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Published by DasKänguru, 2021-05-23 07:18:28

Monster Hunter Monster Manual BTS

Monster Hunter Monster Manual
NOT my content

Boaboa Loot Table Felyne

The Boaboa uses the gajalaka loot table, but Small humanoid (lynian), chaotic good
instead of knives, they use javelins that break on
impact and the DC is increased to 11. Armor Class 15 (chain shirt)
Hit Points 36 (8d6+8)
Felyne Speed 25 ft., burrow 10 ft.
Felynes resemble bipedal cats capable of human language.
They typically have light fur, but can come in a variety of STR DEX CON INT WIS CHA
colors and patterns. 14 (+2) 12 (+1) 13 (+1) 9 (-1) 10 (+0) 14 (+2)

Felyne are a lot more agile and smarter than an average Senses passive Perception 10
cat. The Felyne are able to walk upright, like a human, and Languages Catonese, Common
even build tools with both hands. Felyne are looked at as their Challenge 1 (200 XP)
own culture due to their intelligence, lifestyle, and groups. Feline Inspiration (2/per long or short rest). As a bonus
They can make equipment such as pickaxes, axes, and action, the felyne sounds its horn inspiring a target
bombs. Felyne are known to form villages in secluded areas, within 30 feet of it. The target gains an Inspiration die,
where most monsters wouldn't dare to venture to. Felyne a d4. Once within the next 10 minutes, the creature
villages are known to have tribal exchanges with other Felyne can roll the die and add the number rolled to one
and other cultures. With enough time and practice, Felyne ability check, attack roll, or saving throw it makes.
can learn how to talk in the same languages as other
cultures, including the human language. However, they often Actions
retain a degree of an accent in the form of meowing and cat
puns interspersed throughout their speech. Multiattack The wild felyne makes two bone pick
attacks.
Every Felyne is different in their own way. Some are Bone Pick. Melee Weapon Attack: +4 to hit, reach 5 ft.,
aggressive, while some are calm. If attacked, however, they'll one target. Hit: 5 (1d6 + 2) slashing damage.
attack with just about anything in their hand, even going as
far as to run at a foe with a live bomb for protection. If the Felyne Loot 1
battle starts looking bad, they'll dig a hole and travel
somewhere safe. Commonly, Felyne are seen working in all Challenge Rating 1 Item
sorts of human establishments or settlements. They've been Felvine
seen being farmers, traders, adventurers, etc. Some Felyne, Loot Chance Herb
known as Palicoes, are known to assist hunters- and quite a 1-7 Round Acorn
few are independent "Meownster Hunters" in their own right. 8-14 Coins
Flash bomb
15-17
18-19

20

ITEM EFFECTS
Felvine
Item found in (AGtMH p.70)

Herb
Item found in (AGtMH p.70)
Round Acorn
A perfectly round acorn. It's a Felyne's beloved treasure.
Can be sold for 10 gp.
Coins
The felyne has 2d6 gold pieces on them.
Flash bomb
Item found in (AGtMH p.56)

346

Gajalaka Gajalaka
Like many Lynians, Gajalaka are short humanoids. They
Small humanoid (lynian), neutral resemble Shakalaka more than Felynes or Grimalkynes,
Armor Class 12 lacking any fur and wearing large tribal masks which leave
Hit Points 5 (2d6-2) only their bright yellow eyes visible. These red masks have
Speed 25 ft. different color accents, ranging from blue to yellow to purple,
to represent what status ailment their weapons afflict. The
STR DEX CON INT WIS CHA Gajalaka are aggressive towards large monsters and hunters,
15 (+2) 7 (-2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) and will throw projectiles at both.
Senses passive Perception 8
Languages Common, Shakalaka The Gajalaka are aggressive towards large monsters and
Challenge 1/8 (25 XP) adventurers, and will attack with status-afflicting weapons if
Tribal Mask The gajalaka wears a red mask. These red threatened. The Gajalaka are capable of dealing Sleep,
masks have different color accents, ranging from blue Paralysis, and Poison to both large monsters and players
to yellow to purple to black, to represent what alike. You can tell these apart by the color of their mask's
condition their weapons afflict. Roll 1d4, On a 1 blue accents; blue represents sleep, yellow represents paralysis,
represents stone knife; On a 2 yellow represents and purple represents poison. Gakalaka can accidentally
paralysis knife; On a 3 purple represents poison knife; poison each other if they get crossed up in skirmishes.
and on a 4 black represents blind knife.
Gajalaka Loot 1
Actions
Challenge Rating 1/8
Stone knife. Melee or Ranged Weapon Attack: +4 to hit,
reach 5 ft. or range 20/40 ft., one target. Hit: 4 (1d4 + Loot Chance Item
2) piercing damage and the target must make a DC 10
Constitution saving throw or become petrified for 1 1 Ration (1 day)
minute. A creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a 2-5 Stone knife
success.
Blind knife. Melee or Ranged Weapon Attack: +4 to hit, 6-10 Blind knife
reach 5 ft. or range 20/40 ft., one target. Hit: 4 (1d4 +
2) piercing damage and the target must make a DC 10 11-15 Paralysis knife
Constitution saving throw or become blinded for 1
minute. A creature can repeat the saving throw at the 16-19 Sleep knife
end of each of its turns, ending the effect on itself on a
success. 20 Potion of healing
Paralysis knife. Melee or Ranged Weapon Attack: +4 to
hit, reach 5 ft. or range 20/40 ft., one target. Hit: 4 OTHER MATERIAL EFFECTS
(1d4 + 2) piercing damage and the target must make a Ration (1 day)
DC 10 Constitution saving throw or become paralyzed These rations consist of dried fruit and some type of
for 1 minute. A creature can repeat the saving throw at animal meat suitable for extended travel.
the end of each of its turns, ending the effect on itself Stone knife
on a success. When you hit a creature with this dagger, it must make a
Sleep knife. Melee or Ranged Weapon Attack: +4 to hit, DC 10 Constitution saving throw or become petrified for 1
reach 5 ft. or range 20/40 ft., one target. Hit: 4 (1d4 + minute. A creature can repeat its saving throw at the end
2) piercing damage and the target must make a DC 10 of its turn, ending the petrification on a success. Once it
Constitution saving throw fall unconscious for 1 hits a creature, the stone knife breaks.
minute, until the sleeper takes damage, or someone
uses an action to shake or slap the sleeper awake.

