New Kaimahi
Induction
2015
www.tekakano.ac.nz
Gambling Harm Minimisation Public Health
Workforce Development
Contents
Welcome and Acknowledgements......................................................................pg.
Section One: Gambling in New Zealand
Introduction to Gambling History & Legislation................................................. pg.
Gambling progression
Gambling Act 2003
Six-year Strategic Plan
Three-year Service Plan
Gambling Levy
Class 4 Gambling Structure..................................................................................pg.
Corporate Societies
Venues
Authorised Purposes
Min rate of return
Taxes: Duty & Levy
Territorial Authorities & Local Gambling Policies
Section Two: Working in the Gambling Sector
Infrastructure Services........................................................................................pg.
Regulatory Agencies & Gambling Service Providers...........................................pg.
Service Specifications..........................................................................................pg.
Mandatory Specs
Public Health Specs
Competencies for Gambling Public Health........................................................pg.
Useful Resources................................................................................................pg.
Welcome...
New Zealand Gambling History
Gambling was introduced to Aotearoa by the colonists in the 18th century. New Zealand gambling
was mainly betting on card games and athletic events, until 1835 when horse racing was established.
With no regulation or harm minimisation strategies, gambling became prevalent and bookies took
advantage of this profitable activity. Bookies were banned from racing in 1910 so that bets could only be
placed on course, and made illegal in 1920.
Horse racing was the predominant form of gambling in New Zealand until the introduction of
casinos and electronic poker machines (pokies). Lotto was introduced in 1932 by a private organisation
that was regulated by the state. Originally relatively unpopular due to the small prizes offered, lotto was
little competition for horse racing. In 1950 the state established the New Zealand Racing Board (NZRB)
and opened Totalisator Agency Boards (TAB's) nationwide. The state also established their own lottery in
1961 to raise funds for community groups - Golden Kiwi. These prizes were four times larger than the
previous lottery, however the initial public interest faded quickly and racing remained most popular.
The late 1980's saw a variety of new legalised gambling being introduced, resulting in the
TAB losing their monopoly of the gambling industry. In 1987 the New Zealand Lotteries Commission
(Lotto NZ) was established, which took over Golden Kiwi and introduced weekly televised lotto draws. In
1989 Lotto NZ cancelled Kiwi Gold and introduced Instant Kiwi scratch cards. In 1988 electronic poker
machines (pokies) were legalised for use in RSA's, hotels, sports clubs and chartered clubs with the
purpose to raise more money for community groups. Pokies were approved in other entertainment
venues including pubs and bowling alleys from 1991. In 1989 casinos were made legal, resulting in six
casinos being opened from 1994 to 2002. With the sudden introduction of multiple and highly publicised
new gambling activities, the TAB were steadily losing punters. Even with the inclusion of dog racing in
1987 and sports betting in 1996, the percent of TAB gamblers dropped from 85% in 1987 to just 18% in
2000 (35% pokies, 26% casino, 21% lotto).
By the late 1990's it was apparent that this influx of new gambling activities was creating
harm that far outweighed the benefits of increased community funding. Regulations were in place to
make sure that activities were being operated appropriately and taxes and proceeds were being
distributed correctly, but there was very little focus on harm minimisation. A comprehensive review of
gambling in New Zealand was announced in 2000. As a result of the review and growing community
concerns around gambling harm, the Responsible Gambling Bill was introduced in 2002. The bill was
referred to the Government Administration Select Committee and public submissions were received to
help inform the committee's report. Renamed the Gambling Bill, it was passed in 2003 and became the
Gambling Act 2003. There was a separate act passed the same year to regulate the racing industry - the
Racing Act 2003.
