AK 4AK 3 3321 104-106
107-109 5BK 4AK 4AK 4AK 4AK 3 3321 101-103
104-106 4AK 4AK 4AK 4AK 4AK 2 3321 98-100
101-103 4AK 4AK 4AK 3AK 3221
98-100 4AK 3AK 3AK 32 3221 95-97
3AK 3AK 3AK 3 32 2221 92-94
95-97 3AK 3AK 3 32 2221 89-91
92-94 3AK 2AK 3 2 32 2211 86-88
89-91 2 2 22 2211 83-85
86-88 2 2 2 2 21 2111 80-82
83-85 2 2 2 2 21 111 77-79
80-82 2 2 2 1 21 111 74-76
77-79 1 1 1 1 11 111 71-73
74-76 1 1 1 1 11 111 68-70
71-73 1 1 65-67
68-70 1
65-67
152
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Crossbow Criticals: Puncture(P), Puncture(P), Puncture(P)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 20FP 19FP 18FP 17EP 16EP 15EP
170-172 19FP 18FP 17FP 16EP 15EP 14EP 16EP 15EP 12DP 11DP 173-175
167-169 19FP 18FP 17FP 16EP 15EP 14EP
164-166 18FP 17FP 16FP 15EP 14EP 13EP 15EP 14EP 11DP 10DP 170-172
161-163 18FP 17FP 16FP 15EP 14EP 13EP
158-160 17EP 16EP 15EP 14EP 14EP 13EP 15EP 14EP 11DP 10DP 167-169
155-157 17EP 16EP 15EP 14DP 13DP 12DP
152-154 16EP 15EP 14EP 14DP 13DP 12DP 14EP 13EP 11DP 10DP 164-166
149-151 16EP 15EP 14EP 13DP 12DP 12DP
146-148 15EP 14EP 14EP 13DP 12DP 11DP 14EP 13EP 10DP 9CP 161-163
143-145 15EP 14EP 13EP 12DP 12DP 11DP
140-142 14EP 13EP 13DP 12DP 11CP 10CP 14EP 13EP 10CP 9CP 158-160
137-139 14DP 13DP 12DP 11CP 11CP 10CP
134-136 13DP 12DP 12DP 11CP 10CP 10CP 13DP 12DP 10CP 9CP 155-157
131-133 13DP 12DP 11DP 11CP 10CP 9CP
128-130 12DP 12DP 11DP 10CP 10CP 9CP 13DP 12DP 9CP 9CP 152-154
125-127 12DP 11DP 10DP 10CP 9CP 9BP
122-124 11DP 11DP 10CP 9CP 9BP 8BP 12DP 12DP 9CP 8CP 149-151
119-121 11DP 10CP 10CP 9BP 8BP 8BP
116-118 10CP 10CP 9CP 9BP 8BP 8BP 12DP 11DP 9CP 8BP 146-148
113-115 10CP 9CP 9CP 8BP 8BP 7BP
110-112 9CP 9CP 8CP 8BP 7BP 7AP 12DP 11DP 9BP 8BP 143-145
107-109 9CP 8CP 8CP 7BP 7AP 6AP
104-106 8CP 8CP 7BP 7AP 6AP 6AP 11CP 10CP 8BP 8BP 140-142
101-103 8CP 7CP 7BP 6AP 6AP 6AP
98-100 7BP 7BP 6BP 6AP 6AP 5AP 11CP 10CP 8BP 7BP 137-139
7BP 6BP 6BP 6AP 5AP 5
95-97 6BP 6BP 6BP 5AP 10CP 10CP 8BP 7AP 134-136
92-94 6BP 5BP 5AP 5AP 55
89-91 5BP 5AP 5AP 54 10CP 9CP 7BP 7AP 131-133
86-88 5AP 5AP 4AP 4 44
83-85 4AP 4AP 4 43 10CP 9CP 7AP 6AP 128-130
80-82 4AP 4 4 33
77-79 4 3 3 33 9BP 9BP 7AP 6AP 125-127
74-76 3 3 3 3 32
71-73 3 3 2 2 22 9BP 8BP 6AP 6AP 122-124
68-70 2 2 2 2 22
65-67 2 2 2 1 11 8BP 8BP 6AP 6 119-121
8BP 8BP 6AP 5 116-118
8BP 7BP 6AP 5 113-115
7BP 7AP 5 5 110-112
7AP 6AP 5 5 107-109
6AP 6AP 5 4 104-106
6AP 6AP 4 4 101-103
6AP 5AP 4 4 98-100
5AP 5 4 3 95-97
5543 92-94
5433 89-91
4433 86-88
4332 83-85
3322 80-82
3322 77-79
3222 74-76
2211 71-73
2211 68-70
1111 65-67
153
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Crush Criticals: Impact(I), Impact(I), Impact(I)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 28GI 27GI 25GI 24FI 23FI 21FI 173-175
170-172 27GI 26GI 24GI 23FI 22FI 20FI 21FI 21FI 19FI 18FI 170-172
167-169 26GI 25GI 23GI 22FI 22FI 20FI 167-169
164-166 26GI 25GI 23GI 22FI 21FI 19FI 20FI 20FI 18FI 17FI 164-166
161-163 25GI 24GI 22GI 21FI 21FI 19FI 161-163
158-160 24GI 24GI 22GI 21FI 20EI 18EI 20FI 20FI 18FI 17FI 158-160
155-157 24FI 23FI 21FI 20EI 20EI 18EI 155-157
152-154 23FI 22FI 21FI 20EI 19EI 17EI 19FI 19FI 17FI 16FI 152-154
149-151 23FI 22FI 20FI 19EI 19EI 17EI 149-151
146-148 22FI 21FI 20FI 19EI 18EI 16EI 19FI 19FI 17FI 16EI 146-148
143-145 21FI 21FI 19FI 18EI 18EI 16EI 143-145
140-142 21FI 20FI 19EI 18EI 17EI 16DI 18EI 18EI 16EI 16EI 140-142
137-139 20EI 20EI 18EI 17EI 17DI 15DI 137-139
134-136 20EI 19EI 17EI 17DI 16DI 15DI 18EI 18EI 16EI 15EI 134-136
131-133 19EI 18EI 17EI 16DI 16DI 14DI 131-133
128-130 18EI 18EI 16EI 16DI 15DI 14DI 17EI 17EI 16EI 15EI 128-130
125-127 18EI 17EI 16EI 15DI 15DI 13DI 125-127
122-124 17EI 17EI 15EI 15DI 14DI 13CI 17EI 17EI 15EI 14EI 122-124
119-121 17EI 16EI 15DI 14DI 14DI 12CI 119-121
116-118 16EI 15EI 14DI 14CI 13CI 12CI 16EI 16EI 15EI 14DI 116-118
113-115 15DI 15DI 14DI 13CI 13CI 11CI 113-115
110-112 15DI 14DI 13DI 13CI 12CI 11CI 16EI 16EI 14DI 14DI 110-112
107-109 14DI 14DI 13DI 12CI 12CI 11BI 107-109
104-106 14DI 13DI 12DI 12CI 11CI 10BI 16DI 16DI 14DI 13DI 104-106
101-103 13DI 13DI 12DI 11CI 11CI 10BI 101-103
98-100 12DI 12DI 11CI 11CI 10BI 9BI 15DI 15DI 14DI 13DI 98-100
12DI 11DI 10CI 10BI 10BI 9BI
95-97 11DI 11CI 10CI 10BI 9BI 8AI 15DI 15DI 13DI 12DI 95-97
92-94 11CI 10CI 9CI 9BI 9BI 8AI 92-94
89-91 10CI 10CI 9CI 8BI 8BI 7 14DI 14DI 13DI 12CI 89-91
86-88 9CI 9CI 8BI 8BI 8AI 7 86-88
83-85 9CI 8CI 8BI 7AI 7AI 6 14DI 14DI 12DI 12CI 83-85
80-82 8CI 8CI 7BI 7AI 7AI 6 80-82
77-79 8CI 7BI 7BI 6AI 13DI 13DI 12CI 11CI 77-79
74-76 7BI 7BI 6AI 66 74-76
71-73 6BI 6BI 6 65 13CI 13CI 12CI 11CI 71-73
68-70 6BI 6BI 6 5 55 68-70
65-67 5 5 54 12CI 12CI 11CI 11CI 65-67
12CI 12CI 11CI 10CI
11CI 11CI 10CI 10BI
11CI 11CI 10BI 9BI
11CI 11BI 9BI 9BI
10BI 10BI 9BI 9AI
10BI 10BI 9BI 8AI
9BI 9BI 8AI 8AI
9BI 9BI 8AI 7
8BI 8AI 7 7
8AI 8AI 7 7
7AI 7 7 6
7766
6665
6655
6655
5554
5544
4444
154
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Dagger Criticals: Puncture(P), Slash(S), Krush(K)
Roll 1 2 3 4 5 6 7 8 9 10 Roll
173-175
173-175 8DP 7CP 7CP 6CP 6CP 5CP 5CP 4BP 4BP 3BP 170-172
167-169
170-172 7DP 6CP 6CP 5CP 5CP 4CP 4CP 3BP 3BP 2BP 164-166
161-163
167-169 7DP 6CP 6CP 5CP 5CP 4CP 4CP 3BP 3BP 2BP 158-160
155-157
164-166 7DP 6CP 6CP 5CP 5CP 4CP 4CP 3BP 3BP 2BP 152-154
149-151
161-163 7DP 6CP 6CP 5CP 5CP 4CP 4CP 3BP 3AP 2AS 146-148
143-145
158-160 6DP 6CP 6CP 5CP 5CP 4CP 4BP 3AP 3AP 2AP 140-142
137-139
155-157 6CP 5CP 5CP 5CP 5BP 4BP 4BP 3AP 3AS 2AS 134-136
131-133
152-154 6CP 5CP 5BP 4BP 4BP 4BP 4BP 3AP 3AP 2AP 128-130
125-127
149-151 6CP 5BP 5BP 4BP 4BP 3BP 3BS 3AS 3AS 2AS 122-124
119-121
146-148 6CP 5BP 5BP 4BP 4BP 3BP 3BP 3AP 3AP 2AK 116-118
113-115
143-145 5CP 5BP 5BP 4BP 4BP 3BS 3AS 2AS 2AS 2AK 110-112
107-109
140-142 5CP 5BP 5BP 4BP 4BP 3AP 3AP 2AP 2AK 2AK 104-106
101-103
137-139 5CP 4BP 4BP 4BP 4AS 3AS 3AS 2AS 2AK 2AK 98-100
134-136 5CP 4BP 4BP 3AP 3AP 3AP 3AP 2AP 2AK 1 95-97
92-94
131-133 5BP 4BP 4AP 3AS 3AS 3AS 3AS 2AK 2AK 1 89-91
86-88
128-130 4BP 4AP 4AP 3AP 3AP 3AP 3AP 2AK 2 1 83-85
80-82
125-127 4BP 4AP 4AS 3AS 3AS 2AS 2AK 2AK 2 1 77-79
74-76
122-124 4BP 3AP 3AP 3AP 3AP 2AP 2AK 2AK 2 1 71-73
68-70
119-121 4BS 3AS 3AS 3AS 3AS 2AK 2AK 2 2 1 65-67
116-118 4BP 3AP 3AP 3AP 3AP 2AK 2 2 2 1
113-115 3BS 3AS 3AS 2AS 2AK 2AK 2 1 1 1
110-112 3AP 3AP 3AP 2AP 2AK 2 2 1 1 1
107-109 3AS 3AS 3AS 2AS 2 2 2 1 1 1
104-106 3AP 2AP 2AP 2AK 2 2 2 1 1 1
101-103 3AS 2AS 2AS 2AK 2 1 1 1 1 1
98-100 2AP 2AP 2AK 2 2 1 1 1 1 1
95-97 2AS 2AS 2AK 1 1 1 1 1 1
92-94 2AP 2AP 2 1 1 1 1 1 1
89-91 2AS 1 1 1 1 1 1 1 1
86-88 2AP 1 1 1 1 1 1 1 1
83-85 1111111
80-82 1111111
77-79 11111
74-76 111
71-73 1
68-70
65-67
155
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Falchion Criticals: Slash(S), Slash(S), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 25GS 24FS 23FS 21FS 19FS 17ES 173-175
170-172 24GS 23FS 22FS 20FS 18FS 16ES 16ES 14ES 12DS 9DS 170-172
167-169 23GS 22FS 21FS 19FS 17FS 16ES 167-169
164-166 22GS 21FS 21FS 19FS 17FS 15ES 15ES 13ES 11DS 8DS 164-166
161-163 22GS 21FS 20FS 18ES 16ES 15ES 161-163
158-160 21FS 20ES 19ES 18ES 16ES 14DS 15ES 13ES 11DS 8DS 158-160
155-157 20FS 19ES 19ES 17ES 15ES 14DS 155-157
152-154 20FS 19ES 18ES 16ES 15ES 13DS 14ES 12ES 10CS 8CS 152-154
149-151 19FS 18ES 17ES 16ES 14DS 13DS 149-151
146-148 18ES 17ES 17ES 15DS 14DS 12CS 14DS 12DS 10CS 7CS 146-148
143-145 17ES 17DS 16DS 15DS 13DS 12CS 143-145
140-142 17ES 16DS 15DS 14DS 13DS 11CS 13DS 12DS 10CS 7CS 140-142
137-139 16ES 15DS 15DS 13DS 12DS 11CS 137-139
134-136 15ES 15DS 14DS 13DS 11CS 10BS 13DS 11DS 9CS 7BS 134-136
131-133 15ES 14DS 13DS 12CS 11CS 10BS 131-133
128-130 14DS 13DS 13CS 12CS 10CS 9BS 12DS 11CS 9BS 7BS 128-130
125-127 13DS 13CS 12CS 11CS 10CS 9BS 125-127
122-124 12DS 12CS 11CS 10CS 9BS 8AK 12CS 10CS 9BS 6AK 122-124
119-121 12DS 11CS 11CS 10CS 9BS 8AK 119-121
116-118 11DS 11CS 10CS 9BS 8BS 7AK 11CS 10CS 8BS 6AK 116-118
113-115 10DS 10CS 9CS 9BS 8BK 7 113-115
110-112 10CS 9BS 9BS 8BS 7AK 6 11CS 10CS 8BS 6AK 110-112
107-109 9CS 8BS 8BS 7BS 107-109
104-106 8CS 8BS 7BS 7AK 76 10CS 9BS 8AK 6 104-106
101-103 7CS 7BS 7BS 6AK 65 101-103
98-100 7BS 6BS 6AS 65 10BS 9BS 7AK 5 98-100
6BS 6AS 6AK 6 54
95-97 5BS 5AK 5 44 10BS 8BK 7AK 5 95-97
92-94 5AS 5 4 43 92-94
89-91 4 4 4 33 9BS 8AK 7AK 5 89-91
86-88 4 4 4 3 32 86-88
83-85 3 3 3 3 22 9BS 8AK 6 5 83-85
80-82 2 2 2 2 22 80-82
77-79 8AK 7AK 6 4 77-79
74-76 74-76
71-73 8AK 7 64 71-73
68-70 68-70
65-67 7AK 6 54 65-67
7 6 54
6 6 53
6 5 43
5 5 43
5 4 43
5 4 32
4 4 32
4 3 32
3 3 22
3 2 21
2 2 21
2 2 11
1 1 11
156
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Fighting Stick Criticals: Krush(K), Unbalancing(U), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 14EK 13EK 12DK 11DK 10DK 7CK
170-172 13EK 12EK 11DK 10DK 9DK 6CK 7CK 7CK 5CK 4BK 173-175
167-169 13EK 12EK 11DK 10DK 9DK 6CK
164-166 12EK 11EK 11DK 10DK 9DK 6CK 6CK 6CK 4CK 3BK 170-172
161-163 12EK 11EK 10DK 9DK 8DK 6BK
158-160 12EK 11EK 10DK 9CK 8CK 6BK 6CK 6CK 4CK 3BU 167-169
155-157 11EK 10DK 10CK 9CK 8CK 5BU
152-154 11DK 10DK 9CK 9CK 8CK 5BK 6CK 6CK 4BK 3AK 164-166
149-151 11DK 10DK 9CK 8CK 7CK 5AU
146-148 10DK 9DK 9CK 8CK 7CK 5AK 6CK 6BK 4BU 3AU 161-163
143-145 10DK 9DK 8CK 8CK 7BU 5AU
140-142 10DK 9DK 8CK 7BK 7BK 5AK 6BK 6BK 4BK 3AK 158-160
137-139 9DK 8CK 8CK 7BU 6BU 4AK
134-136 9CK 8CK 7BK 7BK 6BK 4AK 5BU 5BU 4AU 3AU 155-157
131-133 8CK 8CK 7BK 7BU 6BU 4AK
128-130 8CK 7CK 7BK 6BK 6BK 4 5BK 5BK 4AK 3AK 152-154
125-127 8CK 7CK 7BU 6BU 5AU 4
122-124 7CK 7CK 6BK 6AK 5AK 3 5BU 5AU 3AK 3AK 149-151
119-121 7CK 6BU 6BU 5AU 5AU 3
116-118 7BK 6BK 6BK 5AK 5AK 3 5AK 5AK 3AK 3AK 146-148
113-115 6BU 6BU 5AU 5AU 4AK 3
110-112 6BK 5BK 5AK 5AK 4AK 3 5AU 5AU 3AK 2 143-145
107-109 6BU 5BU 5AU 4AK
104-106 5BK 5BK 4AK 4AK 43 5AK 5AK 3AK 2 140-142
101-103 5BU 4AU 4AU 42
98-100 5AK 4AK 4AK 4 32 4AU 4AK 3 2 137-139
4AU 4AU 3AU 3 32
95-97 4AK 3AK 3AK 3 32 4AK 4AK 3 2 134-136
92-94 3AU 3AU 3 32
89-91 3AK 3AK 3 3 21 4AK 4AK 3 2 131-133
86-88 3AU 3 2 21
83-85 2 2 2 21 4AK 4AK 3 2 128-130
80-82 2 2 2 2 21
77-79 2 2 2 1 11 4AK 4 2 2 125-127
74-76 2 1 1 1 11
71-73 1 1 1 1 1 3322 122-124
68-70 1 1 1 1 1
65-67 3322 119-121
3322 116-118
3321 113-115
3321 110-112
3321 107-109
2221 104-106
2211 101-103
2211 98-100
2211 95-97
2211 92-94
1111 89-91
1111 86-88
111 83-85
111 80-82
11 77-79
11 74-76
71-73
68-70
65-67
157
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Flail Criticals: Krush(K), Puncture(P), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 25GK 24FK 23FK 22FK 20FK 17EK 173-175
170-172 24GK 23FK 22FK 21FK 19FK 16EK 18FK 17EK 14EK 11DK 170-172
167-169 23GK 22FK 21FK 20FK 18FK 16EK 167-169
164-166 22GK 21FK 20FK 20FK 18FK 15EK 17FK 16EK 13EK 10DK 164-166
161-163 22GK 21FK 20EK 19EK 17EK 15DK 161-163
158-160 21FK 20EK 19EK 18EK 17EK 14DK 16FK 16EK 13EK 10DK 158-160
155-157 20FK 19EK 18EK 18EK 16EK 14DK 155-157
152-154 19FK 19EK 18EK 17EK 15EK 13DK 16FK 15EK 12EK 10CK 152-154
149-151 19FK 18EK 17EK 16EK 15EK 13CP 149-151
146-148 18EK 17EK 16EK 16DK 14DK 12CK 15EK 15DK 12DK 9CP 146-148
143-145 17EK 16DK 16DK 15DK 14DK 12CP 143-145
140-142 16EK 16DK 15DK 14DK 13DK 11CK 15EK 14DK 11DK 9CK 140-142
137-139 16EK 15DK 14DK 14DK 12DP 11BP 137-139
134-136 15EK 14DK 14DK 13DK 12CK 10BK 14EK 14DK 11DP 9BP 134-136
131-133 14DK 14DK 13DK 12CP 11CP 10BP 131-133
128-130 13DK 13DK 12CK 12CK 11CK 9BK 14EK 13DK 11CK 8BK 128-130
125-127 13DK 12CK 12CP 11CP 10CP 9AK 125-127
122-124 12DK 12CK 11CK 11CK 10CK 8AK 13DK 13CK 10CP 8BP 122-124
119-121 11DP 11CP 10CP 10CP 9BP 8AK 119-121
116-118 11DK 10CK 10CK 9BK 8BK 7 13DK 12CK 10CK 8AK 116-118
113-115 10CP 9CP 9BP 9BP 8BP 7 113-115
110-112 9CK 9BK 8BK 8BK 7AK 6 12DP 12CP 9BP 7AK 110-112
107-109 8CP 8BP 8BP 7BP 7AK 6 107-109
104-106 8CK 7BK 7BK 7AK 12DK 11CK 9BK 7AK 104-106
101-103 7BP 7BP 6AP 6AK 65 101-103
98-100 6BK 6AK 6AK 55 11CP 11BP 9BP 7AK 98-100
5BP 5AP 5 54
95-97 5AK 4AK 5 5 44 11CK 10BK 8AK 6 95-97
92-94 4 4 43 92-94
89-91 4 4 4 3 33 10CP 10BP 8AK 6 89-91
86-88 3 3 3 3 22 86-88
83-85 2 2 2 2 22 10CK 9BK 7AK 6 83-85
80-82 80-82
77-79 9BP 9AP 7 5 77-79
74-76 74-76
71-73 9BK 8AK 7 5 71-73
68-70 68-70
65-67 8BK 8AK 6 5 65-67
7AK 7AK 6 4
7754
6654
6643
5543
5543
4432
4432
3322
3321
2221
2211
158
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Grapple Criticals: Grappling(G), Grappling(G), Grappling(G)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 8DG 7CG 7CG 7CG 7CG 6CG
170-172 7DG 6CG 6CG 6CG 6CG 5CG 6CG 6CG 6CG 6CG 173-175
167-169 7DG 6CG 6CG 6CG 6CG 5CG
164-166 7DG 6CG 6CG 6CG 6CG 5CG 5CG 5CG 5CG 5CG 170-172
161-163 7DG 6CG 6CG 6CG 6CG 5CG
158-160 6DG 6CG 6CG 6CG 6CG 5CG 5CG 5CG 5CG 5CG 167-169
155-157 6CG 5CG 5CG 5CG 5CG 5CG
152-154 6CG 5CG 5CG 5BG 5BG 4BG 5CG 5CG 5CG 5CG 164-166
149-151 6CG 5BG 5BG 5BG 5BG 4BG
146-148 6CG 5BG 5BG 5BG 5BG 4BG 5CG 5CG 5CG 5CG 161-163
143-145 5CG 5BG 5BG 5BG 5BG 4BG
140-142 5CG 5BG 5BG 5BG 5BG 4BG 5CG 5CG 5CG 5CG 158-160
137-139 5CG 4BG 4BG 4BG 4BG 4BG
134-136 5CG 4BG 4BG 4BG 4BG 4AG 5CG 5CG 5BG 5BG 155-157
131-133 5BG 4BG 4BG 4AG 4AG 3AG
128-130 4BG 4AG 4AG 4AG 4AG 3AG 4BG 4BG 4BG 4BG 152-154
125-127 4BG 4AG 4AG 4AG 4AG 3AG
122-124 4BG 3AG 3AG 3AG 3AG 3AG 4BG 4BG 4BG 4BG 149-151
119-121 4BG 3AG 3AG 3AG 3AG 3AG
116-118 4BG 3AG 3AG 3AG 3AG 3AG 4BG 4BG 4BG 4BG 146-148
113-115 3BG 3AG 3AG 3AG 3AG 2AG
110-112 3AG 3AG 3AG 3AG 3AG 2AG 4BG 4BG 4BG 4BG 143-145
107-109 3AG 3AG 3AG 3AG 3AG 2AG
104-106 3AG 2AG 2AG 2AG 2AG 2AG 4BG 4BG 4BG 4BG 140-142
101-103 3AG 2AG 2AG 2AG 2AG 2AG
98-100 2AG 2AG 2AG 2AG 2AG 2AG 4BG 4BG 4AG 4AG 137-139
2AG 2AG 2AG 2AG 2AG 2
95-97 2AG 2AG 2AG 2AG 4AG 4AG 4AG 4AG 134-136
92-94 2AG 2AG 2AG 21
89-91 2AG 1AG 2 21 3AG 3AG 3AG 3AG 131-133
86-88 1 1 11
83-85 1 1 1 1 11 3AG 3AG 3AG 3AG 128-130
80-82 1 1 1 1 11
77-79 1 1 1 1 11 3AG 3AG 3AG 3AG 125-127
74-76 1 1 1 1 11
71-73 1 3AG 3AG 3AG 3AG 122-124
68-70
65-67 3AG 3AG 3AG 3AG 119-121
3AG 3AG 3AG 3AG 116-118
2AG 2AG 2AG 2AG 113-115
2AG 2AG 2AG 2AG 110-112
2AG 2AG 2AG 2AG 107-109
2AG 2AG 2AG 2 104-106
2AG 2 2 2 101-103
2222 98-100
2222 95-97
1111 92-94
1111 89-91
1111 86-88
1111 83-85
1111 80-82
1111 77-79
1111 74-76
71-73
68-70
65-67
159
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Horn Criticals: Puncture(P), Krush(K), Unbalancing(U)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 18FP 17EP 16EP 15EP 14EP 12DP
170-172 17FP 16EP 15EP 14EP 13EP 11DP 13EP 12DP 10DP 8DP 173-175
167-169 17FP 16EP 15EP 14EP 13EP 11DP
164-166 16FP 15EP 14EP 13EP 12EP 11DP 12EP 11DP 9DP 7DP 170-172
161-163 16FP 15EP 14EP 13EP 12EP 10DP
158-160 15EP 14EP 13EP 13EP 12EP 10CP 12EP 11DP 9DP 7DP 167-169
155-157 15EP 14EP 13DP 12DP 11DP 10CP
152-154 14EP 13DP 13DP 12DP 11DP 9CP 11EP 11DP 9DP 7CP 164-166
149-151 14EP 13DP 12DP 11DP 11DP 9CP
146-148 13EP 13DP 12DP 11DP 10DP 9CP 11EP 10DP 8CP 7CP 161-163
143-145 13EP 12DP 11DP 11DP 10DP 8CK
140-142 12DP 12DP 11DP 10CP 10CP 8BP 11DP 10CP 8CP 6CP 158-160
137-139 12DP 11DP 11CP 10CP 9CP 8BK
134-136 11DP 11CP 10CP 9CP 9CP 7BP 10DP 10CP 8CP 6CK 155-157
131-133 11DP 10CP 10CP 9CP 8CK 7BK
128-130 11DP 10CP 9CP 9CP 8CP 7BP 10DP 9CP 8CP 6BP 152-154
125-127 10DP 10CP 9CP 8CK 8BK 7AK
122-124 10DP 9CP 9CP 8BP 7BP 6AP 10DP 9CP 7CK 6BK 149-151
119-121 9CP 9CP 8BK 8BK 7BK 6AK
116-118 9CP 8BP 8BP 7BP 7BP 6AU 9DP 9CP 7BP 6BP 146-148
113-115 8CK 8BK 7BK 7BK 6BK 5AU
110-112 8CP 7BP 7BP 6BP 6AP 5AU 9CP 8CK 7BK 5BK 143-145
107-109 7CK 7BK 6BK 6AK 6AK 5
104-106 7CP 6BP 6BP 6AP 5AP 4 9CP 8BP 7BP 5AU 140-142
101-103 6BK 6BK 6AK 5AK 5AU 4
98-100 6BP 6AP 5AP 5AP 5AU 4 8CK 8BK 6BK 5AU 137-139
5BK 5AK 5AK 4AU
95-97 5BP 5AP 4AP 43 8CP 7BP 6AP 5AU 134-136
92-94 5BK 4AK 4AK 4 43
89-91 4AP 4AP 4AU 4 33 8BK 7BK 6AK 5AU 131-133
86-88 4AK 3AK 3 33
83-85 3AP 3 3 32 7BP 7BP 6AU 4 128-130
80-82 3 3 3 22
77-79 3 3 2 2 22 7BK 7AK 5AU 4 125-127
74-76 2 2 2 2 21
71-73 2 2 2 1 11 7BP 6AP 5AU 4 122-124
68-70 1 1 1 1 11
65-67 6BK 6AK 5AU 4 119-121
6AP 6AP 5 4 116-118
6AU 5AU 4 3 113-115
5AU 5AU 4 3 110-112
5AU 5AU 4 3 107-109
5 4 4 3 104-106
4 4 3 3 101-103
4 4 3 2 98-100
4 3 3 2 95-97
3 3 3 2 92-94
3 3 2 2 89-91
3 3 2 2 86-88
2 2 2 1 83-85
2 2 2 1 80-82
2 2 1 1 77-79
1 1 1 1 74-76
1 1 1 1 71-73
111 68-70
65-67
160
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Mace Criticals: Krush(K), Krush(K), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 17EK 16EK 16EK 14EK 13EK 11DK 173-175
170-172 16EK 15EK 15EK 13EK 12EK 10DK 11DK 11DK 9DK 7CK 170-172
167-169 16EK 15EK 15EK 13EK 12EK 10DK 167-169
164-166 15EK 14EK 14EK 12EK 11EK 10DK 10DK 10DK 8DK 6CK 164-166
161-163 15EK 14EK 14EK 12EK 11EK 9CK 161-163
158-160 14EK 13EK 13EK 12EK 11DK 9CK 10DK 10DK 8DK 6CK 158-160
155-157 14DK 13DK 13DK 11DK 10DK 9CK 155-157
152-154 13DK 13DK 13DK 11DK 10DK 8CK 10DK 10DK 8DK 6CK 152-154
149-151 13DK 12DK 12DK 11DK 10DK 8CK 149-151
146-148 12DK 12DK 12DK 10DK 9DK 8BK 9DK 9DK 8CK 6BK 146-148
143-145 12DK 11DK 11DK 10DK 9CK 8BK 143-145
140-142 12DK 11DK 11DK 9CK 9CK 7BK 9CK 9CK 7CK 6BK 140-142
137-139 11CK 10CK 10CK 9CK 8CK 7BK 137-139
134-136 11CK 10CK 10CK 9CK 8CK 7BK 9CK 9CK 7CK 5BK 134-136
131-133 10CK 10CK 10CK 8CK 8CK 6AK 131-133
128-130 10CK 9CK 9CK 8CK 7BK 6AK 8CK 8CK 7CK 5AK 128-130
125-127 9CK 9CK 9CK 8BK 7BK 6AK 125-127
122-124 9CK 8CK 8BK 7BK 7BK 6AK 8CK 8CK 7BK 5AK 122-124
119-121 8BK 8BK 8BK 7BK 6BK 5AK 119-121
116-118 8BK 8BK 8BK 7BK 6BK 5AK 8CK 8CK 6BK 5AK 116-118
113-115 8BK 7BK 7BK 6BK 6AK 5 113-115
110-112 7BK 7BK 7BK 6AK 5AK 4 8BK 8BK 6BK 5AK 110-112
107-109 7BK 6BK 6BK 5AK 5AK 4 107-109
104-106 6BK 6BK 6AK 5AK 5AK 4 7BK 7BK 6BK 4AK 104-106
101-103 6AK 5AK 5AK 5AK 101-103
98-100 5AK 5AK 5AK 4AK 44 7BK 7BK 6AK 4AK 98-100
5AK 5AK 5AK 43
95-97 4AK 4AK 4AK 4 43 7BK 7BK 5AK 4 95-97
92-94 4AK 4AK 4 33 92-94
89-91 4AK 3AK 4 3 32 6BK 6BK 5AK 4 89-91
86-88 3 3 32 86-88
83-85 3 3 3 2 22 6AK 6AK 5AK 4 83-85
80-82 3 2 2 2 22 80-82
77-79 2 2 2 2 21 6AK 6AK 5AK 4 77-79
74-76 2 2 2 1 11 74-76
71-73 1 1 1 1 11 6AK 6AK 4 3 71-73
68-70 68-70
65-67 5AK 5AK 4 3 65-67
5AK 5AK 4 3
5AK 5 43
4 4 43
4 4 32
4 4 32
4 4 32
3 3 32
3 3 22
3 3 22
2 2 21
2 2 21
2 2 11
2 2 11
1 1 11
1 11
11
161
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Ram Criticals: Impact(I), Krush(K), Unbalancing(U)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 20FI 19FI 18FI 17EI 16EI 14EI
170-172 19FI 18FI 17FI 16EI 15EI 13EI 14EI 14EI 12DI 11DI 173-175
167-169 19FI 18FI 17FI 16EI 15EI 13EI
164-166 18FI 17FI 16FI 15EI 14EI 12EI 13EI 13EI 11DI 10DI 170-172
161-163 18FI 17FI 16FI 15EI 14EI 12EI
158-160 17EI 16EI 15EI 14EI 14EI 12DI 13EI 13EI 11DI 10DI 167-169
155-157 17EI 16EI 15EI 14DI 13DI 11DI
152-154 16EI 15EI 14EI 14DI 13DI 11DI 12EI 12EI 11DI 10DI 164-166
149-151 16EI 15EI 14EI 13DI 12DI 11DI
146-148 15EI 14EI 14EI 13DI 12DI 10DI 12EI 12EI 10DI 9CI 161-163
143-145 15EI 14EI 13EI 12DI 12DI 10CI
140-142 14EI 13EI 13DI 12DI 11CI 10CI 12DI 12DI 10CI 9CI 158-160
137-139 14DI 13DI 12DI 11CI 11CI 9CK
134-136 13DI 12DI 12DI 11CI 10CI 9CI 11DI 11DI 10CI 9CI 155-157
131-133 13DI 12DI 11DI 11CI 10CK 9CK
128-130 12DI 12DI 11DI 10CI 10CI 8BI 11DI 11DI 9CI 9CI 152-154
125-127 12DI 11DI 10DI 10CK 9CK 8BK
122-124 11DI 11DI 10CI 9CI 9BI 8BI 11DI 11DI 9CI 8CK 149-151
119-121 11DI 10CI 10CK 9BK 8BK 7BK
116-118 10CI 10CI 9CI 9BI 8BI 7BI 10DI 10DI 9CI 8BI 146-148
113-115 10CK 9CK 9CK 8BK 8BK 7AK
110-112 9CI 9CI 8CI 8BI 7BI 6AU 10CI 10CK 9BK 8BK 143-145
107-109 9CK 8CK 8CK 7BK 7AK 6AU
104-106 8CI 8CI 7BI 7AI 6AI 6AU 10CI 10CI 8BI 8BI 140-142
101-103 8CK 7CK 7BK 6AK 6AK 5
98-100 7BI 7BI 6BI 6AI 6AU 5 9CK 9CK 8BK 7BK 137-139
7BK 6BK 6BK 6AK 5AU 5
95-97 6BI 6BI 6BI 5AU 5AU 4 9CI 9CI 8BI 7BI 134-136
92-94 6BK 5BK 5AK 5AU
89-91 5BI 5AI 5AU 54 9CK 9CK 7BK 7AK 131-133
86-88 5AK 5AK 4 44
83-85 4AI 4AI 4 4 43 8BI 8BI 7AI 6AU 128-130
80-82 4AK 4 4 33
77-79 4 3 3 33 8BK 8BK 7AK 6AU 125-127
74-76 3 3 3 3 32
71-73 3 3 2 2 22 8BI 8BI 6AU 6AU 122-124
68-70 2 2 2 2 21
65-67 2 2 2 1 11 7BK 7BK 6AU 6AU 119-121
7BI 7AI 6AU 5 116-118
7AK 7AU 6AU 5 113-115
6AU 6AU 5 5 110-112
6AU 6AU 5 5 107-109
6AU 6AU 5 4 104-106
5 5 44 101-103
5 5 44 98-100
5 5 43 95-97
4 4 43 92-94
4 4 33 89-91
4 4 33 86-88
3 3 32 83-85
3 3 22 80-82
3 3 22 77-79
2 2 22 74-76
2 2 11 71-73
1 1 11 68-70
1 1 11 65-67
162