347

Blind knife Grimalkyne Loot 1
When you hit a creature with this dagger, it must make a
DC 10 Constitution saving throw or become blinded for 1 Challenge Rating 1 Item
minute. A creature can repeat its saving throw at the end Coins
of its turn, restoring sight on a success. Once it hits a Loot Chance Hot Pepper
creature, the blind knife breaks. 1-8 Snow Herb
Paralysis knife 9-13 Flashfly cage
When you hit a creature with this dagger, it must make a
DC 10 Constitution saving throw or be incapacitated and 14-16
has its movement speed is reduced to 0 for 1 minute. A 17-20
creature can repeat its saving throw at the end of its turn,
ending the effect on a success. Once it hits a creature, the OTHER MATERIAL EFFECTS
paralysis knife breaks. Coins
Sleep knife The grimalkyne has 3d6 copper pieces on them.
When you hit a creature with this dagger, it must make a
DC 10 Constitution saving throw or fall unconscious for 1 Hot Pepper
minute, until it takes damage, or is shaken awake by Item found in (AGtMH p.71)
another creature. Once it hits a creature, the sleep knife Snow Herb
breaks. Item found in (AGtMH p.71)
Potion of healing Flashfly cage
You regain 2d4 + 2 Hit Points when you drink this potion. As an action, this tiny cage can be placed on the ground.
When struck the cage explodes filling the area within 20
Grimalkyne feet of it in blinding light. Each creature in that area must
Grimalkyne resemble bipedal lynxes. They have tufted ears, make a DC 12 Constitution saving throw or become
and come in a variety of colors depending on the tribe. blinded for 1 minute.

Grimalkyne are wary of strangers, but will readily help
those who have proven themselves to their tribe. Once
befriended, Grimalkyne will share their tools and assist in
trapping monsters. They mark their territory with doodles
and their dens are usually well hidden.

Grimalkyne

Small humanoid (lynian), neutral

Armor Class 13 (leather armor)
Hit Points 55 (10d6+20)
Speed 25 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 9 (-1) 14 (+2) 10 (+0)

Senses passive Perception 12
Languages Catonese, Common
Challenge 1 (200 XP)

Actions

Multiattack The wild grimalkyne makes two war pick
attacks.
War Pick. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 5 (1d8 + 1) piercing damage.
Vine Net (Recharge 5-6). Ranged Weapon Attack. +4 to
hit, range 5/15 ft., one Large or smaller creature. Hit:
The target is restrained. A creature can use its action to
make a DC 13 Strength check to free itself or another
creature in a net, ending the effect on a success.
Dealing 5 slashing damage to the net (AC 10) frees the
target without harming them and destroys the net.

348

Melynx Melynx Loot 1
Melynx are noted for their black fur and the ability to talk in
human language, as well as do human activities like their Challenge Rating 1 Item
fellow Lynian subspecies called the Felynes. Rations (1 day)
Loot Chance
Melynx are quite intelligent. Melynx are able to build tools, 1-10 Coins
trade with other Lynian tribes, and even settle in settlements. 11-15 Secret Stash+
Melynx in human villages sometimes take job opportunities, 16-19
mostly as Felyne Chefs and/or Felyne Comrades. Felyne 20 Shock Trap
Chefs cook food for their customer to support them in their
adventures by temporarily enhancing their abilities. Melynx OTHER MATERIAL EFFECTS
are quite intelligent. Ration (1 day)
Rations consist of dry foods suitable for extended travel,
Wild Melynx appear in groups and have a tendency to rob including jerky, dried fruit, hardtack, and nuts.
hunters of their items so they can see how valuable said item Coins
is. Once they obtain an item, they run away and dig The melynx has 2d6 silver pieces on them.
underground. Secluded, they'll look at the item and consider Secret Stash+
if it's valuable or not. If it is valuable they'll either sell it, trade A pouch carried by a melynx. Full of miscellaneous junk.
it, or give it away to another Lynian tribe. If it isn't valuable Can be sold for 50 gp.
they may just intentionally leave it behind somewhere Shock Trap
random. If items are stolen by a Melynx then there is a Item found in (AGtMH p.57)
chance that one could get it back by looking for a crude
statue of a Felyne with paint on it. Some items can be Wild Melynx
recovered here.
Small humanoid (lynian), unaligned
They live in harmony with the lighter-toned species of
Lynian, the Felynes. The Melynx and Felynes seem to be Armor Class 13 (hide)
hostile towards the other Lynian Species, the Shakalaka, as Hit Points 28 (8d6)
they are never seen living in the same area together, though Speed 25 ft., burrow 10 ft.
all three species live in the same environments.
STR DEX CON INT WIS CHA
Melynx 9 (-1) 12 (+1) 10 (+0) 6 (-3) 10 (+0) 10 (+0)

Small humanoid (lynian), chaotic good Senses passive Perception 10
Languages Catonese, Common
Armor Class 13 (chain shirt) Challenge 1/8 (25 XP)
Hit Points 40 (9d6+9)
Speed 25 ft., burrow 10 ft. Loot. A wild melynx can only hold one stolen item at a
time. When it uses its snatch, it will prioritize herbs
STR DEX CON INT WIS CHA first, potions second, or any other item of the DMs
16 (+3) 10 (+0) 13 (+1) 8 (-1) 12 (+1) 10 (+0) choice third. It cannot steal anything that weighs more
than 9 lbs.
Senses passive Perception 11 Pilfer. When the wild melynx steals an item, it will use
Languages Catonese, Common its movement to flee from the target as if it was
Challenge 1 (200 XP) frightened. Once it is 60 feet away from all enemies, it
will burrow underground and travel to its "base."
Actions
Actions
Multiattack The melynx makes two mace attacks.
Catspaw Mace. Melee Weapon Attack: +5 to hit, reach Multiattack The wild melynx makes two catspaw mace
5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. attacks.
Flash Bomb (1/day). The melynx slams a bulb of Snatch. The wild melynx attempts to steal an object
blinding powder onto the ground in front of it. All from its target. The target must make a DC 10
creatures within 30 feet of the melynx must make a DC Dexterity saving throw or have an item stolen. A wild
11 Constitution saving throw or become blinded for 1 melynx will drop the stolen item if it takes 5 damage
minute. A creature may repeat the saving throw at the on a single turn or dies.
end of its turns, ending the effect. Catspaw Mace. Melee Weapon Attack: +1 to hit, reach
5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