The Gambling Act 2003 replaced the Gambling and Lotteries Act 1977 and the Casino
Control Act 1990. It regulates six classes of gambling (including pokies, casinos & lotteries) and has the
following purpose:
Control the growth of gambling
Prevent and minimise the harm caused by gambling, including problem gambling
Authorise some gambling and prohibit the rest
Facilitate responsible gambling
Ensure the integrity and fairness of games
Limit opportunities for crime or dishonesty associated with gambling
Ensure that money from gambling benefits the community
Facilitate community involvement in decisions about the provision of gambling
Some regulatory powers of the Gambling Act include restricting advertising, limiting
jackpots and prizes, defining unsuitable gambling venues, requiring access to appropriate harm
minimisation information, and requiring appropriate gambling harm minimisation training for gambling
venue employees.
There have been a variety of amendments to the Gambling Act since it was introduced, as a
result of effective public health projects, quality research and regular reviews. Some key amendments
include the addition of player information displays to pokie machines (2009), an increase in the
percentage of proceeds that are returned to the community (2014), and improved transparency of
corporate society processes (2004, 2014).
In accordance with the Gambling Act, a Six-Year Strategic Plan is developed by
the Ministry of Health (MoH) to provide a framework for the delivery of gambling harm minimisation
services and outline relationships with key stakeholders. The current plan (2010/11-2015/16) outlines 11
objectives identified by MoH for optimal service delivery outcomes and key progress indicators. The
current strategic plan can be viewed here.
There is also a Three-Year Service Plan that outlines the MoH budget for and
approach to funding and coordinating gambling harm minimisation services; including public health,
clinical intervention, research, evaluation and workforce development. The service plan links to the
strategic plan and advises the current gambling levy rates. The current service plan can be viewed here.
The Gambling Levy is a tax that is applied to all licensed gambling activities in New Zealand.
This levy is used to fund the development, management and delivery of an integrated problem gambling
strategy. Thus, gambling harm minimisation services are not funded by the general tax dollar, but by the
proceeds of the gambling activities (player expenditure).
Current levy rates: Pokies = 1.31% Casinos = 0.74% Racing = 0.60% Lottery = 0.30
NZ Gambling History Timeline
TAB: race & sport betting Lotteries Electronic Poker Machines Casinos
1835: horse racing 1932: private lottery 2014 2005 2000 1990 1950 1835 1987 1995 2002 2009
established established
1910: bookies banned 1961: State-run lottery
established - Kiwi Gold
1950: NZRB & TAB's
established 1987: NZLC established,
offering lotto & Kiwi Gold
1981: dog racing
introduced
1988: pokies legalised in
RSA's, hotels & clubs
1989: Instant Kiwi scratch 1989: casinos legalised
cards introduced, Kiwi Gold
cancelled
1991: pokies legalised in
other entertainment venues
- pubs, bowling alleys, etc
1996: sports betting 1993: Strike introduced 1994: Christchurch casino
established at TAB's 1994: Keno introduced opens
1996: tele-bingo established 1996: Auckland casino
opens
1999: Dunedin &
Queenstown Wharf
casinos open
2000: Queenstown Beach
Street casino opens
2001: tele-bingo cancelled,
Powerball introduced
2003: Gambling Act 2003 2003: Gambling Act 2003 & 2003: Gambling Act 2003 & 2002: Hamilton casino
& Racing Act 2003 come Racing Act 2003 come into Racing Act 2003 come into opens
into effect effect effect 2003: Gambling Act 2003
2004: pokies allowed at 2004: Winning Wheel 2004: pokies allowed at & Racing Act 2003 come
TAB's introduced TAB's into effect
2005: Big Wednesday
2008: online betting offered 2009: player information 2009: player information
introduced displays required on displays required on
2009: player information 2008: online purchases machines machines
displays required on
machines offered
2009: Bullseye introduced
2010: self service terminals
established 2010: self check terminals
established
2011: touch app
developed 2014: touch app developed &
Play3 introduced
Class 4 Gambling
Class 4 gambling covers the use of non-casino electronic poker machines (pokies). In New
Zealand, class 4 gambling has been established to raise money for community groups. As class 4 gambling
is high-risk, there are strict regulations that control issues such as who can gamble, where this type of
gambling can happen, how proceeds are distributed, and how communities can maintain control of the
gambling activities in their environments. Class 4 pokie machines are owned by corporate societies and
operated by gambling venues.