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Rapier Criticals: Puncture(P), Slash(S), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 18FP 17EP 16EP 15EP 14EP 13EP 173-175
170-172 17FP 16EP 15EP 14EP 13EP 12EP 13EP 12DP 10DP 8DP 170-172
167-169 16FP 16EP 15EP 14EP 13EP 12EP 167-169
164-166 16FP 15EP 14EP 13EP 12EP 11EP 12EP 11DP 9DP 7DP 164-166
161-163 15FP 15EP 14EP 13EP 12EP 11EP 161-163
158-160 15EP 14EP 13EP 12DP 12DP 11DP 12EP 11DP 9DP 7DP 158-160
155-157 14EP 14DP 13DP 12DP 11DP 10DP 155-157
152-154 14EP 13DP 12DP 12DP 11DP 10DP 11EP 10DP 9DP 7CP 152-154
149-151 13EP 13DP 12DP 11DP 10DP 10DP 149-151
146-148 13EP 12DP 11DP 11DP 10CP 9CP 11EP 10CP 8CP 7CP 146-148
143-145 12DP 12DP 11DP 10CP 10CP 9CS 143-145
140-142 12DP 11CP 10CP 10CP 9CP 8CP 11DP 10CP 8CP 6CP 140-142
137-139 11DP 11CP 10CP 9CP 9CS 8CS 137-139
134-136 11DP 10CP 10CP 9CP 8CP 8BP 10DP 9CP 8CS 6CS 134-136
131-133 10DP 10CP 9CS 9CS 8BS 7BS 131-133
128-130 10DP 9CP 9CP 8BP 8BP 7BP 10DP 9CP 8CP 6BP 128-130
125-127 9CP 9CS 8BS 8BS 7BS 7BS 125-127
122-124 9CP 8BP 8BP 7BP 7BP 6AP 10DP 9CP 7BS 6BS 122-124
119-121 8CS 8BS 7BS 7BS 6AS 6AS 119-121
116-118 8CP 7BP 7BP 6BP 6AP 5AK 9CP 8BP 7BP 5BP 116-118
113-115 7CS 7BS 6BS 6AS 6AK 5AK 113-115
110-112 7BP 6BP 6AP 6AP 5AK 5 9CS 8BS 7BS 5AK 110-112
107-109 6BS 6AS 5AS 5AS 107-109
104-106 6BP 5AP 5AP 5AK 54 8CP 8BP 6BP 5AK 104-106
101-103 5BS 5AS 5AS 44 101-103
98-100 5BP 4AP 4AK 4 44 8CS 7BS 6AS 5AK 98-100
4AS 4AS 4 43
95-97 4AP 4 3 33 8BP 7BP 6AK 5AK 95-97
92-94 3 3 3 33 92-94
89-91 3 3 3 3 22 7BS 7AS 6AK 4 89-91
86-88 3 2 2 2 22 86-88
83-85 2 2 2 2 21 7BP 6AP 5AK 4 83-85
80-82 2 2 1 1 11 80-82
77-79 7BS 6AS 5 4 77-79
74-76 74-76
71-73 6AP 6AK 5 4 71-73
68-70 68-70
65-67 6AK 5AK 4 3 65-67
5AK 5AK 4 3
5AK 5 43
5 4 43
4 4 32
4 4 32
4 3 32
3 3 22
3 3 22
3 2 21
2 2 21
2 2 11
1 1 11
111
163
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Rock Criticals: Krush(K), Krush(K), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 12DK 11DK 11DK 9DK 8DK 5CK
170-172 11DK 10DK 10DK 8DK 7DK 4CK 6CK 6CK 4BK 3BK 173-175
167-169 11DK 10DK 10DK 8DK 7DK 4CK
164-166 10DK 10DK 10DK 8DK 7DK 4BK 5CK 5CK 3BK 2BK 170-172
161-163 10DK 9DK 9DK 7CK 7CK 4BK
158-160 10CK 9CK 9CK 7CK 6CK 4BK 5CK 5CK 3BK 2AK 167-169
155-157 9CK 9CK 9CK 7CK 6CK 4AK
152-154 9CK 8CK 8CK 7CK 6CK 3AK 5CK 5CK 3AK 2AK 164-166
149-151 9CK 8CK 8CK 6CK 6BK 3AK
146-148 8CK 8CK 8CK 6BK 5BK 3AK 5BK 5BK 3AK 2AK 161-163
143-145 8CK 7CK 7CK 6BK 5BK 3AK
140-142 8BK 7BK 7BK 6BK 5BK 3AK 5BK 5BK 3AK 2AK 158-160
137-139 7BK 7BK 7BK 5BK 5BK 3
134-136 7BK 6BK 6BK 5BK 4AK 3 4BK 4BK 3AK 2AK 155-157
131-133 6BK 6BK 6BK 5AK 4AK 2
128-130 6BK 6BK 6BK 4AK 4AK 2 4AK 4AK 3AK 2 152-154
125-127 6BK 5BK 5AK 4AK 4AK 2
122-124 5BK 5AK 5AK 4AK 3AK 2 4AK 4AK 3AK 2 149-151
119-121 5AK 5AK 5AK 4AK
116-118 5AK 4AK 4AK 3AK 32 4AK 4AK 2 2 146-148
113-115 4AK 4AK 4AK 32
110-112 4AK 4AK 4AK 3 32 4AK 4AK 2 2 143-145
107-109 4AK 3AK 3AK 3 21
104-106 3AK 3AK 3 21 4AK 4AK 2 2 140-142
101-103 3AK 3 2 21
98-100 3 3 2 21 3AK 3AK 2 1 137-139
3 2 2 2 21
95-97 2 2 2 1 11 3AK 3 2 1 134-136
92-94 2 2 2 1 1
89-91 1 1 1 1 1 3321 131-133
86-88 1 1 1 1 1
83-85 1 1 1 3321 128-130
80-82
77-79 3321 125-127
74-76
71-73 2211 122-124
68-70
65-67 2211 119-121
2211 116-118
2211 113-115
2211 110-112
2211 107-109
111 104-106
111 101-103
111 98-100
11 95-97
11 92-94
89-91
86-88
83-85
80-82
77-79
74-76
71-73
68-70
65-67
164
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Scimitar Criticals: Slash(S), Puncture(P), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 19FS 18FS 17ES 16ES 14ES 13ES
170-172 18FS 17FS 16ES 15ES 13ES 12ES 12DS 11DS 9DS 7CS 173-175
167-169 17FS 16FS 16ES 15ES 13ES 12ES
164-166 17FS 16FS 15ES 14ES 12ES 11ES 11DS 10DS 8DS 6CS 170-172
161-163 16FS 15ES 15ES 14ES 12ES 11DS
158-160 16ES 15ES 14DS 13DS 11DS 11DS 11DS 10DS 8DS 6CS 167-169
155-157 15ES 14ES 14DS 13DS 11DS 10DS
152-154 15ES 14ES 13DS 12DS 11DS 10DS 10DS 10DS 8CS 6BS 164-166
149-151 14ES 13ES 13DS 12DS 10DS 9CS
146-148 14ES 13ES 12DS 11DS 10CS 9CS 10CS 9CS 7CP 6BP 161-163
143-145 13DS 12DS 12CS 11CS 9CP 9CP
140-142 12DS 12DS 11CS 10CS 9CS 8CS 10CS 9CS 7CS 5BS 158-160
137-139 12DS 11DS 11CS 10CP 9CP 8BP
134-136 11DS 11DS 10CS 9CS 8BS 8BS 9CS 9CP 7CP 5AP 155-157
131-133 11DS 10DS 10CP 9BP 8BP 7BP
128-130 10DS 10CS 9BS 9BS 7BS 7BS 9CS 8CS 7BS 5AS 152-154
125-127 10CS 9CP 9BP 8BP 7BP 6AP
122-124 9CS 9CS 8BS 8BS 7AS 6AK 9CP 8BP 6BP 5AK 149-151
119-121 9CP 8CP 8BP 7BP 6AP 6AK
116-118 8CS 8CS 7BS 7AS 6AK 5AK 8BS 8BS 6BS 5AK 146-148
113-115 7CP 7BP 7AP 6AP 5AK 5
110-112 7BS 7BS 6AS 6AS 8BP 7BP 6AK 4AK 143-145
107-109 6BP 6BP 6AP 5AK 55
104-106 6BS 5BS 5AS 54 8BS 7BS 6AK 4 140-142
101-103 5BP 5AP 5AK 5 44
98-100 5AS 4AS 4 43 7BP 7AP 5AK 4 137-139
4AP 4 4 33
95-97 4AS 4 4 3 33 7AS 6AK 5AK 4 134-136
92-94 3 3 3 32
89-91 3 3 3 2 22 7AP 6AK 5 4 131-133
86-88 3 2 2 2 22
83-85 2 2 2 2 11 6AK 6AK 5 3 128-130
80-82 1 1 1 1 11
77-79 6AK 5 43 125-127
74-76
71-73 6AK 5 43 122-124
68-70
65-67 5 5 43 119-121
5 4 43 116-118
5 4 32 113-115
4 4 32 110-112
4 3 32 107-109
3 3 22 104-106
3 3 22 101-103
3 3 21 98-100
2 2 21 95-97
2 2 11 92-94
2 2 11 89-91
1 1 11 86-88
1 11 83-85
11 80-82
77-79
74-76
71-73
68-70
65-67
165
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Shield Criticals: Krush(K), Unbalancing(U), Unbalancing(U)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 12DK 11DK 11DK 10DK 9DK 8DK
170-172 11DK 10DK 10DK 9DK 8DK 7DK 8DK 8DK 7CK 6CK 173-175
167-169 11DK 10DK 10DK 9DK 8DK 7DK
164-166 10DK 10DK 10DK 9DK 8DK 7DK 7DK 7DK 6CK 5CK 170-172
161-163 10DK 9DK 9DK 8DK 7DK 7CK
158-160 10DK 9DK 9CK 8CK 7CK 6CK 7DK 7DK 6CK 5CK 167-169
155-157 9CK 9CK 9CK 8CK 7CK 6CK
152-154 9CK 8CK 8CK 8CK 7CK 6CK 7DK 7DK 6CK 5CK 164-166
149-151 9CK 8CK 8CK 7CK 6CK 6CU
146-148 8CK 8CK 8CK 7CK 6CK 5BK 7CK 7CK 6BK 5BK 161-163
143-145 8CK 7CK 7CK 7CK 6BK 5BU
140-142 8CK 7CK 7BK 6BK 6BK 5BK 6CK 6CK 6BK 5BK 158-160
137-139 7BK 7BK 7BK 6BU 5BU 5BU
134-136 7BK 6BK 6BK 6BK 5BK 5AK 6CK 6CK 5BU 4BU 155-157
131-133 7BK 6BK 6BU 6BU 5BU 4AU
128-130 6BK 6BK 6BK 5BK 5AK 4AK 6CK 6CK 5BK 4AK 152-154
125-127 6BU 5BU 5BU 5AU 4AU 4AU
122-124 6BK 5BK 5AK 5AK 4AK 4AU 6CK 6CU 5AU 4AU 149-151
119-121 5BU 5AU 5AU 4AU 4AU 3
116-118 5AK 5AK 5AK 4AK 4AK 3 5BK 5BK 5AK 4AK 146-148
113-115 5AU 4AU 4AU 4AU 3AU 3
110-112 4AK 4AK 4AK 4AU 5BU 5BU 5AU 4AU 143-145
107-109 4AU 4AU 4AU 3AU 33
104-106 4AK 3AK 3AU 32 5BK 5BK 4AK 4AU 140-142
101-103 3AU 3AU 3 32
98-100 3AK 3 3 22 5BU 5BU 4AU 3AU 137-139
3 3 2 22
95-97 3 2 2 2 22 5BK 5AK 4AU 3 134-136
92-94 2 2 2 2 21
89-91 2 2 2 2 11 4AU 4AU 4AU 3 131-133
86-88 2 1 1 1 11
83-85 1 1 1 1 11 4AK 4AU 4AU 3 128-130
80-82 1 1 1 1 1
77-79 4AU 4AU 3 3 125-127
74-76
71-73 4AU 4AU 3 3 122-124
68-70
65-67 3AU 3 3 2 119-121
3332 116-118
3332 113-115
3322 110-112
2222 107-109
2222 104-106
2221 101-103
2221 98-100
2211 95-97
1111 92-94
1111 89-91
1111 86-88
111 83-85
80-82
77-79
74-76
71-73
68-70
65-67
166
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Sling Criticals: Krush(K), Krush(K), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 16EK 15EK 15EK 13EK 12DK 9DK
170-172 15EK 14EK 14EK 12EK 11DK 8DK 10DK 9DK 8DK 5CK 173-175
167-169 15EK 14EK 14EK 12EK 11DK 8DK
164-166 14EK 13EK 13EK 11EK 10DK 8DK 9DK 8DK 7DK 4CK 170-172
161-163 14EK 13EK 13EK 11EK 10DK 7CK
158-160 13EK 12EK 12DK 11DK 10CK 7CK 9DK 8DK 7DK 4CK 167-169
155-157 13DK 12DK 12DK 10DK 9CK 7CK
152-154 12DK 11DK 11DK 10DK 9CK 7BK 9DK 8DK 7CK 4BK 164-166
149-151 12DK 11DK 11DK 9DK 9CK 6BK
146-148 11DK 11DK 11DK 9DK 8CK 6BK 8CK 7CK 7CK 4BK 161-163
143-145 11DK 10DK 10CK 9CK 8BK 6BK
140-142 10CK 10CK 10CK 8CK 8BK 6AK 8CK 7CK 6CK 4AK 158-160
137-139 10CK 9CK 9CK 8CK 7BK 5AK
134-136 9CK 9CK 9CK 8CK 7BK 5AK 8CK 7CK 6BK 4AK 155-157
131-133 9CK 8CK 8CK 7BK 7BK 5AK
128-130 9CK 8CK 8BK 7BK 6AK 5AK 7CK 7CK 6BK 3AK 152-154
125-127 8BK 8BK 8BK 6BK 6AK 4
122-124 8BK 7BK 7BK 6BK 6AK 4 7BK 6BK 6BK 3AK 149-151
119-121 7BK 7BK 7BK 6BK 5AK 4
116-118 7BK 6BK 6BK 5AK 5AK 4 7BK 6BK 5BK 3AK 146-148
113-115 6BK 6BK 6AK 5AK 5AK 3
110-112 6BK 5AK 5AK 5AK 7BK 6BK 5AK 3 143-145
107-109 5AK 5AK 5AK 4AK 43
104-106 5AK 4AK 4AK 43 6BK 6BK 5AK 3 140-142
101-103 4AK 4AK 4AK 4 32
98-100 4AK 4AK 3 32 6AK 5AK 5AK 3 137-139
3AK 4 3 32
95-97 3 3 3 22 6AK 5AK 4 3 134-136
92-94 3 3 3 2 21
89-91 2 2 2 2 21 5AK 5AK 4 2 131-133
86-88 2 2 2 2 11
83-85 2 1 1 1 11 5AK 5AK 4 2 128-130
80-82 1 1 1 1 1
77-79 5AK 4 4 2 125-127
74-76
71-73 5 442 122-124
68-70
65-67 4 432 119-121
4 432 116-118
4 332 113-115
3 331 110-112
3 321 107-109
3 221 104-106
3 221 101-103
2 221 98-100
2 211 95-97
2 111 92-94
1 11 89-91
1 11 86-88
1 11 83-85
1 80-82
77-79
74-76
71-73
68-70
65-67
167
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Spear Criticals: Puncture(P), Puncture(P), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 19FP 18FP 17EP 16EP 14EP 13EP
170-172 18FP 17FP 16EP 15EP 13EP 12EP 13EP 12DP 10DP 9DP 173-175
167-169 17FP 16FP 16EP 15EP 13EP 12EP
164-166 17FP 16FP 15EP 14EP 12EP 11EP 12EP 11DP 9DP 8DP 170-172
161-163 16FP 15FP 15EP 14EP 12EP 11EP
158-160 16EP 15EP 14EP 13DP 12DP 11DP 12EP 11DP 9DP 8DP 167-169
155-157 15EP 14EP 14DP 13DP 11DP 10DP
152-154 15EP 14EP 13DP 12DP 11DP 10DP 11EP 10DP 9DP 8CP 164-166
149-151 14EP 13EP 13DP 12DP 10DP 10DP
146-148 14EP 13EP 12DP 11DP 10CP 9CP 11EP 10CP 8CP 7CP 161-163
143-145 13EP 12DP 12DP 11CP 10CP 9CP
140-142 13DP 12DP 11CP 11CP 9CP 9CP 11DP 10CP 8CP 7CP 158-160
137-139 12DP 11DP 11CP 10CP 9CP 8CP
134-136 12DP 11DP 10CP 10CP 8CP 8BP 10DP 9CP 8CP 7CP 155-157
131-133 11DP 10DP 10CP 9CP 8BP 7BP
128-130 11DP 10DP 9CP 9BP 8BP 7BP 10DP 9CP 8CP 7BP 152-154
125-127 10CP 9CP 9BP 8BP 7BP 7BP
122-124 10CP 9CP 8BP 8BP 7BP 6AP 10DP 9CP 7BP 6BP 149-151
119-121 9CP 8CP 8BP 7BP 6AP 6AK
116-118 8CP 8CP 8BP 7BP 6AP 6AK 9CP 8BP 7BP 6BP 146-148
113-115 8CP 7CP 7BP 7AP 6AK 5AK
110-112 7CP 7BP 7AP 6AP 5AK 5 9CP 8BP 7BP 6AK 143-145
107-109 7BP 6BP 6AP 6AP 5AK 5
104-106 6BP 6BP 6AP 5AK 9CP 8BP 6BP 6AK 140-142
101-103 6BP 5BP 5AP 5AK 54
98-100 5BP 5AP 5AK 44 8CP 7BP 6AP 5AK 137-139
5AP 4AP 4 43
95-97 4AP 4AK 4 4 33 8BP 7BP 6AK 5AK 134-136
92-94 4AP 4 3 33
89-91 3 3 3 32 7BP 7AP 6AK 5 131-133
86-88 3 3 3 3 22
83-85 3 2 2 2 22 7BP 6AP 5AK 5 128-130
80-82 2 2 2 2 11
77-79 2 1 1 1 11 7BP 6AP 5 4 125-127
74-76
71-73 6AP 6AK 5 4 122-124
68-70
65-67 6AK 5AK 4 4 119-121
6AK 5AK 4 4 116-118
5AK 5 43 113-115
5 4 4 3 110-112
5 4 3 3 107-109
4 4 3 3 104-106
4 3 3 2 101-103
3 3 32 98-100
3 3 22 95-97
3 2 22 92-94
2 2 21 89-91
2 2 11 86-88
2 1 11 83-85
1 1 11 80-82
111 77-79
74-76
71-73
68-70
65-67
168
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Stinger Criticals: Puncture(P), Puncture(P), Puncture(P)
Roll 1 2 3 4 5 6 7 8 9 10 Roll
173-175 6CP 5CP 5CP 5CP 4BP 4BP 4BP 4BP 3BP 3BP 173-175
170-172 5CP 4CP 4CP 4CP 3BP 3BP 3BP 3BP 2BP 2BP 170-172
167-169 5CP 4CP 4CP 4CP 3BP 3BP 3BP 3BP 2BP 2BP 167-169
164-166 5CP 4CP 4CP 4CP 3BP 3BP 3BP 3BP 2BP 2BP 164-166
161-163 5CP 4CP 4CP 4CP 3BP 3BP 3BP 3BP 2AP 2AP 161-163
158-160 5CP 4CP 4CP 4CP 3BP 3AP 3AP 3AP 2AP 2AP 158-160
155-157 5CP 4CP 4CP 4BP 3AP 3AP 3AP 3AP 2AP 2AP 155-157
152-154 4BP 4BP 4BP 4BP 3AP 3AP 3AP 3AP 2AP 2AP 152-154
149-151 4BP 3BP 3BP 3BP 3AP 3AP 3AP 3AP 2AP 2AP 149-151
146-148 4BP 3BP 3BP 3BP 3AP 3AP 3AP 3AP 2AP 2AP 146-148
143-145 4BP 3BP 3BP 3BP 2AP 2AP 2AP 2AP 2AP 2AP 143-145
140-142 4BP 3BP 3BP 3BP 2AP 2AP 2AP 2AP 2AP 2AP 140-142
137-139 4BP 3BP 3BP 3AP 2AP 2AP 2AP 2AP 2AP 2AP 137-139
134-136 3BP 3BP 3AP 3AP 2AP 2AP 2AP 2AP 1AP 1AP 134-136
131-133 3AP 3AP 3AP 3AP 2AP 2AP 2AP 2AP 1AP 1 131-133
128-130 3AP 3AP 3AP 3AP 2AP 2AP 2AP 2AP 1 1 128-130
125-127 3AP 2AP 2AP 2AP 2AP 2AP 2AP 2AP 1 1 125-127
122-124 3AP 2AP 2AP 2AP 2AP 2AP 2AP 2AP 1 1 122-124
119-121 3AP 2AP 2AP 2AP 2AP 2AP 2AP 2AP 1 1 119-121
116-118 3AP 2AP 2AP 2AP 2AP 2AP 2 2 1 1 116-118
113-115 2AP 2AP 2AP 2AP 1AP 1 1 1 1 1 113-115
110-112 2AP 2AP 2AP 2AP 1 1 1 1 1 1 110-112
107-109 2AP 2AP 2AP 2AP 1 1 1 1 1 1 107-109
104-106 2AP 1AP 1AP 1 1 1 1 1 1 1 104-106
101-103 2AP 1AP 1AP 1 1 1 1 1 1 1 101-103
98-100 2AP 1AP 1 1 1 1 1 1 1 1 98-100
95-97 1AP 1AP 1 1 1 1 1 1 95-97
92-94 1AP 1 1 1 1 1 1 1 92-94
89-91 11111111 89-91
86-88 1111 86-88
83-85 1111 83-85
80-82 1 80-82
77-79 77-79
74-76 74-76
71-73 71-73
68-70 68-70
65-67 65-67
169
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
War Hammer Criticals: Krush(K), Puncture(P), Krush(K)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 22FK 21FK 20FK 18FK 17EK 15EK
170-172 21FK 20FK 19FK 17FK 16EK 14EK 15EK 14EK 12DK 10DK 173-175
167-169 20FK 19FK 18FK 17FK 16EK 14EK
164-166 20FK 19FK 18FK 16FK 15EK 13EK 14EK 13EK 11DK 9DK 170-172
161-163 19FK 18FK 17FK 16EK 15EK 13EK
158-160 18EK 18EK 17EK 15EK 14DK 12DK 14EK 13EK 11DK 9DK 167-169
155-157 18EK 17EK 16EK 15EK 14DK 12DK
152-154 17EK 16EK 16EK 14EK 13DK 12DK 13EK 12EK 11DK 9CK 164-166
149-151 17EK 16EK 15EK 14EK 13DK 11DK
146-148 16EK 15EK 15EK 13DK 12DK 11CK 13EK 12DK 10CK 8CK 161-163
143-145 15EK 15DK 14DK 13DK 12CK 10CP
140-142 15DK 14DK 13DK 12DK 11CK 10CK 12DK 12DK 10CK 8CK 158-160
137-139 14DK 14DK 13DK 12DK 11CP 10CP
134-136 14DK 13DK 12DK 11DK 10CK 9BK 12DK 11DK 10CP 8CP 155-157
131-133 13DK 12DK 12DK 11CP 10BP 9BP
128-130 12DK 12DK 11CK 10CK 9BK 8BK 12DK 11DK 9CK 8BK 152-154
125-127 12CK 11CK 11CP 10CP 9BP 8BP
122-124 11CK 11CK 10CK 9CK 9BK 7AK 11DK 10CK 9BP 7BP 149-151
119-121 11CP 10CP 10CP 9CP 8BP 7AK
116-118 10CK 10CK 9CK 8BK 8AK 7AK 11CK 10CK 9BK 7BK 146-148
113-115 9CP 9CP 8CP 8BP 7AP 6
110-112 9CK 8CK 8BK 7BK 7AK 6 10CP 10CP 8BP 7AK 143-145
107-109 8BP 8BP 7BP 7BP 6AK 5
104-106 8BK 7BK 7BK 6AK 10CK 9CK 8BK 6AK 140-142
101-103 7BP 7BP 6BP 6AK 65
98-100 6BK 6BK 6AK 55 10CP 9BP 8AP 6AK 137-139
6BP 5AP 5AK 5 54
95-97 5AK 5AK 5 44 9BK 8BK 7AK 6AK 134-136
92-94 5AP 5 4 43
89-91 4 4 4 33 9BP 8BP 7AK 6 131-133
86-88 4 4 4 3 33
83-85 3 3 3 3 22 8BK 8BK 7AK 5 128-130
80-82 3 3 2 2 22
77-79 2 2 2 2 21 8BP 7AP 6AK 5 125-127
74-76
71-73 7AK 7AK 6 5 122-124
68-70
65-67 7AK 7AK 6 5 119-121
7AK 6AK 5 4 116-118
6 6 5 4 113-115
6 5 5 4 110-112
5 5 4 3 107-109
5 5 4 3 104-106
5 4 4 3 101-103
4 4 3 3 98-100
4332 95-97
3332 92-94
3322 89-91
3222 86-88
2221 83-85
2211 80-82
1111 77-79
74-76
71-73
68-70
65-67
170
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Whip Criticals: Grappling(G), Slash(S), Grappling(G)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 7CG 6CG 6CG 6CG 5CG 5CG
170-172 6CG 5CG 5CG 5CG 4CG 4CG 5CG 5CG 4BG 4BG 173-175
167-169 6CG 5CG 5CG 5CG 4CG 4CG
164-166 6CG 5CG 5CG 5CG 4CG 4CG 4CG 4CG 3BG 3BG 170-172
161-163 6CG 5CG 5CG 5CG 4CG 4CG
158-160 5CG 5CG 5CG 5CG 4BG 4BG 4CG 4CG 3BG 3BG 167-169
155-157 5BG 4BG 4BG 4BG 4BG 4BG
152-154 5BG 4BG 4BG 4BG 3BG 3BG 4CG 4CG 3BG 3BG 164-166
149-151 5BG 4BG 4BG 4BG 3BG 3BG
146-148 5BG 4BG 4BG 4BG 3BG 3BG 4CG 4CG 3BG 3AG 161-163
143-145 4BG 4BG 4BG 4BG 3AS 3AS
140-142 4BG 4BG 4AG 4AG 3AG 3AG 4BG 4BG 3AG 3AG 158-160
137-139 4AG 3AG 3AG 3AS 3AS 3AS
134-136 4AG 3AG 3AG 3AG 3AG 3AG 4BG 4BG 3AG 3AG 155-157
131-133 4AG 3AS 3AS 3AS 2AS 2AS
128-130 3AG 3AG 3AG 3AG 2AG 2AG 3BG 3BG 3AG 3AG 152-154
125-127 3AS 3AS 3AS 3AS 2AS 2AG
122-124 3AG 2AG 2AG 2AG 2AG 2AG 3BG 3BS 3AS 3AS 149-151
119-121 3AS 2AS 2AS 2AS 2AG 2
116-118 3AG 2AG 2AG 2AG 2AG 2 3AG 3AG 2AG 2AG 146-148
113-115 2AS 2AS 2AS 2AG
110-112 2AG 2AG 2AG 22 3AS 3AS 2AS 2AS 143-145
107-109 2AS 2AS 2 11
104-106 2AG 2 2 11 3AG 3AG 2AG 2AG 140-142
101-103 1 1 1 11
98-100 1 1 1 1 11 3AS 3AS 2AS 2AS 137-139
1 1 1 1 11
95-97 1 1 1 1 11 3AG 3AG 2AG 2AG 134-136
92-94 1 1 1 1
89-91 1 2AS 2AS 2AG 2AG 131-133
86-88
83-85 2AG 2AG 2AG 2AG 128-130
80-82
77-79 2AG 2AG 2AG 2 125-127
74-76
71-73 2AG 2 1 1 122-124
68-70
65-67 2211 119-121
2211 116-118
2211 113-115
1111 110-112
1111 107-109
1111 104-106
1111 101-103
1111 98-100
11 95-97
92-94
89-91
86-88
83-85
80-82
77-79
74-76
71-73
68-70
65-67
171
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Unarmed Sweeps Unbalancing(U), Unbalancing(U),
Criticals: Unbalancing(U)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 9DU 8DU 8DU 8DU 7CU 7CU
170-172 8DU 7DU 7DU 7DU 6CU 6CU 7CU 7CU 7CU 6CU 173-175
167-169 8DU 7DU 7DU 7DU 6CU 6CU
164-166 8DU 7DU 7DU 7DU 6CU 6CU 6CU 6CU 6CU 5CU 170-172
161-163 8DU 7DU 7DU 7DU 6CU 6CU
158-160 7DU 6DU 6DU 6DU 6CU 6CU 6CU 6CU 6CU 5CU 167-169
155-157 7CU 6CU 6CU 6CU 5CU 5CU
152-154 7CU 6CU 6CU 6CU 5BU 5BU 6CU 6CU 6CU 5CU 164-166
149-151 7CU 6CU 6CU 6CU 5BU 5BU
146-148 6CU 6CU 6CU 6CU 5BU 5BU 6CU 6CU 6CU 5CU 161-163
143-145 6CU 5CU 5CU 5CU 5BU 5BU
140-142 6CU 5CU 5CU 5CU 5BU 5BU 6CU 6CU 6CU 5CU 158-160
137-139 6CU 5CU 5CU 5CU 4BU 4BU
134-136 5CU 5CU 5BU 5BU 4AU 4AU 5BU 5BU 5BU 5BU 155-157
131-133 5BU 5BU 5BU 5BU 4AU 4AU
128-130 5BU 4BU 4BU 4BU 4AU 4AU 5BU 5BU 5BU 4BU 152-154
125-127 5BU 4BU 4BU 4BU 4AU 4AU
122-124 5BU 4BU 4BU 4BU 3AU 3AU 5BU 5BU 5BU 4BU 149-151
119-121 4BU 4BU 4BU 4BU 3AU 3AU
116-118 4BU 4BU 4BU 4AU 3AU 3AU 5BU 5BU 5BU 4BU 146-148
113-115 4BU 3BU 3AU 3AU 3AU 3AU
110-112 4AU 3AU 3AU 3AU 3AU 3AU 5BU 5BU 5BU 4BU 143-145
107-109 3AU 3AU 3AU 3AU 3AU 3AU
104-106 3AU 3AU 3AU 3AU 2AU 2AU 5BU 5BU 5BU 4AU 140-142
101-103 3AU 3AU 3AU 3AU 2AU 2AU
98-100 3AU 2AU 2AU 2AU 2AU 2 4AU 4AU 4AU 4AU 137-139
2AU 2AU 2AU 2AU
95-97 2AU 2AU 2AU 22 4AU 4AU 4AU 3AU 134-136
92-94 2AU 2AU 2 22
89-91 2AU 2 2 11 4AU 4AU 4AU 3AU 131-133
86-88 2 2 2 11
83-85 2 1 1 1 11 4AU 4AU 4AU 3AU 128-130
80-82 1 1 1 1 11
77-79 1 1 1 1 11 4AU 4AU 4AU 3AU 125-127
74-76 1 1 1 1 11
71-73 1 1 1 1 3AU 3AU 3AU 3AU 122-124
68-70
65-67 3AU 3AU 3AU 3AU 119-121
3AU 3AU 3AU 3AU 116-118
3AU 3AU 3AU 2AU 113-115
3AU 3AU 3AU 2AU 110-112
3AU 3AU 3AU 2 107-109
2AU 2AU 2 2 104-106
2222 101-103
2222 98-100
2221 95-97
2221 92-94
1111 89-91
1111 86-88
1111 83-85
1111 80-82
1111 77-79
111 74-76
71-73
68-70
65-67
172
Copyright 2012-2015 Aurigas Aldebaron LLC dba ICE – All Rights Reserved – Registered Playtester Copy
Unarmed Strikes Criticals: Striking(T), Striking(T), Striking(T)
56
Roll 1 2 3 4 7 8 9 10 Roll
173-175 14ET 13ET 12DT 10DT 8DT 4BT
170-172 13ET 12ET 11DT 9DT 7DT 3BT 5CT 5CT 2BT 2BT 173-175
167-169 13ET 12ET 11DT 9DT 7DT 3BT
164-166 12ET 11ET 11DT 9DT 7DT 3AT 4CT 4CT 1BT 1BT 170-172
161-163 12ET 11ET 10DT 8DT 7CT 3AT
158-160 12ET 11ET 10DT 8CT 6CT 3AT 4CT 4CT 1AT 1AT 167-169
155-157 11ET 10DT 10CT 8CT 6CT 3AT
152-154 11DT 10DT 9CT 8CT 6CT 3AT 4CT 4BT 1AT 1AT 164-166
149-151 11DT 10DT 9CT 7CT 6CT 3AT
146-148 10DT 9DT 9CT 7CT 6BT 3AT 4BT 4BT 1AT 1AT 161-163
143-145 10DT 9DT 8CT 7CT 5BT 2
140-142 10DT 9DT 8CT 7BT 5BT 2 4BT 4BT 1AT 1 158-160
137-139 9DT 8CT 8CT 6BT 5BT 2
134-136 9CT 8CT 7BT 6BT 5BT 2 4BT 4AT 1 1 155-157
131-133 8CT 8CT 7BT 6BT 5AT 2
128-130 8CT 7CT 7BT 6BT 4AT 2 4AT 4AT 1 1 152-154
125-127 8CT 7CT 7BT 5BT 4AT 2
122-124 7CT 7CT 6BT 5AT 4AT 2 3AT 3AT 1 1 149-151
119-121 7CT 6BT 6BT 5AT 4AT 2
116-118 7BT 6BT 6BT 5AT 4AT 2 3AT 3AT 1 1 146-148
113-115 6BT 6BT 5AT 4AT
110-112 6BT 5BT 5AT 4AT 31 3AT 3AT 1 1 143-145
107-109 6BT 5BT 5AT 4AT 31
104-106 5BT 5BT 4AT 31 3AT 3 1 1 140-142
101-103 5BT 4AT 4AT 4 31
98-100 5AT 4AT 4AT 3 31 3311 137-139
4AT 4AT 3AT 3 21
95-97 4AT 3AT 3 21 3311 134-136
92-94 3AT 3AT 3 3 21
89-91 3AT 3AT 3 2 21 3311 131-133
86-88 3AT 3 2 21
83-85 2 2 2 1 3311 128-130
80-82 2 2 2 2 1
77-79 2 2 2 1 1 2211 125-127
74-76 2 1 1 1 1
71-73 1 1 1 1 1 2211 122-124
68-70 1 1 1 1
65-67 2211 119-121
2211 116-118
22 113-115
22 110-112
22 107-109
22 104-106
11 101-103
11 98-100
11 95-97
11 92-94
11 89-91
11 86-88
11 83-85
11 80-82
77-79
74-76
71-73
68-70
65-67
173
Acid Critical Strike Table
Roll A B CD E
Head 1 It is but a sting upon the cheek. Chemical burns nip at foe's nose. Ugly smoke rises from ruined hair, but little Acid hits foe's head, but mostly drops away Minor acid burns cross foe's neck. 1
+ 1 Hit + 3 Hits real damage is done. before doing much damage. + 7 Hits
+ 4 Hits + 2 Hits, Brk(-25)
Chest 2-3 This is not impressive. Foe is lucky. This time. The damage is more psychological than Minor acid burning of the chest leaves a Diffuse splatter of acid causes every item 2-3
+ 2 Hits + 4 Hits physical, but there's some chemical burning, lingering stinging. around the foe's chest to make a breakage
+ 3 Hits, Daze
too. check at +10.