349

Wild Melynx Loot 1 Shakalaka

Challenge Rating 1/8 Item Small humanoid (lynian), neutral
Bitterbug Armor Class 12
Loot Chance Sushifish Hit Points 5 (2d6-2)
1-5 Secret Stash Speed 25 ft.
6-10 Thunderbug
STR DEX CON INT WIS CHA
11-15 15 (+2) 7 (-2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)
16-20
Senses passive Perception 8
OTHER MATERIAL EFFECTS Languages Common, ShakaLaka
Bitterbug Challenge 1/8 (25 XP)
Item found in (AGtMH p.68)
Pack Tactics. The shakalaka has advantage on an attack
Sushifish roll against a creature if at least one of the shakalaka's
Item found in (AGtMH p.67) allies is within 5 feet of the creature and the ally isn't
Secret Stash incapacitated.
A pouch carried by a wild melynx. Full of miscellaneous Boom Shakalaka. The shakalaka leaves behind a small
junk. Can be sold for 5 gp. container when it flees or on its body when it dies.
Thunderbug There is a 50 percent chance that the container is
Item found in (AGtMH p.68) actually an explosive that contains no treasure. It is
unlocked and requires a DC 12 Wisdom (Investigation)
Shakalaka check to determine if it is an explosive. A creature that
Shakalaka are small, humanoid creatures with green skin. opens the an explosive container must make a DC 13
They wear a mask over their heads at all times, so their true Dexterity saving throw, taking 10 (3d6) fire damage on
faces are unknown. The Shakalaka are very similar to a failed save or half as much on a successful one. A
humans, in that they hunt and gather, but are less civilized in container that is not an explosive contains 10 (3d6)
nature. silver pieces worth of materials of the DMs choosing.

The Shakalaka have developed strong muscles in order to Actions
hunt prey and to attack trespassers. They also have been
known to utilize Poison, Sleep Gas, and Barrel Bombs to Poison knife. Melee or Ranged Weapon Attack: +4 to
attack. They also utilize disguises, usually as mushrooms and hit, reach 5 ft. or range 20/40 ft., one target. Hit: 4
ice crystals; however, these disguises are easy to see through, (1d4 + 2) piercing damage and the target must make a
as the mushrooms are much larger and brighter than any DC 10 Constitution saving throw or become poisoned
other, and the ice crystals are metallic colored. Also, it is for 1 minute. A creature can repeat the saving throw at
sometimes possible to see the Shakalaka's mask under its the end of each of its turns, ending the effect on itself
disguise. on a success.

The Shakalaka are proud and barbaric creatures, attacking Shakalaka Loot 1
most creatures, including hunters, on sight. It has been said
that young Shakalaka partake in a coming-of-age ritual in Challenge Rating 1/8 Item
which they are sent out of their settlement to bring back Poison Knife
items of great value to their tribe. This can take the form of a Loot Chance
rare monster material, treasure, or an object with historical 1-10 Gold Sake
or cultural importance to the tribe (such as a special mask). 11-16 Shakalaka Treasure
17-20

OTHER MATERIAL EFFECTS
Poison Knife
When you hit a creature with this dagger, it must make a
DC 10 Constitution saving throw or become poisoned for
1 minute. A creature can repeat its saving throw at the end
of its turn, curing the poison on a success. Once it hits a
creature, the poison knife breaks.
Gold Sake
A delicious golden colored sake worth 10 gp
Shakalaka Treasure
A small pouch containing 5d6 gp

350

King Shakalaka King Shakalaka
King Shakalaka is slightly larger than its subjects, but
Medium humanoid (lynian), neutral generally looks identical. It wears a BBQ spit upon its head,
and wields a thigh bone as a club. it is surprisingly strong for
Armor Class 14 (bone armor) its size, able to cause a great deal of damage. It is able to
Hit Points 42 (6d8+15) launch fireballs from the BBQ spit atop its head.
Speed 25 ft.
He can put hunters to sleep, like his Shakalaka brethren,
STR DEX CON INT WIS CHA however he appears to have lost the ability to poison hunters.
18 (+4) 10 (+0) 16 (+3) 14 (+2) 9 (-1) 8 (-1) Also, the King Shakalaka has extraordinary endurance which
belies its size. Combine this with its muscle power, and it may
Senses passive Perception 9 be assumed that, somehow, it has developed a "berserker-
Languages Common, Shakalaka esque" sense which allows it to block out pain, and continue
Challenge 1 (200 XP) fighting through rigorous physical demands which would
have most Shakalaka defeated. To attack, he thoroughly
Innate Spellcasting. The king shakalaka can innately cast clobbers his foes with a steak from another victim.
firebolt (+4 to hit with spell attacks), requiring no
material components. Its innate spellcasting ability is The King Shakalaka is an aggressive leader when the
Intelligence. Shakalakas fight alongside him. Its leadership skill came in
his bond shared between him and his minions, but the
Actions Shakalaka leader relies on teamwork in order to bring down
an intruder such as Velociprey and other small sized
Thighbone. Melee weapon attack +6 to hit, reach 5 ft., monsters. This creature shows no sign of fear towards
one target. Hit: 7 (1d6 + 4) bludgeoning damage. humans. It will harass the intruder who enters its domain
Sleep Bomb (1/day). The king shakalaka throws a ball of with the help of its minions. The creature hates to be
sleep powder at a location within 30 feet of it. All provoked by something else. Many secrets about this
creatures within 10 feet of the location must make a powerful leader are unknown to many scholars.
DC 11 Constitution saving throw or fall unconscious
for 1 minute, until the sleeper takes damage, or King Shakalaka Loot 2
someone uses an action to shake or slap the sleeper
awake. Challenge Rating 1 Item
Shakalaka Treasure
Reactions Loot Chance
1-10 Suiko Jewel
Imperial Rage. As a reaction to taking damage, the king 11-13 Akito Jewel
shakalaka begins to fight with tyrannical ferocity. For 1 14-15 Battlefield Jewel
minute, the king shakalaka has resistance to 16-18 Armor Sphere
bludgeoning, piercing, and slashing damage, has speed 19-20
of 35 feet, and has advantage on Strength saving
throws. At the end of each of the king shakalaka's OTHER MATERIAL EFFECTS
turns, the rage ends if the king shakalaka hasn't Shakalaka Treasure
attacked a hostile creature or taken damage since the A small pouch containing 5d6 gp
end of their last turn.
Suiko Jewel
A jewel of unknown use, the research fleet is willing to buy
for 15 gp
Akito Jewel
A jewel of unknown use, the research fleet is willing to buy
for 20 gp
Battlefield Jewel
A jewel of unknown use, the research fleet is willing to buy
for 25 gp
Armor Sphere
Uncommon armor upgrade material.