Corporate societies or trusts are set up for administration and grant-making purposes.
They own the machines and are responsible for:
Making community grants for authorised purposes
Maintaining transparency of grant-making decisions - including unsuccessful grants
Providing gambling harm minimisation training and resources to venues
Maintaining venue and operators licences
Gambling venues are the places that host the pokie machines - entertainment venues which
are mainly adult (R18) such as pubs, clubs and bowling alleys. Gambling cannot be the main function of
the venue, it is intended to be an additional entertainment option for sustainable adult venues. They
operate the machines and are responsible for:
Customer services
Machine operation (refilling hopper, clearing coin jams, processing credits, etc)
Banking machine proceeds
Gambling harm minimisation (staff must: have appropriate training, have problem gambling
information available for patrons and refuse machine use where necessary)
Security - where appropriate
Corporate
Societies
Communities Pokie Venues
Class 4 gambling can only be approved for authorised purposes. When a trust applies
to set up a new venue, they must specify the purpose of any community funding generated. As the
purpose of class 4 gambling is to raise money for the community, authorised purposes must fall under
these categories:
charitable purposes
non-commercial purposes that have community benefits
Promoting, controlling and conducting race meetings
The authorised purpose for pubs is usually to raise money for community groups and sports groups, and
the authorised purpose for clubs is usually to raise money for the club itself - facility maintenance,
charitable scholarships for club members, furthering non-commercial club aims, etc. If the authorised
purpose does not fit the criteria or if the DIA is not satisfied that the venue will operate with integrity and
minimise gambling harm, then the application will be rejected.
The minimum rate of return refers to the minimum share of pokie proceeds that
must be returned to the community via grants. After taxes and necessary running costs, all remaining
proceeds are required to be returned to the community. Historically the minimum rate was 37.12% of
GST exclusive net proceeds, however in 2014 it was decided that with all societies applying effective cost
management the rate can be increased to 42%. A staggered approach to the increased minimum rate has
been applied to allow all societies to adapt to the changes:
Financial Year Minimum Return
2015 40%
2016 40%
2017 41%
2018 41%
42%
2019 onwards
Distribution 2014 Venues can claim up to 16% of Distribution 2019
proceeds as reimbursement for
the costs of running the machines.
Societies Societies can claim up to 25.45% Societies
to cover the cost of their
Communities administration functions. Communities
20% is taxed as duty, and 1.31% + Venues
GST is taxed as the current
Venues gambling levy.
Duty Duty
Gambling Gambling
Levy Levy
Territorial authorities are the tier of local government below regional councils -
these are the city councils and district councils, often termed the 'local council'. Before a society can apply
for a venue licence, they must obtain territorial authority consent from their local council.
In order to facilitate community involvement in decisions about the provisions of gambling, the Gambling
Act 2003 requires territorial authorities to adopt a class 4 gambling policy and
review the policy every three years. Every local council has their own gambling policy, however they must
include the following elements:
Element Must account for the Must specify if class 4 Can restrict the
social impact of gambling gambling venues can be maximum number of
Examples in their region and other established in their machines in their
relevant matters region and if so, where region and in each
they can be located venue
Looking at issues such as:
gambling impact on the For example: can Some types of policies
social determinants of gambling venues be include: capped
health, the effects on established in residential
children, youth, elderly areas, near schools, near policies, machine-to-
and families, populations person ratio policies,
most vulnerable to harm, churches, near machine-to-adult ratio
protective factors present community centres, in policies, sinking-lid
in the community, other low socioeconomic areas
potentially less harmful policies and open
entertainment activities policies
available
The community must be consulted for each review and have the opportunity to participate in the policy
review via the submission process. This is how the community can have their say on how and where class
4 gambling activities are offered in their environments. In accordance with their community-consulted
gambling policy, a territorial authority can grant or decline consent for a venue to become established as
a gambling venue or increase their current number of pokie machines.