+ 1 Hit, Daze
Groin 4-5 That's not what stomach acid usually means. Dilute mixture of the acid prevents foe's Abdominal chemical burn inconveniences Quick reflexes save foe from serious Chemical burn looks nasty, but is minor. 4-5
+ 3 Hits chemical castration. foe. damage, leaves foe prone. + 3 Hits, -5
Daze Prone
+ 3 Hits, Ftg(-10)
Leg 6 - 10 Ha! He flinched! Foe's knee smokes. Minor chemical burns torment foe's leg. It smells worse than it is, but spots of acid Sizzling spot on foe's thigh is going to leave 6 - 10
Stag + 3 Hits, Daze -5, Brk burns speckle foe's leg. a scar.
+ 13 Hits, Brk
+ 9 Hits, -5
Arm 11 - 15 Foe's wrist suffers chemical burning. Foe takes acid on the upper arm. Shoulder strike mars foe's complexion. Foe's arm is splashed with a cup of This is an example of why lab coats were 11 - 15
+ 6 Hits + 1 Hit, -5 + 4 Hits, -5, Brk causticity. invented.
+ 9 Hits, Daze, Brk(-50) + 13 Hits, Daze, Stag, Brk
Head Not the eyes! Not the eyes!... Wait. It was Foe's instinctive jerk away from acid saves Blood wells up from a spot where foe used to Acid gets in foe's ear; slight hearing loss Acid gets in foe's eyes. Damage to eyes is
indeed, not the eyes. follows.
16 - 20 + 3 Hits, Daze him from worse damage. have more neck. -5, St minor, but it gives foe a good scare. 16 - 20
+ 2 Hits, Daze, Stag, Brk + 14 Hits, 1B -10, 2Daze
Chest 21 - 25 Somewhat nondescript acid damage Acid gets around. All items on foe's torso Nasty chemical burn runs down foe's chest Foe is dropped more by surprise than force. Solid strike gets acid all over foe's torso. All 21 - 25
speckles foe's torso. make breakage checks at +10. from the shoulder. + 13 Hits, Daze, Prone, Brk equipment in that area makes a breakage
+ 11 Hits + 7 Hits + 3 Hits, -10
check.
+ 6 Hits, Ftg(-10), St
Groin Abdominal skin loss annoys foe. Foe discovers the groin is no place to store It burns! Oh, how it burns! You almost wince in sympathy as acid rolls Foe takes acid strike to the crotch. Foe can
+ 14 Hits caustic chemicals. + 5 Hits, -5, St
26 - 35 + 7 Hits, St down foe's belly to the groin. never have children. 26 - 35
+ 12 Hits, SUP + 10 Hits, -10, Daze
Leg Foe's calf suffers minor chemical burn. Acid eats into foe's knee, producing serious Foe proves allergic to corrosive liquids. Acid eats at foe's feet, seeping between the Ankle bone is partly exposed by nasty acid
+ 8 Hits, -5 chemical burn. Discoloration results.
36 - 45 + 1 Hit, -5, SUP toes. injury. 36 - 45
+ 5 Hits, -10, Brk
+ 10 Hits, Ftg(-10), SUP, Stag + 2 Hits, -25, Brk
Arm 46 - 55 Acid nibbles at foe's fingertips. Foe's arm sprinkled in acid spray. Acid damages foe's forearm and elbow. Foe's hand has trouble opening and closing Flesh of foe's shoulder bubbles. 46 - 55
+ 7 Hits, -5, Daze + 23 Hits, Ftg(-10), Daze -10, Daze, St, Brk(-25) after skin blisters. + 4 Hits, -30, Brk
+ 5 Hits, -25
Arm Foe tries to shield himself with his arm, arm Acid gnaws foe's knuckles. Foe drops Serious acid burns all along foe's arm create Foe's upper arm and shoulder are blackened Foe's arm is streaked with smoking rivulets
anything in hand. a painful inconvenience. and disfigured. Damaged skin cracks and of corrosion. All items on that arm make a
56 - 65 takes damage. + 10 Hits, -10, Brk + 4 Hits, -25 oozes blood. 56 - 65
+ 3 Hits, 1B, -25, Stag, Brk(-25) breakage check.
+ 22 Hits, Stag, Brk + 10 Hits, 1B, -15, SUP
Groin 66 Acrid smoke rising from foe's groin gives Foe's hips are marred by chemical burns. Spray of acid burns foe's midsection, makes The smoldering ruin of foe's lower torso Attacking acid mixes with stomach acid as 66
enemy morale a -20. + 13 Hits, -30, Daze, SUP, Brk every item on foe's torso make a breakage spasms for 8 rounds, before splitting to spill foe's abdomen lies open. Foe takes 18
+ 47 Hits, Ftg(-10), Prone, Brk check at -30. foe's innards, causing death. rounds to die; moans put enemies at -20 to
+ 16 Hits, -10, 2SUP D, + 23 Hits, -65, Prone, Brk(-25) morale.
D, + 7 Hits, -60, 2SUP, Prone
Leg Painful damage to inner thigh distracts foe. Burns up and down leg stagger foe. Foe's foot is covered in blistered burns. Severe damage to foot and ankle drop foe, Terrible acid damage to upper leg and thigh
+ 2 Hits, -5, SUP + 31 Hits, St, Stag + 11 Hits, -25, Daze
67 - 75 causes foe to drop anything held. hobbles foe. 67 - 75
+ 10 Hits, -25, Prone + 3 Hits, -45, Brk
Chest Smattering of acid blobs strikes foe. All It seems you are a corrosive influence. Foe Chemical burning across foe's rib cage may Foe suffers serious damage around Damage is spread over foe's torso in
items on torso make breakage checks at shoulder, drops anything held. irregular patches of corroded flesh.
76 - 80 would have done better to avoid you. give him the nickname "Crispy" if he lives. + 14 Hits, -20, SUP, Brk(-25) 76 - 80
+10. + 10 Hits, -25, 2SUP
+ 14 Hits, -10 + 11 Hits, -10, Daze, SUP + 2 Hits, -25, SUP
Head 81 - 85 Acid rolls down foe's face like tears of fire. Acid gets up foe's nose. Foe cannot smell at Acid leaves foe with one ear looking like it Foe goes bald the quick and painful way. Foe should have worn safety goggles. Acid 81 - 85
Striking visual gives +20 bonus to later all for the next two months. has been chewed on, side of face blackened Scalp sizzles. in eyes is a blinding surprise; blindness is
+ 23 Hits, St, 2Prone, Brk
attempts to relate or artistically depict this and blistered. + 19 Hits, -30, SUP, Brk permanent without replacement eyes.
combat. + 13 Hits, -35, Daze + 4 Hits, -50, Prone
+ 10 Hits, -15, Brk
Arm Foe's forearm smokes with the reaction. Foe Grotesque chemical burns scar foe above Acid splatters from foe's shoulder to fingers. Foe's arm is terribly burnt. Acid dissolves foe's arm to the bone. System
drops anything in the hand on that side. and below the elbow. All items on that arm make breakage checks + 7 Hits, -50, SUP
86 - 90 + 8 Hits, -10, SUP, Brk(-25) + 14 Hits, -30, St shock kills foe in 16 rounds. 86 - 90
at +10.
+ 20 Hits, -25, SUP, Stag D, + 3 Hits, -70, Ftg(-10), Brk(-50)
Leg 91 - 95 Severe acid burns between ankle and knee Foe loses a toe as well as his footing as acid Foe falls as the flesh peels from his ankle. Little is left of the leg except bone and Foe's legs below the knees are nothing but 91 - 95
leads foe to make completely inappropriate dissolves flesh from his foot. Foe drops anything he was holding. tendons. Muscles entirely stripped away, the smoking twigs. Foe dies after six rounds of
+ 9 Hits, -25, 2SUP, Prone, Brk(-25)
comment about your mother. + 11 Hits, -25, SUP, Prone, Brk limb is useless. Shock kills in five rounds. inactivity.
+ 11 Hits, -25, St, Stag, Brk D, + 11 Hits, -60, Prone, Stag, Brk D, + 23 Hits, -60, Ftg(-10), SUP
Groin 96 - 97 Acid leaves a ragged diagonal path of From hips to waist, foe is covered in acid- Acid eats through to foe's liver and open Burning sensation strikes foe as acid opens Acid strikes foe's groin, leaving little but 96 - 97
destruction across the abdomen down to one burnt flesh. wound proves too much for foe's system to midsection. Foe dies in six rounds. All items hipbone. Death from system shock is
hip. + 13 Hits, -45, SUP handle. Foe will die in eight rounds. around hips make a breakage check. instanteous. Enemy suffers -20 to morale.
+ 42 Hits, -15, SUP, Brk D, + 56 Hits, -25, Ftg(-10), SUP, 2Prone D, + 24 Hits, -35, Ftg(-20), 2SUP, 2Prone D, + 17 Hits, -90, Ftg(-10)
Chest Searing pain accompanies searing of foe's Foe's chest is opened to the ribs by acid, foe Foe will die in five rounds, as lungs burn with Acid actually burns hole through and into Acid dissolves away flesh and burns through
flesh. foe's heart. Time for last rites.
98 - 99 dies in six rounds, during which his only acid that has tunneled through to these D, + 43 Hits, -75, SUP, Stag spine just below ribs. Foe is not only dead, 98 - 99
+ 20 Hits, -15, 2SUP, Prone, Brk(-25) but in two pieces.
action can be a soliloquy. delicate organs.
D, + 12 Hits, 2B, -60, Stag D, + 11 Hits, -50, 3SUP, Brk(-25) D, + 21 Hits, -100, SUP, Prone
Head 100 Foe is blinded as acid eats his eyes. Acid in Foe takes it on the chin. Acid opens throat, Acid takes out foe's eyes on the way to his Acid eats foe's head completely, dissolving Acid decapitates foe, head rolls 3d10 feet in 100
mouth and nose produce toxic byproducts kills in 4 rounds. Acid drips off the head, brain. Foe dies instantly, while you feel even the skull. Headless body twitches and a random direction while the neck stump
energized (lose up to -20 in accumulated fountains blood.
that kill him in six rounds. causing item in another location to make a fatigue). lashes out (resolve as +0 OB attack on D, + 15 Hits, 15B, -100
D, + 13 Hits, -30, Ftg(-10), SUP, 2Prone, Brk breakage check. nearest ally), before dropping.
D, + 33 Hits, -50, Daze, 2SUP, Prone, Brk
D, + 63 Hits, -30, Ftg(-10), SUP, Prone D, + 46 Hits, -5, 5SUP, 3Prone, Brk
Cold Critical Strike Table
Roll A B C DE
Head 1 Just mist. A cool breeze musses foe's hair. Your blast looks good, works poorly. It isn't nice to hit someone in the face with a Small patch of foe's cheek goes numb with
2-3 + 1 Hit + 3 Hits + 4 Hits
4-5 snowball. frostbite. 1
Mild chill fails to impress foe.
+ 2 Hits + 1 Hit, Daze Daze, Brk
Chest Better than nothing. Keep trying. Tiny patch of frost glistens on foe's chest. Foe experiences just a nip of frostbite. Foe breaks out in goosebumps. Like a jab in the chest by Jack Frost. 2-3
+ 1 Hit, Brk + 4 Hits + 6 Hits + 8 Hits Frostbitten area is curiously circular.
Ftg(-10), Daze
Groin Cold hits foe's groin. Foe gets a small frozen patch just above the Foe shivers with the chill. Pelvic frostbite draws a gasp of shock from 4-5
Ftg(-10) hip. + 10 Hits foe.
+ 3 Hits, Ftg(-10) + 3 Hits, -5
Leg 6 - 10 Frostbite on the knee annoys foe. Small patch freezes above foe's knee. Suddenly chill foot throws foe off his game. Foe's lower leg pales where frostbite sets in. Foe now has a frostbitten toe. 6 - 10
+ 3 Hits, Brk + 3 Hits, Ftg(-10) + 4 Hits, -5, Daze
+ 7 Hits, Daze -5, Ftg(-10)
Arm Foe flinches from icy touch on shoulder, and Cold along forearm surprises foe. Foe drops Foe jumps back as hand feels like ice. Made Skin on foe's wrist goes the white of Upper arm takes the brunt, leaving foe with
frostbite.
11 - 15 slips. anything held in the hand. him flinch! a large patch of frostbite. 11 - 15
+ 5 Hits, -5, Ftg(-10)
+ 1 Hit, Stag + 1 Hit + 1 Hit, 10'KB -5, St
Head 16 - 20 Ice cream headache!!! Frost numbs one whole side of foe's face. Frost races across foe's head as scalp Frost gathers like a short beard under one Cold bursts across foe's face, leaving lots of 16 - 20
+ 3 Hits, Daze + 4 Hits, -5 freezes. Bits of hair break off and shatter on side of foe's jaw, hiding a patch of frostbite. small patches of frostbite. Numb senses give
Foe cannot move jaw to speak or bite for 3
the floor. foe -50 to Perception for five rounds.
+ 2 Hits, St, Brk rounds. + 3 Hits, -5, Daze, Brk
-5, Daze
Chest 21 - 25 Painful patch of frostbite forms over ribs. Blast of cold leaves a white frozen patch in Skin flakes away from frostbite patch on Sudden cold cracks one of foe's ribs. Cold triggers muscle spasm that squeezes 21 - 25
+ 11 Hits the center of foe's chest. foe's chest. + 5 Hits, -10, Daze air from foe's lungs. Foe drops, fighting for
+ 7 Hits, -5
+ 1 Hit, -10, Brk air.
+ 1 Hit, Ftg(-20), St, Prone
Groin Strike catches foe in the side below ribs, Frostbitten patch of skin in groin hurts Bitter cold to the groin freezes patches of Foe shivers uncontrollably, dropping Cold causes muscle spasm that strains back,
freezing a patch of skin. whenever foe moves legs. Foe is at half skin and sends a shiver up foe's spine. anything in his hands.
26 - 35 + 2 Hits, -5, Brk + 6 Hits, -10, Brk(-25) + 7 Hits, Ftg(-10), St devastates foe. 26 - 35
movement rate until healed.
+ 2 Hits, Ftg(-10), Daze -10, St, Prone
Leg 36 - 45 Mist rolls down foe's leg from a frozen patch Ice grips foe's ankle, causing minor frostbite, Whole top of foe's foot frostbitten and goes Foe's lower leg sheathed in ice, weight Cold temporarily leaves foe's legs numb and 36 - 45
on his thigh. but sending extraordinary pain up a sensitive numb. Foot frost-welded to the ground for a causes foe to stumble back for balance. Foe wobbly.
-5, Brk(-75)
nerve. moment. pulls muscle in back of knee. Ice falls off. + 14 Hits, Ftg(-20), Daze, SUP
+ 22 Hits, Daze + 1 Hit, -15, Stag + 8 Hits, -10, 10'KB, Brk
Arm 46 - 55 Foe is frostbitten along back of fingers, Frostbite reaches fingers of cold deep into Cold grips foe's arm, sending a sudden Chunks of frozen elbow fall off foe exposing Cold snaps foe's wrist. Pain is unbearable. 46 - 55
drops anything in that hand. bicep. Foe recoils. change in blood pressure and stray nerve muscle. + 6 Hits, -15, Daze, St, Prone
+ 2 Hits, -5 impulses that confuses foe's whole body.
+ 4 Hits, -5, 10'KB, Brk(-25) 1B, -20, 2Daze
+ 14 Hits, Ftg(-10), St, Prone
Arm 56 - 65 You give foe the cold shoulder. Cold along lower arm causes foe's muscle to Foe's hand is gripped by cold. Speaking of Upper arm takes frostbite from shoulder to Frostbite now runs from foe's palm to a little 56 - 65
+ 4 Hits, -5, 10'KB twitch, tear slightly, and send a massive grips, foe loses his on anything in that hand. elbow. above the elbow.
signal through a pain nerve.
+ 17 Hits, -5, St + 9 Hits, -10, St + 7 Hits, -20, Daze, St + 5 Hits, -20, Ftg(-20), SUP
Groin 66 Cold bites deep, doing damage to foe's Blast of cold to foe's groin leaves it with Thick frost numbs foe's abdomen and groin. Deep striking cold bursts foe's spleen. He is Chill overwhelms foe. Core temperature 66
kidney. massive frostbite. -20 to enemy morale. Foe collapses in shock. active for another 6 rounds, before keeling drops, causing biological shutdown (aka
+ 12 Hits, -15, Ftg(-10), St, Prone, Brk -30, Daze, 2St + 6 Hits, -30, Ftg(-40), St, SUP, Prone over stone dead. death) after 10 rounds.
D, + 7 Hits, -25, 4St, 2SUP D, + 17 Hits, -25, Ftg(-50), 10Daze, Stag
Leg 67 - 75 Large patch of skin frozen, affecting the Front half of foot frostbitten. Numbness Ice cold thighs suffer frostbite. Foe shivers. Foe's knee experiences major frostbite. Foe Frostbitten foot bleeds as skin splits open. 67 - 75
thigh muscle directly in some places. costs foe his balance. + 9 Hits, -25, Ftg(-10), Brk is at half movement rate until healed. Foe is at half movement rate until healed.
+ 2 Hits, -15, Daze -35
+ 1 Hit, -10, Daze, St, Prone 4B, -20, St, Prone
Chest 76 - 80 Frostbite sears foe's chest. Cold wreathes foe's chest, forcing air from Death's icy fingers claw at foe's breast. Ice covers foe's chest, causes not only Cold punches into chest, burning skin and 76 - 80
+ 4 Hits, -15, Ftg(-10), Daze foe's lungs. Foe drops, gasping for breath. Frostbite lingers. frostbite but driving the air from his lungs. down into lung. Foe coughs up mist a few
-25, SUP, Brk
+ 19 Hits, Ftg(-30), St, Prone, Brk +20 to friendly morale. times. Foe is at -25 to Fatigue checks.
+ 3 Hits, -25, Ftg(-10), St, Prone + 6 Hits, -30, Ftg(-10), SUP, Brk(-25)
Head Foe's ear grows white as frostbite gnaws at it Foe's head is dusted with frost. Nose suffers Foe suffers frostbite to the side of head, Frostbite along whole side of face damages Foe's whole head caught out in the cold,
parts of the ear break off and fall. eye. Foe blind on that side until healed. Skin frostbite on ears, chin and nose. Foe's
81 - 85 like a hungry winter wolf of living cold frostbite, while the brain is a bit + 8 Hits, -25, 2St numbed Perception is at -50 for six rounds. 81 - 85
on cheek splits.
described by a frustrated novelist. overwhelmed. + 11 Hits, 2B, -35, Daze + 4 Hits, -40, Ftg(-10), SUP
-20, 2Daze, Brk -10, Ftg(-20), St, SUP
Arm 86 - 90 Foe raises arm to shield his face from cold, Frostbite reaches from foe's hand to mid- Foe's whole arm locks up, then bends again Cold leaves frostbite up and down foe's arm; Foe's arm is frozen and useless. Cold will 86 - 90
backpedaling. Foe saves face, suffers forearm. Foe drops anything in his hand. at the elbow with a pop of breaking frost and shock almost causes foe to pass out. Foe spread and stop heart in 6 rounds.
frostbitten arm. torn tendons. Foe drops anything held in the drops anything held in either hand. D, + 4 Hits, -50, 4Daze, 2St
+ 2 Hits, -25, 10'KB + 4 Hits, -15, Ftg(-10), St, SUP + 12 Hits, -40, Ftg(-10), St, Prone
hand.
+ 5 Hits, -35, SUP
Leg 91 - 95 Frostbite covers much of foe's lower leg. Frostbite covers whole foot, but two toes are Foe's leg is numb with cold, resulting in Foe's legs are engulfed in cold. Frost Foe's leg is covered in ice, limiting foe to 91 - 95
+ 1 Hit, -25, Ftg(-10), SUP, Brk frozen through, and will need to be wrongly placed weight snapping lower leg crisscrosses foe's extremities. Core 10% movement. Foe will freeze to death in
amputated. temperature drops. In 9 rounds, foe dies.
+ 3 Hits, -35, St, Prone bone. Foe at half movement rate until 10 rounds.
healed. D, + 3 Hits, -40, 6Daze, 3St D, -30, Ftg(-30), 10Daze, Brk(-75)
-30, Ftg(-10), St, SUP, Prone, Brk(-75)
Groin Frozen abdomen causes spasm, foe drops, Frozen groins are always funny when they Foe winded as stomach tightens under Deep freeze to groin, reproductive organs Deep frost burns midsection, pelvis shatters
breaks hip. happen to someone else. +20 friendly oppressive cold. Core temperature
96 - 97 morale. plummets; foe dies in 9 rounds. shatter (destroyed). Foe dies of shock in six and both legs go limp. Foe spends 10 rounds 96 - 97
+ 12 Hits, -25, SUP, Prone, Brk + 3 Hits, -35, Ftg(-10), St, SUP D, + 1 Hit, Ftg(-40), 9St rounds. of inactivity, dies from shock and cold.
D, + 4 Hits, -40, 5St, SUP D, -80, Brk
Chest 98 - 99 Cold penetrates to lung, causes internal Cold is too diffuse to do much specific Foe freezes to death in six rounds of Foe's heart is frozen, stops. Foe dies Foe's heart is frozen solid, ice tearing apart 98 - 99
rupturing. Foe is at -25 to Fatigue checks damage (touch of frostbite), but core shivering misery. instantly. -20 enemy morale. the entire structure. Death is swift and
temperature drops lethally. Death in 10 D, + 23 Hits, -75 gruesome (but out of sight).
until healed. D, -10, Ftg(-40), 6SUP D, + 86 Hits, -75, Prone
+ 2 Hits, -35, SUP, Brk rounds.
D, -10, Ftg(-10), 2Daze, 8St, Brk
Head Ice forms in blood vessels. Brain starved. Foe chokes as saliva freezes, blocks throat. Foe shudders, loses life as arteries in neck Foe's head freezes, leaking blood before it Foe's skull cracks and frozen brain peeks
Foe dies in six rounds. out. Gruesome death of foe gives -20 to
100 D, -20, Daze, 2St, 3SUP Foe dies in four rounds. shatter. too freezes. Foe is dead. -20 enemy morale. 100
enemy morale.
D, + 18 Hits, -20, Ftg(-40), 4SUP D, + 40 Hits, 10B, -40, 2SUP, Stag D, + 78 Hits, 3B, -50, 2SUP, Prone D, 5B, -125
Electricity Critical Strike Table
Roll AB C DE
Head 1 Foe's hair stands on end as it takes a Some sizzle and smell of ozone around foe's Shockingly ineffective. Electricity arcs across foe's skull, and foe's Skin along foe's cheek is burnt by arcing 1
charge. head. + 4 Hits body twitches. current.
+ 1 Hit + 3 Hits + 1 Hit, Daze
+ 2 Hits, Ftg(-10)
Chest 2-3 Much light, little damage. Foe's muscles twitch as small sparks race Foe's heart skips a beat as current flows Spark catches foe in the side of the chest. Blast catches foe mid-chest, unbalancing 2-3
+ 2 Hits across his chest. through chest. + 3 Hits, Ftg(-10) him.
+ 4 Hits + 1 Hit, Stag
Daze, Stag
Groin 4-5 Mild shock to groin does not seem to please Abdominal muscles twitch and dance. Foe twitches as current flows into groin and Arc to groin looks painful. Foe's hairs all stand up as electricity enters 4-5
foe. + 5 Hits down legs. + 10 Hits foe's belly.
+ 3 Hits, -5
+ 3 Hits + 1 Hit, Daze, Brk
Leg 6 - 10 Current flows down foe's leg. Power arcs into knee with a pop. An arc starts between foe's knees, slides to Leg twitches madly as sparks run down it. Mild burn results as current arcs through 6 - 10
+ 3 Hits, Brk + 8 Hits the ground. -5, Stag foot.
2Daze, Brk
+ 9 Hits, -5
Arm 11 - 15 Zap to the shoulder makes foe twitch. Hit bicep and power surges up arm. Foe Bolt strikes foe's arm. Foe staggers back. Electricity running up and down foe's arm Sparks arc up forearm, damaging nerves. 11 - 15
+ 1 Hit, Daze drops anything held. + 1 Hit, Daze, 5'KB motivates fallback, fails to do much harm. -10, Daze
+ 1 Hit
+ 1 Hit, 10'KB, Brk(-25)
Head 16 - 20 Arc jumps to the tip of foe's chin, leaving a Current arcs into hinge of jaw, causing some Power arcs to top of head, setting hair on fire Sudden electrical surge across foe's skull Zap catches foe just under the chin, forcing 16 - 20
small burn as it passes on through foe's nerve damage to that side of the face. for a moment and burning scalp as foe proves a distraction. out a grunting exhalation and leaving them
body. + 4 Hits, -5 spasms. + 3 Hits, Daze, St, Brk
+ 8 Hits + 4 Hits, 2Daze, Stag out of breath.
Ftg(-10), SUP
Chest Skin on foe's chest burns a bit as arc A thunderbolt to the torso reminds foe he Blast to chest skips heart, but rattles the Hard current to the side of the chest causes Foe struck just below shoulder and feels like
rebounds to floor. lives in a wondrous world of magical nerves on its way down to the feet.