351

Endemic Life
Endemic Life are creatures found in Monster Hunter Universe across many locations that can be captured by a hunter's Net or
fishing pole. They are not hostile, but will be scared away easily, making their study and capture difficult. Some Endemic Life
creatures also present Environmental Hazards or useful effects.

Dung Beetle Forest Gekko

Tiny beast, unaligned Tiny beast, unaligned

Armor Class 11 (natural armor) Armor Class 10
Hit Points 3 (1d4+1) Hit Points 2 (1d4)
Speed 20 ft., climb 20 ft. Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA

6 (-2) 10 (+0) 12 (+1) 1 (-5) 5 (-3) 3 (-4) 2 (-4) 10 (+0) 10 (+0) 1 (-5) 8 (-1) 3 (-4)

Senses passive Perception 7 Senses darkvision 30 ft., passive Perception 9
Languages — Languages —
Challenge 0 (10 XP) Challenge 0 (10 XP)

Actions Plant Camouflage. The gekko has advantage on Dexterity
(Stealth) checks it makes in any terrain with ample green
Bite. Melee Weapon Attack: +0 to hit, Reach 5 ft., one plant life.
target. Hit: 1 piercing damage.
Actions
A dung beetle rolls dung around all day long. Need some
dung? Then look no further! Just give it a kick. What you do Bite. Melee Weapon Attack: +0 to hit, Reach 5 ft., one
with it is none of my business! target. Hit: 1 piercing damage.

Bomb Beetle Variant: Gekko Names & Traits

Tiny beast, unaligned Some gekkos are named different and replace the
plant camouflage trait with another depending on
Armor Class 11 (natural armor) their environment.
Hit Points 3 (1d4+1)
Speed 20 ft., climb 20 ft. The wildspire gekko uses the following trait:
Desert Camouflage. The gekko has advantage on
STR DEX CON INT WIS CHA Dexterity (Stealth) checks it makes to hide in
sandy terrain.
6 (-2) 10 (+0) 12 (+1) 1 (-5) 5 (-3) 3 (-4) The gloom gekko uses the following trait:
Shadow Camouflage. The gekko has advantage
Damage Immunities fire on Dexterity (Stealth) checks it makes to hide
Senses passive Perception 7 dim light or darkness.
Languages — The moonlight gekko uses the following trait:
Challenge 0 (10 XP) Illumination. The gekko sheds dim light in a 1-
foot radius around it.
Actions

Bite. Melee Weapon Attack: +0 to hit, Reach 5 ft., one
target. Hit: 1 piercing damage.

A bomb bettle rolls around explosive rocks and are known to
have astounding thermal resistance. The explosive rock they
roll around contains 5 oz of gunpowder.

352

Iron Helmcrab Nitrotoad

Tiny beast, unaligned Tiny beast, unaligned
Armor Class 11 (natural armor) Armor Class 11
Hit Points 2 (1d4) Hit Points 2 (1d4)
Speed 0 ft., burrow 5 ft. Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA

2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4) 1 (-5) 13 (+1) 10 (+0) 1 (-5) 8 (-1) 3 (-4)

Senses blindsight 30 ft., passive Perception 9 Skills Perception +1, Stealth +3
Languages — Senses darkvision 30 ft., passive Perception 11
Challenge 0 (10 XP) Languages —
Challenge 0 (10 XP)
Amphibious. The helmcrab can breathe air and water.
Death Burst. The nitrotoad explodes when it drops to 0 hit
Actions points. Each creature within 10 feet of it must make a DC
10 Dexterity saving throw, taking 7 (2d6) fire damage and
Claw. Melee Weapon Attack: +0 to hit, Reach 5 ft., one be thrown 10 feet in a random direction away from the
target. Hit: 1 bludgeoning damage. nitrotoad on a failed save, or half as much damage and isn't
thrown on a successful one.
A iron helmcrab typically lives near swamp-like areas. They
are often sought after by bowgun users, for a iron helmcrab Standing Leap. The nitrotoad's long jump is up to 10 feet
eat needleberries which can often be found intact inside their and its high jump is up to 5 feet, with or without a running
stomach. start.

Paratoad Actions

Tiny beast, unaligned Bite. Melee Weapon Attack: +0 to hit, Reach 5 ft., one
target. Hit: 1 piercing damage.

Armor Class 11 Sleeptoad
Hit Points 2 (1d4)
Speed 20 ft., climb 20 ft. Tiny beast, unaligned

STR DEX CON INT WIS CHA Armor Class 11
Hit Points 2 (1d4)
1 (-5) 13 (+1) 10 (+0) 1 (-5) 8 (-1) 3 (-4) Speed 20 ft., climb 20 ft.

Skills Perception +1, Stealth +3 STR DEX CON INT WIS CHA
Senses darkvision 30 ft., passive Perception 11
Languages — 1 (-5) 13 (+1) 10 (+0) 1 (-5) 8 (-1) 3 (-4)
Challenge 0 (10 XP)

Death Burst. The paratoad explodes when it drops to 0 hit Skills Perception +1, Stealth +3
points. Each creature within 10 feet of it must succeed on Senses darkvision 30 ft., passive Perception 11
a DC 10 Constitution saving throw or be paralyzed for 1 Languages —
minute. A creature can repeat the saving throw at the end Challenge 0 (10 XP)
of each of its turns, ending the paralysis on a success.
Death Burst. The sleeptoad explodes when it drops to 0 hit
Standing Leap. The paratoad's long jump is up to 10 feet points. Each creature within 10 feet of it must succeed on
and its high jump is up to 5 feet, with or without a running a DC 10 Constitution saving throw or fall unconscious
start. until the end of their next turn, the sleeper takes damage,
or someone uses an action to shake or slap the sleeper
Actions awake.

Bite. Melee Weapon Attack: +0 to hit, Reach 5 ft., one Standing Leap. The sleeptoad's long jump is up to 10 feet
target. Hit: 1 piercing damage. and its high jump is up to 5 feet, with or without a running
start.

