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Published by BYUIAPP, 2018-12-18 13:21:45

Winter 2019 IGL Guide

Winter 2019 IGL Guide

BRIGHAM YOUNG UNIVERSITY–IDAHO

I-GROUP LEADER HANDBOOK

GET CONNECTED WINTER 2019

SPIRIT CONFERENCE INFORMATION

TABLE OF CONTENTSSpirit Conference Schedule 3

STUDENT SUPPORTLetter of Appreciation 5

Conference Theme 6

Successful Mentoring 7

Goals 8

I-GROUP LEADER RESOURCES

Room Assignments 11

Debriefing 12

I-Group Session Materials 13-15

GET CONNECTED SCHEDULE AND TOOLS

Get Connected Schedule 17-18

Services and Locations 19

Post Get Connected 20

Notes 24


2

Dear IGL, LETTER FROM GET CONNECTED COUNCIL
We your council deeply appreciate your service and your kind hearts
as you help the new new students feel welcome here at Brigham Young FALL 2018
University-Idaho. We have thought much about their arrival and
realize that there are many fears about what the future may hold for
these new students. But as they take this important step of faith to
come to school to get an education, the Lord wants them to have faith
and peace not fear. That is why we choose as a theme for this semester,
“Perfect Love Casteth out all Fear”from Elder Rasband’s talk, “Be Not
Troubled”.
We want you to share the Love of our kind Heavenly Father with these
new students and volunteers. Elder Rasband said, “There is no room
for fear in these holy places of God or in the hearts of His children.
Why? Because of love. God loves us—always—and we love Him. Our
love of God counters all fears, and His love abounds in holy places.”
This campus is one of those holy places. We are his hands of love that
reach out to welcome students to this university. Remember whose
school this is. We also promise that as you give your heart to serving
the new students as they begin their new experience that your troubles
will be lightened by the Lord and as you go.
Sincerely,
The Winter 2019 Get Connected Council

3

LETTER OF APPRECIATION Dear I-Group Leader,
Thank you for serving as an IGL within
STUDENT SUPPORT the Student Support organization;
your selfless sacrifice of both time and
talents is recognized and appreciated.
Your willingness to serve is reflective
of the special environment—the Spirit
of Ricks—found at BYU–Idaho. The
Spirit of Ricks exists on this campus
because all who work here provide
personal, individualized attention to each student. It exists because
bishops and other ecclesiastical leaders create spiritual heavens
for the members of their wards. It exists because caring students
are genuinely interested in one another. And, most of all, it exists
because the influence of the Holy Ghost is evident on this campus.
This is a precious legacy that we must nurture and strengthen as we
move forward on our divinely appointed path.
We wish you well and pray for your success and happiness in this
assignment as well as your other endeavors at BYU–Idaho.
Sincerely,

Henry and Kelly Eyring

4

FALL 2018ROLE OF A I-GROUP LEADER

ROLE OF A MENTOR Motivate volunteers to:
1. Exemplify the characteristics of a disciple leader
2. Serve whole heartily at Spirit conference and Get Connected
3. Preserve and enhance the special spirit of BYU-Idaho
4. Develop friendships with each other and new students

Duties of I-Group Leaders During Get Connected:
• Help prepare for Spirit Conference and Get Connected.
• During Spirit Conference, help train I-Team and I-Rep Volunteers
during I-Group breakout sessions.
• During Get Connected, help the Get Connected Council with
different tasks.
• Make sure I-Reps and I-Team Leaders are on track with their
assignments during Get Connected.
• Help as a Move-In day Volunteer.
• Help set up and take down I-Night with their mentor groups.