21 - 25 + 1 Hit, -5 enchantments. + 3 Hits, Ftg(-10), St hard spasms that crack rib. Thor's bowling pin. 21 - 25
+ 12 Hits, Daze
+ 6 Hits, -10, Brk(-25) + 1 Hit, SUP, Prone
Groin Foe buckles around zap to the gut as power Power arcs into groin and down leg, and Power drives deep into belly, knotting Power rips across ribs, muscles tear as they Arc into groin and down leg causes nerve
foe's body spasms. intestines up in spasms.
26 - 35 burns muscle internally. + 2 Hits, Ftg(-10), St + 10 Hits, Daze, St clench ferociously. damage. 26 - 35
+ 4 Hits, -5 + 8 Hits, -10, Stag, Brk(-25) + 15 Hits, -15
Leg Zap deep into thigh causes muscle spasms. Power arcs down foe's legs, causing a Arc into foot. Muscle clenches and reduces Blasted ankle spasms, and foe tumbles. Snap to hip sends spike of pain into foe as it
momentary loss of control. foe's movement pace to half normal until -5, 2Daze, St, Prone
36 - 45 Foe loses 1 Action Point. + 17 Hits, Daze, Stag damages cartilage in joint. 36 - 45
wound heals.
+ 8 Hits + 1 Hit, -10, Daze + 24 Hits, -15
Arm Electricity enters the arm, but makes the Power enters upper arm, damaging muscle, Hand jerks into a claw so hard tendons tear. Power arcs into forearm, burning the skin. Upper arm jerks as current enters it; nerves
legs fold as it grounds. Foe drops anything held.
46 - 55 2Daze, Prone, Brk and causing foe to drop anything held. Hand unusable for 10 rounds. -10, St, Prone damaged, whole arm goes numb. 46 - 55
+ 3 Hits, -5, Ftg(-10), Daze + 4 Hits, -5, Ftg(-10) + 1 Hit, -30, Stag
Arm 56 - 65 Power burns deep into shoulder, causing an Strike to wrist flows up arm, disrupting Arcing power strikes arm, which spasms and Foe is knocked down by arcing bolt to Foe's hand is severely burnt by electrical 56 - 65
uncontrolled jerk of the whole arm. Foe nervous system. releases anything held. shoulder. Spectacle of blast delivers -20 energies.
drops anything held. + 19 Hits, SUP
+ 9 Hits, Ftg(-10), Stag + 2 Hits, -5, Ftg(-10), St, Prone penalty to enemy morale. + 10 Hits, -35
+ 2 Hits, Daze, St, SUP, Prone
Groin 66 Foe takes it right in the belly button. Spasms Zap to top of pelvis damages nerves en Thunderbolt to the groin is like a kick from Little visible damage shows from shock to Power arcs across foe's groin and stomach. 66
tear muscles all around midsection. route to ground. Zeus. The burns are terrible. abdomen, but liver damage causes foe to Internal damage to intestines will catch up to
+ 9 Hits, -20, SUP + 21 Hits, -40, SUP, Prone
+ 3 Hits, -35, 2St, Brk die at the end of the 6th round. foe in 10 rounds, causing death.
D, + 7 Hits, -35, 6St D, + 2 Hits, -15, Ftg(-10), 10St, Prone
Leg Foe's knee buckles under assault from Power sears toes on way to ground, two toes Power drives into ankle and down into foot. Pain from leg strike causes foe to turn own Foe's thighs become the target. Foe is
savage arc. Foe drops anything held, burned and thrown to the ground.
67 - 75 burned and blistered. Tendons in ankle damaged. ankle, tear muscle. + 23 Hits, -10, St, SUP, Prone, Brk 67 - 75
clutches at knee.
+ 12 Hits, -5, Stag + 6 Hits, -10, SUP + 1 Hit, -20, St, Prone -25, Daze, St, Prone
Chest 76 - 80 Nerves are momentarily overwhelmed as arc Power arcs into one rib, boiling marrow, rib Center strike to sternum makes foe dance Strike catches foe in the armpit and arcs Direct strike momentarily pauses foes heart, 76 - 80
strikes foe's chest. Foe drops anything held. breaks in two places. Foe loses 1AP activity with spasms, muscles tear on both sides of down side, damaging muscles. Anything leaving that organ damaged. Foe at -25 to
+ 14 Hits, Daze, St pondering the pain. chest. held is dropped. Endurance until healed.
+ 11 Hits, -20 + 2 Hits, -35, Daze + 18 Hits, -30, Daze -30, 2St, Prone
Head 81 - 85 Strike to forehead knocks foe down, while Electricity passes through one eyeball, Outer ear melts a bit as arcing charge Foe takes nerve damage in face due to Powerful sparks envelop foe's head, singing 81 - 85
foe's head is badly burned. damaging it in a blue flash (-10 Perception ravages inner ear, but damage to both saves electrical blast, as well as falling and hair and cracking a clenched jaw. All foe's
+ 2 Hits, -20, Prone dropping anything held. magic items glow green for three rounds.
until healed). foe's brain. + 1 Hit, -25, Ftg(-20), SUP, Prone
-15, St + 6 Hits, -25, Ftg(-10), St, Prone, Brk + 19 Hits, -10, St, 2SUP, 5'KB
Arm 86 - 90 Like a reverse lightning bolt, arc enters foe's Charge flows deep into forearm, damaging Arc into arm makes arm hyperextend, bone Power surge to upper arm internally cooks Arc enters through foe's arm. On the way 86 - 90
palm; muscles in hand tear as they spasm. tendons. Foe drops to ground, drops in forearm snaps. muscle. Anything held is dropped. through foe's body, it destabilizes the heart.
anything held. + 2 Hits, -35, 2SUP Foe lasts six more rounds, then drops dead.
Foe takes it hard. + 4 Hits, -20, SUP, Prone + 8 Hits, -30, 2St, Prone, Brk
+ 7 Hits, -10, St, SUP D, + 14 Hits, -25, 6St
Leg 91 - 95 Flow of power pulls muscles so tight they Power arcs through foot to ground, cooking Arc through knee shatters bone. Foe drops Electricity wreathes foe's legs and down foe Spasms from entering arc tear tendons in 91 - 95
crack hip bone. Foe loses 2 Action Points. flesh on bottom of foot. Foe is at half anything held and staggers back. goes. Foe may rise again, but 7 rounds later lower leg. Feedback through nervous system
movement rate until it heals. + 13 Hits, -50, 5'KB a surge through the nerves stops foe's heart.
+ 8 Hits, -20, St, Prone + 3 Hits, -15, 2SUP D, + 3 Hits, -20, Ftg(-20), Daze, St, 3SUP, stops heart 4 rounds later.
D, + 13 Hits, -30, 4SUP, Prone
Prone
Groin Electricity pours into foe's abdomen, Power surges deep into pelvis, knocking foe Foe spasms for a moment as arc strikes at Electricity enters groin, wanders nervous Power fries abdominal organs. Foe is
damaging the stomach. Surging power system. After six rounds, foe drops dead. inactive for the 12 rounds it takes to die.
96 - 97 down and damaging nerves. Foe's magic waist height. Spinal injury leaves foe 96 - 97
carries half of foe's PP away with it. D, + 9 Hits, -10, 6SUP, Stag D, + 2 Hits, -75, Prone
+ 19 Hits, -15, St, Prone items glow blue for three rounds. permenantly paralyzed from the waist down.
+ 3 Hits, -25, Daze, 2SUP, Prone D, + 11 Hits, -65, St
One rib cracks, but it punctures a lung. Foe Arc misses the heart. Foe drops anything Foe falls and flops around like a fish. (Heart
held, sighs in relief, dies six rounds later as damaged, foe dead in 15 rounds.) -20 to
Chest Foe cannot stand against direct hit to chest. recovers from the shock after 4 rounds, then enemy morale. Charge arcs into chest, lungs damaged and
nerves fail to keep lungs going. D, + 8 Hits, -40, 15Daze, Prone heart destroyed.
98 - 99 Muscle spasms crack two ribs. feels better for 3 rounds before dying of D, -35, 6St, Stag D, + 56 Hits, -100 98 - 99
+ 19 Hits, -25, Ftg(-10), St, SUP, Prone shock at the end of the 7th round.
D, + 27 Hits, -30, 4Daze
Head Arc to base of neck, then straight down spine Strike damages nose, leaving interior burnt. Foe glows blue as power arcs through foe's Head strike shuts down brain, foe dies Brain is cooked by direct current through
unless he has extra brain ready to go. head. Bits dribble out the ears.
100 leaves foe permenanty paralyzed from the Five rounds later, the tongue swells up, head. Neural disruption stops heart, foe dies. D, -150 100
D, + 13 Hits, -125
neck down. choking foe to death. Foe's magic items glow for a day.
D, -50 D, + 22 Hits, -30, 5St, Brk(-50) D, + 40 Hits, -75, Brk(-100)
Grapple Critical Strike Table
Roll A BC DE
Head 1 You rip a few hairs from foe's head. For a moment, you grab foe's chin, but then Slap to side of neck results in missed hold. Yank on foe's ear damages cartilage. Hair-pulling is not an elegant maneuver, but 1
+ 1 Hit you lose your grip. + 4 Hits + 6 Hits you take what you can get.
5%G + 1 Hit, 10%G
Chest Are you wrestling or copping a feel? You can feel foe's ribs but cannot get a hold Weak grip on foe's chest reminds you of a Loose grip on foe's chest pulls foe off You produce hairline fracture in one of foe's
Brk balance. ribs with your crushing hold, but then he
2-3 on him. bad date. wiggles free. 2-3
+ 3 Hits, Stag -5
+ 4 Hits 10%G
Groin 4-5 Attempt to grab is more like a punch in the You gain a loose hold around the belly. You do not have much of a grip on your foe, Grab misses legs, settles around waist. You manage a half solid grasp around foe's 4-5
belly. + 2 Hits, 5%G but it would do for dancing. + 2 Hits, 10%G, Brk waist.
+ 3 Hits, 5%G, Brk
+ 3 Hits + 4 Hits, 15%G
Leg 6 - 10 You clutch one leg in an uncertain hold. You have a hand on your foe's leg. Quick grab gets foe by one leg, pulls foe You now have a well-earned ankle hold on Both your hands grip foe's lower leg. 6 - 10
+ 2 Hits, 5%G 5%G, Stag closer. your foe. + 2 Hits, 20%G, Stag
+ 4 Hits, 5%G, Stag + 1 Hit, 15%G, Ftg(-10)
Arm 11 - 15 Weak grip on forearm pulls foe off balance. Routine move jerks foe to one side by the You grab foe's arm, send him stumbling You pull foe toward you by one elbow. He Jerking foe by the wrist almost dislocates his 11 - 15
+ 1 Hit, Stag arm. back as he slips from your grasp. pulls back and free, but also pulls a muscle elbow.
+ 1 Hit, 10'KB
+ 3 Hits, 5%G, Stag in his lower arm. + 7 Hits, -5, 5%G, Daze
-5, Ftg(-10), Stag
Head You stick a finger in foe's eye. Foul! You get a loose grip on your foe's face. In Neck grab cuts off air for a moment. You secure a painfully tight grip around foe's Foe's head is secured. Now work on the rest
+ 3 Hits, Daze the process, you break any grip foe has on + 2 Hits, 20%G, Ftg(-10)
16 - 20 head of him. 16 - 20
you.
+ 1 Hit, 5%G + 5 Hits, 30%G, Brk 35%G, Ftg(-10), Brk(-25)
Chest 21 - 25 Get a grip! Done. Grab at foe turns into more a wicked elbow. Bruising squeeze to foe's chest shows him You have a pretty good grip, but don't get Ribs creak as chest is compressed. Foe 21 - 25
+ 2 Hits, 15%G + 2 Hits, St who's boss. overconfident. loses any grip he had on you.
+ 1 Hit, -10, Ftg(-10)
+ 1 Hit, -5, 20%G + 2 Hits, 30%G, Ftg(-20)
Groin 26 - 35 You painfully grab foe through crotch around Squeeze around belly forces burp out of foe. Solid squeeze to foe's abdomen is sure to Now that's just inappropriate! You are firmly locked around foe's waist. 26 - 35
back. Not very sporting. + 2 Hits, 25%G, Ftg(-10) leave a bruise. 45%G, 2Daze + 5 Hits, 50%G, Ftg(-20)
15%G, Stag
+ 3 Hits, -5, Ftg(-10), Prone, Brk
Leg 36 - 45 You give foe's knee a painful twist. Foe almost evades you, but you grab hold of Muscle in foe's thigh is pulled as you get With a solid grip on foe's ankle, you make You wrap both of foe's legs. 36 - 45
+ 8 Hits, -5 his thigh. hold of his leg. him wobble. + 9 Hits, 75%G
+ 9 Hits, 5%G, 10'KB + 7 Hits, -10, 15%G + 2 Hits, 40%G, Ftg(-10), Daze, Stag, Brk(-
25)
Arm Painful grip on bicep feels like it is cutting Shoulder grab pulls arm up over foe's head, Old wrestling trick twists arm painfully. Wrist grab gives you control of foe's arm. Grip on foe's elbow turns painful as you dig
arm off. straining shoulder muscle. + 9 Hits, -5, 25%G, Ftg(-10), Daze + 10 Hits, 50%G, Daze
46 - 55 -5, 35%G, Brk your fingers in. 46 - 55
+ 7 Hits, 25%G
+ 11 Hits, 50%G, SUP
Arm 56 - 65 Grasp of foe's arm is bruising in its force. Sharp jerk to forearm sprains foe's elbow. Sharp jerk to forearm sprains foe's elbow. You yank foe's arm behind his back. Foe You take control of foe's arm. Foe drops 56 - 65
+ 14 Hits, 25%G + 7 Hits, -10, 25%G You may take one item off your foe into your loses anything held in that hand. anything in that hand.
own possession, if it is less secured than a + 7 Hits, -5, 50%G, Ftg(-10), Daze
+ 6 Hits, -5, 60%G, Ftg(-20), Brk(-75)
worn ring.
+ 4 Hits, -5, 25%G
Groin 66 Crushing grip on groin makes foe howl. -20 You tackle foe around waist, overwhelming Iron hold on foe's lower torso puts foe at Crushing squeeze ruptures multiple internal Unsanctioned wrestling move proves 66
to enemy morale. him. your mercy. You may move foe and yourself organs. Foe fights on for six more rounds, effective. Reveals reason it is unsanctioned
when ruptured spleen kills foe three rounds
+ 4 Hits, -10, 25%G, SUP + 10 Hits, 100%G, SUP, 5'KB up to 20' in any direction. then dies.
+ 9 Hits, 125%G, SUP, Brk D, + 32 Hits, -40, 50%G, 5Daze later.
D, + 7 Hits, -35, 75%G, 3SUP
Leg 67 - 75 When you grab foe by the leg you wrench You are firmly locked around foe's hips. You grab foe's lower leg, twisting the knee. You grip both of foe's legs, yank foe off Foe is going to have trouble getting out of 67 - 75
the hip joint. + 6 Hits, 75%G The tortured joint gives under pressure. balance. this hold.
+ 4 Hits, -25, 20%G
+ 12 Hits, -5, 25%G + 5 Hits, 75%G, SUP, Stag + 5 Hits, 150%G
Chest 76 - 80 Tight squeeze empties foe's lungs. Foe One rib cracks with an audible pop as you Chest squeeze deeply bruises muscle. Tackle wraps foe as you take him to the Magnificent technique obtains a solid lock 76 - 80
struggles to refill them. squeeze foe's torso. + 7 Hits, -20, 50%G ground. around the foe.
15%G, Ftg(-20), SUP + 6 Hits, -5, 75%G
+ 3 Hits, -5, 75%G, SUP, Prone 125%G, Daze, 2St
Head You grab foe around the head, pull him You now have foe around the neck and by Foe dodges your feint, moves right into your Choke hold and tackle combined make foe A hair pull move like this is rarely seen
down. outside a women in prison movie.
81 - 85 the hair at the same time. real attack. feel a bit vulnerable. 81 - 85
+ 2 Hits, 50%G, 2Daze, Prone + 9 Hits, -10, 75%G, Ftg(-50), Daze, St,
75%G, SUP + 2 Hits, -10, 80%G, Ftg(-20), Brk(-75) + 7 Hits, 90%G, Daze, St, SUP Stag
Arm Arm twisted behind foe's back produces Brutal wrench to shoulder pinches a nerve. You grasp foe's wrist and shoulder, use arm Double arm holds allow you excellent control Grip on foe's arm is broken by desperate
wrenched shoulder tendons. + 9 Hits, -15, 75%G, Daze flailing that causes foe to injure his head.
86 - 90 + 2 Hits, -25, 25%G as a level to handle foe's body. of foe. Foe drops anything in his hands. Foe suffers brain damage that kills in 9 86 - 90
150%G, Ftg(-10), St + 7 Hits, 150%G, 5Daze rounds.
D, + 9 Hits, -45, 9Daze, 5'KB
Leg 91 - 95 Ankle grab and twist looks as painful as it You pull foe's foot up and back behind him, Knee bends back painfully, knocking foe Leg hold leads to painful submission hold. Lucky leg grab topples foe. Foe hits head on 91 - 95
feels. pulling a muscle in his leg. prone and damaging cartilage. Foe cannot free himself and will fall ground. Foe falls into 1-10 hours of
+ 3 Hits, -15, 100%G, St + 13 Hits, -25, 75%G, St, Prone unconscious after five rounds. unconsciousness.
+ 18 Hits, -15, 50%G, Daze D, + 3 Hits, -5, 200%G, Ftg(-30) D, + 13 Hits, -35, Ftg(-100)
Groin 96 - 97 Lower body hold has foe all but helpless in Crushing damages kidneys, foe will pee Grab between foe's legs brings foe under Stomach gives under force of your grip and You take your foe down. Foe's neck breaks 96 - 97
your grasp. blood for a week. control. Foe cannot escape so long as you foe dies in four rounds, vomiting blood. and after six inactive rounds, foe dies.
concentrate. You can kill foe with 3 rounds D, + 4 Hits, -40, 4SUP D, + 37 Hits, -75
+ 4 Hits, 150%G, Ftg(-10) + 13 Hits, -25, 25%G, St, SUP
pressure.
D, + 1 Hit, 175%G
Chest 98 - 99 Four ribs crack as you tighten grip on foe's Unbreakable pressure on foe's chest, Foe's heart knocked off its rhythm by You achieve more force than finesse, but You crush foe's chest, driving broken ribs 98 - 99
chest. starving the body of oxygen, will render foe pressure. In four more rounds, it gives up that results in foe falling, breaking spine, into lungs and heart. Blood splatters from
caved in chest, then flows from foe's mouth.
+ 4 Hits, -25, 75%G, SUP unconscious in six more rounds of near trying to recover the beat. dying.
complete helplessness. D, + 5 Hits, -25, 150%G, Ftg(-50), Brk(-100) D, + 23 Hits, -100 D, + 31 Hits, 5B, -100
D, + 2 Hits, -5, 200%G
Head 100 Stranglehold is one that foe cannot break. Foe's throat crushed by neck hold. Foe fights Perfect grip around head and neck allows Powerful wrench of foe's head breaks spine, Skull crushed into paste scatters sharp 100
You have the option of killing foe or on for 3 more rounds, coughs morbidly you to choke foe unconscious or snap foe's pulls skull loose from spine. Foe's head tilts shards of bone.
through 3 rounds of inactivity, then dies. D, + 50 Hits, -125
rendering him unconscious, taking 3 rounds D, + 8 Hits, -40, 50%G, Ftg(-50), 3St neck at will. at a sickening angle.
in either case. D, 300%G, Ftg(-40) D, + 63 Hits, -100
D, 200%G, Ftg(-10)
Heat Critical Strike Table
Roll AB C D E
Head 1 It's almost like you flicked a burning match Foe prefers cold beverages for 1 week. Foul smell of burnt hair. Slightly burn foe's cheekbone. Heat obscures foe's vision. 1
at your foe. + 3 Hits + 4 Hits + 1 Hit, Ftg(-10) + 2 Hits, Daze
+ 1 Hit
Chest 2-3 No more than a smolder. Try harder. Hot breeze strikes foe. Foe evades, receiving but a scorch. Foe escapes blast, but inhales smoke. Clothing singed. The gods are with the foe 2-3
+ 2 Hits + 4 Hits + 4 Hits, Brk + 3 Hits, Daze today. He contemplates this.
Brk(-100)
Groin 4-5 The air between the foe's legs ripples with A brief look of concern comes across foe's Foe stumbles back while avoiding the blast. Foe drops to protect vitals. Pinpoint accuracy, but attack is weak. 4-5
heat. face as his groin heats up. + 3 Hits, Stag Prone + 3 Hits, Ftg(-10), Daze
Ftg(-10)
+ 3 Hits
Leg 6 - 10 Foe dances to avoid flames. Burn to hip unbalances foe. Flame envelopes foe's foot, but dissipates a Blistering burn to shin, boots will be Foe believes he escaped unharmed, but 6 - 10
Stag + 3 Hits, Stag moment later. uncomfortable for a while. knee has been compromised.
+ 7 Hits, Daze + 5 Hits, -5 + 1 Hit, -5, Brk(-75)
Arm 11 - 15 Burned shoulder causes foe to become Foe uses arm as a shield. Luckily the attack Burn foe on the back of one hand. Fire surrounds foe's wrist creating a bracelet Searing heat to arm causes foe to drop 11 - 15
distracted. is weak. + 1 Hit, -5, Daze of blisters. anything held.
+ 10 Hits, Daze
+ 1 Hit, Daze + 6 Hits, Ftg(-10) -5, Ftg(-10), Daze
Head 16 - 20 It could have worked, but the fire was not Foe inhales hot air and vomits, reducing his Blast moves quickly, but foe is quicker and Painful neck blisters turn foe's speech into Burn to face causes foe to cry out and drop 16 - 20
impressive. Still hurts. DB by 20 next round. moves back to escape. incoherent croaking until the injury is healed. anything held to protect face. But it is too
+ 8 Hits + 4 Hits + 4 Hits, 10'KB
-5, Daze late.
-10
Chest Foe is in shock over his survival. Chest burn raises blisters, skin tightens and Flames surround chest. Organic clothing and Foe shields face from blow, catching it in the Blast to upper body causes intense pain, but
+ 1 Hit, 2Daze
21 - 25 cracks. armor burn to nothing. armpit. no serious damage. 21 - 25
+ 2 Hits, -5, Daze + 3 Hits, 2Daze -10, Ftg(-10), Stag + 26 Hits, Ftg(-20)
Groin Sizzling heat causes foe to jump back. Good Blistering burn to the groin causes ongoing Cook vitals. You feel bad for foe. Scorching heat makes moving painful. Pants on fire! Foe must spend next round
-15 + 7 Hits, -5, Ftg(-30), Daze concentrating on putting fire out (the SUP
26 - 35 instincts. problems. 26 - 35
round).
5'KB, Brk(-25) + 2 Hits, -10 + 10 Hits, SUP
The faint smell of burning meat comes from Engulfing but brief flame unbalances foe. Foe briefly turns to escape blast, but catches Foe frantically thrashes about to escape
Any critical within 1 round will knock him destruction and ends up on the ground.
Leg 36 - 45 foe's thigh. Charred skin falls away and begins to bleed. it on lower leg causing him to stumble and 36 - 45
prone. + 14 Hits, Ftg(-30), St, Prone
+ 3 Hits, -5, Ftg(-10) + 2 Hits, 2Daze, Stag + 6 Hits, 2B, -10 land 10' away.
Ftg(-30), Daze, Prone, 10'KB
Foe finds it difficult to use his arm, due to Burn two fingers on one of foe's hand so Burn inner forearm, foe is lucky major blood Most of foe's upper arm is scalded leaving a
badly charred skin begins to fall off.
Arm 46 - 55 the 1st degree burns. Strange that it doesn't Fry inner arm, bursting a minor blood vessel. + 9 Hits, -10, St vessels are not compromised. painful burn. 46 - 55
hurt, yet. + 8 Hits, 2B, St + 8 Hits, 1B, -5, 2St, Brk + 11 Hits, -15, SUP
-10, Brk
Arm Painful arm burns cause foe to drop anything Forceful blasts causes foe to drop and his Foe lashes out to knock the blast aside and Foe's shoulder sizzles like bacon fat. Flame spreads over foe's hand, he shakes it
skin to crack. receives painful burns to his arm that remind + 2 Hits, -20, St, Prone
56 - 65 held. off along with blackened skin. 56 - 65
+ 7 Hits, Ftg(-10), Daze, St, Prone him to not repeat it.
+ 9 Hits, -5 + 2 Hits, -10, Ftg(-10), SUP, Brk + 5 Hits, -30, St
Groin 66 Foe's belly burns and splots. If armor is not Searing pain as vitals get incinerated. Foe is Fires burn into abdomen muscle exposing Flames encompass foe and slowly burn him Foe's burning loins destroy him from the 66
removed it does 5 hits a round for 4 rounds unable to reproduce. -20 to enemy morale. intestines. to death over 5 minutes (-5 each round for inside over 1 minute (-20 each round for 12
from searing heat. + 5 Hits, -30, Daze, SUP + 6 Hits, -40, St, SUP, Prone 60 rounds). rounds).
+ 4 Hits, -15, Daze, St, Prone D, + 2 Hits, Ftg(-20), 7St D, + 7 Hits, 12St
Leg 67 - 75 Foe falls backwards trying to escape heat, Foes skin peels back from his toes leaving Roast foe's ankle and hear cracking bone. Burn to knee melts flesh and exposes bone. Deep burn to outer thigh reveals muscle, leg 67 - 75
but still receives burns to the lower leg. burnt and bloody toenails. + 6 Hits, -20, Daze, St + 6 Hits, 1B, -25, St, Brk(-25) fails momentarily.
+ 7 Hits, -5, Ftg(-10), Prone, Stag + 6 Hits, -15, St
+ 5 Hits, -30, Ftg(-20), St, Stag
Chest 76 - 80 Flames engulf foe's chest, licking at face. Skin cracks. Foes gasps. It hurts. Bad. Foe turns to side, but blast catches side and Burn runs from hip to armpit. Burning armor Flames dance in a peculiar way to burn what 76 - 80
Foe must spends the next round putting out + 21 Hits, -10, 4Daze burns skin and muscle down to bone. delivers 5 hits/round for 4 rounds or until looks like a skull on foe's chest.
+ 7 Hits, 1B, -20, SUP removed. + 5 Hits, -20, Ftg(-10), 2SUP
fire (the stun round). + 3 Hits, -25, Ftg(-10), St, Brk(-100)
+ 9 Hits, -5, St
Head Flames leap at face and miss eyes but not Most of foe's outer ear is burned away. Heat fuses together foe's lips. Foe cannot Nearly all of foe's hair burns away and Flames envelope foe's head, burning scalp
much else. + 5 Hits, -20, 2Daze, St speak…or scream. (-10 enemy morale) leaves his face burned and blistered.
81 - 85 + 3 Hits, -25, SUP down to the skull. 81 - 85
+ 12 Hits, -20 + 17 Hits, -40, Daze, Brk(-25)
+ 24 Hits, -35, Ftg(-10), St, Prone
Arm Foe gives off lots of smoke, as muscle and Blast to foe's hand knocks away anything Cook most of skin on elbow causing foe to Blood boils and vessels burst in arm. (-20 to Forearm and hand incinerated leaving only
held. drop anything held. enemy morale). bone. Foe drops and screams for 6 rounds.
86 - 90 tendon burn. 86 - 90
+ 2 Hits, -20, Ftg(-10), 2St, Brk -35, Ftg(-10), St, Prone + 2 Hits, 6B, -30, 2St Then foe dies.
+ 2 Hits, -20, St, Prone D, + 4 Hits, -50
Leg Big toe burns away to nothing and the bone Foe attempts to evade but flames engulf leg Skin peels back exposing foe's entire lower Foe's leg catches fire and burns hot. Fire Foot burned to char and cinder. Foe falls
cannot be smothered and foe dies after a unconscious from pain and dies 10 minutes
91 - 95 turns to ash. roasting it to a crisp black. leg. 91 - 95
frantic minute. later.
+ 3 Hits, -25, Ftg(-10), St + 20 Hits, -40, Brk(-75) + 8 Hits, -50, SUP D, + 18 Hits, -40, 12Daze D, + 28 Hits, -65
Groin 96 - 97 Foe's butt catches fire and the fat burns and Foe's pelvic bone pops through melting skin Entire lower back burns, exposing foe's Foe's intestine bursts, showering everyone Groin burns away and legs fail. Foe drops 96 - 97
smokes. Foe lets loose a blood curdling and tissue. spine. Foe is paralyzed and burned alive within 5' (-20 enemy morale). Foe dies after only wishing death. His wish is granted.
scream and drops anything held. D, + 62 Hits, -75
+ 9 Hits, -20, St, SUP + 8 Hits, -45, 2St over 5 rounds. 5 painful (inactive) minutes.
D, + 1 Hit, -60, Brk(-100) D, + 19 Hits, -65, Brk(-100)
Chest Solid blast knocks back foe, while any held Foe's ribs are exposed as flame spreads Blast punches hole through chest, exposing All of foe's torso skin burns away. Foe Flames burn through foe's body, destroying
over body. The smell of burnt flesh is not beating heart. Heart continues to beat for 2 expires in a heap.
98 - 99 weapon goes flying. D, + 23 Hits, -100 the heart and lungs. 98 - 99
easily forgotten. Foe burns, dying in 4 minutes. (-20 enemy morale)
+ 14 Hits, -30, SUP, 10'KB rounds. D, + 40 Hits, -50 D, + 6 Hits, -125
D, + 17 Hits, -40, 4St
Head 100 Foe's face burns while he screams for 2 One of foe's eyes pops from the heat, while Foe's eyes boil away while the skin melts off Foe's neck burns completely away, leaving Foe's face burns away, while brain boils out 100
rounds. Then foe collapses and dies 9 his tongue burns away. It's a painful, but face. Foe's allies all lose 1 AP the following the head to fall to the floor. of skull through eye and ear holes.
round due to gawking at the horrific sight. D, + 13 Hits, -125 D, -150
rounds later. silent death. (Foe dies at the end of the 6th
D, -50, 2SUP round) D, + 15 Hits, -75, Brk(-100)
D, + 8 Hits, -40, 6St
Holy Critical Strike Table
Roll A B CDE
Head Blow to head has force but no faith behind it. Slap to face is a fair warning of things to Wickedness is strong with this one. A wisp of smoke rises from one cheek as foe Tiny vessels burst, the whites of foe's eyes
+ 1 Hit come. + 2 Hits, Brk
1 + 3 Hits is "burned" by holy energies. turn red, and blood streams from foe's nose. 1
+ 6 Hits + 2 Hits, Ftg(-10)
Chest A sudden blaze of light signifies... a mild Pray harder next time. Invisible force passes through foe's chest, Ripple passes outward from blow, foe begins Circle of skin on chest tears and reforms into
rash of holy vengeance. + 4 Hits
2-3 + 2 Hits fingering internal organs. to sweat blood from a hand sized patch. rippled and cracked scar tissue. 2-3
+ 6 Hits + 3 Hits, 1B -5
Groin 4-5 Foe's stomach growls as it is disturbed. Holy force feels like thousands of flea bites Dozens of tiny holes, like thorn punctures, Perhaps foe's fall will teach him humility? Foe's intestines writhe inside him painfully, 4-5
+ 3 Hits in and around foe's groin. appear across foe's abdomen. Prone then subside to a throbbing soreness.
+ 5 Hits + 3 Hits, Ftg(-10) + 8 Hits, Ftg(-10)
Leg 6 - 10 Spasms and cramps in foe's leg will last until Tiny tears to cartilage inside hip joint warn Toe bone snaps as foe's foot is stomped In a blaze of holy light, the symbol of your Foe's lower leg erupts in boils, which burst 6 - 10
they have a chance to stretch and massage foe of divine wrath. upon by an unseen, heavier foot. god is branded on your foe's thigh. and bleed.
+ 3 Hits, Ftg(-10) + 2 Hits, -5 + 5 Hits
it out. + 9 Hits, 1B, Daze
Ftg(-10)
Arm Foe's arms writhe like snakes. It is very Skin tightens and pulls toward shoulder, foe All of foe's fingernails are torn out by unseen Foe's elbow twists painfully, spraining as There is sound like a deep-pitched gong as
distracting. golden sparks swirl around the arm.