The Gambling Act 2003 restricts the maximum number of machines per venue
nation-wide, and the local gambling policies can enforce further restrictions in accordance with their
communities' needs.
No more than 18 machines for venues established before 17 October 2001
No more than 9 machines for venues established after 17 October 2001
With Ministerial approval (Minister of Internal Affairs), new clubs can have up to 18 machines
With Ministerial approval (Minister of Internal Affairs), merged clubs can have up to 30 machines
Section One Recap
Gambling Act 2003 Purpose:
Control the growth of gambling
Six-Year Strategic Plan Prevent and minimise the harm caused by gambling, including problem gambling
Three-Year Service Plan Authorise some gambling and prohibit the rest
Facilitate responsible gambling
Gambling Levy Ensure the integrity and fairness of games
Class 4 Gambling Limit opportunities for crime or dishonesty associated with gambling
Corporate Societies Ensure that money from gambling benefits the community
Gambling Venues Facilitate community involvement in decisions about the provision of gambling
Authorised Purpose
Minimum Rate of Return Developed by MoH to provide a framework for the delivery of gambling harm
Territorial Authority minimisation services and outline relationships with key stakeholders
Class 4 Gambling Policy
Outlines the MoH budget for and approach to funding and coordinating gambling
harm minimisation services; including public health, clinical intervention, research,
evaluation and workforce development
a tax applied to all licensed gambling activities that is used to fund the
development, management and delivery of an integrated problem gambling
strategy
Class of gambling activity for non-casino electronic gambling machines - high-risk
gambling activity, strictly regulated
Organisations that own class 4 gambling machines, perform administrative duties
and carry out the community grant process in accordance with the Gambling Act
2003
R18 venues that host class 4 gambling machines, in accordance with the Gambling
Act 2003
The specific purpose for which community funds are raised through class 4
gambling, as authorised by DIA in accordance with the Gambling Act 2003
The minimum percentage of class 4 gambling profits that must be returned to the
community via community grants: increasing to 42% by 2019
The local government for each territory - either a city council or district council,
who can grant or decline consent on behalf of the local community for corporate
societies to establish new class 4 gambling machines or venues prior to central
government approval
A policy developed by territorial authorities and reviewed every three years that
outlines class 4 gambling establishment and/or restriction in accordance with
community consultation, also known as 'local gambling policy'
Infrastructure Services
The GHM sector has a set of infrastructure services to support the delivery of services:
The Ministry of Health (MoH) have a huge variety of functions, however in their infrastructure
capacity their main role is to fund the minimisation and prevention of gambling harm (MPGH)
services and develop and evaluate a high-level strategy. All MPGH service providers regularly
report back to MoH who give feedback on each provider's progress and initiatives.
The National Coordination Service (NCS) Te Kākano is the national workforce
coordinates and supports the infrastructure development service for the minimisation
services and the minimisation and and prevention of gambling harm public
prevention of gambling harm (MPGH) health (MPGH PH) workforce. This service
service providers. NCS is a central point for provides specialised MPGH PH training
communicating key messages and modules and connects the workforce with
information across the sector, ensuring other related learning and education
providers across the range of services are opportunities. Te Kākano offers
kept informed of significant developments, personalised workforce development plans
and assisting collaboration among agencies in conjunction with the service managers
involved in minimising gambling-related to ensure that kaimahi are accessing
harm. NCS work with both public health and relevant stair-cased learning pathways,
clinical providers, including the dedicated with the aim to further strengthen and
cultural services (Maori, Pacific & Asian). build leadership within the workforce.