Actions

Bite. Melee Weapon Attack: +0 to hit, Reach 5 ft., one
target. Hit: 1 piercing damage.

353

Solider Helmcrab Giant Vigorwasp

Tiny beast, unaligned Small beast, unaligned
Armor Class 11 (natural armor) Armor Class 12
Hit Points 3 (1d4+1) Hit Points 5 (2d4)
Speed 0 ft., burrow 5 ft. Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA

4 (-3) 11 (+0) 12 (+1) 1 (-5) 8 (-1) 2 (-4) 1 (-5) 14 (+2) 10 (+0) 1 (-5) 8 (-1) 2 (-4)

Senses blindsight 30 ft., passive Perception 9 Senses passive Perception 9
Languages — Languages —
Challenge 0 (10 XP) Challenge 0 (10 XP)

Amphibious. The helmcrab can breathe air and water. Death Burst. The vigorwasp explodes when it drops to 0 hit
points. Each creature within 5 feet of it regains 9 (2d8) hit
Actions points.
Flyby. The vigorwasp doesn't provoke opportunity attacks
Claw. Melee Weapon Attack: +0 to hit, Reach 5 ft., one when it flies out of an enemy's reach.
target. Hit: 1 bludgeoning damage.
Wiggler
A solider helmcrab typically lives near swamp-like areas.
They are often sought after by bowgun users, for a solider Tiny beast, unaligned
helmcrab eat scatternuts which can often be found intact
inside their stomach. Armor Class 11
Hit Points 1 (1d4-1)
Vigorwasp Speed 0 ft., burrow 5 ft.

Tiny beast, unaligned

Armor Class 11 STR DEX CON INT WIS CHA
Hit Points 3 (1d4+1)
Speed 0 ft., fly 30 ft. 1 (-5) 12 (+1) 8 (-1) 1 (-5) 12 (+1) 3 (-4)

STR DEX CON INT WIS CHA Skills Acrobat +3, Perception +3
1 (-5) 12 (+1) 8 (-1) 1 (-5) 8 (-1) 2 (-4) Senses darkvision 30 ft., passive Perception 13
Languages —
Senses passive Perception 9 Challenge 0 (10 XP)
Languages —
Challenge 0 (10 XP) Wiggle. As a bonus action the wiggler can wiggle
dramatically.
Death Burst. The vigorwasp explodes when it drops to 0 hit
points. Each creature within 5 feet of it regains 4 (1d8) hit Actions
points.
Flyby. The vigorwasp doesn't provoke opportunity attacks Bite. Melee Weapon Attack: +1 to hit, Reach 5 ft., one
when it flies out of an enemy's reach. target. Hit: 1 piercing damage.

354

Appendix A: Monster Lists

Monster by Environment Coastal Monster Name CR (XP)
The following tables organize monsters by environment and
challenge rating. These tables omit monsters that don't Velociprey, Bnahabra, Hornetaur, Vespoid, 1/4 (50)
customarily inhabit the environments included here. Great Thunderbug

Zamite, Hermitaur, Ceanataur, Remobra 1/2 (100)

Arctic Monsters Velocidrome, Ludroth, Gajau, Felyne, 1 (200)
Melynx, Grimalkyne
Arctic Monster Name CR (XP)
Yian Kut-ku 3 (700)
Altaroth, Kelbi 0 (10)
Tetsucabra 4 (1,100)
Wild Melynx, Shakalaka, Anteka, Aptonoth,
Wingdrakes 1/8 (25) Blue Yian Kut-ku, Royal Ludroth, Zamtrios 5 (1,800)

Velociprey, Bullfango, Bnahabra, Vespoid, 1/4 (50) Bishaten, Gobul, Seregios 7 (2,900)
Great Thunderbug, Konchu, Boaboa, Popo
Odogaron 8 (3,900)

Giaprey, Blango, Giggi, Zamite, Remobra 1/2 (100) Daimyo Hermitaur, Plesioth 9 (5,000)

Baggi, Izuchi, Felyne, Melynx, Velocidrome, 1 (200) Somnacanth, Zinogre 10 (5,900)
Wulg,
Nargacuga, Mizutsune, Dire Miralis 11 (7,200)
Great Baggi, Giadrome, Bulldrome 2 (450)
Banbaro, Ebony Odogaron, Kirin 12 (8,400)
Great Izuchi, Lagombi 3 (700)
Shogun Ceanataur 13 (10,000)
Arzuros, Tetsucabra 4 (1,100)
Lagiacrus, Namielle 14 (11,500)
Blue Yian Kut-ku, Zamtrios 5 (1,800)
Almudron, Rajang, Kushala Daora 15 (13,000)
Aknosom, Tetranadon, Tzitzi-Ya-Ku, Young
Gammoth 6 (2,300) Tigrex, Valstrax 16 (15,000)

Tzitzi-Ya-Ku, Young Gammoth 6 (2,300) Brachydios, Magnamalo, Velkhana 17 (18,000)

Seregios 7 (2,900) Deviljho, Tempered Dire Miralis 18 (20,000)

Blangonga, Viper Tobi-Kadachi 9 (5,000) Tempered Namielle, Thunder Serpent 19 (22,000)
Narwa, Wind Serpent Ibushi
Somnacanth, Gigginox, Khezu, Zinogre 10 (5,900)
Gore Magala 21 (33,000)
Nargacuga, Mizutsune 11 (7,200)
Savage Deviljho, Tempered Velkhana 22 (41,000)
Banbaro, Ebony Odogaron, Beotodus, Kirin 12 (8,400)
Archtempered Namielle 24 (62,000)
Legiana 13 (10,000)
Archtempered Dire Miralis 26 (90,000)
Rajang, Barioth, Fulgur Anjanath, Kushala
Daora 15 (13,000) Archtempered Velkhana 27 (105,000)

Gammoth, Tigrex, Valstrax 16 (15,000) Safi'jiva 29 (135,000)

Brachydios, Magnamalo, Shrieking Legiana, 17 (18,000) Ruiner Nergigante 30 (155,000)
Velkhana

Deviljho, Goss Harag 18 (20,000) Desert Monsters CR (XP)

Ukanlos 20 (25,000) Desert Monster Name

Savage Deviljho, Tempered Velkhana 22 (41,000) Altaroth, Kelbi, Mosswine 0 (10)