11 - 15 + 1 Hit, Daze begins to bleed around each fingernail. hands. + 10 Hits, -5 you smite your foe. 11 - 15
+ 11 Hits + 6 Hits, -5 + 23 Hits, Brk
Head 16 - 20 Foe's teeth all hurt, and foe begins to bleed The faithless head recoils from the truth of Foe feels the noose of judgment around his Foe feels a vengeful hand reach down his Foe bites his own tongue, leaving a mouth 16 - 20
heavily from all gums. heaven. neck. It even leaves a ring of rope burn. throat, then withdraw. full of bloody spittle.
+ 3 Hits, Daze + 4 Hits, -5, Ftg(-10) Ftg(-10), St, Stag + 10 Hits, -10
5'KB, Brk(-25)
Chest Foe feels like he inhaled bees. Angry bees. And cracked shall be the rib of wickedness, Foe's heart skips a few beats, pain radiates A hurricane force wind that only your foe can A patch of foe's chest erupts in a heatless
+ 6 Hits, Ftg(-10) so it is written, so it now is. blue flame that burns foe nonetheless.
21 - 25 + 7 Hits, -5 across chest and down left arm. feel roars for a moment. + 1 Hit, -10, St 21 - 25
+ 3 Hits, -10 Ftg(-10), St, Prone
Groin 26 - 35 Foe is transfixed for a moment on an Foe will not be up to practicing the sin of lust Something constricts foe's stomach hard Wrenching gut spasms tear muscles, foe Wrath passes through flesh, damaging liver 26 - 35
impaling spike, which fades to an echo of for a couple of days. enough to induce vomiting. Foe finds should pray for mercy. from the inside. You are granted a +10
+ 2 Hits, -10 gluttony less inviting for awhile. + 7 Hits, -10, Daze, Stag bonus to your next action.
soreness. Daze, SUP -5, St, Prone
+ 4 Hits, -5
Leg 36 - 45 Sensation like a burning arrow through thigh Foe's knees all but buckle as the crushing Foe's leg muscles are weary, twiching and Blaze of white fire shoots through foe's leg, Ripple of force enters one hip, passes 36 - 45
has foe writhing on ground. weight of a heavenly glare falls on him for a limp, as if they had been pushing a boulder takes half of foe's PPs with it. across, and erupts from opposite hip, tearing
+ 3 Hits, Daze, Prone Daze, St
moment. up a hill for an eternity. Foe is at half muscles on its way through.
+ 5 Hits, St, Stag, Brk movement rate until fatigue penalty is rested + 4 Hits, -25
away.
+ 1 Hit, Ftg(-50)
Arm For a moment, foe's arm is replaced with a Arm twists in pain; one of the forearm bones Thunderclap flattens foe, leaves foe deaf for Numbness spreads from strike as nerves in Foe feels an invisible wing buffet his upper
46 - 55 mass of tiny serpents. cracks before it relaxes. the next hour. forearm and hand are damaged. arm, breaking bone. 46 - 55
+ 7 Hits, St + 8 Hits, -10, Stag + 9 Hits, St, Prone + 5 Hits, -20, 2Daze + 6 Hits, -15, Daze, SUP
Arm 56 - 65 Strike to the shoulder sends burning pain Boils erupt and burst all up and down one Strike ignores flesh to break bone in upper Muscles in upper and lower arm whither as Unseen hand sprains foe's wrist as it makes 56 - 65
running down foe's arm to fingertips. forearm. arm. foe's skin turns the color of cold ash. foe hit himself. Foe makes +0 attack on self 66
+ 9 Hits, -10 + 7 Hits, -15, 2St with MA Strikes, claw, or weapon held. No
+ 2 Hits, -10, Daze, St + 9 Hits, -20, Daze
Broken spine paralyzes foe from the waist DB.
Groin 66 Foe's groin bursts into flames, scarring groin, Sloth overtakes foe after blast to liver In a burst of silver radiance, one of foe's down. -20, Ftg(-30)
thighs, and belly. -20 to enemy morale. damages organ. Foe loses 1/2 activity until kidneys turns to stone. You are granted +15
+ 4 Hits, -30 D, + 17 Hits, -50 Foe's stomach feels disturbed. It is filling
healed. to your next action. with honey. Over the next four rounds it fills
+ 5 Hits, -20, 2Daze, SUP + 1 Hit, -50, SUP foe's throat and foe strangles as they cough
up gouts of sweet stickiness (SUP Rounds).
You have a +10 to your next action.
D, + 7 Hits, -40, 4SUP
Leg 67 - 75 Toe is torn from foe's foot by a small animal Pain travels up and down foe's leg. If you The very ground rejects foe's feet, sending Foe's calf grows a small calf head, tearing Muscle in thigh twists and tears itself. 67 - 75
out of nowhere. strike this foe next round, your attack will be him sprawling. Foe drops anything he was out muscle tissue to do so. + 10 Hits, -30, SUP
+ 7 Hits, -10 + 3 Hits, -25, SUP, Brk
Slaying I. holding.
+ 6 Hits, Ftg(-10), St + 9 Hits, Ftg(-10), 2St, Prone, Brk
Chest 76 - 80 Foe feels agony as sparks fly around and Tiny balls of light radiate out from blow, Small slices, as from a knife or claw, Light ripples across chest, stopping heart for Foe's back and chest are criss crossed with 76 - 80
through his chest. He is too angry to parry burning radiating lines across foe's chest. crisscross foe's chest in a starburst pattern. a moment, then rips out far side breaking a dozens of lash marks from an unseen whip.
for the rest of the fight. + 4 Hits, -15, St, Prone, Brk + 2 Hits, -20, SUP, Prone rib. Foe's heart is weakened by the instant
+ 24 Hits, Daze, Stag + 3 Hits, -20, 2SUP ordeal. -20 to enemy morale.
2B, -35, Ftg(-40)
Head 81 - 85 Foe's pride makes him take it on the chin, You smite foe on the forehead. There is a Divine touch to forehead robs foe of all Foe loses sight in one eye, which changes Heatless, unquenchable fire burns like third 81 - 85
which breaks. puff of smoke, leaving a branded symbol of magical abilities for a month, forces foe to color. It also burns with a pain that makes eye in middle of foe's forehead for 2 rounds.
+ 7 Hits, -15, St honestly answer one question with language
condemnation for all to see. foe envy the dead. Skull is cracked beneath.
+ 5 Hits, -20, 3Daze no barrier. + 31 Hits, -25 + 4 Hits, -35, 2SUP
+ 3 Hits, 2Daze, SUP
Light slash into wrist, damaging tendons Vine erupts from the ground, wraps foe's Foe's arm turns to lead, dragging foe to a Arm withers, muscles atrophying and Flesh and bone of hand wither, die, and fall
without breaking skin. shrinking. off like an autumn leaf. It takes 2 more
Arm 86 - 90 + 7 Hits, -15, 2St wrist, yanks foe to ground, dislocating foe's hard fall, then turns back along with a broken 86 - 90
+ 2 Hits, -40, Ftg(-40), Daze, SUP rounds for the arm to follow, 3 more for the
shoulder, vanishes without trace. hand. rest of foe.
+ 4 Hits, -20, Daze, 2St, Prone + 15 Hits, -30, SUP, Prone D, + 4 Hits, -35, Ftg(-10), 5St
Leg 91 - 95 Foe's vanity is wounded as leg is covered in Blazing light streams from foe's knee, A distant horn sounds. Foe's ankle shatters. Earthquake under foe (only) topples him. Foe's leg vanishes in a cloud of smoke. 91 - 95
pus-filled sores. leaving behind a ravaged joint. Foe is at half + 8 Hits, -45, SUP, Prone Then foe begins to turn to sand, slowly at Despite the lack of pain, foe screams for 5
first. In six rounds, the process rushes to
+ 3 Hits, -20, Ftg(-20), 2St movement rate until healed. rounds before collapsing dead.
+ 3 Hits, -35, Ftg(-10), 4Daze conclusion. D, 5SUP
D, + 8 Hits, -50
Groin Small shards of sharp salt erupt out of skin Even gods take cheap shots. Divine light Spear of blue light opens foe's abdomen. No Foe's lungs flooded with holy water, drowns White light shoots up through foe's
on foe's belly. Muscles beneath are in three rounds. midsection, stops heart. Death is
96 - 97 erupts in foe's groin, causing break in pelvis. bleeding, but in four rounds, intestines slide D, -25, 3SUP instantaneous, although body is undamaged. 96 - 97
lacerated. You are granted +10 to your next
action. -20 to enemy morale. out, foe goes into shock and dies. D
+ 4 Hits, -20, Daze, St, SUP + 23 Hits, -35, SUP D, -45, 4St
Chest 98 - 99 Lines spread out across chest, then skin Your faith's symbol is burned into foe's Foe begins to burn without heat. Foe's "Stop," said your god. Foe's heart obeys. Foe's flesh melts and flows like wax. Within
opens and bleeds. The heart is strained but chest. Foe's heart stops in five more rounds. possessions are not even touched by the D seconds, there is only a skeleton in a puddle. 98 - 99
beats on. D, -35, 5St fire, but foe collapses into ash in four D, -100
+ 4 Hits, 2B, -20, 3Daze, 3St, Prone rounds.
D, -40, 4SUP
Head Tiny star spins around foe's head, slicing Blast of divine power through the skull works Foe turns into a tree with the twisted features A painfully pure musical note sounds, then A liquid flow of white spreads from the point
every bone in foe's body crumbles to dust. of impact, foe is left as a solid statue of
100 skin each time it touches. Foe takes A Slash a miracle. Foe has seen the light. Foe of their face in the bark. Foe might turn back bone. 100
D D
crit each round until dead. converts wholeheartedly to your faith. in 1000 years, or maybe not.
D, 25Daze D D
Impact Critical Strike Table
Roll A B CDE
Head 1 Strike lands without force. Strike glances off foe. Some force is delivered in the general area Like a slap in the face, but not by someone Solid blow comes like a knocking on foe's
+ 1 Hit + 3 Hits skull.
of the foe's head. strong. 1
+ 2 Hits, Daze
+ 2 Hits, Brk + 1 Hit, Ftg(-10)
Chest 2-3 Bump foe in the chest. Maybe you should have just thrown a stone. Well, at least it was enough to get foe's Chest strike forces foe to exhale. Chest strike delivers a bruise. 2-3
+ 2 Hits + 4 Hits attention + 3 Hits, Ftg(-10) + 6 Hits, Brk(-25)
+ 4 Hits, Brk
Groin Like a hard slap to the belly. Blow runs out of force before foe runs out of Abdominal strike leaves foe nauseated until Impact to groin discomforts foe. Breath knocked out of foe by belly blasting
+ 1 Hit, Brk -5 blow.
4-5 belly. fatigue penalty is rested away. 4-5
+ 3 Hits, Ftg(-20)
Daze + 3 Hits, Ftg(-10)
Leg 6 - 10 Stinging slap to the leg boosts your Smart slapping sound as blow strikes foe's This blow is hard enough to leave a mark. Weak blow catches foe off guard. Lower leg takes a painful amount of force. 6 - 10
confidence. leg fills you with pride. + 2 Hits, -5 + 5 Hits, Daze, Stag + 9 Hits, -5
+ 5 Hits + 3 Hits, Daze
Arm 11 - 15 Foe's arm struck in nerve, causing foe's Arm flung out to one side, pinched nerve Stinging blow to foe's hand causes him to Foe almost spins as arm is shoved by force Force of blow cracks an arm bone. 11 - 15
eyes to cross. leaves arm tingly and numb until fatigue drop anything held. of impact. + 5 Hits, -5, Ftg(-10), Daze 16 - 20
+ 1 Hit, Daze + 1 Hit, Daze
penalty is rested away. + 4 Hits, 5'KB, Brk(-50) Strike to throat slows foe down a bit.
+ 2 Hits, Ftg(-10), Brk(-25) + 10 Hits, Ftg(-10), St
Head 16 - 20 Foe's head snaps back, hard. Blow to head stretches neck, resulting in a Whack to the neck makes foe gag, then spit. Blow rings foe's skull like a bell.
+ 3 Hits, Daze splitting headache until fatigue penalty is + 4 Hits, -5, Daze + 1 Hit, Daze, St, Brk(-25)
rested away.
+ 7 Hits, Ftg(-10), Brk
Chest 21 - 25 Foe takes blow in the chest. Blow hits solidly, knocks foe back a bit. Impact rattles foe. It did not do great Like a well-thrown punch, strike to chest Force of blow shoves foe over. 21 - 25
+ 11 Hits + 7 Hits, 5'KB damage, but he sure felt it. knocks wind out of foe. + 7 Hits, St, Prone, Brk(-25)
+ 8 Hits, Daze, 5'KB -5, Ftg(-30), Stag
Groin 26 - 35 Groin strike stings foe. Nice cheap shot. Force catches foe across the hips, putting Blow to gut makes foe's eyes roll back in his Eye-watering shot to groin leaves foe with a - Force of blow catches foe on the groin and 26 - 35
+ 4 Hits, 2Daze hairline fractures into those hips. head. 30 to attack you (and only you) for the rest of takes him to the ground.
-10, Brk + 10 Hits, SUP, Prone
+ 5 Hits, SUP the fight.
Ftg(-10), Daze, Brk
Leg 36 - 45 Force of blow sweeps leg from under foe. Foe's knee bends painfully, but miraculously Blow takes foe's feet out from under him. Bruising force is spread across foe's thighs. Blow to foe's leg does minor knee damage, 36 - 45
+ 3 Hits, Daze, Prone bends back unharmed. Foe barely recovers without going to the -10, SUP with a side of acute pain.
+ 12 Hits, St
ground. + 12 Hits, -5, Ftg(-10), SUP, Brk
+ 6 Hits, Ftg(-20), Daze, Stag, Brk(-100)
Arm 46 - 55 Foe's wrist takes brunt of blow, develops Foe's arm forced back into head with an Foe's shoulder absorbs much of the impact, Attack blasts foe's arm, knocking foe off Foe takes blow on the wrist, bending it back 46 - 55
sprain. amusing impact sound. foe's whole torso turns a bit. balance and down. In the fall, he jams a and damaging tendons. Skin on palm splits,
+ 6 Hits, SUP, Brk + 29 Hits, Stag, Brk(-100) finger, causing minor muscle damage.
+ 12 Hits, -5 blood makes escape.
+ 5 Hits, -5, Daze, SUP, Prone + 1 Hit, 1B, -25, Brk(-100)
Arm 56 - 65 Foe raises arm in an attempt to ward off Blow to arm pulls muscle. Foe's arm pinned to side by force of blow, Foe's hand gets in the way, two fingers Elbow is twisted as foe is yanked to ground 56 - 65
blow. Arm slightly injured, force of blow + 13 Hits, -10, Daze, Brk(-25) which rocks foe, not quite enough to bring broken. by force of impact. Joint is painful and starts
transmits to body and takes foe to ground.
him down. + 2 Hits, -25, Ftg(-20), Daze to swell.
+ 4 Hits, -5, Daze, Prone + 14 Hits, -5, SUP, Stag + 11 Hits, -20, St, Prone, Brk(-25)
Groin Internal damage to kidney amid a spasm of Painful muscle pull in groin joins a bleeding Direct strike to foe's groin. Foe will not be Intestines are torn in multiple places. Foe Mighty is he who smites his enemy's loins
having any more children. -20 to enemy will be active for 6 rounds, have 6 more with such power. Reproductive system
66 pain stuns foe. thigh as foe gets hammered. 66
morale. rounds at half activity, then die. suffers internal bleeding. In 8 rounds, foe
+ 14 Hits, -15, 2St + 15 Hits, 1B, -25, Ftg(-20), SUP + 6 Hits, -40, St, SUP D, + 22 Hits, -45, 6Daze dies.
D, + 2 Hits, -45, Ftg(-50), 4Daze, 4St
Leg 67 - 75 Blast injures thigh muscle. Force of attack takes foe's legs out from A knee injury, again. Who designed those Foe's ankle breaks under force of impact. Foe tumbles to the ground with a sprained 67 - 75
+ 8 Hits, -5, St, Brk(-25) under him. crazy things, anyway? + 10 Hits, -20, Ftg(-20), Daze, St knee.
+ 1 Hit, St, SUP, Prone + 16 Hits, -10, Ftg(-10), SUP + 5 Hits, -15, 2Daze, St, SUP, Prone
Chest Lung takes a beating as impact goes through Two ribs break. Foe finds breathing less than Foe feels sting through entire chest as Chest strike breaks two ribs and sends foe Four ribs broken, foe reconsiders options.
impact rattles his torso. Blood oozes from sliding back on the floor 10'. + 6 Hits, -35, 2St, Brk(-25)
76 - 80 foe's chest. comfortable. + 3 Hits, -25, St, Prone, 10'KB 76 - 80
primary impact point.
+ 4 Hits, -20 + 1 Hit, -15, Ftg(-50), Daze + 2 Hits, 1B, -30, Brk(-100)
Head 81 - 85 Teeth rattle in foe's mouth as blow to chin Blow to face pushes foe back, breaks Foe takes it in the top of the head, and ends Foe's head hits the ground hard enough to Foe thrown down hard, tearing a muscle in 81 - 85
dislocates jaw. cartilage in nose. up on the ground. give him a concussion. Momentary double his neck.
vision means foe misses completely on his
+ 7 Hits, -20, Ftg(-10) -20, Ftg(-10), St, 5'KB + 2 Hits, -15, St, SUP, Prone, Brk(-50) + 2 Hits, -35, St, SUP, Prone, Brk
next attack.
+ 39 Hits, Daze, St, SUP, Prone, Brk
Arm Hand absorbs most of the blow, breaking two Attack bends foes finger the wrong way, Blow breaks a finger. Foe distressed. Strike to arm has enough force to pull body Hand bones shatter. Shock kills foe three
+ 18 Hits, -30, Ftg(-10), 2Daze, St, Brk along for a fall. Elbow takes brunt of rounds later.
86 - 90 fingers. pulling muscle. damage. 86 - 90
D, + 9 Hits, -35, 3SUP
+ 11 Hits, -25, Brk(-50) + 34 Hits, -15, SUP + 18 Hits, 2B, -25, St, SUP, Prone, Brk(-25)
Leg 91 - 95 Another knee takes a beating. Leg twists Foe thrown to the ground, breaking hip. Shin is shattered. Foe cannot move faster Foe is thrown to ground and hurt, but thinks You hit foe in the foot. Six rounds later, foe 91 - 95
unnaturally under force of blow, torn tissues + 8 Hits, -30, 2St, Prone than a walking pace until it heals or at least that is the extent of his worries. Foe is dies. Coincidence?
wrong; blood clot in knee rises to cause D, + 13 Hits, -40, 6St
in knee joint suffer. foe finds crutches.
+ 4 Hits, -35, Ftg(-10), Brk(-25) + 8 Hits, -50, Ftg(-10), Daze, Stag stroke, (Death at the end of the 7th round)
D, + 23 Hits, -25, 3Daze, 4St, Prone
Groin 96 - 97 Tendons in thigh yield to excessive force. Blow to foe's midsection knocks wind out of Both kidneys are destroyed by blow causing Force of blow focused on foe's groin, Force of blow crushes liver and kidneys. Foe
+ 4 Hits, -30, Ftg(-20), St, Prone him, also some vomit. Stomach is injured. internal bleeding. Foe attacks in a frenzy severely damaging reproductive organs. spends 20 rounds inactive, then dies. 96 - 97
+ 12 Hits, -20, Ftg(-30), Daze, 2SUP, Brk(- D, + 42 Hits, -75, Brk(-100)
(melee, no parry, +10 OB) five rounds, then Shock kills foe four rounds later.
50) dies. D, + 4 Hits, -40, 4SUP
D, + 21 Hits, 5B, -50, Brk(-100)
Chest 98 - 99 Force of blow breaks three ribs, squeezes Force of impact focuses on foe's spine, The force that hurls foe to ground cracks his Thrown down hard, spine cleanly broken, Whole torso caves in, multiple organs fail. 98 - 99
breath from foe's lungs. paralyzing him from the waist down. sternum. Heart loses its rhythm and never foe's lower body goes limp. (Foe will die if Insides are so... gooey.
D, + 7 Hits, -50
+ 17 Hits, -30, Ftg(-30), SUP, Stag, Brk gets it back. Foe dies in three rounds. moved before this injury is healed) D, + 42 Hits, -100, Brk(-25)
D, + 5 Hits, -50, 3SUP, Prone D, + 38 Hits, -75, Brk(-100)
Foe spends one more round active, then Foe loses several teeth and bleeds from Foe's lower jaw is torn off and a piece of
skull is driven into the brain. Grim Reaper
Head damage to spinal cord kicks in and foe ears. In four more rounds, foe will bleed Force of impact snaps foe's neck. Foe Force of blow shatters skull, shards of bone
collapses in a terminal heap. time. shred brain. Brain splatters in 10' radius. Ew.
100 experiences permanent paralysis below the from eyes and choke to death on his own D, + 41 Hits, -90, Brk(-25) D, + 43 Hits, -100, Brk(-100) 100
D, -150
neck. vomit.
D, -50 D, + 18 Hits, 2B, -30, 4SUP
Krush Critical Strike Table
Roll A B CD E
Head 1 Blow barely grazes foe's ear. You had hoped for more. Foe anticipates blow and almost gets away If foe will turn the other cheek, you can give Knock on foe's noggin demonstrates
+ 1 Hit + 3 Hits protective value of skull.
with a last second dodge. it a matching bruise next round. + 2 Hits, Ftg(-10) 1
+ 4 Hits + 6 Hits
Chest 2-3 Thud. Not your best work. Foe yields to impact, absorbs it with knees. Blow hits shoulder, but glances off due to Strike to the side leaves a big bruise. 2-3
Brk + 2 Hits, Brk + 1 Hit, Stag angle. + 5 Hits, Daze
+ 1 Hit, Stag, Brk
Groin 4-5 Better than missing, right? Blow to stomach is modestly effective. Skin splits along inner thigh, and blood Blow to groin leaves foe glad you did not hit Foe has trouble stomaching blow to 4-5
+ 3 Hits + 5 Hits trickles down foe's leg. with more force. abdomen.
+ 8 Hits Ftg(-10), Daze
+ 3 Hits, 2Daze
Leg 6 - 10 Blow to foe's knee results in simple bruising. Hip strike leaves purple mark. Impact bruises foe's thigh. Foe's leg struck mid-step. Foe barely keeps Your weapon comes down on foe's foot. 6 - 10
+ 5 Hits + 3 Hits, Ftg(-10) + 2 Hits, -5 balance. Blood results. If he survives, he'll want new
+ 5 Hits, Daze, Stag shoes.
+ 4 Hits, 1B, Daze, Stag
Arm Foe cries out, more surprised than hurt. You hit foe's upper arm, leaving a big bruise. Striking foe's arm almost at the shoulder, Blow to hand cracks a bone. Blow lands just above foe's wrist, bringing a
+ 4 Hits, Brk + 1 Hit, -5 you rattle foe a bit. -10
11 - 15 + 1 Hit, St cry of pain. 11 - 15
+ 13 Hits, -5, Brk
Head Foe's cheek is split and blood dribbles from Foe's forehead takes the blow. You rattle foe's skull. Foe's nose has cartilage damage and blood Foe's jaw is cracked and two teeth fly from
+ 7 Hits, Daze, Brk + 19 Hits
16 - 20 his mouth. flows from both nostrils. foe's mouth. 16 - 20
+ 1 Hit, 1B, Brk 1B, -5, Ftg(-10), Daze -10
Chest Blow lands on foe's chest with a thump. Foe's chest is struck rather hard. Good Blow to side of chest knocks foe half a step Solid chest strike transmits force to lung, Blow to the sternum rings foe's chest like a
+ 2 Hits, Daze, Brk(-25) show! out of place. doing a little organ damage.
21 - 25 -10, Daze, Stag drum. 21 - 25
+ 13 Hits, Brk(-25) + 8 Hits, Ftg(-20), Stag
+ 11 Hits, SUP
Groin 26 - 35 Punishing hit leaves foe with bruised liver. Strike to foe's groin is less damaging than Bouncing strike off pelvis looks really Strike to the belly makes foe regurgitate last Blow sinks into foe's side with bruising force. 26 - 35
+ 4 Hits, -5 painful, but it sure is painful. painful. meal. + 20 Hits, -5, St
+ 7 Hits, St
+ 13 Hits, Ftg(-20), Daze, Brk + 15 Hits, Ftg(-10), Daze, Brk
Leg Weak delivery, but great timing. Foe caught Knees take a lot of punishment. For Foe takes attack on upper thigh, does not Shot to the hip causes leg to momentarily Knee survives painful impact, but force of
example, right now. enjoy it. fail, foe falls. blow leaves foe bloody.
36 - 45 off balance. + 7 Hits, -10 + 22 Hits, 1B, SUP, Brk 36 - 45
+ 9 Hits, Ftg(-20), Daze, 5'KB, Brk + 13 Hits, Daze, St, Prone, Brk
+ 8 Hits, Daze, Stag
Arm Foe's arm is driven almost into his chest by Muscle in foe's arm tears slightly as elbow Blow knocks forearm aside, breaking one Deep shot to bicep cracks bone in upper Hand takes blow without any bones
moved by impact. bone. arm. breaking. Foe drops anything held by hand,
46 - 55 force of blow. 46 - 55
+ 3 Hits, -5, Daze, St + 4 Hits, -15, Brk(-100) + 10 Hits, -10, Ftg(-20), St hollering in pain and anger.
+ 5 Hits, St, Brk + 26 Hits, -5, Ftg(-10), St
Arm 56 - 65 Strike to the back of one hand cracks a Foe partly blocks attack with arm, but force Strike knocks shoulder out of its socket, Elbows aren't supposed to bend like that, are Hard impact to foe's side breaks bone in 56 - 65
bone, opens blood vessels. of blow transmits to torso. which shifts back into place with an audible they? Ow. Seriously, ow. upper arm.
+ 4 Hits, 1B, -10 + 12 Hits, SUP, Stag + 12 Hits, -20, St
pop. Joint back home, but injured. + 5 Hits, -30, St
+ 19 Hits, -15, Daze
Groin 66 Straight shot to groin. Comedy gold. Waist-high strike knocks breath out of foe. Upward strike to side bruises kidney, foe will Deep gut strike damages spleen, leading to Smashing blow to groin crushes reproductive 66
+ 4 Hits, -10, St, SUP, Prone He is unable to speak for 1 minute. be peeing blood for weeks. death in 10 rounds. organs, destroying them. Foe is helpless,
Ftg(-50), Daze, St, 2SUP unable to move or act for 20 rounds.
+ 9 Hits, -40, Ftg(-10), St, SUP, Brk D, + 17 Hits, 2B, -35, 10Daze, 5'KB, Brk(- D, + 17 Hits, -50, Prone, 5'KB, Brk(-100)
100)
Leg 67 - 75 Bone in foe's lower leg cracks. Foe manages to avoid most of blow's Deep strike to thigh leaves bone deep Hip stops blow without breaking, but Smashing blow breaks three toes. Foe will
+ 2 Hits, -15, Daze impact, badly twisting his ankle doing so. bruise, foe falls. cartilage is damaged. be at half movement rate until they heal. 67 - 75
-20, 2St, Brk(-100)
+ 1 Hit, -15, Ftg(-30), Daze -10, Daze, SUP, Prone, Brk(-50) + 5 Hits, 2B, -35
Chest 76 - 80 Truly, a solid hit was landed. Foe shifts head just before strike, blow Hammering foe's chest pays off as foe folds Strike to chest sets off a coughing fit for foe. Downward blow breaks three ribs and knocks 76 - 80
+ 8 Hits, 2St, Brk(-50) breaks collar bone instead. beneath your might. Broken rib puts pressure on lung. Foe is at - foe prone.
+ 6 Hits, -20, St
+ 8 Hits, Ftg(-20), Daze, St, SUP, Prone, 75 to Endurance until healed. + 5 Hits, -30, Ftg(-20), SUP, Prone
Brk(-25) + 1 Hit, -25, St, Brk
Head 81 - 85 Blow to foe's head results in amnesia. A little lower and you might have crushed Foe hit right in the ear, loses balance. The skull is tough, is it not? That squishy Blow breaks foe's jaw. 81 - 85
Maybe you can convince foe he's on your foe's skull. + 8 Hits, -10, St, SUP, Prone, 5'KB thinking mass inside noticed you knocking, -40, SUP, 10'KB, Brk(-25)
side. + 4 Hits, -10, St, SUP, Brk(-50) though.
+ 2 Hits, 2Daze, St + 18 Hits, Ftg(-10), 3SUP, Brk(-75)
Arm 86 - 90 Funny bone strike damages nerves, leaving Force of blow slams foe's arm into foe's Blow breaks a bone in foe's hand, sending a Bruising on foe's upper arm is going to be Blood clot forms after foe's arm is struck. In 86 - 90
whole arm tingly. Foe unable to hold body, knocking the wind out of him. wave of pain up that arm. Foe drops epic. nine rounds, it will reach his brain, causing a
anything in his hand until healed. -5, Ftg(-50), St, SUP, Prone, Brk(-25) anything in that hand.
+ 2 Hits, -20 + 35 Hits, -15, SUP, 5'KB + 7 Hits, -35, Ftg(-20), 2St, Stag, Brk(-100) fatal stroke.
D, + 4 Hits, -50, SUP
Foe's hip is broken. Blood meanders down Bone snaps in foe's lower leg. Foe drops Foe's foot bleeds freely. In 8 rounds, blood Foe's face goes white before he collapses as
foe's thigh. You are impressed foe can still items from both hands.
Leg 91 - 95 Foe's ankle breaks in several places. + 8 Hits, -45, SUP pressure drops and foe faints, never to wake blow snaps femur. Foe dies of shock after 3 91 - 95
-35, Daze, Brk(-75) stand.
+ 9 Hits, 1B, -30, Ftg(-10), SUP, Brk(-25) again unless healed. rounds
D, + 3 Hits, 7B, -40, 8Daze D, + 8 Hits, -50, 3SUP
Groin 96 - 97 Solid groin strike makes foe moan in pain. Cruel blow delivers internal damage, leaving Impact to groin triggers massive adrenaline Blow ruptures foe's appendix. After seven Blow to foe's midsection ruptures multiple 96 - 97
Hipbone is fractured. one kidney nearly useless. release that leads to a heart attack in five rounds of activity, foe collapses. internal organs. Foe dies after two inactive
+ 9 Hits, -30, 2St + 3 Hits, -45, SUP, Prone D, + 9 Hits, -70, 7Daze rounds in extreme pain. I hope you're proud.
rounds.
D, + 1 Hit, -60, 5Daze, Brk(-100) D, + 26 Hits, -90, Brk(-50)
Chest 98 - 99 Ribs badly bruised, but not broken, foe looks Chest strike drives rib into foe's heart. Foe is Foe's breathing and heartbeat become Blow shatters two ribs, sending shards into Strike shatters sternum, sending bone 98 - 99
shaken. You feel great (recover 5 hits)! at half activity for six rounds, then dies. irregular due to impact to heart muscles. Foe lung, foe coughs up blood. Dies after three fragments into heart and lungs. Death is
+ 4 Hits, -25, 3St D, + 12 Hits, -60 goes into cardiac arrest and drops dead after rounds of inactivity (other than blood vomit).
instantaneous.
three more rounds of activity. D, + 50 Hits, 1B, -75, Prone, Brk(-75) D, + 46 Hits, -100, Brk(-100)
D, + 10 Hits, -60, Ftg(-50), 3Daze, Brk(-100)
Head 100 Staggering blow to the head has foe reeling. Skull cracks and brain takes four rounds to Strike crushes windpipe. Foe collapses, dies Solid blow to side of head snaps neck, Downward strike to forehead shatters skull, 100
Blood clots cause foe to have massive conclude it is time to die. after five rounds of inactivity. severing spine. P.S.: Foe dies. splashing contents in a 5' radius.
stroke and die at the end of 3 rounds. D, + 25 Hits, -100 D, + 55 Hits, -100, Brk(-75) D, -150
D, -50, Ftg(-10), 3St D, -50, 2St, 2SUP, Brk(-75)
Puncture Critical Strike Table
Roll A B CDE
Head 1 Glancing blow disappoints. Foe dodges most of attack. Are you certain you remembered to use the A tiny line of blood marks foe's neck. Foe is A little wound to the side of foe's head
+ 1 Hit + 3 Hits begins to bleed, and it does not stop.