5

SUCCESSFUL MENTORING “The first gift we can bestow on others is a good example.” —Thomas Morell

STUDENT SUPPORT 4 PRINCIPLES TO LEAD YOUR GROUP

1. Look Up and Accept the Call
• Practice what you preach
• Live the Honor Code, even when no one is watching
• Love those you lead
• Be obedient

2. Let Go of Things That Would Hold You Back
• Let go of pride and fear by:

• Communicating with your partner
• Listening to other’s comments
• Building friendships within your I-Groups

3. Seek for the Enabling Power From the Lord
• Prepare I-Group breakout sessions with your partner beforehand
• Pray for the Spirit to guide you regarding the things you need to

prepare
• Pray for the Spirit as you teach

4. Recognize the Source of That Power
• Set goals as an individual and as a partnership
• Goals should stretch you, but be attainable
• Set goals pertaining to both volunteers and partnerships

6

STUDENT SUPPORT MENTOR HANDBOOK

I-GROUP LEADER RESOURCES

ROOM ASSIGNMENTS
TEACHING SKILLS

I-GROUP SESSION MATERIAL

FALL 2018

7

MENTOR RESOURCES: ROOM ASSIGNMENTS “Leadership is doing what is right when no one is watching.”
—George Van Valkenburg

I-Group Room Assignments

# 1 Taylor 100

# 2 Taylor 105

# 3 Taylor 106

# 4 Taylor 111

# 5 Taylor 130

# 6 Taylor 170

# 7 Taylor 140

# 8 Taylor 144

# 9 Taylor 146

# 10 Taylor 147

# 11 Taylor 160

# 12 Taylor 180

NSM Group # 1 Taylor 120

NSM Group # 2 Taylor 211

STUDENT SUPPORT NSM Group # 3 Taylor 247

NSM Group # 4 Taylor 248

NSM Group # 5 Taylor 249

NSM Group # 6 Taylor 275
8 NSM Group # 7 Taylor 276

NSM Group # 8 Taylor 278

“Like beams of laser light shining in the same place, spiritual light shining DEBRIEFING – ASKING THE RIGHT QUESTIONS
in the same place builds and magnifies.” —Kim B, Clark
FALL 2018
DEBRIEFING

Debriefing
Debriefing is the opportunity for
I-Groups to discuss and reflect
upon their experiences during Spirit
Conference. Your role as a IGL is to
act as a facilitator to the discussion.

Begin the debriefing with a question.
Invite responses and feedback.
Encourage all to participate. Guard
against small talk. Help the group
connect what has been taught and
how it applies to themselves and/or to
the new students. Emphasize and/or
testify of importance of what has been
taught and shared. Extend invitation
to act on what has been taught.

Example questions to ask during Debriefing Sessions

1. What has the Spirit taught you today?
2. What do you feel inspired to do?
3. How does this apply to you as I-Team Mentors and I-Reps?
4. How does this relate to disciple leadership?
6. How can we be open to the promptings of the Spirit?
7. How can you find the one?
8. How can we separate the positive voices from the negative ones in our lives?

9

GAMES GAMES

STUDENT SUPPORT Note: These games are only suggestions. Choose games that include as many of
your group as possible.

Captains Coming:
Assign one person to be the “Captain.” The role of the Captain is call out the actions and
dismiss the players who don’t do the actions quick enough or who break from character.
Once the captain calls an action, each player has 3-4 seconds to start performing the action.
If they don’t find a group fast enough or perform the right action, they are out of the game.
Example actions can include: “Captains coming!” (all salute the captain until he says “At
Ease”), “Hit the deck!” (fall on the floor on your stomach), “To the ship!” (run to the right),
“To the shore!” (run to the left), “Mess Hall!” (four players squat in a circle like a sitting table
and pretend to eat rapidly making loud eating sounds), “Bunk Beds!” (2 players, one person
lays back down on the ground and holds up their arms. Second person puts their head by
the other persons feet and uses their hands to support themselvse. The first person grabs
their legs and holds them up), “Beached Whale!” (lay on the ground while acting like a
beached whale and making weird sounds) “4 in a boat!” (3 people sit in a row and row like
a boat), “Crows Nest!” (three players stand backs to each other and lock arms at the elboxs
to form the crows nest). Feel free to make up more creative commands.

Ninja Distruction:
Players will stand in a circle, and place their hands together, the player leading the game
will say “Ninja Distruction!”. There, each player must strike a pose. Moving clockwise,
players take turns attacking their opponents by swiping at their hands , and must freeze in
place once their attack is finished. Defending players may dodge if they think they will be
hit, and must also freeze once the attack is finished. If a player is hit, the hand that is hit is
out but the other hand is still in. If a player misses, they must stop moving immediately.
When both hands have been hit, the player is out and must stand back until there is one
player left. The only player left is the winner.