Xeno'jiiva 25 (75,000) Delex, Wild Melynx, Shakalaka, Gajalaka, 1/8 (25)
Wingdrakes

Archtempered Velkhana, Behemoth 27 (105,000) Velociprey, Genprey, Bnahabra, Vespoid, Great 1/4 (50)
Thunderbug, Konchu, Apceros, Kestodon
Safi'jiva 29 (135,000)

Ruiner Nergigante, Lao-Shan Lung 30 (155,000) Jaggi, Giggi, Hermitaur, Remobra 1/2 (100)

Coastal Monsters Felyne, Grimalkyne, Jaggia, Melynx, Rachnoid, 1 (200)
Velocidrome
Coastal Monster Name
Altaroth, Kelbi CR (XP) Gendrome, Great Jaggi, Cephalos, Rhenoplos 2 (450)
Wild Melynx, Gajalaka, Slagtoth, Epioth, 0 (10)
Wingdrakes Kulu-Ya-Ku, Hypnocatrice, Pukei-Pukei, Barroth, 4 (1,100)
1/8 (25) Tetsucabra
355

Desert Monster Name CR (XP) Forest Monster Name CR (XP)

Volvidon 5 (1,800) Aknosom, Basarios, Congalala, Crimson 6 (2,300)
Qurupeco, Kecha Wacha, Nerscylla,
Tzitzi-Ya-Ku, Qurupeco, Congalala, Uragaan 6 (2,300) Qurupeco, Tetranadon, Tobi-Kadachi

Seregios, Anjanath, Cephadrome 7 (2,900) Anjanath, Bishaten, Paolumu, Seregios, Yian 7 (2,900)
Garuga
Rathian, Odogaron, Nibelsnarf 8 (3,900)

Daimyo Hermitaur, Plesioth, Najarala 9 (5,000) Gypceros, Rathian, Odogaron 8 (3,900)

Rathalos 10 (5,900) Malfestio, Astalos, Duramboros, Daimyo 9 (5,000)
Hermitaur, Najarala
Nargacuga, Jyuratodus 11 (7,200)
Rathalos, Zinogre 10 (5,900)
Nightshade Paolumu, Monoblos, Banbaro,
Ebony Odogaron, Lunastra 12 (8,400) Nargacuga, Mizutsune, Seltas Queen 11 (7,200)

Glavenus, Teostra 13 (10,000) Nightshade Paolumu, Banbaro, Ebony 12 (8,400)
Odogaron, Leshen, Kirin
Almudron, Fulgur Anjanath, Kushala Daora,
Rajang, 15 (13,000) Glavenus, Shogun Ceanataur 13 (10,000)

Tigrex, Valstrax 16 (15,000) Chameleos 14 (11,500)

Bazelgeuse, Rakna-Kadaki, Velkhana 17 (18,000) Rajang, Gravios, Fulgur Anjanath, Kushala 15 (13,000)
Daora
Diablos, Deviljho 18 (20,000)
Scarred Yian Garuga, Tigrex, Valstrax 16 (15,000)
Tempered Lunastra 19 (22,000)
Bazelgeuse, Brachydios, Magnamalo,
Brute Tigrex, Tempered Teostra, Nakarkos 20 (25,000) Velkhana 17 (18,000)

Savage Deviljho, Tempered Velkhana 22 (41,000) Deviljho, Yama Tsukami 18 (20,000)

Ahtal-Ka, Ahtal-Nesto, Nergigante 23 (50,000) Silverwind Nargacuga, Tempered 19 (22,000)
Chameleos, Wind Serpent Ibushi
Shara Ishvalda (Shell) 25 (75,000)

Shara Ishvalda (True Form), Jhen Mohran 26 (90,000) Brute Tigrex 20 (25,000)

Archtempered Velkhana, Dah'ren Mohran 27 (105,000) Gore Magala, Ancient Leshen 21 (33,000)

Safi'jiva 29 (135,000) Savage Deviljho, Tempered Velkhana 22 (41,000)

Ruiner Nergigante 30 (155,000) Shagaru Magala 25 (75,000)

Forest Monsters Archtempered Velkhana 27 (105,000)

Forest Monster Name CR (XP) Safi'jiva 29 (135,000)
Altaroth, Kelbi, Mosswine 0 (10)
Aptonoth, Bombadgy, Gajalaka, Shakalaka, 1/8 (25) Ruiner Nergigante, Lao-Shan Lung 30 (155,000)
Slagtoth, Wild Melynx, Wingdrakes
Velociprey, Genprey, Maccao, Bullfango, 1/4 (50) Grassland Monsters CR (XP)
Bnahabra, Hornetaur, Vespoid, Great
Thunderbug, Konchu, Gargwa, Larinoth, 1/2 (100) Grassland Monster Name
Kestodon
Ceanataur, Giaprey, Giggi, Hermitaur, Ioprey, 1 (200) Altaroth, Kelbi, Mosswine, Moofah 0 (10)
Jaggi, Jagras, Palamute, Remobra
Conga, Felyne, Grimalkyne, Iodrome, Izuchi, 2 (450) Aptonoth, Bombadgy, Shakalaka, Gajalaka, Wild 1/8 (25)
Jaggia, King Shakalaka, Melynx, Velocidrome, 3 (700) Melynx, Wingdrakes
Vespoid Queen, Wroggi 4 (1,100)
Gendrome, Great Jaggi, Great Wroggi, 5 (1,800) Velociprey, Maccao, Bullfango, Bnahabra, 1/4 (50)
Giadrome, Great Maccao, Bulldrome, Hornetaur, Vespoid, Great Thunderbug,
Rhenoplos Konchu, Gargwa, Larinoth, Kestodon
Great Izuchi, Seltas, Yian Kut-ku,
Kulu-Ya-Ku, Hypnocatrice, Pukei-Pukei, Jaggi, Palamute, Remobra 1/2 (100)
Arzuros, Great Jagras, Tetsucabra
Blue Yian Kut-ku, Volvidon Conga, Felyne, Grimalkyne, Izuchi, Jaggia, King 1 (200)
Shakalaka, Melynx, Velocidrome, Vespoid
Queen

Great Jaggi, Great Maccao, Bulldrome, 2 (450)
Rhenoplos

Great Izuchi, Seltas, Yian Kut-ku 3 (700)

Kulu-Ya-Ku, Hypnocatrice, Arzuros 4 (1,100)