2-3 pointed end? not fazed, but you feel inspired. 1
Strike bounces off. + 2 Hits, 1B
+ 2 Hits + 4 Hits + 1 Hit, Ftg(-10)
Chest Glancing strike to the ribs fails to penetrate. Almost a great hit, but your grip was not Foe's shoulder begins to bleed, presumably Point breaks skin, stopped by rib. You may, 2-3
+ 4 Hits quite right at the moment of impact. from you. however, quickly scribe your initial or other
+ 4 Hits, Brk + 3 Hits, 1B
simple sign into foe's garment/skin.
Groin 4-5 Sideways strike across belly tears clothing. Poked in the belly, foe starts losing blood. Thrust to foe's thigh draws blood. Stomach jab. Glancing blow to groin is still painful. 4-5
+ 3 Hits, 1B -5 + 13 Hits
+ 3 Hits 1B
Leg 6 - 10 Foe dodges most of attack. In goes the stabbing thing, out comes the Surface wound to the thigh. Foe bleeds from lower leg. Stab to knee draws spurts of blood. 6 - 10
Ftg(-10) sticky red fluid. + 7 Hits, 1B 2B, Ftg(-10) + 4 Hits, 3B
+ 3 Hits, 1B
Arm 11 - 15 Stab to forearm annoys foe. Thrust to foe's arm starts a bleeder. Point grazes back of hand, opens gash. Wrist catches point, but moves with blow so Stabbing foe's elbow makes whole arm 11 - 15
+ 6 Hits 1B, Brk(-50) Neatly done! damage is minor. spasm for a moment.
+ 1 Hit, 1B, -5 1B, -5, Brk(-100)
+ 1 Hit, -5, Ftg(-10), Brk(-25)
Head 16 - 20 Point skips off cheekbone, which begins to Point glances off side of head, opening Point tears skin along jaw line. Thrust damages foe's ear. Foe flinches from blow, avoiding even 16 - 20
bleed. bloody furrow. + 5 Hits, -5, Brk(-25) -10, Daze greater damage to his neck.
2B, -10
+ 3 Hits, 1B + 4 Hits, 1B, Stag
Chest 21 - 25 Point tears through pectoral, bounces off Grazing along ribs opens painful cut. Shoulder strike draws arc of spurting blood. That is a lot of bleeding going on there. Try You damage muscle, but thrust is turned by 21 - 25
bone. + 7 Hits, -5 You feel inspired. not to get it all over your own clothes. rib. You just know your next attack will be
+ 3 Hits, 2B, -5 4B, -5
+ 1 Hit, -5 even better.
+ 9 Hits, -10, Ftg(-10), Brk
Groin 26 - 35 Point penetrates into top of groin, but misses Strike with flat fails to produce penetration, Point penetrates just above pelvis, tearing Point gives the foe a second belly button. Stab foe in groin. Savor the triumph. 26 - 35
vitals. The bleeding is good, though. Sweet but foe feels the blow. muscle. + 12 Hits, 3B, -5 + 5 Hits, 3B, -10, Daze
+ 12 Hits, Ftg(-20)
move! + 1 Hit, 1B, -10, Brk(-25)
+ 4 Hits, 2B
Leg Point stabs into the muscle above the knee. Point sinks a few inches into thigh muscle. Wow. That must have been an artery or Thrust to the knee damages the joint and Blow passes through lower leg, between the
+ 3 Hits, 1B, -5 + 2 Hits, -10, Daze something. creates a serious leak.
36 - 45 + 11 Hits, 5B 4B, -5, Ftg(-10), 2Daze bones, damaging muscle. 36 - 45
2B, -20, Brk(-25)
Arm 46 - 55 Point sinks an inch into foe's bicep muscle. Point goes through arm just above wrist. Point slides between forearm bones, Powerful thrust to foe's shoulder causes foe Point passes through palm and out back of 46 - 55
+ 2 Hits, 2B, -5 + 3 Hits, 4B, -5 damaging muscle. to drop whatever is in his hand, stumble hand, damaging tendons.
+ 4 Hits, -20 backward. + 1 Hit, -25, St
+ 5 Hits, 4B, 2Daze, 5'KB
Arm 56 - 65 Point breaks a finger then sinks into palm. Stabbing foe in the elbow damages joint, Deep stab into shoulder damages muscle. Stab into hand cracks bone, slides along Point passes between forearm bones, 56 - 65
Foe's pain is your gain. draws blood and cry of pain. You feel + 4 Hits, 4B, -15 back of hand, drawing blood. passing through skin and scoring muscle.
+ 9 Hits, -10 triumphant. + 10 Hits, 3B, -15, 2Daze, Brk
+ 22 Hits, 2B, -5 6B, -25
Groin 66 Force of thrust causes break in foe's pelvis. Thrust to groin brings a veritable fountain of Deep belly wound damages bladder. Thrust penetrates intestines. It will take 12 Stabbing through a kidney doesn't seem so 66
+ 9 Hits, -25, St blood. -20 to enemy morale. + 11 Hits, -40, Ftg(-20), SUP, 5'KB more rounds, but foe is about to die. bad, but the other one fails for reasons
+ 15 Hits, 8B, St, SUP
D, + 14 Hits, 5B, -30, 12Daze, Brk(-75) unclear. Foe will drop and die in 9 rounds.
D, + 17 Hits, 1B, -40, 4Daze, 5St
Leg 67 - 75 Stabbing through foot damages tendons. Thrust to foot severs a toe. Thrust to knee leaves that joint in a bad way. Point stabs into hip joint, damaging cartilage. Point penetrates foe's ankle, damaging joint 67 - 75
2B, -10, Daze, Brk + 3 Hits, 2B, -10, Brk(-75) and sending a fan of blood from the wound.
+ 1 Hit, 1B, -25, 2Daze + 3 Hits, -30, St, Brk
6B, -20, Ftg(-20), St
Chest 76 - 80 Point cracks a rib and penetrates torso, Point passes through collarbone next to Foe is stabbed between two ribs, breaking Thrust deflects off collarbone, finds artery. Your attack breaks two ribs, which serve as 76 - 80
missing vitals. neck, tearing muscle. both. Surprise of result costs foe 1 AP of activity secondary weapons in opening up foe's
+ 4 Hits, 2B, -15 + 4 Hits, 1B, -25, Brk blood vessels.
+ 17 Hits, 2B, -25 in his next active round he can not well 8B, -20, 2St
afford.
+ 18 Hits, 13B
Head Point scrapes side of foe's head, removing a Thrust into spine does damage to nerves. Point passes through cheek, foe spits up Thrust to neck damages tendons. Thrust into foe's eye. Eye pops like a
+ 7 Hits, -25, Ftg(-10), Brk(-75) blood. Foe cannot speak clearly until + 21 Hits, 5B, -30 hammered grape. +20 boost to friendly
81 - 85 large chunk of outer ear. bleeding is stopped. 81 - 85
+ 8 Hits, 4B, -25 morale.
+ 12 Hits, -20 + 4 Hits, 2B, -50
Arm 86 - 90 Point stabs all the way into upper arm, Strike digs deep into shoulder, tearing Point passes through arm. Blood comes out Thrust to foe's hand removes a random Point goes through shoulder down into foe's 86 - 90
damaging muscle. Foe drops anything held cartilage. on both sides. finger. body. Only when foe coughs blood six 91 - 95
rounds later and dies, do you know it hit 96 - 97
by hand on that side. + 4 Hits, 6B, -25, Daze + 30 Hits, 9B, -5, SUP + 2 Hits, 2B, -35, 2St, Prone lung.
+ 7 Hits, 2B, -20 D, + 9 Hits, 1B, -25, 6St
Thunk! Blow passes through lower leg,
Leg 91 - 95 Thrust damages muscles in foe's upper leg. tearing muscle and coming out bloody. Thrust goes clear through foe's ankle. Thrust punctures blood vessel but is stopped Simple seeming leg puncture rips painfully
Foe is at half normal movement rate until it Severe muscle, tendon, and bone damage. by bone. Pain causes foe to fall over. Blood through nerves and blood vessels. Blow is
+ 8 Hits, 4B, -40 clot takes 20 rounds to travel to foe's brain, lethal as foe dies of shock six rounds after
heals. Also, blood.
+ 3 Hits, 2B, -30 The stomach is pierced. Is this the end? + 18 Hits, 5B, -45 where it triggers a fatal stroke. this wound occurs.
Getting near, I reckon. D, + 12 Hits, 5B, -30, Daze, St, SUP, Prone, D, + 3 Hits, 5B, -40, 3SUP
+ 13 Hits, 4B, -45, Ftg(-10) Brk(-50)
Groin 96 - 97 Thrust into groin is inspiring in its awful Deep stab damages stomach. Mounting pain Strike sinks deep into foe's side, damaging Attack rips through belly and out back,
majesty. and shock causes foe to lose 1 AP after 5 intestines. Foe will die in 8 rounds. damaging liver and intestines, incapacitating
rounds, 2AP after 10, 3AP after 15, and die
+ 19 Hits, 4B, -30 after the 20th round. D, 3B, -35, Ftg(-30), 4Daze, 4St, Brk(-25) foe. (Foe dead in 1 hour)
D, + 9 Hits, 3B, -40, Brk D, + 7 Hits, 3B, -65, Brk(-100)
Chest 98 - 99 Strike passes through ribs and nicks lung; Penetrating stab damages lung. It fills with Thrust shatters a rib. Unless healed, the next Quick thrust through the heart kills foe, neat Point goes through foe's heart and one lung. 98 - 99
foe coughs up pain. blood, killing foe after 12 rounds. fumble, critical or moving maneuver failure as you please. As if this was not lethal enough, blood floods
+ 24 Hits, 4B, -40 D, + 7 Hits, 6B, -35 foe takes will drive a shard into his heart, D, + 48 Hits, -75
the lungs, drowning foe.
killing him. D, + 6 Hits, 10B, -100
D, + 3 Hits, 3B, -55, Daze, 3St, 5'KB, Brk
Head 100 Point drives into foe's brain. Foe remains Thrust into throat leads foe to choke on his Point penetrates spinal cord. Heart stops. Thrust through eye into brain comes out far Point enters mouth and comes out the top of 100
active 3 rounds, falls unconcious for another own blood and die in three rounds. Foe dies. side of skull. Bits of brain ooze from the the head, destroying foe's brain.
D, + 18 Hits, 3B, -40, 3SUP cracked skull. D, + 15 Hits, 2B, -125
3 rounds, then dies. D, + 15 Hits, -100, Brk(-100) D, + 38 Hits, 3B, -100
D, + 5 Hits, 3B, -30, 3St
Slash Critical Strike Table
Roll ABCDE
Head 1 Cutting edge trims hair off the top of foe's Blade shaves close along one side of the Edge just grazes neck; you make a lousy Nick to the chin makes foe bleed profusely. Strike cuts skin on neck, missing major 1
head as foe ducks. chin. barber. + 1 Hit, 1B vessels.
+ 1 Hit + 4 Hits
+ 3 Hits + 2 Hits, Ftg(-10)
Chest 2-3 Much style, little result. Edge slices open clothing/fur but fails to Strike is well-placed, but weak. A shallow cut produces a bloody flow. Foe sliced high on one side along the ribs. It 2-3
+ 2 Hits reach flesh. + 6 Hits + 3 Hits, 1B hurts.
+ 4 Hits
+ 10 Hits
Groin Foe sighs in relief that the blow only stings a Slash cuts a shallow slice just above the belt Edge flicks across foe's inner thigh, misses Minor cut to inner thigh, with impact to Foe dodges cut to the groin awkwardly; you
sensitive areas. only get a glancing hit.
4-5 bit. line. major vessels. -5 + 13 Hits 4-5
+ 3 Hits + 5 Hits + 6 Hits, Brk
Leg 6 - 10 Cut is shallow, but hurts. Foe cut just below the knee. Edge flicks across foe's thigh, leaving a Cut along ankle starts a fluid leak. Edge slices into lower leg, damaging 6 - 10
+ 5 Hits + 3 Hits, Ftg(-10) crimson trail. + 5 Hits, 1B, Stag muscle.
+ 2 Hits, 2B
+ 3 Hits, -5, Brk(-50)
Arm 11 - 15 Foe suffers a small cut to forearm. Slash to upper arm is rewarded with a spray Foe takes blow on the back of the hand, The element of surprise must be yours. The Cut just above the elbow looks nasty; foe 11 - 15
+ 6 Hits of blood. causing a hairline fracture. cut is not deep, but startles your foe. His recoils from the blow.
+ 1 Hit, 2B + 6 Hits, -5 next attack is at -10. 2B, Daze, 5'KB
+ 5 Hits, Ftg(-10)
Head 16 - 20 The skull is nice and thick, but maybe there Chopping at foe's ear gets some blood in it. Slash to the cheek skips off bone. Foe's hair becomes matted with blood as Strike to the temple bounces off skull, bleeds 16 - 20
is something else to break? + 4 Hits, -5 + 7 Hits, -5, Brk skull stops blow, but not without feeling the a lot for a small cut.
+ 6 Hits, Brk + 10 Hits, 2B, -5
impact.
+ 6 Hits, St, Brk(-25)
Chest 21 - 25 You did not cut much, but you cut the right Ribs prevent a more serious wound, but foe Cut cracks a rib, and foe drops his weapon. Solid blow hits the side of the upper torso, Cutting beneath the ribs, your blow sends a 21 - 25
spot. Blood wells in the wound. feels the impact and the cut is bright with + 3 Hits, -5 drawing blood and pain. spray of blood that would draws cheers in
+ 1 Hit, 2B blood. + 10 Hits, 2B, -5
+ 7 Hits, 1B, Daze the arena.
+ 6 Hits, 4B, -5
Groin Blood pours from groin; foe gets glazed look Slicing flesh just above the hip, you feel your Cut below the belt line grates on pelvic Blow at belt level packs a punch and drops Cut along abdomen and down to groin
bone. Ouch. foe. fountains red.
26 - 35 in his eye as he contemplates his future. foe flinch. 26 - 35
+ 4 Hits, -10, Brk(-50) + 5 Hits, 1B, St, Prone, Brk + 10 Hits, 6B, Daze
+ 4 Hits, 1B, Daze + 2 Hits, 1B, -5, Stag
Leg 36 - 45 Edge catches foe behind the knee. Solid chop sinks into side of foe's thigh. Neat strike to the leg leaves foe spurting Ankle strike takes down foe, who drops Cut to kneecap cracks the bone. Crunch! 36 - 45
+ 3 Hits, Ftg(-10), Prone + 3 Hits, 2B, -5, Brk(-25) blood, you in perfect stance. anything in his hands. + 14 Hits, -20
3B, -5, Ftg(-10), Brk(-50) 1B, Daze, St, Prone
Arm Lower arm strike cuts into tendon. Cut to the shoulder makes a solid thunk. Foe Slash to forearm flicks drops of blood off to Cut to foe's upper arm is impressive. Bloody slash to the hand damages tendons.
+ 2 Hits, -10 + 21 Hits, 5B, Ftg(-10), Brk(-25) + 16 Hits, 2B, -20
46 - 55 cannot handle the impact. the side. 46 - 55
+ 3 Hits, St, Prone, Stag + 4 Hits, 2B, -15
Arm 56 - 65 Blade bites elbow, damages bone. Cut to upper arm damages muscle. The shoulder bone's connected to your Foe's elbow takes full force of your blow. It Your weapon leaves a bloody trail down 56 - 65
+ 4 Hits, -10, Daze + 12 Hits, -15 weapon, albeit briefly. The bone gets the does not work quite normally afterward. foe's arm, and it looks like the road to
+ 17 Hits, -25 victory.
worst of it. + 3 Hits, 5B, -25, Brk
+ 5 Hits, -20, Ftg(-10), Brk(-25)
Edge cuts deep into groin, damaging nerves. Slice cuts all the way through abdominal
Foe crumples and shrieks (-20 to enemy
Groin morale). Strike to groin creates a grisly shower of Blade cuts deep, slicing the stomach (organ muscle. After four active rounds, foe dies as Chop to groin destroys reproductive organs.
+ 4 Hits, 3B, -5, SUP, Prone blood. Foe dies after 8 rounds of half activity.
66 damage). Feel pity, or press your advantage. intestines fall out. D, + 22 Hits, 5B, -50 66
+ 23 Hits, 10B, -15, Brk
+ 14 Hits, 2B, -30, 2SUP, Brk D, + 12 Hits, 5B, -30, Ftg(-20), 2SUP, Brk(-
100)
Leg 67 - 75 Lower leg wound bleeds freely. Edge cuts into the side of foe's knee, which Blow cuts into thigh, damaging muscle. Solid strike stopped by hip bone. Hip bone Low blow cuts toe. Wound to foe's foot is a 67 - 75
+ 7 Hits, 2B, -10 momentarily buckles. + 16 Hits, 4B, -15 develops a break. solid hit.
+ 6 Hits, 4B, -10, Stag
+ 15 Hits, 2B, -25, Daze 2B, -20, St, SUP, Stag
Chest 76 - 80 Chop to the side of the chest breaks one rib. Downward chop cracks collarbone. Hard chop cracks sternum. Deep cut to upper chest damages pectoral Hard chop misses neck, breaks collar bone 76 - 80
+ 4 Hits, -20 + 1 Hit, -30 + 2 Hits, 2B, -25, Ftg(-10), 5'KB muscle. and drives foe to floor. You may take his
weapon.
+ 3 Hits, 4B, -30, 5'KB + 6 Hits, 2B, -20, St, Prone, Brk(-25)
Head Blow delivers bone-crunching force to foe's Cut to forehead sends blood pouring down Slash opens foe's face from the corner of Edge cuts open the corner of foe's mouth Chop to side of head bites into ear,
jawbone. and slashes tongue. Foe spits blood. rendering it useless.
81 - 85 foe's face, foe shakes head to try to clear one eye to the side of chin. Foe loses grip on + 11 Hits, 3B, -25, 2St + 9 Hits, 2B, -40, SUP 81 - 85
+ 12 Hits, -20
eyes. Foe loses 1 AP. weapon.
+ 5 Hits, 4B, -15, Daze + 11 Hits, 4B, -20, Stag, Brk
Arm 86 - 90 Cut into upper arm damages muscle. Foe Hack to shoulder damages tendons. Cut into foe's hand, severs finger. Chopping blow cuts in, then breaks one bone Strike feels like a miss, but cleanly severs 86 - 90
drops anything held by that arm. + 4 Hits, 2B, -30, St 5B, -25, SUP in forearm. Painfully. Very painfully. foe's hand. Fountain of blood lasts 9 rounds,
+ 7 Hits, 2B, -20 + 17 Hits, 5B, -25, St, SUP during which foe stand idle. Then foe dies.
D, + 4 Hits, 7B, -45
Deep cut to lower leg damages muscle until Nasty cut across both legs knocks foe down.
stopped by bone. Foe is at half movement
Leg Blade damages muscles in upper leg. Foe is Chop to knee severs leg. That was just The bleeding is bad, but it is shock that kills Foe struggles back on his feet for 5 more
at half movement rate until it heals. rate until it heals. brutal.
91 - 95 + 8 Hits, 2B, -25, Stag + 6 Hits, 2B, -40, Brk the foe after 5 rounds. rounds, then his femoral arteries burst in a 91 - 95
+ 3 Hits, 5B, -45, St
D, + 3 Hits, 4B, -30, 3SUP gout of blood, killing him.
D, + 3 Hits, 5B, -40, St, 2SUP, Prone
Groin Slash into belly damages muscle, foe's eyes Slash to the inner thigh damages muscle. Cut to abdomen ruptures spleen. Foe takes Foe drops anything in hands as blow to groin Slash across foe's belly opens it wide, blood
+ 13 Hits, 4B, -35, SUP a cumulative -10 penalty each round for the sinks in. Your weapon is stuck there until foe and internal organs begin to spill out.
96 - 97 go wide at near disembowelment. dies after 4 rounds of nothing but screaming. D, + 22 Hits, 10B, -65, Brk(-100) 96 - 97
organ injury. At -100, it proves fatal.
+ 4 Hits, 4B, -25, SUP D, + 21 Hits, 5B, -50 D, + 9 Hits, 3B, -25, 4SUP
Chest 98 - 99 Solid chop slips between ribs, barely missing Savage chop to the chest breaks 3 ribs and Deep cut under arm opens major vessel, Edge cuts deep into chest, bisecting lung, a Blade slips between ribs, cuts into heart and 98 - 99
lung. punctures a lung. Foe fights on for 3 more blood pours down foe's side. It takes foe gout of frothy blood comes from foe's mouth. lung. Foe is dead.
three more rounds to realize it is time to die.
+ 34 Hits, 2B, -25, Ftg(-10), SUP rounds, then collapses and dies. He is dead before hitting the ground. D, + 31 Hits, 5B, -100
D, + 7 Hits, 2B, -50, St D, + 10 Hits, 15B, -30, 3St D, + 43 Hits, 10B, -65
Head Strike to base of foe's neck seems strangely Cut appears bad, but is even worse. After six Slash across the front of foe's neck severs Slice through neck separates foe's head Blade cleaves through foe, bisecting it, or
all but the spine. from its torso. coming as close as the size of your weapon
100 ineffective for 3 rounds, after which foe rounds, lungs collapse due to internal 100
D, + 25 Hits, 10B, -75 D, + 13 Hits, 10B, -100 allows.
drops, paralyzed, dying in 6 more rounds. bleeding and foe dies. D, + 50 Hits, 10B, -100
D, + 10 Hits, 1B, -35, St D, + 23 Hits, 6B, -40, Ftg(-10), 2SUP
Steam Critical Strike Table
Roll A B C D E
Head 1 Hisssssss. Tip of foe's nose is scalded. Not much damage, but you ruin foe's Vapor loses heat before entering eyes and Foe's neck reddens with minor scalding. 1
+ 1 Hit + 3 Hits hairstyle. nose, but still distracts. Ftg(-10), Brk
+ 4 Hits + 1 Hit, Daze
Chest 2-3 Blast feels like the sauna is a touch too hot Foe's chest reddens. Sudden puff startles foe. A single blister rises from the scalding If you've ever picked up a vigorously boiling 2-3
today. + 4 Hits + 1 Hit, Daze touch. tea kettle and accidently turned the spout
+ 2 Hits
+ 6 Hits, Brk towards you, you know what the foe is going
through.
+ 10 Hits
Groin 4-5 Tepid. Minor scalding bothers foe's abdomen. Foe's hip gets a small blister from scalding. Blast hits foe's lap like spilled coffee. Steam sprays over foe's crotch, but damage 4-5
+ 3 Hits Stag + 8 Hits -5 is very superficial.
+ 3 Hits, 2Daze
Leg 6 - 10 Foe's leg is warmed, but not cooked. Blast hits knee, staggers foe. Slick surface and surprise of blast upend Steam wets surface; foe loses footing. Steamy thighs are not a good thing in this 6 - 10
+ 5 Hits + 3 Hits, Stag foe. + 5 Hits, Prone case.
+ 2 Hits, Prone + 4 Hits, St
Arm 11 - 15 Foe flails arm to avoid greatest heat. Steam delivers cleaning to foe's armpit. Foe's arm is heated, but cools before Steam slicks foe's hands. Foe drops Steam whirls around foe, surprising and 11 - 15
+ 1 Hit, Ftg(-10) + 11 Hits blistering. anything held. confusing foe.
+ 1 Hit, St + 10 Hits SUP
Head 16 - 20 Foe's scalp takes some scalding. Wisps A bit of steam gets in foe's ear, does minor Foe's neck suffers a scalded patch. Foe's face is steamed. Foe turns around Tip of foe's tongue is scalded. 16 - 20
rising from head look cool. scalding. + 9 Hits, -5 without realizing it until making Perception + 5 Hits, Ftg(-20), St
+ 1 Hit, Ftg(-10), Brk
+ 9 Hits, Daze maneuver at beginning of next round.
+ 15 Hits
Chest 21 - 25 Foe has steam heat, but finds it less Steam strikes foe's chest; pressure drives it Scalding over foe's ribs looks painful. It is. Foe winces when steam blast strikes a Scalding leaves blisters on foe's chest, 21 - 25
pleasant than advertised. away again. + 3 Hits, -10 particularly sensitive spot. causes loss of balance.
+ 11 Hits + 5 Hits, Brk + 5 Hits, SUP + 6 Hits, -10, Prone
Groin 26 - 35 Foe gets scalded in an awkward location. Steam on the hip leads to no quip. Steam blasts foe's crotch. Minor damage is Foe's hip and thigh are steamed; minor Foe's inner thigh blisters; foe falls down. 26 - 35
+ 4 Hits, -5 -5, Prone, Brk done, but foe must check morale. scalding follows. -15, Daze, Prone
St, Stag + 2 Hits, -5, SUP
Leg 36 - 45 Steam blisters foe's knee. Blast of steam catches foe around thighs. Steam blasts foe's feet. Foe's antics to avoid Foe's foot is scalded. Foe loses balance. Ankle shot blister's skin, downs foe. 36 - 45
+ 8 Hits, Prone + 12 Hits, -5, Ftg(-10) the worst of it prove amusing. + 10 Hits, -10, Daze, Prone + 22 Hits, -10, Prone, Brk
+ 1 Hit, Daze, SUP, Stag
Arm 46 - 55 Steam hits foe's shoulder, driving cooling Steam hisses between foe's fingers, leaving Steam hits foe's elbow. Foe drops anything Shoulder strike scalds somewhat seriously. Steam engulfs foe's hand. Foe drops 46 - 55
cloud across foe's face. a trace of scalding. in hand. + 10 Hits, -10, SUP anything held by that hand.
+ 12 Hits, 2Daze + 8 Hits, SUP + 11 Hits, -10, SUP
+ 30 Hits, Brk(-25)
Arm 56 - 65 Foe suffers scalded shoulder. Foe's fingers are steamed. Foe drops Elbow scald makes it painful for foe to bend Foe's upper arm gets scalded. Geyser-like blast leaves foe's arm cooked. 56 - 65
+ 9 Hits, -10 anything held in that hand. arm. + 17 Hits, 2SUP + 10 Hits, -35
+ 17 Hits, St
+ 14 Hits, -20
Groin 66 Foe takes scalding crotch shot, squeals Foe shrieks like a little girl. +20 to friendly Major scalding of hip and abdomen are Severe scalding masks internal heat Heat gets into foe's interior, cooks liver. Foe 66
shrilly, and drops to the ground. morale, unless foe actually is a little girl. nearly incapacitating. Foe is lucky to damage to foe's intestines. Foe will die in dies in twelve rounds.
+ 14 Hits, -25, Prone survive.
+ 13 Hits, -35, Ftg(-20), Brk + 6 Hits, -65 one hour. D, + 12 Hits, -50, 3SUP, Prone
D, + 20 Hits, -60, Daze, Prone, Brk
Leg 67 - 75 Foe is scalded about ankle and foot, loses Steam blasts between foe's thighs. Scalded above the knees, foe loses balance. Foe's entire calf is scalded. Scalding runs the length of foe's leg. 67 - 75
balance. + 1 Hit, 2SUP + 11 Hits, -10, SUP, Prone + 3 Hits, -30, St, Brk + 5 Hits, -45
+ 10 Hits, -5, Prone, Stag, Brk
Chest 76 - 80 Scalded flesh peels off, leaving a blood- Blast to sternum rattles foe. Struck across neck and shoulders, foe Foe screams in agony, distracting everyone Skin blisters and cracks as foe is thrown off 76 - 80
gushing wound in its place. + 16 Hits, -15, Daze, Prone avoids massive scalding by throwing himself within 100', giving them a -10 to all actions balance by blast.
+ 14 Hits, 2B, -10
aside, tripping himself as he does so. for the rest of this round. + 40 Hits, 1B, -25, Daze, Prone
+ 12 Hits, Daze, 2SUP, Prone + 11 Hits, -35, Brk
Head 81 - 85 Steam is applied directly to the forehead. Steam gets into foe's mouth and nose. Foe Foe experiences the sensation of a steam If the foe survives this battle, one side of his Foe falls in face of a face full of furious 81 - 85
Foe has a doozie of a headache. loses voice for the next five minutes. broiler whispering in his ear. face will be horribly scarred, leading to the fumes.
+ 2 Hits, -10, Daze, SUP + 10 Hits, -25 + 14 Hits, -35, Brk(-25)
development of a split personality. + 34 Hits, -40, Prone
+ 1 Hit, -40
Arm 86 - 90 Back of foe's hand is blasted. Foe drops Foe's hand is bathed in steam. Any rings Steam burst strikes foe's side. Foe suffers Foe drops anything held in hand as arm is Scalding covers foe's arm and side. Shock 86 - 90
anything held. expand with the heat and slip off. massive scalding and falls. crippled by severe scalding. to the system is too great. After another six
+ 2 Hits, -25, SUP, Brk + 10 Hits, -40, 2Prone + 2 Hits, -60 rounds, foe collapses for six more inactive
+ 12 Hits, Ftg(-10), St, SUP
rounds, then dies.
D, + 9 Hits, -60, SUP
Leg 91 - 95 Blast to leg staggers foe. Foe avoids serious scalding, but twists knee Crippling leg scalding puts foe on the Scalding of legs prevents foe from moving Burst of steam takes off foe's leg at the 91 - 95
+ 13 Hits, -5, Ftg(-10), 2SUP, Stag during fall, injures joint. ground. at more than walking pace. Foe dies after knee. Cauterization prevents bleeding, but
+ 21 Hits, -25, SUP, Prone, Brk + 1 Hit, -60, Prone, Brk ten rounds. shock kills foe in nine rounds.
D, + 8 Hits, -65, Prone D, + 8 Hits, -75
Groin 96 - 97 Foe losing footing as foe's crotch is scalded. You seem to have found the foe's soft Hot blast takes foe down. Foe goes berserk Foe's face looks ghastly after midsection is Steam cooking foe's midsection provides 96 - 97
Foe drops anything he was holding 1d10' underbelly. with pain, attacking the nearest target for the unbearably heated. Foe dies after four instant fatality.
away. rounds of inactivity.
+ 14 Hits, -30, Prone, Stag + 28 Hits, -30, Ftg(-10), SUP, 5'KB next six rounds, then drops dead. D, + 19 Hits, -55, Ftg(-10), SUP D, + 12 Hits, -25, 6SUP
D, + 15 Hits, -25, SUP, Prone, Brk(-50)
Chest 98 - 99 Foe has new empathy for lobsters. Foe is scalded and core temperature has Steamy encounter is too much for foe's Foe is dead and severely scalded across Flesh cooks right off foe's ribs, beating heart 98 - 99
+ 22 Hits, -25, Ftg(-20), 2St, Prone, Brk been raised overly high. Foe will die in nine heart. Foe drops anything he was holding much of his torso. is exposed for a moment before shutting
down. Enemies must check morale at -30.
rounds. and dies in four rounds. D, + 23 Hits, -75, Ftg(-10), SUP, Prone D, + 66 Hits, -50, St, SUP
D, + 30 Hits, -25, Ftg(-10), St, 2SUP, Stag, D, + 20 Hits, -75, Ftg(-10), Daze
Brk
Head 100 Steam enters foe's mouth and nostrils. Foe's scalded head is too much to bear and Foe's eyes burst as the innards boil. The Flesh is stripped from the bone and the skull Foe's entire upper body has its flesh boiled 100
Pressure snaps foe's jaw. Foe dies in six he dies in seven more rounds. head is cooked. Foe drops dead. exposed. Foe is dead and enemy morale off the bone, leaving a gruesome skeleton.