Missionary Tag:
Everyone gets a partner and spreads out to leave room for running. Choose one pair to be
“it” and the “first person that person chases”. Giving a few seconds lead, the person runs
away from who is “it”. The chase starts, and the person running away can escape to safety
by linking arms with another person in a partnership. When that happens, the person in
that partnership who did NOT have their arm grabbed is the new victim, and runs for it!
If the person is tagged, the role’s reverse and that person is now “It” and chases the person
who previously was it. The only rule: you can’t hook on to a pair right next to the pair you
just left.

10

GAMES GAMES

Castles and Beavers: FALL 2018
Divide all players into groups of three and have one left over. In each group of three,
designate two people to be the “castle” and one to be the “beaver”. The two form the casstle
by linking arms together with enough space for the beaver to fit in between their arms,
enclosing them with in the “castle walls”. The Game Host (the one selected), calls out one
of 3 commands; 1: “Castles!” 2: “Beavers!” or 3. “Castles and Beavers!”. When “castle” is
called, all playing the role of castle raise their arms over the beaver (who is to stay put),
and without letting go of their grip, run quickly to find another beaver to place their arms
around to protect. When “Beaver” is called, all beavers duck underneath the arms of their
castle (who stay put) to look for another castle for protection. When “Castles and Beavers”
is called, both castles and beavers run rampage looking for a new group of 3. While any of
these 3 names is called, the person in the middle is searching for a beaver’s spot to steal.
Each round, someone will always be left out, and they are designated as the new person in
the middle.

Knights, Princesses, and Dragons:
Form two lines at opposite ends of the playing area, and march towards each other saying
“We’re going to war! We’re going to win!” until they reach the center of the field. The
counselor in charge tells them to “HALT!” Each player should be facing a player on the
other team. On the count of three, the campers perform one of three motions (the whole
team doing the SAME motion): DRAGON (arms raised above head, growling). PRINCESS
(arms low at side like you’re twirling a skirt, saying “oOOOOooOOO” in a girly voice).
KNIGHT (arms held in front like you are gripping a sword) Dragons beat princesses.
Knights beat Dragons. Princesses beat Knights.
The team that wins chases the losing team back to their starting position(find some way to
mark this area). If a losing team member is tagged, they join the other team and the whole
process starts all over.

11

GAMES “Good leaders must first become good servants.” — Robert Greenleaf

STUDENT SUPPORT Cat and Mouse:

Everyone but two people form a circle. The easiest way to do this is hold hands
and back up until the circle is tight. Those in the circle then let go of hands and
they drop to the side. One of the two people not in the circle is the cat and the
other is the mouse. They will begin on opposite sides of the circle. The mouse
runs through one of the spaces in the circle, the space gets closed immediately by
those two people holding hands. If the cat tags the Mouse, then tey will become
the new Mouse. The Mouse then chooses a person to be the new Cat and takes
their place in the circle. If the game goes on until all the spaces are closed and
one or the other gets trapped inside the circle, the Mouse wins and the Cat
chooses the new Cat and takes their place in the cirlce. If the circle is closed and
both are left either inside or outside, then the cat immediately wins and the mouse
subs back into the circle.

Finding Nemo:

Everyone will gather together in one room, and mingle among each other until
they are about an arm’s length away from everyone. While everyone closes their
eyes, the facilitator will walk among them and tap one person on the shoulder; this
person will be “Nemo”. The facilitator will instruct everyone to open their eyes;
they will walk around, introducing themselves in the following manner: “My name
is ____; Are you Nemo?” For the few first introductions, everyone will deny that
they are Nemo and respond “No, my name is ____; Are you Nemo?” After between
five or ten times of lying in their introduction, “Nemo” will respond affirmatively.
The person who discovers Nemo will move behind them and hold on to Nemo’s
shoulders; as everyone else notices this, they too will rush to get in line behind
Nemo. The last person to get in line behind Nemo “loses”. Alternative: Add a
“Bruce”, who doesn’t reveal identity until the end of the game: everyone who is in
line behind Bruce loses.