Blue Yian Kut-ku, Volvidon 5 (1,800)

356

Grassland Monster Name CR (XP) Hill Monster Name CR (XP)
Aknosom, Congalala, Tetranadon, Kecha
Wacha, Qurupeco, Tzitzi-Ya-Ku, 6 (2,300) Anjanath, Bishaten, Paolumu, Seregios, Yian 7 (2,900)
Yian Garuga, Seregios, Paolumu, Anjanath Garuga
Gypceros, Rathian 7 (2,900)
Malfestio, Astalos, Najarala 8 (3,900) Gypceros, Rathian, Odogaron 8 (3,900)
Rathalos, Zinogre 9 (5,000)
Nargacuga, Seltas Queen 10 (5,900) Malfestio, Astalos, Najarala 9 (5,000)
Nightshade Paolumu, Banbaro, Kirin 11 (7,200)
Chameleos 12 (8,400) Coral Pukei-Pukei, Rathalos, Somnacanth, 10 (5,900)
Kushala Daora, Magnamalo, Rajang 14 (11,500) Zinogre
Scarred Yian Garuga, Tigrex 15 (13,000)
Brachydios, Velkhana 16 (15,000) Nargacuga, Seltas Queen 11 (7,200)
Deviljho 17 (18,000)
Silverwind Nargacuga, Tempered 18 (20,000) Monoblos, Banbaro, Ebony Odogaron, Kirin 12 (8,400)
Chameleos, Wind Serpent Ibushi
Gore Magala, Alatreon 19 (22,000) Glavenus, Shogun Ceanataur 13 (10,000)
Savage Deviljho, Tempered Velkhana
Vaal Hazak 21 (33,000) Chameleos 14 (11,500)
Shagaru Magala, Shara Ishvalda (Shell) 22 (41,000)
Blackveil Vaal Hazak, Shara Ishvalda (True 24 (62,000) Almudron, Fulgur Anjanath, Rajang, 15 (13,000)
Form) 25 (75,000)
Archtempered Velkhana Scarred Yian Garuga, Tigrex 16 (15,000)
Safi'jiva 26 (90,000)
Ruiner Nergigante, Lao-Shan Lung Brachydios, Velkhana 17 (18,000)
27 (105,000)
29 (135,000) Deviljho 18 (20,000)
30 (155,000)
Silverwind Nargacuga, Tempered 19 (22,000)
Chameleos, Wind Serpent Ibushi

Gore Magala, Alatreon 21 (33,000)

Savage Deviljho, Tempered Velkhana 22 (41,000)

Vaal Hazak 24 (62,000)

Shagaru Magala, Shara Ishvalda (Shell) 25 (75,000)

Blackveil Vaal Hazak, Shara Ishvalda (True 26 (90,000)
Form)

Archtempered Velkhana 27 (105,000)

Safi'jiva 29 (135,000)

Ruiner Nergigante, Lao-Shan Lung 30 (155,000)

Hill Monsters CR (XP) Mountain Monsters CR (XP)

Hill Monster Name Mountain Monster Name

Kelbi, Mosswine, Moofah 0 (10) Altaroth, Kelbi, Mosswine 0 (10)

Aptonoth, Bombadgy, Gajalaka, Shakalaka, 1/8 (25) Wild Melynx, Shakalaka, Gajalaka, Aptonoth, 1/8 (25)
Slagtoth, Wild Melynx, Wingdrakes Slagtoth, Wingdrakes

Velociprey, Genprey, Bullfango, Hornetaur, 1/4 (50) Velociprey, Genprey, Bullfango, Bnahabra, 1/4 (50)
Vespoid, Great Thunderbug, Konchu, Apceros, Hornetaur, Vespoid, Great Thunderbug,
Gargwa Konchu, Apceros, Gargwa, Kestodon

Ceanataur, Giggi, Jaggi, Jagras, Palamute, 1/2 Jaggi, Ioprey, Giggi, Uroktor, Hermitaur, 1/2
Remobra (100) Ceanataur, Remobra (100)

Conga, Felyne, Grimalkyne, Izuchi, Jaggia, King 1 (200) Conga, Gastodon, Grimalkyne, Iodrome, Jaggia, 1 (200)
Shakalaka, Melynx, Shamos, Velocidrome, Felyne, Melynx, Rachnoid, Shamos,
Vespoid Queen Velocidrome, Wroggi

Gendrome, Great Jaggi, Bulldrome, Rhenoplos 2 (450) Gendrome, Great Jaggi, Great Wroggi,
Bulldrome, Rhenoplos
Great Izuchi, Yian Kut-ku 3 (700) 2 (450)

Kulu-Ya-Ku, Hypnocatrice, Pukei-Pukei, Arzuros, 4 (1,100) Yian Kut-ku, Seltas 3 (700)
Great Jagras
Arzuros, Tetsucabra 4 (1,100)
Blue Yian Kut-ku, Volvidon 5 (1,800)
Volvidon 5 (1,800)
Aknosom, Basarios, Congalala, Tzitzi-Ya-Ku,
Qurupeco, Tetranadon, Tobi-Kadachi, Tzitzi-Ya- 6 (2,300)
Ku