D, + 23 Hits, -35, 3SUP, 2Prone takes a -20 dip.
inactive rounds as brain cooks. D, + 5 Hits, 2B, -70, Ftg(-20), 2SUP D, + 33 Hits, -60, Ftg(-10), 3SUP, 2Prone D, + 30 Hits, -100, St, SUP, Stag
D, + 13 Hits, 2B, -50, Brk
Strikes Critical Strike Table
Roll ABC D E
Head 1 Weak fist in the face. Foe scoffs at you. Fist connects with skull. Your knuckles sting, Bad strike to the face. He will still feel this Strike glances off jaw. Foot to the face. Foe bowls over. Comical,
+ 1 Hit + 1 Hit, Stag but not much damage.
he seems unfazed. one for a few days. + 1 Hit, Brk(-50) 1
+ 1 Hit, Brk + 4 Hits
Chest 2-3 Sliding blow doesn't really connect. Could Bad side kick glances from foe's side. Wildly thrown blow hits nothing serious but Jab to the side leaves foe disorientated. Open palm strike to the sternum has such 2-3
have been better. + 4 Hits still it counts! + 3 Hits, Daze force that it sends foe to the floor trying to
Brk Brk(-50)
breathe. You are winning this one!
Prone
Groin Strike to the groin is just a bit off, try harder Low blow to groin causes foe to groan. Lower back strike. Opponent is Botched kick but after a little scuffle, but you Loin strike makes foe drop his weapon as he
next time. + 5 Hits inconvenienced.
4-5 + 3 Hits + 3 Hits, Daze still manage to clip foe in the crotch. tries to fend off your strike. 4-5
Daze, Stag + 3 Hits
Leg 6 - 10 Foe leaves his leg open to attack. You Shin strike. While your shins are trained and Foe's knee deflects your foot. Still a hit! Blow to knee puts foe off balance. He is Heavy strike bends foe's leg further than it 6 - 10
eagerly take it, but realize it was a trap. Can hardened, your foe's are not. Foe is in pain. + 2 Hits, -5 open to attack! +10 to next strike. should. He pulls a groin muscle.
Stag + 4 Hits, -5, Ftg(-10)
you say: riposte? + 3 Hits, Daze
+ 5 Hits
Strike glances off arm. Some bruising Claw hand grip on upper arm pinches a Quick strike to upper weapon arm causes Strike to upper arm bruises major muscle In a quick one-two punch, you hit both
occurred. nerve point. Foe is not amused because of foe to lose opportunity to strike group.
Arm 11 - 15 the discomfort, pain and dropping what he + 1 Hit, -5, Daze -10 shoulders. Foe is seriously hampered for the 11 - 15
+ 1 Hit, Ftg(-10) rest of the fight.
was holding.
+ 1 Hit -10, Stag
Head 16 - 20 Your tiger claw strike rends the flesh on his Strike to the throat could have been worse. Glancing blow to side of face still does some Open hand strike to the face causes much Fist to eye socket cause a classic welt and 16 - 20
face. Now he is less amused by your Foe does feel its intent and reels from the damage. pain. some bleeding. Swelling and blood in the
technique. + 19 Hits eye cause it be blinded (-20 perception until
+ 3 Hits, 1B blow. + 5 Hits, -10
+ 4 Hits, 5'KB bleed stopped)
+ 5 Hits, 1B, -5, 2Daze
Chest 21 - 25 Sledge hammer to the back after side Finely executed kick below solar plexus Good kick to the center mass is barely Foe makes a mistake of stepping into your You exploit a weakness in foe's defense with 21 - 25
stepping foe's lunge makes him crash to the knocks foe's wind out of him. evaded. Glancing blow causes some pain swing for maximum effect. spear hand in foe's side. He now keeps up
+ 2 Hits, St + 10 Hits, -10 his guard there.
ground. He stays down. and discomfort. + 21 Hits, St
+ 1 Hit, Prone + 3 Hits, -10
Groin 26 - 35 Kick to the groin is evaded by foe by rolling Unknightly attack elicits painful scream from Your foot finds soft fleshy tissue. This Buttocks are important muscles for standing Kick to the buttocks was more disgraceful 26 - 35
with the blow. He lands on his face. Time to your foe. conveys the pain perfectly. up, as foe discovers. Deep bruise cause him than painful. Foe suffers from shame.
Daze, SUP + 10 Hits, -5, SUP
make him regret that. + 2 Hits, St, Stag to stagger and limp around afterwards.
+ 4 Hits, Prone + 2 Hits, -15, Stag
Leg 36 - 45 Battering foe's leg, bruising and other minor Snappy leg strike causes deep contusions Pummeling foe's upper leg, you strike a Smashing foe's ankle makes standing very Hard strike to the knee feels as a major 36 - 45
injuries add up, causing major discomfort to and tendon damage. nerve end in one of his thigh muscles. Leg difficult. Foe drops to the ground. injury, but turns out to be less serious.
+ 17 Hits, -5 buckles from under him and he is knocked + 35 Hits, Prone
foe as he draws back 5'. + 14 Hits, St, SUP
+ 3 Hits, Ftg(-10), 5'KB prone for 3 rounds as he cannot get up.
+ 1 Hit, SUP, Prone
Arm 46 - 55 Blow to shoulder makes foe show signs of Upper arm claw grip causes bruising. As you Strike with a tiger claw hand bruises and Gripping foe's underarm in a claw pinch, you Seize foe's arm. Then a knee to the elbow. 46 - 55
weakness. pull your foe past you you pull his muscle tears arm with four bloody tracks down the tear at one of his muscles. Foe drops what Foe's painful expression tells you this was
+ 2 Hits, -10 and stretch his tendon. he was holding as he soothes pain with his
+ 8 Hits, -5, Ftg(-10), 5'KB length. good.
+ 9 Hits, 2B, -10, Daze other hand. + 26 Hits, -15, Ftg(-10), Daze
-5, Ftg(-10), Daze, SUP
Arm 56 - 65 Upper arm strike. Major muscles take the Foe's attack is lost because you deliver a Knife chop to wrist dislodges item in foe's Foe's hand and your foot collide. Your foot Catch foe's underarm with a knife chop, as 56 - 65
brunt of the damage. Foe is looking for an spear hand to his under arm. He barely hand and frustrates his attack. Foe is on the wins and his fingers bend the other way. It he swings at you. The combined force
easier target. manages to hold on to his weapon. wrong footing and in serious trouble. not only looked painful. breaks radius or ulna. Using arm is painful.
+ 14 Hits, Ftg(-10) + 2 Hits, St, SUP + 14 Hits, Daze, SUP + 17 Hits, -25 + 5 Hits, -25
Groin 66 Hard blow fractures pelvis. Foe drops to the Dowward strike to abdomen almost drives Blatant sack hack makes foe bend over. Uppercut to lower abdomen ruptures Slayer walks the earth! Rain of blows in 66
67 - 75 ground from the pain and will have trouble foe to his knees as he gags and falls to the This was low, even for you. Foe drops gear. intestines. Victim sinks to the ground and nether region stuns foe. He keels over as 67 - 75
loses consciousness. Death from shock in 12 pain, savaged internals and trauma lead to
getting up again. floor. + 26 Hits, -25, 2SUP
+ 9 Hits, -20, Ftg(-10), Prone + 15 Hits, 2St, SUP, Prone rounds. death in 3 rounds.
D, + 32 Hits, -25, 3SUP, Prone D, + 20 Hits, -60, Ftg(-10), St, SUP, Prone,
Nasty strike to back of knee buckles leg and Hard upper leg strike causes a lot of pain.
takes foe down. He should defend next + 11 Hits, -20 Brk
round and try to get up.
Leg + 15 Hits, -5, Brk Quick step pins foe's foot, allowing you to Heel strike to foot breaks several phalanges. Strike to Achilles' tendon, leaves foe on the
hammer down into his thigh with an elbow, Foe has trouble standing and walking and ground. He is in pain and stunned.
tearing the muscle. Foe falls over as you also it caused a lot of pain. Good one! + 10 Hits, -25, St, 2Prone
-25, Daze, SUP
step off his foot.
+ 11 Hits, -10, SUP, Prone
Clavical broken. Foe cannot use that arm, You are having a field day. Strike to the Raking strike rips flesh from foe's torso. Foe Attacking foe's flank, the 2 hammer blows
which he will discover in a painfully comical
Chest Blow to the chest leaves foe winded. side, strike to the chest and a final kick in the is badly injured and must make a Fear RR you deliver there cause the foe to bend over
way. + 11 Hits, 2SUP
76 - 80 + 9 Hits, Ftg(-50) gut sends foe flying. against level of attack equal to your ranks in in pain. He tries but fails to recover due to 76 - 80
+ 7 Hits, -10, Ftg(-40), 2Daze, 5'KB, Brk(- Strikes. being stunned.
100) + 8 Hits, 2B, -25, Ftg(-30) + 10 Hits, -25, 2SUP
Head 81 - 85 A clever faint opens foe up to a strike to the Neck chop sinks in as foe staggers to keep Blow lands on ear. It seems it did nothing Jaw strike makes foe bite off tip of tongue. First, a low kick in the groin drops foe on 81 - 85
temple. He goes down hard. his balance. until you see he has trouble with his balance. Pain and bleeding ensue. knees, opening up his face for a rain of
+ 12 Hits, 2St, Prone + 1 Hit, 5B, -30, St, Stag blows. This is what you have trained for!
-20, SUP, Stag Finish him! + 14 Hits, -25, Ftg(-10), SUP, 3Prone
+ 3 Hits, -25, SUP, Prone
Arm 86 - 90 Upper arm strike. Major muscles take the Strike to shoulder temporarily hyperextends Crushing blow to the elbow makes foe yelp Foe tries to block your kick with his fist. Bad Perfectly timed kick to the upper arm 86 - 90
brunt of the damage. several rotator muscles. Cannot use this arm in pain as you dislodge his elbow and idea that incapacitates that hand, dropping shatters humerous. Tiny bone fragments
+ 17 Hits, 2SUP travel to heart, in 20 agonizing rounds,
for 3 rounds. effectively break it. He will not be using that what he is holding.
+ 19 Hits, -30 arm again in this fight. + 8 Hits, -20, Ftg(-10), SUP, Brk(-25) causing death.
D, + 24 Hits, -55, Ftg(-10), Prone, Stag
+ 5 Hits, -30, Ftg(-10), St
Masterly kick breaks ankle, dumping him on Massive strike to the upper leg snaps the Kick dislodges patella (knee cap). This locks Collision of events causes a ragged break in
backside. Embarrasment, discomfort and femur. Leg is out of commision and foe has
Leg Kick to the lower leg breaks bone. No more pain are his part. Standing up is foe's leg, accompanied by wracking pains. foe's femur, cutting through the flesh and
standing on that leg. cumbersome. a major problem.
91 - 95 + 18 Hits, -30, Stag + 23 Hits, -25, Daze, 2Prone + 18 Hits, -25, St, SUP Internal trauma and bleeding cause slow artery from the inside. Foe bleeds out in 12 91 - 95
death in 10 rounds. rounds.
D, + 23 Hits, -60, Stag D, + 23 Hits, -75
Groin 96 - 97 Kick to the vitals misses its mark but foe is Hard blow fractures pelvis. Foe drops to the Foe laments his bad defense. Solid spear Clever feint to the face opens up the groin. Deep spear hand ruptures a vital organ in 96 - 97
not convinced. He drops to his knees ground from the pain and will have trouble hand drives deep into abdominal region Kick in the gut sends foe back in pain, abdomen. Pain and shock cause instant
craddling his family jewels. causing pain and lethal organ damage.
+ 24 Hits, -20, SUP, Prone getting up again. heaving his last meal. Internal damage kills death.
+ 18 Hits, -25, SUP, Prone Death occurs in 10 rounds. in 10 rounds. Looking sickly. D, + 42 Hits, 3B, -30, Ftg(-20), 3SUP, Prone
D, + 11 Hits, -50, Daze, St, SUP D, + 39 Hits, -30, 2SUP, 5'KB
Chest 98 - 99 Solid blow to the thorax breaks a few ribs. Ball of your foot lands solidly on the ribs Strike to the front of neck causes windpipe to Mass and speed combine as your leap kick Brutal kick below the sternum breaks all ribs. 98 - 99
Pain will be foe's companion for the months which break. Foe is knocked back in pain. constrict. Foe turns blue in the face and then caves in foe's chest. Broken ribs puncture Foe drops like a log and dies like one. It is
Frothing blood from the mouth indicates not pretty.
to come unless you finish him here. keels over in 12 rounds, dead. foe's lungs, collapsing them. Blood loss
+ 24 Hits, -50 death in 20 rounds. D, + 20 Hits, -50, Ftg(-10), SUP, 4Prone makes death quick. D, + 34 Hits, 2B, -60, Ftg(-10), 3SUP, Prone,
D, + 27 Hits, 3B, -15, 3SUP, 5'KB Brk
D, + 21 Hits, -50, St, 3SUP, Brk
With a pecking strike, you destroy foe's eye. Years of accumulated brain damage Open palm strike under foe's nose drives Inspiration! As you make a flying kick, your
Head Dismayed he reels from your blow and is converge on foe this minute. Brain Solid strike to neck paralyzes foe from the nasal bone fragments in brain. Massive foot connects with his face, snapping his
100 writhing in pain and disorientation for 20 hemorrhage collapses him for 5 rounds of neck down, permanently. bleeding, pain and incapacitation. Foe dies head back. Vertebrae crunch signals his 100
rounds. spasmic death throes D, + 10 Hits, -100, Prone from brain damage. death.
D, + 15 Hits, -40, Stag D, + 28 Hits, -30, 5St D, + 23 Hits, -100, Ftg(-10), SUP D, + 20 Hits, -100, St, SUP, 4Prone
Sweeps Critical Strike Table
Roll ABCDE
Head 1 You were lucky to even connect. No force You fail at a grab and settle for a weak blow Your attempt to grab foe by the hair is Foe stumbles back out of your grab at his Badly executed neck grab. Foe breaks free 1
behind blow. to the face. fended off, but still he is shaken and mad. head, so you only clip him. but he is not unscathed.
+ 1 Hit + 3 Hits + 1 Hit, Stag + 2 Hits, Stag
+ 4 Hits
Chest 2-3 Your grab at foe's torso is weak, but as foe You grab at foe, just catching a loose piece Leg manipulation causes foe to trip, but he Terrible technique, but bump to foe still Attempts to get a hold of foe fail, but you 2-3
breaks away he stresses some equipment. of kit. You might tear it loose! regains his footing. This causes a back forces him to reel backward. bruise his torso in the process.
+ 2 Hits, Brk muscle to cramp up. + 1 Hit, Stag, Brk -5
Brk + 1 Hit, Ftg(-10)
Groin 4-5 Arm manipulation takes foe to nearby You try to get a hold and grab some of foe's Leg sweep enlarges foe's stance beyond Low grab is side stepped. luckily foe has Quick timing gets a leg into foe's groin 4-5
6 - 10 obstacle. It hits him in the abdomen gear, what you have found is possibly not what he finds comfortable. He staggers and other distractions. before knocking foe on his back. This
that strong. + 5 Hits, Daze wrenches muscle in his groin and stretches
knocking out his wind. + 1 Hit, Brk(-25) has to push the effort to stay on his feet.
+ 3 Hits Ftg(-10), Stag Stomp on foe's foot is painful enough to tendons. Foe is hurt... a bit.
stagger him, but not damaging. + 3 Hits, Prone
Leg sweep is weak, but knocks foe off + 10 Hits, Stag
Leg balance. Sweep unbalances foe. You step in and foe Low kick unbalances foe and a follow up Hip and leg push from a side stepped 6 - 10
Stag makes an awkward step back with a lot of sweep turns his world upside down. position throws foe off balance. He is flailing
+ 2 Hits, Prone his arms to regain balance and loses hand
effort to regain balance.
+ 3 Hits, Ftg(-10) held gear.
+ 4 Hits, Stag
Arm Manipulating foe's arm you manage to throw Painfull arm twist forces foe off balance. Quick throw delivers foe to the ground. He You fail to get a good grip on foe's arm for a You yank and push on foe's arm, sending
+ 6 Hits, Stag has no idea what you did. throw and he slips free, but you do manage him sprawling to his stomach.
11 - 15 him off-balance. Work from there. + 1 Hit, Daze, Prone to disarm him and knock him off balance. + 1 Hit, -5, Prone, Brk(-25) 11 - 15
+ 1 Hit, Stag + 5 Hits, Stag
Head 16 - 20 Attempt at a neck throw fails, but you jerk Evading your head grab, foe reels back 5' Arm manipulation send foe into nearest Grasping foe's arm you pull him past you, Failed arm lock makes you bash foe in the 16 - 20
hard on any headgear, and foe's head. He's and might damage some of his gear. obstacle (friend or foe or furniture) with his but your leg is in the way. He trips over it face with your elbow, that works too.
5'KB, Brk(-25) + 5 Hits, SUP
not happy. head first. Foe ends up sprawled on the and lands face first.
+ 1 Hit, Daze, Brk ground. + 10 Hits, Daze, Prone
+ 3 Hits, Prone, Brk(-50)
Chest Twist foe's shoulder the wrong way. Minor Your throw fails, but foe's torso is twisted in Shoddy arm lock still pulls a muscle before Leg sweep floors foe with a dull thud. Foe Bad shoulder manipulation sends foe reeling
21 - 25 nerve pinch and foe sees double from pain. ways it shouldn't be, ouch. foe gets free. tears a muscle in his back. but he stays up. 21 - 25
+ 1 Hit, Ftg(-10), Daze + 2 Hits, St + 3 Hits, -10 -5, Ftg(-20), Prone + 11 Hits, -10, Stag
Groin 26 - 35 Kick to inner thigh knocks foe off balance Sweep fails to fell foe, but overwide stance Melee scuffle lets you take a favorable Straight arm to the chest sends foe to the Low blow combined with a shove knocks foe 26 - 35
and stumbling back 10' pull muscles in groin. position. You kick foe in the rear and he ground. This wrenches muscle in his lower to the ground in quite a bit of pain.
+ 4 Hits, 5'KB + 2 Hits, -10 goes down. Nothing too serious, except his + 10 Hits, SUP, Prone
back.
pride. + 2 Hits, -5, 25%G, Prone
+ 10 Hits, 2Daze, Prone
Leg grabbed, lifted and shoved, foe Leg grabbed, lifted and shoved. Foe tossed During the melee, foe lunges as you stick Side stepping, you target the legs with a Side step and a push against the knee lets
miraculously stays on his feet, but staggers 5' and lands hard on his back with an "oof". out your foot. He trips and takes a dive. sweep. Foe's momentum carries him 10'
Leg 36 - 45 foe stumble awkwardly. He suffers a tendon 36 - 45
back 10' + 2 Hits, Daze, Prone, 5'KB + 1 Hit, St, Prone behind you. injury and does not quite get what happened
+ 3 Hits, 10'KB + 3 Hits, SUP, 10'KB, Brk
+ 4 Hits, -10, Daze, SUP
Arm Wrist lock stings quite a bit. Lucky for foe he Evading his blow, you take his arm and spin Botched hip throw dislodges foe's shoulder. Finger lock. Foe has a choice between Desperate block turns to advantage. Foe is
Ligaments are stretched. Foe looks breaking his finger or going prone while you off-balance and you catch his arm in a
46 - 55 comes loose before you can throw him. foe around, effectively trading places. accusingly at you. hold the finger lock . He chooses the latter. 46 - 55
+ 5 Hits, -10, St, Brk(-25) painful hold and toss him 5' in a direction of
Daze, St, Brk + 1 Hit, Ftg(-20), Daze, Stag, Brk + 2 Hits, 30%G, Prone your choice.
+ 14 Hits, -10, Daze, St, 5'KB, Brk
Arm 56 - 65 Twist arm with hand and elbow Arm lock makes foe comply to you wheeling Quick move ducks foe's blow. You catch his After some grappling with foe, you take his Perfect arm twist and throw, foe lands hard 56 - 65
manipulation. Foe taken down with some him about and he slams in to a wall or his arm and pull him on your back. As you bend arm and attempt to throw him. Foe evades and is gawping like a landed fish.
over, foe flies over your shoulder landing 5' + 10 Hits, SUP, Prone, 5'KB
pain. friend. Roll A Strike on foe and target (if any) but is caught by an obstacle or other
+ 9 Hits, Ftg(-10), Daze, Prone + 2 Hits, 2B, St, Stag away. He is hurting. participant in a painful collision.
+ 9 Hits, -5, St, Prone, 5'KB + 5 Hits, -20, 2Daze, 5'KB, Brk
Grapple around waist goes between the legs Throw lands foe on buttocks but damages Grappling low with foe, you miss your mark, During lessons this would be a mistake; you Foe lands hard with arm between his legs,
breaking pelvis and rupturing internal
Groin and as you lift to throw, you notice foe's high- tailbone. Stunned look elicits laughter, but but your fist finds soft meats in the groin throw foe, but hold on to leg. Groin gets torn.
organs. Death after writhing in pain for 5
66 pitch cries. Your teacher would be proud. foe is in real pain. area. Tears stream from foe's eyes Shock, internal bleeding cause foe to die in rounds. 66
+ 12 Hits, -10, 2St, Prone, Brk -30, SUP, Prone hampering perception -25 for 5 rnds. 10 rnds. D, + 30 Hits, -30, 3St, 2SUP, Prone, Brk
+ 21 Hits, -50, Daze D, + 25 Hits, -35, 2SUP, 2Prone, Brk
Leg 67 - 75 Foot sweep after feint makes foe fall over, In an attempt to throw down foe you hit his As you push foe to the side, he makes a Seizing foe's leg you wrench it upward. Leg throw dumps foe on the ground. He pulls 67 - 75
landing hard on his knee, cracking his knee. This is enough to take him down. He wrong step and twists his ankle. Muscles and tendons stretch in foe's other a calf muscle. When he tries to get up you
kneecap. + 1 Hit, -25, St may attack again with a +10 bonus.
+ 7 Hits, -10, Prone sits this one out. leg. + 10 Hits, -20, SUP, Prone
+ 1 Hit, -5, Daze, SUP, Prone + 15 Hits, -20, SUP
Chest 76 - 80 Arm strike across the chest fails to take foe Rolling throw slams foe to the ground hard. Duck foe's attack and catch him around the Smooth throw lands foe on back, cracking a Scissor lock fells foe like a tree. All that 76 - 80
down, but knocks most of the fight out of him Foe tries to get up but stays down for this middle. Using his momentum you throw him few ribs. He will not bounce up immediately weight on his side cracks a variety of ribs
and dislocates shoulder, disarming foe.
as he staggers back 5'. round. to the side where he collides with an from this.
+ 9 Hits, SUP, 5'KB + 11 Hits, St, SUP, Prone obstacle or the ground. + 6 Hits, -30, Ftg(-10), Prone, Brk + 5 Hits, -30, 2Prone
+ 25 Hits, -5, Daze, SUP, Prone, Brk
Head Flip foe over, his head takes a hard knock Arm bar to the neck sends foe staggering 10' Catch foe by his waist and turn him upside Foe thrown down on his face, breaking his You knock the foe off his feet, his head
on the ground. jaw. Lets call him mumbles. makes a loud thock as it hits the ground, you
81 - 85 in the direction of your choice, coughing and down, for piledriving his head in the ground. 81 - 85
+ 15 Hits, -5, 3Daze, Prone, Brk + 14 Hits, -15, 2SUP, Prone, Brk doubt he'll be getting up soon.
having problems breathing until he can rest. This might sting a bit. + 24 Hits, -20, 2Daze, St, SUP, Prone
+ 10 Hits, Ftg(-40), SUP, 10'KB + 18 Hits, -10, SUP
Spin foe by the arm and launch him 5' in a Quick arm manipulation pulls arm from Arm lock and takedown, but you hear the Splendid hip throw delivers foe to the Earth: block, Water: take position, Fire: blow
bone in his upper arm snap on the way ground. You keep hold of his arm ong to the stomach, Wind:twist and break arm,
Arm 86 - 90 direction of your choice, wrenching his elbow socket and sends him to the ground. He will down. enough to break the elbow with a gut Emptiness: bone fragments travel to heart 86 - 90
91 - 95 + 10 Hits, -25, Ftg(-20), 2St, Prone 91 - 95
96 - 97 in the process. not bounce back from this one. wrenching sound. Ouch. for death in 5 rnds.. 96 - 97
98 - 99 + 22 Hits, -30, St, SUP, Prone D, + 4 Hits, -40, Daze, St, SUP 98 - 99
+ 12 Hits, -10, SUP, 5'KB + 10 Hits, -20, SUP, Prone, Brk(-25)
Throw foe on his leg which cannot cope and
Foe stumbles and lands wrong on his foot. Pin foe's foot to the ground as you step in Catch foe's leg and yank it with force. Foe Legs do not bend that way. Knee shattered. breaks in 5 places. Bone sticks out from
Ankle breaks with a sickening pop. and unbalance him. Leg twists and foe flies back and lands on his backside.
Leg + 8 Hits, -30, 2Daze, Stag Ragged bones tears artery. Death from flesh. Foe dies in 7 rounds from shock and
exclaims in pain as you break all his toes. + 8 Hits, -25, Daze, St, SUP, Prone, 5'KB,
+ 8 Hits, -30, Ftg(-30), Daze, St, Stag Brk(-100) shock occurs in 10 rounds. pain.
D, + 8 Hits, 10B, -45, Prone D, + 17 Hits, -30, 2SUP, Prone, 10'KB, Brk(-
Foe tossed 10' in the direction of your 50)
Groin Seizing foe's leg you wrench it upward, Yank foe forward into a knee in the gut, his Classic fall to the side breaks pelvis. Foe is choice, lands hard with own elbow in the gut. Foe flipped like a toy in the air, lands hard in
muscles tear in his groin before he lands on eyes bug out as he flops over on his back. down and unable to get up. He begs for
+ 31 Hits, -10, Ftg(-10), Daze, 2St, SUP, Liver and spleen damaged, death in 5 a broken heap, folded in half over a broken
his back, hard. mercy. Internal injuries cause sudden death
+ 12 Hits, -25, Ftg(-10), Daze, St, Prone, Brk Prone, Brk in 5 rnds. rounds. lower spine.
D, + 1 Hit, -35, 5St D, + 24 Hits, -25, 2Daze, 3SUP, Prone, D, + 24 Hits, -85, Prone, Brk(-75)
10'KB
Chest Flip foe over, landing hard on his shoulders, Rolling throw sends foe flying 10' behind you Foe's rush is interrupted by your foot. He Flip breaks several ribs that puncture lungs. Pick foe up and throw him down with force
breaking collar bone on both sides. smashing in to the ground. Spine broken in 3 topples over and his momentum is too high Foe froths blood and breathes with difficulty on your knee. A sharp bone snap means you
+ 19 Hits, -35, SUP, Prone to break his fall. He lies crumpled in a heap ,
places. Death does job in 5 rounds. until death in 7 rounds. dislocated a vertebra. If foe is moved
D, + 32 Hits, -35, 2St, Prone, 10'KB dead in 5 rnds. D, + 28 Hits, 5B, -50, SUP, Prone, Brk(-100) without healing the injury first, he dies.
D, + 50 Hits, -15, 4St, Prone, 10'KB
D, + 21 Hits, -100, Prone
Head Throw foe down hard on his neck, shattering Holding foe in a one arm lock, you take his Twisting head lock snaps neck. Death is Terribly effective throw slams foe, face first, Toppling foe; snaps neck on a carelessly left
instant. Clean and efficient. in ground. Facial reconstruction looks around object. As he sinks in oblivion he
100 trachea. Foe chokes on blocked airways in 5 head and smash it hard into an obstacle. D, + 100 Hits, -20, 100%G gruesome. This will be a closed casket tries to tell you something. 100
funeral. D, + 50 Hits, -100
rounds. Foe loses struggle to live after 4 rounds.
D, + 85 Hits, 4B, -50, St, Prone, Brk(-75)
D, + 25 Hits, -20, 3SUP, Brk(-100) D, + 62 Hits, 2B, 4SUP, Brk(-50)
Subdual Critical Strike Table
Roll A BC DE
Head 1 Poke foe's fat. Foe moves his head at the last minute, You were convinced that was lethal, but it Bonk foe on noggin. Foe's eyes cross. Foe gasps as you jab him in the windpipe. 1
+ 1 Hit avoiding contact. was only a slap. + 1 Hit, Daze + 2 Hits, Ftg(-10)
+ 1 Hit, Brk + 4 Hits
Chest 2-3 Wildly grab foe's shirt. Hard poke to foe's chest. He is unimpressed, Jab foe in the chest. Sudden thumping surprises foe. You try to pummel foe, but only manage to 2-3
Brk yet annoyed. + 1 Hit, Stag + 3 Hits, Daze push him a bit.
+ 4 Hits 5'KB
Groin 4-5 Grazing strike to the belly, foe isn't ticklish. Foe turns into blow, you only graze his groin, Weak strike, but sinks into belly, knocking Blow to groin does not endear you to foe. Upward shot into foe's gut causes him drop 4-5
+ 3 Hits but it leaves a lasting memory. the wind out of foe. Ftg(-20) any item held.
Ftg(-10) + 3 Hits, Ftg(-10) + 1 Hit, Brk
Leg You momentarily subdue foe's leg. Smite foe's hip and thigh, smite harder next You stomp on foe's foot and push. Tricky strike trips up foe. Foe curses your Direct strike to knee. Foe buckles, convinced
+ 2 Hits, 5%G time. + 2 Hits, Prone
6 - 10 good name. you are not trying to kill him. 6 - 10
+ 3 Hits, Daze
Daze, Prone + 2 Hits, Ftg(-10), Prone, Brk
Arm You twist foe's arm and are convinced foe is Solid strike leaves bruise on foe's bicep. Strike foe's arm leaving welts. Foe dances back to evade leaving hand Dislocate foe's shoulder. Foe is at -25 until 11 - 15
11 - 15 at your mercy. Foe may escape easily. + 2 Hits, Daze, Brk(-25) + 1 Hit, -5, Stag exposed. There is a crack as you break foe's arm forced back into place (4 AP for self,
10%G thumb. 2AP for someone helping)
+ 5 Hits, -5, Daze + 5 Hits, Ftg(-10), Daze
Head 16 - 20 Poke foe in both eyes. Nyuk nyuk nyuk. Precise strike to foe's temple, but weak. You Hard bonk to head causes foe to bite tongue Crude strike to throat causes foe to gasp for Strike foe under chin causing teeth to rattle. 16 - 20
+ 3 Hits, Daze could have been a contender. and mouth fills with blood. Foe is unable to breath. Foe cannot speak or scream for 2 + 1 Hit, Ftg(-20), St, Brk(-25)
+ 2 Hits, 5'KB, Brk rounds.
speak or scream for 2 rounds. Ftg(-30)
+ 4 Hits, Daze
Chest Poor form. Foe thinks so too, but moves Hard jab to center of chest knocks foe to the Solid strike to chest knocks foe back. Foe Strong yet off-center strike to solar plexus. Strike between neck and shoulder will leave
back from assault. + 3 Hits, Ftg(-10), Daze, St, Brk a terrible bruise.
21 - 25 + 1 Hit, 5'KB ground. drops any items held. + 11 Hits, SUP 21 - 25
+ 2 Hits, Ftg(-10), Prone + 3 Hits, 5'KB
Groin 26 - 35 Hard strike cracks tip of foe's pelvic bone. Fake high, strike low, catch foe in the groin. Solid gut shot knocks some of the fight out Bruising blow sinks into side below ribs. Catch foe cleanly in the groin. 26 - 35
Painful, but not debilitating. Foe is wary and fights you at -15 for the rest of foe. If appropriate, foe concedes. + 5 Hits, Daze, SUP, Brk + 10 Hits, Ftg(-20), St, Prone
+ 4 Hits, -5 + 5 Hits, -5, Daze
of the battle.
+ 7 Hits, Ftg(-10)
Leg 36 - 45 Blow sinks into the meaty part of foe's thigh. Bruising strike to thigh causes foe pain. Bash foe hard on the top of the foot, foe Strike down at an angle, hit foe in the Swipe to lower leg trips foe. Roll an 'A' 36 - 45
+ 6 Hits, -5, Brk + 12 Hits, -5, Ftg(-10) hops back a step but leaves behind weapon. muscle on the back of the calf. Foe turns Unbalance critical vs. foe.
+ 2 Hits, Brk
+ 1 Hit, Ftg(-20), Daze, 5'KB around, disoriented.
