Attachment 1 11/4/2008
System Definition Typical Current Anti- Table 1: Types of Syst
Type Entrapment Mitigations
Wave action pools include • Life guarded Concerns from VGB
Wave any pool designed to simulate • Large un-blockable
Action breaking or cyclic waves for • Non-Flush Grating
purposes of general play or Drains Covers create trip,
Activity surfing; • Partially Submerged and toe-stubbing
Pool hazards.
Activity pools are those pools Drains (skimmers)
Leisure designed for casual water • Multiple Outlets • Finger Entrapment
River play ranging from simple • Water Velocity through requirements
splashing activity to the use difficult to apply
of attractions placed in the drains < 1.5 fps. for large high flow
pool for recreation. The drains
attractions within the activity
pool may include rope • Zero entry drainage
ladders, rope swings, cargo gutters
nets, and other similar
activities. • Life guarded • Non-Flush Grating
• Multiple Outlets Covers create trip,
• Partially Submerged and toe-stubbing
Drains (skimmers) hazards.
• Water Velocity through • Zero entry drainage
drains < 1.5 fps. gutters
Manufactured streams of • Life guarded • Non-Flush Grating
near-constant depth in which
the water is moved by pumps • Large un-blockable Covers create trip,
or other means of propulsion
to provide a river-like flow Drains and toe-stubbing
that transports bathers over a
defined path that may include • Multiple Outlets hazards.
water features and play
devices.; • Partially Submerged • Finger Entrapment
Drains (skimmers) requirements
• Patrons are Primarily difficult to apply
floating in Tubes for large high flow
within continuously drains
flowing water which • Zero entry drainage
minimizes patron gutters
encounter with drains.
• Water Velocity through
drains < 1.5 fps.
tems for Water Parks
Reference Photos
Attachment 1 11/4/2008
Runout Runout Slides include a • Operator • Non-Flush Grating
Slides gradually sloping area at the Attended Covers create trip,
termination of a manufactured and toe-stubbing
waterslide attraction that is • Partially hazards
submerged in gradually Submerged
increasing water depth for the Drains
purpose of decelerating patrons (Skimmers)
prior to exiting to a deck or
walkway area. • Multiple Outlets
• Water Velocity
through drains <
1.5 fps.
Catch Catch Slides include bodies of • Life guarded • Non-Flush Grating
Slides water located at the termination • Large un- Covers create trip,
of a manufactured waterslide • blockable Drains and toe-stubbing
Interactive attraction provided for the Partially hazards.
Play purpose of terminating the slide • Submerged
Attractions action and providing a means for • Drains • Finger Entrapment
exit to a deck or walkway area. (Skimmers) requirements difficult
Multiple Outlets to apply for large
A manufactured water play • Water Velocity high flow drains
device or a combination of water- • through drains <
based play devices in which • 1.5 fps. • Zero entry drainage
water flow volumes, pressures, or gutters
patterns are intended to be varied • Life guarded
by the bather without negatively Multiple Outlets • Non-Flush Grating
influencing the hydraulic Partially Covers create trip,
conditions of other connected Submerged and toe-stubbing
devices. Attractions may Drains hazards.
incorporate devices or activities (skimmers)
such as slides, climbing and Water Velocity • Zero entry drainage
crawling structures, visual through drains < gutters
effects, user-actuated mechanical 1.5 fps.
devices and other elements of
bather-driven and bather-
controlled play. They do not
incorporate captured or standing
water greater than 12 inches deep
as part of the bather activity area.