Contract Lead: Layla Lyndon-Tonga Contract lead: Suaree Borell
[email protected] [email protected]
ABACUS are the national workforce The Health Promotion Agency (HPA)
development service for the minimisation develop media campaigns and resources
and prevention of gambling harm clinical for a range of public health issues areas -
(MPGH CL) workforce. ABACUS provide including gambling harm minimisation.
training for a range of addiction and mental
health clinical services, including on-demand Contract Lead:
training for the MPGH CL workforce.
Contract lead: Alison ...
Regulatory Agencies
The minimisation and prevention of gambling harm sector has a range of regulatory agencies to regulate
the gambling industry.
The Department of Internal Affairs (DIA) have a specialist unit called Gambling Compliance that is
responsible for gambling law enforcement and gambling licensing. They also provide advice to the
government on gambling policy, set game rules and equipment standards, set minimum operating
standards and regulate compliance. The DIA is mainly concerned with class 3 & 4 gambling and
casinos.
The Gambling Commission (NZGC) is responsible for hearing appeals against decisions made by the
DIA about class 4 gambling and casinos. They also control casino licensing, making decisions on
licence conditions, renewals and changes to agreements. They have the powers of a Commission of
Enquiry, and also advise Ministers and facilitate consultation on the problem gambling levy.
The New Zealand Lotteries Commission The New Zealand Racing Board (NZRB) is a
(Lotto NZ) is a Crown entity that conducts a Crown entity that conducts all racing and
range of lottery activities to raise sports betting - including TAB and
community funds - including Lotto, Daily Trackside. They are responsible for
Kino, Instant Kiwi and Bullseye. They are facilitating and promoting the racing
responsible for organising and conducting industry, developing betting rules and
lotteries, developing game rules and minimising betting gambling harm in
minimising lottery gambling harm in accordance with the Racing Act 2003.
accordance with the Gambling Act 2003. Proceeds generated are distributed back
Community funds generated by Lotto NZ into the racing industry and national
are distributed through the Lottery Grants sporting bodies.
Board, who are also responsible for setting
grant-making direction and policies.
MPGH PH workers are contracted to minimise gambling harm related to class 4 gambling. Current contact
details of MPGH PH service providers can be found here.
Service Specifications
All gambling harm minimisation service providers are contracted a set of service specifications (specs) to
inform the providers' programmes. The public health specs are:
Kaumātua Consultation and Liaison
Outcome: Services have the capacity, skills and relationships to work appropriately with and for Māori
Workforce Development
Outcome: The GHM PH workforce is well-trained, motivated and supported to deliver effective, high
quality, sustainable activities
Participation in Research and Evaluation
Outcome: The practices and theories of the gambling harm minimisation sector are informed by an up
to date and sound evidence base
Policy Development and Implementation
Outcome: Government agencies, social organisations, private industry and businesses will actively
work to reduce gambling harm in their own places of business and re-orientate their services to actively
support gambling harm minimisation
Aware Communities
Outcome: Agencies, communities, families and individuals are aware of the range of harms that can
arise from gambling (social marketing campaigns)
Supportive Communities
Outcome: People live in communities that provide strong protective factors and support individual and
family resiliency (community development)
Safe Gambling Environments
Outcome: Organisations, groups and individuals are aware of gambling harm and work to ensure that
gambling environments actively minimise harm and support individuals to make healthy choices
Effective Screening Environments
Outcome: All people at risk of experiencing gambling harm are identifies as early as possible and are
supported to access appropriate problem gambling services
All PMGH service providers have the mandatory specs (both clinical and public health providers), and
public health service providers have either all or a selection of the project specs. Your organisation will
also have their own provider quality standards, and all providers are subject to the Health and Disability
Standards.
Mandatory Specs
These specs apply to both public health workers and clinicians in the minimisation and prevention of
gambling harm sector.