Do you love your neighbor:

Have everyone but one person sit in a circle facing each other. Have afore
mentioned person stand in the middle of the circle. Person in middle approaches a
random participant and asks, “Do you love your neighbor?” If participant responds
affirmatively, players on either side need to switch seats; participant in middle will
try and steal one of these seats. Whoever is left without a seat is the new person
in the middle, and play continues in a similar fashion. The participant, instead of
saying “yes”, has the option to say, “No, but I love anybody who…” They then
insert some kind of description (i.e. has visited Hawaii, is wearing blue, has broken
a bone, etc.). Whoever fits the description (hopefully multiple people) has to get
out of their seat and run to a new one (NOT one right next to them). Whoever is
12 left without a chair is the new person in the middle, and play continues in a similar
fashion.

Spirit Conference Day Spirit Conference Day

Wednesday, January 2nd Thursday, January 3rd

Registration FALL 2018Breakfast
I-CENTER FOYER MC GRAND BALLROOM
1:00 PM - 1:45 PMSPIRIT CONFERENCE SCHEDULE 7:30 AM - 8:00 AM

Opening Social Theme Lesson
I-CENTER COURTS TAYLOR CLASSROOMS
1:45 PM - 2:45 PM 8:15 AM - 8:45 AM

Logistics University Services
TAYLOR CLASSROOMS TAYLOR CLASSROOMS
3:00 PM - 4:00 PM 8:55 AM - 9:50 AM

Title IX & Legal Keynote Session
TAYLOR CHAPEL TAYLOR CHAPEL
4:05 PM - 4:25 PM 10:00 AM - 10:50 AM

Get Connected Purpose Group Pictures
TAYLOR CULTRUAL HALL TAYLOR QUAD
4:30 PM - 5:35 PM 11:00 AM

Spirit Challenge Training Lunch
MC GRAND BALLROM
TAYLOR CHAPEL 11:30 AM - 12:15 PM

5:40 PM- 6:00 PM I-Rep Responsibilities
TAYLOR 120
12:20 PM - 1:15 PM

I-Rep Q&A
TAYLOR 120
1:20 PM - 1:45 PM

Closing Session
TAYLOR CHAPEL
1:50 PM - 2:15 PM

Spirit Challenge/Debrief
TAYLOR CLASSROOMS
2:20 PM - 4:30 PM

Talent Show Set Up
HART GYM
4:30 Pm
Council Interviews
TAYLOR 120
5:30 PM

13

SCHEDULEGet Connected Day 1 Get Connected Day 2

STUDENT SUPPORT Friday, January 4th Saturday, Janaury 5th

Morning Meeting/Breakfast Breakfast / Morning Meeting
TAYLOR 120 / MC BALLROOM MC BALLROOM / TAYLOR 120
6:30 AM - 7:45 AM 7:00 a.m. - 7:45 a.m.

Student Services Get Connected Late
MC/KIMBALL BUILDING Registration
8:00 AM - 5:00 PM SEE STICKER ASSIGNMENT
8:00 a.m. - 12:00 p.m.
Get Connected Registration
SEE ASSIGNMENT STICKER Living and Learning at BYU-I
8:00 AM - 5:00 PM HART AUDITORIUM
10:00 a.m. - 10:45 a.m.
New Student Talent Show
Auditions New Student Lunch/Tour
MC 201 DANCE STUDIO I-CENTER COURTS
9:00 AM - 1:00 PM 11:00 a.m. - 12:45 p.m.

Volunteer Lunch Spirit of Ricks Showcase
I-Rep - we will deliver HART AUDITORIUM
1:00 p.m. - 2:00 p.m.
New Student/Parent
Connections Get Involved Fair
HART I-CENTER COURTS
1:30 p.m. - 2:30 p.m. 2:00 p.m. - 2:45 p.m.

Meet Your I-Team Mentor Connections
BYU-IDAHO CENTER COURTS CAMPUS CLASSROOMS
2:00 p.m. - 2:40 p.m. 3:00 p.m. - 4:00 p.m.