+ 8 Hits, -10, Ftg(-10), Brk
Arm Whack to the elbow drives a twinge of pain Upward strike drives foe's hand into face. Hit foe in the hand hard. Foe's eyes water. Tendons, muscles, skin….it all gets Strike to armpit ruptures minor blood vessel. 46 - 55
46 - 55 down foe's arm. Foe drops anything held. Stop hitting yourself! + 4 Hits, Ftg(-20), SUP, Stag smooshed together. + 6 Hits, 2B, -5, St, SUP
+ 8 Hits, -5, Ftg(-30)
+ 3 Hits, Ftg(-10), Brk(-25) + 8 Hits, Ftg(-10), St, SUP, Brk
Arm Hard strike to foe's shoulder causes any item Force of blow drives foe to the ground. Hit funnybone. Foe laughs. Foe will stop As you hear bone crack you feel sorry for Your attempt to disable foe's hand works
+ 2 Hits, 2St, Prone fighting if you will. foe. You really didn't mean to do that. well. Foe has trouble holding anything.
56 - 65 held to fo flying 10' back. + 12 Hits, -25, Ftg(-10) 56 - 65
+ 4 Hits, Ftg(-30), SUP + 10 Hits, -25, Daze, St
+ 4 Hits, Ftg(-20), Daze
Groin 66 Blow sinks hard into foe's stomach, bruising Dislocate foe's hip. Foe cannot stand without Foe doubles over from shot to the stomach, After that brutality foe writhes on ground for Foe's decendants feel this strike to vitals. 66
abdominal muscles. Foe vomits for 3 rounds help or until hip is relocated. dropping anything held. 1 minute before falling unconscious. Foe is in no condition to fight back for a full
D, + 37 Hits, -30, Prone, Brk(-100)
(treat as Concentration). + 3 Hits, Ftg(-20), 2St, Prone, Brk + 11 Hits, -15, Ftg(-50), 2SUP, Prone hour. Victory is yours.
+ 3 Hits, -10, Ftg(-40), Brk(-50) D, -35, Ftg(-50), 4SUP, Brk
Leg 67 - 75 Attempt to trip foe but knock him back Strike to leg goes wild and breaks toes Play golf with foe's ankle, spraining it. You Unexpected move as foe turns catches Strike foe in the inner thigh throws foe off 67 - 75
instead. You think foe's will is waning. instead. Foe makes a rude comment about know exactly what to do now. +10 to attack knee, cracking the kneecap. balance. You have a moment to pick foe's
+ 10 Hits, -30, Ftg(-10), Daze
+ 2 Hits, -5, Ftg(-20), Daze, 5'KB your mother. this foe next round. pockets, if desired.
+ 4 Hits, -20, Ftg(-10), Brk + 2 Hits, -10, Ftg(-10), St, Prone, Brk(-25) + 10 Hits, -25, St, Prone
Chest Clean hit to the solar plexus. Needed more Smash foe hard in the upper ribs, forcing an Sharp, fast strike to a little known pressure You try to hit a pressure point, but end up You feel a rib snap as you hit foe in the
point takes away foe's ability to speak (for 3 doing more damage than intended. lower chest.
76 - 80 force but strong enough to cause foe to drop "oof" out of him. Foe's allies look nervous (- 76 - 80
rounds). + 23 Hits, -15, Ftg(-20), Daze, St, Prone + 10 Hits, -25, St, SUP, Prone
any item held. 20 morale) + 3 Hits, -20, Ftg(-10), Brk(-25)
+ 4 Hits, -10, Ftg(-20) + 1 Hit, Ftg(-20), St, SUP
Head Pummel foe just below the eye, opening cut Foe's head reels from the blow. Foe spits Foe's nose is like a fountain of blood. Draw blood from foe's face. Foe reconsiders Hit foe on the top of head, causing foe great
blood from split lips. + 4 Hits, 1B, -25, St, Prone, Brk(-25) fighting you (if appropriate, Morale check at - pain. This will be over soon, very soon.
81 - 85 along the cheekbone. 81 - 85
+ 5 Hits, -5, 2SUP, Stag 50) + 7 Hits, -30, Ftg(-10), St, SUP, Prone, Brk
+ 2 Hits, 1B, -20, Ftg(-10) + 16 Hits, -15, Ftg(-20), St, Prone
Arm Blow bends foe's wrist back too far, spraining Expert strike to foe's forearm causes any Brutal strike to elbow knocks foe to the Downward strike to shoulder renders arm Series of quick blows to arm paralyzes foe.
ground. useless and tingly. Foe can move eyes, but cannot speak. 10
86 - 90 it. item held to be dropped at your feet. 86 - 90
-25, 2SUP, Prone + 5 Hits, -25, 3SUP, Brk minutes later, foe dies.
+ 13 Hits, -20, Ftg(-20), Brk(-25) + 4 Hits, -30, St D, + 4 Hits, -50
Deliver severe bruises to foe's leg causing Clean strike to lower leg breaks bone and
drops foe in heap. Foe lapses into
Leg Perfect strike to leg drops foe to ground. Use the floor like an anvil to smash foe's Incredible move knocks foe to ground while instense pain. Foe Is down, helpless and unconsciousness.
+ 8 Hits, Ftg(-30), 2SUP, Prone foot, breaking a bone in the arch. D, + 23 Hits, -50, Prone
91 - 95 cracking ankle. completely unable act. Foe dies 2 hours later 91 - 95
+ 4 Hits, -35, Ftg(-10), St, Prone, Brk(-25)
+ 3 Hits, -35, Ftg(-20), St, SUP, Prone from a blood clot.
D, + 48 Hits, -50, Prone
Groin Painful strike to one kidney causes foe to You meant to be much gentler, but that just Sucker shot to side meant to bring foe to Simple, brutal, yet effective. Direct strike to Perfect upward strike to groin drives vitals
drop anything held. into pelvis, crushing them. Foe is alive, but
96 - 97 didn't work out. knees instead ruptures kidney causing death abdomen drops foe to ground where he 96 - 97
+ 9 Hits, -25, Ftg(-30), St forever altered.
+ 24 Hits, -15, Ftg(-20), St, SUP, Prone, Brk(- in 2 minutes. passes out. D, + 2 Hits, -75, Brk(-100)
25) D, + 6 Hits, -15, 24Daze D, + 14 Hits, -10, Ftg(-50), 3SUP
Chest 98 - 99 You break two lower ribs on one side of foe's Side strike shatters rib, without healing, the Miss foe's head, slam down into collar bone, Cracking ribs sound like firecrackers. Foe Foe crumples from what you thought was a 98 - 99
chest. Foe is in no condition to fight. next critical, fumple or failed moving cracking it and knocking foe out. falls to the ground, conscious, but unable to precise strike, but foe is dead.
D, + 56 Hits, -100
+ 4 Hits, -20, Ftg(-50), Daze, St, SUP, Prone maneuver will drive shard into liver, killing D, + 10 Hits, -35, Ftg(-50), SUP, 5'KB move.
foe. D, + 3 Hits, -35, Ftg(-50), 3SUP
D, + 12 Hits, -30, Ftg(-50), 2St, Stag
Head Smash foe in side of head causing him to Snap foe's head back with a strike to the Jog foe on head which knocks him cold. Hit foe in head to knock him out, but things You should teach this. Perfect, precise tap to
100 bite off tongue. Foe falls unconscious. Hope forehead. Foe slumps forward, unconscious. Unfortunately he has total amnesia for 2 don't go as planned. Death caused by blunt temple knocks foe out causing no additional 100
you did not need to talk to foe. D, + 19 Hits, -25, Ftg(-50), 2St, Prone, Brk(- days. Maybe you need to jog foe again. force trauma to head. damage.
D, + 25 Hits, -25, Ftg(-50) 25) D, + 25 Hits, -20, Ftg(-50), 3SUP, Prone D, + 3 Hits, -125, Brk(-100) D, Ftg(-50), 9SUP
Roll A Unbalance Critical Strike Table D E
1 Tag! He's it. BC Solid hit stopped by skull.
+ 1 Hit + 2 Hits, Stag
Head You produce a good sound effect. You clip foe's ear. Blow lacks force, but hits foe's throat. 1
+ 3 Hits + 4 Hits + 1 Hit, Ftg(-10)
Chest 2-3 Your opponent stands firmly in front of you. You thought your attack was perfect, but You force air from foe's lungs. Foe goes, "Oof!" as impact forces air from Foe gets turned around by force of blow and 2-3
+ 2 Hits then your foe moved just a little. + 1 Hit, Ftg(-10) his lungs. is facing the opposite direction from which
Brk(-25)
+ 3 Hits, Ftg(-10) he previously faced.
Groin 4-5 Belly slap delivers more sound than fury. Abdominal blow bruises slightly. Groin strike bruises thigh. Abdominal blow knocks down foe! Foe's groin absorbs bulk of blow. 4-5
+ 3 Hits + 5 Hits + 3 Hits, Ftg(-10) Prone + 8 Hits, Daze
Leg 6 - 10 You deliver a stinging blow to foe's thigh. You hit your foe's knee. You thought those Blow to leg pulls muscle in foe's thigh. Foe's ankle turns as he gives to force of leg Foe takes blow on legs, stumbles back to 6 - 10
+ 5 Hits things broke easily. Not this time. + 2 Hits, -5 blow. Joint damage results. retain footing.
+ 4 Hits, Brk(-25) + 5 Hits, -5
+ 4 Hits, Ftg(-10), 5'KB
Arm 11 - 15 Foe tries putting shoulder into the impact. Foe hit on the elbow, drops anything in his You catch foe on the wrist. Remember that point on the elbow. It seems Foe forced back by impact. 11 - 15
Foe's shoulder regrets it. hand. + 1 Hit, -5, Ftg(-10) to sting if you hit there. + 9 Hits, 5'KB, Brk(-50)
+ 6 Hits + 1 Hit + 15 Hits, Ftg(-10)
Head Tap to foe's head leaves him dazed. Foe takes it on the chin. Blow strikes foe's cheek with head-turning Knock to head leaves foe disoriented. -50 to Classic blow to head. All but a knockout.
+ 3 Hits, Daze + 4 Hits, -5 Daze, St, Prone
16 - 20 force. Perception for five rounds. 16 - 20
+ 3 Hits, Ftg(-10), Stag, Brk(-50) + 8 Hits, Stag, Brk
Chest 21 - 25 Thump! Impact rocks foe. Foe stands his ground, rather wishes that he A rib cracks under the force of your attack. A broken rib now pushes back against the 21 - 25
+ 6 Hits, Daze + 12 Hits, Stag hadn't. + 3 Hits, -10, Ftg(-10), Brk lung.
+ 8 Hits, St + 1 Hit, -15, Ftg(-10)
Groin 26 - 35 Blow goes right to the gut. Foe takes blow in the abdomen, drops. Blow slams into foe's groin. Foe struck in groin. Spasm of pain causes You hit the foe hard in the gut. The effects 26 - 35
+ 4 Hits, -5 + 7 Hits, Daze, Prone + 2 Hits, -10, Brk(-75) foe to drop anything he is holding. are most gratifying.
+ 22 Hits, Daze
+ 10 Hits, 2Daze, St, Prone
Leg Knee strike forces foe back. Nice move catches foe in the leg. You can Foe pulls muscle in upper leg. Muscle in foe's lower leg pulled as he tries to Foe's knee bends sideways under impact,
+ 8 Hits, 5'KB send foe stumbling 5' in any direction of your + 11 Hits, -10, Ftg(-10)
36 - 45 evade your attack. resulting in joint injury. 36 - 45
choice.
+ 2 Hits, Daze, 5'KB + 18 Hits, -10, Ftg(-10), Brk + 7 Hits, -15, St, Brk
Arm 46 - 55 Foe gets a broken finger. You catch your foe inside the elbow and Bruising blow to the shoulder drives foe to Blow strikes foe's arm, driving it back You strike foe's upper arm. Bone breaks. 46 - 55
+ 2 Hits, -10 throw him to the ground. Bravo! the ground. against foe's body, transmitting force + 1 Hit, -20, 2Daze, St
+ 8 Hits, St, Prone
+ 9 Hits, St, Prone, Brk(-100) throughout.
+ 10 Hits, St, SUP, Stag
Arm 56 - 65 Blow to shoulder makes foe backpedal. Using foe's arm, you drag him down in a Muscle in foe's shoulder is pulled. Foe drops Foe's wrist is sprained in fall as force to arm Blow damages shoulder joint, knocks foe 56 - 65
+ 19 Hits, 5'KB hard fall. anything held in the hand on that side. unbalances him. Foe drops anything in the backward.
+ 7 Hits, -5, SUP, Brk
+ 3 Hits, Ftg(-10), Daze, St, Prone, Brk(-25) hand. + 10 Hits, -25, Ftg(-20), 5'KB
+ 2 Hits, -5, 2Daze, SUP, Prone
Groin 66 Hammering blow damages foe's kidney. Force of blow to foe's lower torso cracks Blow breaks foe's pelvis. Think about what Blow to groin rolls back foe's eyes. Foe falls Impact ruptures foe's spleen. Foe will go on 66
+ 9 Hits, -25, Ftg(-20), Daze spine. Agony shoots through foe's nerves. you've done. into 1-10 hour coma. for 9 more rounds before dropping dead.
D, + 42 Hits, -50 D, + 32 Hits, 4B, -40, 9Daze, Prone, Brk(-
+ 20 Hits, -25, SUP, Prone + 6 Hits, -40, St, SUP, Prone 100)
Leg 67 - 75 Low blow twists lower leg, pulls tendon. Kneecap cracks under force of blow. Blow takes leg out from under foe, brings Hip joint injury results from blow that topples Knee twists, fails under pressure. Foe 67 - 75
+ 2 Hits, -5, Ftg(-10), St, Stag + 9 Hits, -20, Brk him down like a felled tree. foe. screams.
+ 4 Hits, -5, St, SUP, Prone, Brk + 5 Hits, -25, Ftg(-10), 2Daze, Prone + 11 Hits, -25, Daze, St, Prone, Brk(-25)
Chest You crack foe's rib as you slam foe to the Foe takes deep bruising to chest and air is Foe's sternum cracks under your assault. Foe grunts from impact that cracks three Muscle along foe's side is strained as body
ground. forced from his lungs. You have the option You have the option of moving foe 5' in any ribs.
76 - 80 blow takes him to the ground. 76 - 80
+ 9 Hits, -5, St, Prone of moving foe 5' in any direction. direction. + 3 Hits, -25, Ftg(-10), SUP, 5'KB
+ 1 Hit, -5, Ftg(-30), SUP + 12 Hits, -25, Ftg(-10) + 10 Hits, -15, Ftg(-20), 2SUP, Prone
Head Pow! Right in the face! Foe is now facing in You hear the crunch of foe's cheekbone Hairline fracture of skull does not shield Blow raises foe up, pulling muscles in neck, Skull bone breaks under impact. Foe is now
breaking. Sweet music. brain from being rattled.
81 - 85 the direction of your choice. + 15 Hits, -25, Daze then drops him. not right in the head. 81 - 85
+ 3 Hits, -5, St, 2SUP, Prone
+ 17 Hits, SUP + 6 Hits, -25, St, SUP, Prone + 17 Hits, -35, Ftg(-10), Daze, St, Prone, Brk
Arm 86 - 90 Foe drops anything in hand as it is driven Bone in hand cracks as foe is knocked to the Taking foe down by the wrist, which sprains, Force of blow pulls muscles in foe's Foe's arm is torn off by force of blow. Death 86 - 90
91 - 95 into his torso by blow, delivering painful ground. you stand above him like a triumphant god. shoulder, sends him to the ground with bone- in 6 rounds.
Enemy must make RR versus Fear at your
impact to groin. + 9 Hits, -10, Ftg(-10), Daze, St, SUP, Prone rattling force. D, + 19 Hits, 8B, -35, SUP
+ 12 Hits, -5, Ftg(-10), 2St level + 5. + 8 Hits, -10, St, 3SUP, Prone, Brk(-25)
-15, Daze, St, SUP, Prone
Leg You knock foe's leg out from under him, Savagely jerking foe's leg out from under Foe's knee yields to punishment. As Blow to leg is painful but shows little surface You take foe's legs out from under him. 91 - 95
though he refuses to fall. He does drop him sprains foe's ankle, drops him on his damaged joint fails its duties, foe tumbles. damage. Blood clot triggers fatal stroke 14 Spinal injury from the fall leaves foe
anything in his hands to keep his balance. back. Foe is at half movement rate until paralyzed from the waist down.
+ 4 Hits, -25, St, 2SUP, Prone, Brk(-25) rounds later. D, + 8 Hits, -65, Prone, Brk(-100)
+ 23 Hits, Ftg(-10), St, SUP, Stag healed. D, + 13 Hits, -35, 3SUP
+ 8 Hits, -20, St, SUP, Prone
Groin You drive foe to the ground, fracturing his Kidney-damaging blow leaves foe with a Blow to groin leaves foe helpless for the next Damage to intestines is not immediately Blow rupture a kidney and the pancreas. Foe
spine. new reference point for pain. 12 rounds. You may kill him, or be merciful. apparent, but results in death from shock in
96 - 97 drops and dies in 6 agonizing rounds of 96 - 97
+ 5 Hits, -25, Ftg(-20), Daze, St, Prone, Brk(- + 17 Hits, -25, Ftg(-30), 2St, Prone, Brk(-50) D, -45, Prone, Brk(-50) 10 rounds. inactivity.
25) D, + 14 Hits, -35, 4SUP
D, + 27 Hits, 5B, -75, Brk(-100)
Chest Bruised rib results in blood clot, stroke after Foe staggers back, unaware that impact has Broken rib punctures foe's heart; blood Internal ruptures bleed into lungs. Foe spurts
9 rounds. Foe then dies.
98 - 99 Ribs break as you drive foe to the ground. caused damage to nerves. Heart loses its fountains from chest. +20 friendly morale for blood from mouth and nose. Foe spends 4 98 - 99
+ 12 Hits, -25, Ftg(-20), St, SUP, Prone, Brk D, + 2 Hits, -50, Ftg(-20), 3St
beat 7 rounds later, killing foe. this inspiring move. rounds twitching helplessly before dying.
D, + 5 Hits, -35, 2St, 3SUP, 5'KB D, + 13 Hits, 10B, -75 D, + 1 Hit, 4B, -85, Ftg(-10), Brk(-100)
Head 100 Blow to neck breaks spine, paralyzes foe. Blow to ear leaves it bloody. Neck snaps Foe drops from head shot, breaking neck. Foe's jaw is dislocated by blow, which sends You drive foe head-first to the ground, 100
D, -75 from force of blow. Foe is paralyzed for 12 Death is almost instantaneous. bone shards into the brain, shutting down splitting the skull and spilling out his gray
D, + 35 Hits, -90, Brk(-100) function.
rounds, then dies. D, + 73 Hits, -90, Brk(-100) matter.
D, + 48 Hits, -40, Brk(-100) D, + 100 Hits, -100
Melee Fumbles
Roll 1-Handed Melee 2-Handed Melee Animals Mounted Arms Unarmed
1 – 20 Your palm is sweaty. Maybe you will My that weapon is heavy! You lose the Odd smell distracts you. You can try to Lack of coordination between you and Foe is too quick, and you lose your
improve. opportunity to take a swing. attack next round. your mount costs you, but not your mount, chance to attack.
the opportunity to attack.
You lose your grip on your weapon; it flies One hand slips from your weapon and it Try to look like you meant to do that. You Use the column for your weapon to You trip over your own feet and lose the
make no attack this round. determine the result of this fumble. chance to attack.
21 - 30 2d10 feet in a random direction. Next time moves out of position; you lose the rest of
wipe your hands first. the round recovering.
Overenthusiastic attack puts you off You mind wanders, and you partly lose You slip, but keep your feet. Suffer a -3 You and your mount are of different minds Your mighty yell fails to impress your foes,
balance. You suffer a -5 initiative penalty control of your weapon. Suffer a -8 initiative penalty next round.
31 - 40 initiative penalty next round. as to what your direction meant. You both but it leaves you a bit breathless. Take a -
next round.
suffer a -10 initiative penalty next round. 5 Fatigue penalty.
41 - 50 Fighting sure is tiring! Take a -5 Fatigue You stumble over an imaginary, invisible, Somehow, you manage to strike yourself Your mount shies suddenly. You lose That move only works in a saga. Take
penalty. deceased turtle. This leaves you Dazed for 1d10 hits. your attack and are at -10 next round. 1d5 hits damage and suffer a -7 initiative
for two rounds. Your mount loses its attack as well. penalty next round.
51 - 60 You try to impress your opponent with a You launch a furious, but poorly-executed Suddenly, the world just seems too Your poor communication of your desires
spin maneuver. Too bad. Spend two series of strikes that your opponent confusing. Spend the next round Dazed. confuses your mount, which will be Dazed You lost your weapon! Wait, you weren't
rounds Dazed.
avoids easily. You only tire yourself. Take for the rest of this round and all of the using one. Spend the next round Dazed.
a -10 Fatigue penalty. next.
You hit an innocent inanimate object. Both You manage to completely lose your grip Instinct is not always as reliable as it is Use the column for your weapon to Your move is acrobatic, but misjudged.
determine the result of this fumble. You end up flat on your back and are
61 - 65 it and your weapon must make breakage on your weapon, which ends up 1d10 feet made out to be. Your attacks are at -30
Stunned for one round.
checks. away in a random direction. for the next three rounds.
66 Execute the declared attack on the Execute the declared attack on the Execute the declared attack on the Execute the declared attack on the Execute the declared attack on the
nearest ally, whoops! If no ally is in reach, nearest ally, whoops! If no ally is in reach, nearest ally, whoops! If no ally is in reach, nearest ally, whoops! If you can only nearest ally, whoops! If no ally is in reach,
an innocent bystander will do. Failing that, an innocent bystander will do. Failing that, an innocent bystander will do. Failing that, attack your mount, and your weapon is an innocent bystander will do. Failing that,
not suitable, do 2d10 hits and two rounds
attack an imaginary friend. attack an imaginary friend. attack an imaginary friend. of Stun to your mount with a sloppy blow. attack an imaginary friend.
Your weapon's balance seems off The good news is that you successfully Such an itch! Spend the next two rounds Use the column for your weapon to You have trouble believing that your
determine the result of this fumble. awesome kill move did not work at all.
67 - 70 somehow. Spend two rounds attacking at - hit, delivering an 'A' Subdual critical. The Concentrating on scratching. Hope that it
Spend two rounds Stunned by your
25 before you realize your grip is wrong. bad news is, the target was yourself. is not fleas. failure.
71 - 80 You are distracted and overwhelmed. You You strain your shoulders in a mighty Survival of the fittest, right? That might You nearly fall off your mount and must The problem with using your body is a
may not initiate an attack for two rounds swing (that misses). Take a -20 penalty. not be you. The fight is going out of you Concentrate for the next two rounds to weapon is that sometime you hit
(you may full parry if attacked). as you take a -15 Fatigue penalty. regain your seat. This distracts your something hard. You take 2d10 hits and
mount, leaving it at -30 during this time. are Stunned two rounds.
81 - 85 You are suddenly very winded. Take a - You confuse yourself and get your limbs Bite the inside of your own mouth for Make a Hard riding maneuver or fall off You execute a perfect blow, but your foe
20 Fatigue penalty. all crossed. You are -50 for three rounds. 1d10 hits and a round of Stunned Unable your mount. If successful, you still suffer blocks it casually, perhaps accidentally;
to Parry followed by a round of Stun. The one round Dazed and a -5 penalty from a you are Stunned for two rounds by the
good news is that foes within 10' of you
must save versus a level 1 Fear effect. groin pull. shock of this.
86 - 90 You clip yourself with your own weapon. Your lower back screams as you twist too You take a tumble, traveling 2d10 feet in You get tangled in your mount's tack. It Your foot slips out from under you as you
You are Stunned this round and Dazed far and pull a muscle. You are Stunned a random direction. You are also Stunned will take 250% Activity to get free. Until begin your attack. You fall and Stun
two rounds and suffer a -25 penalty for for the rest of this round and the whole of then, all actions are at -100 except Riding yourself for two rounds.
next round. the injury.
the next. Hope that your foe is just as maneuvers.
surprised.
You go down hard on one knee. The pain You got your target's tail! Wait, no, that Your poorly expressed directives cost
was your own tail. Take 2d10 hits and a both you and your mount not only your
You trip and fall prone as your swing goes leaves you Stunned for one round, then round of Stunned followed by a round of Your balance is a little off while requiring
attacks for the round, but also a -50 one foot to support your full weight. You
91 - 95 wide. You are Stunned for two rounds, Dazed for the next. The knee injury is a - Dazed. penalty to all actions for the next three
suffer a -20 ankle sprain.
then Dazed in the third. 15 flesh wound. You also drop your rounds.
weapon.
96 - 99 The excitement is just too much! Your Your shoulder should not bend that way! You look in one direction, move in Use the column for your weapon to You miss and overextend, pulling
momentary frenzy leaves you Stunned You are Stunned for three rounds. The another, and therefore fail to spot the determine the result of this fumble. something in your back. Pulled muscle is
Unable to Parry this round, Stunned next obstacle in your path. You not only lose a -20 injury. Take 2d10 hits and a round
pulled muscle provides a -25 injury. your attack, but take an 'A' Unbalancing
round, and Dazed the third round. of Stun from the pain.
critical.
100 Execute the declared attack on yourself, Worst move seen in ages! You Stunned Where did he go? You managed to get You drop your weapon. Trying to recover You execute a textbook headbutt... to the
with no parry DB. Ow! Unable to Parry for five rounds and are at turned around. Your foe is now behind it, you fall from your mount. This shocking ground. You are prone, Stunned for three
-30 with a pulled groin muscle. There is a you and gets a free attack on your back. turn of affairs leaves your mount at -30 for
rounds, and bleeding 1/rnd.
50% chance your foes will be out for 3 two rounds.
rounds, laughing.
Roll Bows Thrown Ranged Fumbles Elemental Balls/Cones Slings
Elemental Bolts
The element is unruly. If you choose to The element is unruly. If you choose to
1 – 20 Sweat gets in your eye. You lose this Your grip is weak. You elect not to attack not act for the rest of the round, you may not act for the rest of the round, you may Not enough spin. Hold your attack until
round's attack to wipe it off. next round.
because of lack of control. "hold" the bolt and roll your attack next hold your attack until next round without
round without recasting. recasting.
21 - 30 What should be automatic with practice You lose control as you release the The element loses focus and bits spray The energies resist direction. If you You lose your grip. The stone still goes
becomes clumsy as you overthink it. You weapon and it falls harmlessly to the harmlessly off the bolt. Reroll attack with choose to not act for the rest of this flying off to make a +0 attack on the
the Size of the attack reduced by one. round, and all of the following round, you
fail to attack this round. ground halfway to your target. may attack the round after that without target, but your sling goes along for the
ride.
recasting.
Bolt goes flying off at an angle 90 Attack is launched along a line at an angle
degrees left of the intended line of attack.
31 - 40 You spill your ammunition on the ground. You trip over your own feet. You land face Roll a +0 attack on each target along the 90 degrees left of that intended. Roll +0 You partly lose your grip. The stone goes
Did you do something to offend the gods down, but hang on to your weapon. new path until it hits someone, strikes a attacks on those in the new attack zone. skipping off harmlessly along the ground,
When a ball hits someone (or something)
recently? solid obstruction, or runs out of range. or reaches its range limit, it will detonate but you retain your sling.
normally.
41 - 50 The projective breaks, but half is still Bolt appears as a fist sized ball of Elements appear as a head-sized ball, You have been overdoing it. Take a -5
caught on the string. It requires 200% You begin juggling your weapon because appropriate material, which gently floats a which gently floats at 10' per round in the Fatigue penalty.
of a bad grip and smack yourself in the 10' per round in the direction intended. If direction intended. If it strikes anything
Activity to clear it.
head. You are Stunned for 2 rounds. anyone runs into it, or it otherwise makes solid, resolve attack as a ball attack
physical contact, resolve attack at +0 OB. centered on that point (use cone terminal
radius for ball radius).
"Twang!" The projectile drives into the Poor release. If there is someone else As 31-40 above, except that bolt is As 31-40 above, except that attack is You spin your sling so fast that you almos
ground between your feet. It breaks. within 15' of the intended target, roll a +0 launched at 90 degrees right of the
51 - 60 launched at 90 degrees right of the lose control of it. Suffer a -10 initiative
attack on the closest. intended path.
intended path. penalty next round.
61 - 65 Bow slips from your sweaty hands and You throw very poorly. The weapon ends As 31-40 above, except that bolt is As 31-40 above, except that attack is You are sure it is the perfect sling until
falls at your feet. up 10 + 1d10 feet away in a random launched straight down. launched straight down. you tire of waiting for your target to fall
direction and must make a breakage and notice the stone is on the ground
check. near your feet. Your next action is at -20.
66 Execute the declared attack on the Execute the declared attack on the Execute the declared attack on the Execute the declared attack centered on Execute the declared attack on the
nearest ally, whoops! (If no ally in range, nearest ally, whoops! (If no ally in range, nearest ally, whoops! (If no ally in range, the nearest ally, whoops! (If no ally in nearest ally, whoops! (If no ally in range,
put projectile through your own foot for weapon bounces off an object, comes you do yourself an 'A' Unbalancing crit.)
attack is lost, and you are probably in range, execute attack centered on self)
2d10 hits and a -20 flesh wound.) back at you as a +0 surprise attack.) enough trouble already.)
67 - 70 You mishandle your weapon, causing What a throw! The weapon flies out As 31-40 above, except that bolt is As 31-40 above, except that attack is The stone drops on your foot. Take 1d5
yourself pain. Take one round Stunned. twenty feet beyond its normal maximum launched at 180 degrees from the launched at 180 degrees from the hits of damage.
intended path (i.e., in the direction intended path (i.e., in the direction
range past the intended target. If opposite the intended target).
someone is there, roll a +0 attack. You opposite the intended target).
take a -10 Fatigue penalty from your
exertion.
71 - 80 The bowstring snap. Draw another Just as you are about to release, you slip As 31-40 above, except that bolt is As 31-40 above, except that attack is You put too much body into it, and you fall
weapon or restring your bow. and fall prone, and are Stunned for one launched at 45 degrees left of the launched at 45 degrees left of the down before you can release your attack.
intended path.
round. intended path. You are Dazed one round.
81 - 85 You managed to hold your thumb in the Your weapon drops to the ground, hitting As 31-40 above, except that bolt is As 31-40 above, except that attack is You clip the side of your head and suffer
way of the string. Your shot misses, and your foot on the way for 1d10 hits. launched at 45 degrees right of the launched at 45 degrees right of the one round Stunned.
intended path.
you are Stunned for two rounds. intended path.
86 - 90 Your shot goes wild, landing 3d10 feet Your poor and weak release sends the As 31-40 above, except that bolt is As 31-40 above, except that attack is You clip the side of your head and suffer
from target in a random direction. If weapon up two feet. It immediately comes launched at 45 degrees above the launched at 45 degrees above the two rounds Stunned.
someone is there, roll a +0 attack. down and hits you. You take no damage, intended path.
intended path.
but are Stunned for one round.
You slip and fall as you fire. Your shot You manage to throw your weapon 4d10 As 31-40 above, except that bolt is As 31-40 above, except that attack is You injure a tendon in the wrist of your
launched at 45 degrees below the launched at 45 degrees below the slinging hand. This results in a -15 injury
91 - 95 goes astray. You are now prone and feet behind you. Anyone in the way takes intended path.
intended path. penalty.
Stunned for two rounds. a +0 attack. You are Dazed one round.
96 - 99 Make a breakage check. If it fails, the bow You trip as you release your weapon, As 31-40 above, except that bolt is As 31-40 above, except that attack is You pull a muscle in your slinging arm,
snaps and you take an 'A' Puncture from which flies off to make a +0 attack on the launched straight up. launched straight up. resulting in a -20 penalty injury.
a flying splinter; if it is passed, the string
snaps and lashes you, doing an 'A' Slash nearest creature. You are Stunned for
two rounds.
critical.
You shoot yourself in the foot. Your foot is
100 pinned to the ground (170% Activity to You throw the weapon straight up and it Element misfires as it leaves your hand. Elements explode in your face. You take a The sling becomes a melee weapon as
free yourself). You are Stunned for two comes down as a +50 attack on yourself. You take an 'A' critical of the appropriate 'C' critical of the appropriate type. you manage to hit yourself for an 'A'
rounds, bleeding at 1 hit/round, and have Krush critical.
type.
a -30 flesh wound.