Kaumātua Consultation and Liaison Workforce Development
Objective: Service providers will offer an Objective: Ensure that all staff are supported
environment that is culturally safe for Māori, to access appropriate training and workforce
whānau, and those delivering the services. development opportunities and attend
Outcome: Services have the capacity, skills national and regional hui and conferences.
and relationships to work appropriately with Outcome: The GHM PH workforce is well-
and for Māori. trained, motivated and supported to deliver
effective, high quality, sustainable activities.
As repositories of cultural knowledge and
experience, kaumātua or younger Māori Kaimahi should have an individual workforce
considered to have the required skills and development plan developed with their
knowledge can be enlisted. manager (input from Te Kākano is available if
requested). Attending at least one workforce
Key functions: development opportunity per year that
Advises on cultural support and relationships contributes towards the workforce
development plan is required. All kaimahi are
Challenges inappropriate practices also required to attend the national provider
Assists staff to work effectively with Māori forum.
clients or communities Key Activities:
Supports tikanga Māori in the workplace Development of workforce development
Improves accountability to Māori plans
Improves cultural safety and quality of care Kaimahi should meet the minimum
for Māori qualification levels for their roles
Supports and enhances the cultural Kaimahi should be supported by
management to move forward with their
knowledge and skills of staff tertiary education and attend workforce
Ensures strong liaison with Māori groups and
development opportunities
organisations
Participation in Research and Evaluation
Objective: Providers participate in and support MoH approved research and evaluation processes.
Outcome: The practices and theories of the GHM sector are informed by an up to date and sound
evidence base.
Key Activities:
Provide advise into research and evaluation project development and planning
Participate in research studies
Provide data and contribution towards research and evaluation projects
Public Health Project Specs
Providers have individual contracts with MoH consisting of varying specs & corresponding FTE distributions.
Aware Communities Supportive Communities
Objective: Social marketing campaigns are Objective: Ensure that communities have access to
delivered consistently at national, regional and services that provide strong protective factors and
community levels to improve community build individual, family and community resiliency.
awareness and understanding of gambling harm. Outcome: People live in communities that provide
Outcome: Agencies, communities, families and strong protective factors and support individual and
individuals are aware of the range of harms that family resiliency.
can arise from gambling.
Supportive communities activities should be carried
All aware community activities should out in partnership with the community, other public
complement and support the national social health disciplines and other sectors.
marketing campaign themes and messages.
Providers can order marketing resources from Key Activities:
HPA to support this outcome. Deliver programmes that increase community
resiliency and enhance social protective factors e.g.
Key Activities: social connectedness, cultural identity, knowledge
Promote public discussion and debate on
and understanding, and access to other services
gambling harm and related issues Promote public discussion of gambling harm
Monitor and respond to public media Partner with communities to lead their own
discussions on gambling harm (press releases community connectedness and resiliency building
should be politically neutral) activities
Develop and implement culturally appropriate Develop local media and community initiatives that
community education programmes and social promote whānau and community connectedness,
marketing campaigns around gambling harm, alternative activities to gambling, alternative
odds of winning and losing, gambling behaviour, community funding to gambling profits, etc
related health and social issues, etc Support key stakeholders to reduce gambling
Provide opportunities and resources for at-risk related harm in their communities of influence
communities to develop and implement their Communities should have access to high quality,
own campaigns or events to raise awareness of evidence based and culturally appropriate
the health and social issues impacting on that
information about gambling, gambling harm and
community (related to gambling) how they can voice their concerns
Policy Development and Implementation
Objective: Increase adoption of organisational policies that support gambling harm minimisation.
Outcome: Government agencies, social organisations, private industry and businesses will actively work to reduce
gambling harm in their own places of business and re-orientate their services to actively support gambling harm
minimisation.
This spec includes identification of relevant organisations, relationship building, educating organisations on how
gambling relates to them, policy development, policy implementation, monitoring and follow-up.