BYU-Idaho Welcome International Student
I-CENTER AUDITORIUM Orientation
3:00 p.m. - 3:45 p.m. TAYLOR CULTURAL HALL
4:00 PM - 5:00 PM
Academic Connections
SEE LOCATIONS Polo Returns and I-Night
4:00 p.m. - 5:00 p.m. Prep
RIGBY LOWER LOUNGE
Parent Connections 4:30 p.m. - 6:30 p.m.
I-CENTER AUDITORIUM
4:00 p.m. - 5:00 p.m. I-Night Training Meeting
MC LITTLE THEATER
New Student Service Project 6:00 p.m. - 6:45 p.m.
I-CENTER COURTS
8:00 p.m. - 9:00 p.m. I-Night
MC/I-CENTER COURTS/HART GYM
New Student Talent Show 7:00 p.m. - 11:00 p.m.
HART AUDITORIUM
9:30 p.m. - 11:00 p.m. I-Night Clean-up Assignment
MC INFO DESK / I-CENTER / RIGBY
11:00 p.m. - 11:20 p.m.

14

SERVICES & LOCATIONS

FALL 2018ServiceLocation

CAMPUS SERVICES AND LOCATIONSManwaring Center

Friday, January 4th 8 a.m. - 5 p.m.
Saturday, January 5th 8 a.m. - 5 p.m.

Academic Discovery Center 1st Floor

BYU-I Desk/Lost & Found 2nd Floor

Dining Dollar Plans (Not available Sat.) 2nd Floor

I-Cards Room 101

Friday, Janaury 4th 8 a.m. - 5 p.m.
Saturday, Janaury 5th 9 p.m. - 5 p.m.

The Crossroads 2nd Floor

Limited - Friday, January 4th 11 a.m. – 2 p.m.
Limited - Saturday, January 5th 11 a.m. – 9 p.m.

MC Market 1st Floor

Friday, January 4th 9 a.m. – 5 p.m.
Saturday, January 5th 11 a.m. – 6 p.m

University Store 1st Floor

Kimball Building

Friday, Janaury 4th 8 a.m. – 5 p.m.
Saturday, January 5th 9 a.m. - 2 p.m.

Accounting 1st Floor

Admissions 1st Floor

Cashiers (Open from 8:15 am -4:30 1st Floor
p.m.)

Financial Aid 1st Floor

Housing 1st Floor

Parking 1st Floor

15

Student Records and Registration 1st Floor

I-TEAM SCHEDULE

POST GET
CONNECTED

“They can because they think they can.”

FALL 2018Appreciation Dinner/
Interviews
APPRECIATION DINNER/INTERVIEWS
Thursday, January 1oth
5:30 p.m. - 6:30 p.m.
Taylor Cultural Hall

Purpose Instructions
We want to thank you for a job • Come and share your experiences
well done with an appreciation
dinner held in honor of your service. • Interviews will be held for
Student Support Councils and
volunteer positions, if needed.

17

STAYING INVOLVED WITH

STAYING INVOLVED WITH STUDENT SUPPORTSTUDENT SUPPORT

STUDENT SUPPORTPurpose Student Support Councils:
If you enjoyed your experience with • Coordinators - semester long
Get Connected we invite you to stay
involved with Student Support and commitment - 10 hours per week
continue to make a difference at with set hours.
BYU-Idaho.
There are many leadership levels • Director-semester long
which you can get involved with: commitment -15 hours per week
with set hours.

Volunteers Councils include:
• I-Reps - 4 days of service • Get Connected

• I-Team Mentors - Semester Long • Student Ambassadors
• Student Ambassador Visit Days-
• New Studdent Mentors
semester long Commitment - 2
hours per week. • Heber J. Grant Mentors
• Involvement Reps - semester long
- 4 hours per week. • Disciple Leadership Council

I-Night Committee or I-Group

Leaders
• Get Connected - semester long

commitment - 2-4 hours per week

18

FALL 2018N o t e s a n d P e r s o n a l I n s pi r at i o n

NOTES 19

NOTES 20

STUDENT SUPPORT

FALL 2018 21

NOTES

NOTES 22

STUDENT SUPPORT


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