Key Activities:
Educating organisations on gambling harm in relation to their core business
Advocating and providing advice for the development of healthy public policy
Working with territorial local authorities and stakeholders to address class-4 venue policies
Promoting and providing access to pokie-free funding for the community
Contributing towards local social impact assessments (in relation to gambling harm)
Safe Gambling Environments Effective Screening Environments
Objective: To ensure that gambling Objective: Relevant organisations, groups and
environments are safe and provide effective and sectors are made aware of the potential harms that
appropriate harm minimisation activities. can arise from gambling and actively screen and
Outcome: Organisations, groups and individuals refer individuals to appropriate gambling
are aware of the potential harms that can arise intervention services.
from gambling and actively work to ensure that Outcome: All people at risk of experiencing harm
environments that provide gambling from gambling harm are identified as early as
opportunities actively minimise harm and possible and are supported to access appropriate
support individuals to make healthy choices. problem gambling intervention services.
Safe gambling environment actions include Effective screening environment activities should
identification of relevant organisations, facilitate community action and collaboration with a
relationship building, education, policy range of sectors and contribute to the development
development support, policy implementation of appropriate screening practices in relevant
support, monitoring and follow-up. organisations.
Key Activities: Key Activities:
Assist gambling venues to develop, promote, Promote, support and participate in stakeholder
support and implement adequate host groups as a tool to enhance coordination of key
responsibility measures organisations
Promote, support, participate in and when Advise organisations on the significance of
necessary lead stakeholder groups gambling harm and the relevance of screening and
Enhance cooperation and coordination between intervention to their core business
gambling venues and other key harm Facilitate relationships between potential
minimisation organisations screening organisations and intervention services
Advocate, encourage and assist relevant
organisations to develop appropriate gambling
harm screening and referral processes
Competencies
A competency is the ability to apply the appropriate knowledge, skills, attitudes, and values to
a specific context. A set of competencies are developed to create a framework that defines the
knowledge, skills, attitudes and values that are required to be competent in a specific area. Competencies
can be used by kaimahi to guide their practice, managers to indicate performance and workforce
development plans, and organisations to inform position descriptions and training opportunities.
There are many different sets of competencies that have been developed to guide the practice of
a variety of disciplines. For gambling harm minimisation public health, there are three relevant sets of
competencies:
Public Health Competencies 2007: a broad set of generic competencies developed by the Public
Health Association for use by all areas of public health
Health Promotion Competencies 2011: a practice-based framework developed by the Health
Promotion Forum designed to complement and build upon the public health competencies -
aimed at health promoters, but also relevant to many areas of public health
Gambling Sector Public Health Competencies 2015: a practice-specific set of competencies
developed by Te Kākano to guide this unique field of practice - designed to standardise the
frameworks used and enhance the practice of gambling harm minimisation public health
practitioners
Public Health Competencies Structure Health Promotion Competencies Structure
KNOWLEDGE PRACTICE PRACTICE KNOWLEDGE
6 • Te Tiriti o Waitangi
1 •Health systems 7 • Working across & 1 • Enable change - Te Tiriti o Waitangi - Aotearoa context - Ottawa Charter - Health equity
2 • Advocate for health - Ethics - Determinants - Prevention - Models - Systems
2 •Public health science understanding cultures 3 • Mediate through
3 •Policy, legislation & 8 • Communication partnership
regulation 9 • Leadership, teamwork
4 • Communication
4 •Research & & professiona liaison 5 • Leadership
Evaluation 6 • Assessment
10 • Advocacy 7 • Planning
5 •Community health 11 • Professional developent 8 • Implementation
development 9 • Evaluation & Research
& self management
12 • Planning &
administration
Things to sign up for:
- National Coordination Service Newsletter
- Gambits
- Daily Gambling Stories
- PHA Bulletin
- Kawerongo Hiko (Māori Public Health newsletter)
- Nga Korero (Ministry of Health Māori Health newsletter)
- Health Promotion Forum Newsletter
Resources:
- Te Kākano e-books
- Te Kākano case studies
- Public health stuff...