357

Mountain Monster Name CR (XP) Swamp Monster Name CR (XP)
Wroggi, Velocidrome, Iodrome, Conga,
Agnaktor, Basarios, Congalala, Crimson 6 (2,300) Ludroth, Felyne, Melynx 1 (200)
Qurupeco, Qurupeco, Tetranadon, Tzitzi- Gendrome, Great Wroggi, Giadrome,
Ya-Ku, Uragaan Bulldrome, Rhenoplos 2 (450)
Yian Kut-ku
Yian Garuga, Seregios, Paolumu, Anjanath, 7 (2,900) Pukei-Pukei, Tetsucabra 3 (700)
Dodogama Blue Yian Kut-ku, Royal Ludroth 4 (1,100)
Agnaktor, Basarios, Congalala, Nerscylla, 5 (1,800)
Gypceros, Rathian, Odogaron 8 (3,900) Tetranadon, Tobi-Kadachi
Yian Garuga, Anjanath 6 (2,300)
Malfestio, Astalos, Duramboros, Daimyo 9 (5,000) Gypceros, Rathian, Odogaron
Hermitaur Astalos, Viper Tobi-Kadachi, Daimyo 7 (2,900)
Hermitaur, Najarala 8 (3,900)
Rathalos, Pumpkin Uragaan, Radobaan, 10 (5,900) Khezu, Rathalos, Somnacanth
Zinogre Nargacuga, Jyuratodus 9 (5,000)
Kirin
Nargacuga, Mizutsune, Seltas Queen, Dire 11 (7,200) Glavenus, Shogun Ceanataur, Teostra 10 (5,900)
Miralis Chameleos 11 (7,200)
Almudron, Gravios 12 (8,400)
Banbaro, Ebony Odogaron, Kirin, Lunastra 12 (8,400) Tigrex, Valstrax 13 (10,000)
Brachydios 14 (11,500)
Legiana, Glavenus, Shogun Ceanataur, 13 (10,000) Deviljho 15 (13,000)
Lavasioth, Teostra Acidic Glavenus, Gogmazios, Silverwind 16 (15,000)
Nargacuga, Tempered Chameleos 17 (18,000)
Chameleos 14 (11,500) Tempered Teostra 18 (20,000)
Savage Deviljho
Fulgur Anjanath, Gravios, Kushala Daora, 15 (13,000) Nergigante 19 (22,000)
Magnamalo, Rajang Vaal Hazak
Blackveil Vaal Hazak 20 (25,000)
Scarred Yian Garuga, Tigrex, Valstrax 16 (15,000) Fatalis 22 (41,000)
Safi'jiva 23 (50,000)
Amatsumagatsuchi, Rakna-Kadaki, 17 (18,000) 24 (62,000)
Bazelgeuse, Brachydios, Velkhana 26 (90,000)
28 (120,000)
Dalamadur, Deviljho, Goss Harag, 18 (20,000) 29 (135,000)
Tempered Dire Miralis, Yama Tsukami

Silverwind Nargacuga, Tempered 19 (22,000)
Chameleos, Tempered Lunastra, Wind
Serpent Ibushi

Brute Tigrex, Akantor, Tempered Teostra 20 (25,000)

Seething Bazelgeuse, Gore Magala, 21 (33,000)
Alatreon, Kulve Taroth

Savage Deviljho, Tempered Velkhana 22 (41,000)

Nergigante 23 (50,000)

Xeno'jiiva 25 (75,000)

Archtempered Dire Miralis 26 (90,000)

Archtempered Velkhana, Behemoth 27 (105,000)

Fatalis 28 (120,000) Underdark Monsters

Safi'jiva 29 (135,000) Underdark Monster Name CR (XP)
Altaroth, Kelbi, Mosswine 0 (10)
Shen Gaoren, Ruiner Nergigante, Shah 30 (155,000) Wild Melynx, Shakalaka, Gajalaka, Slagtoth,
Dalamadur, Lao-Shan Lung Wingdrakes 1/8
Velociprey, Genprey, Bullfango, Bnahabra, (25)
Swamp Monsters CR (XP) Hornetaur, Vespoid, Konchu, Apceros 1/4
Jaggi, Ioprey, Giggi, Uroktor, Hermitaur, (50)
Swamp Monster Name Ceanataur, Remobra 1/2
Jaggia, Wroggi, Velocidrome, Iodrome, Girros, (100)
Kelbi, Mosswine 0 (10) Shamos, Felyne, Melynx, Grimalkyne
1 (200)
Wild Melynx, Gajalaka, Aptonoth 1/8 (25)

Velociprey, Genprey, Bullfango, Bnahabra, 1/4 (50)
Hornetaur, Vespoid, Great Thunderbug

Ioprey, Giaprey, Uroktor, Hermitaur, Ceanataur, 1/2 (100)
Remobra

358

Underdark Monster Name CR (XP) Underwater Monster Name CR (XP)
Plesioth 9 (5,000)
Gendrome, Great Jaggi, Great Wroggi, 2 (450) Somnacanth 10 (5,900)
Bulldrome, Rhenoplos Lagiacrus, Namielle 14 (11,500)
Almudron 15 (13,000)
Yian Kut-ku 3 (700) Tempered Namielle 19 (22,000)
Archtempered Namielle 24 (62,000)
Tetsucabra 4 (1,100) Ceadeus 26 (90,000)

Volvidon 5 (1,800)

Tzitzi-Ya-Ku, Crimson Qurupeco, Basarios, 6 (2,300)
Uragaan, Great Girros, Agnaktor, Nerscylla

Yian Garuga, Seregios 7 (2,900)

Gypceros, Odogaron 8 (3,900) Urban Monsters

Viper Tobi-Kadachi, Daimyo Hermitaur 9 (5,000) Urban Monster Name CR (XP)
Altaroth, Kelbi, Mosswine, Moofah 0 (10)
Gigginox, Khezu, Pumpkin Uragaan, 10 (5,900) Wild Melynx, Aptonoth, Slagtoth,
Radobaan, Zinogre Wingdrakes 1/8 (25)
Velociprey, Genprey, Bullfango, Bnahabra,
Nargacuga, Dire Miralis 11 (7,200) Vespoid, Great Thunderbug, Apceros, 1/4 (50)
Gargwa, Larinoth, Kestodon
Banbaro, Ebony Odogaron, Kirin, Lunastra 12 (8,400) Jaggi, Ioprey, Giaprey, Giggi, Remobra 1/2 (100)
Jaggia, Wroggi, Velocidrome, Iodrome,
Glavenus, Shogun Ceanataur, Lavasioth, 13 (10,000) Conga, Gajau, Felyne, Melynx 1 (200)
Teostra Gendrome, Great Jaggi, Great Wroggi,
Giadrome, Bulldrome, Rhenoplos 2 (450)
Chameleos, Namielle 14 (11,500) Yian Kut-ku
Hypnocatrice, Arzuros, Barroth 3 (700)
Rajang, Gravios, Fulgur Anjanath 15 (13,000) Blue Yian Kut-ku 4 (1,100)
Qurupeco, Kecha Wacha, Congalala 5 (1,800)
Tigrex 16 (15,000) Paolumu, Anjanath 6 (2,300)
Rathian 7 (2,900)
Bazelgeuse, Brachydios, Velkhana 17 (18,000) Rathalos 8 (3,900)
Nargacuga 10 (5,900)
Deviljho, Tempered Dire Miralis 18 (20,000) Banbaro, Kirin 11 (7,200)
Teostra 12 (8,400)
Acidic Glavenus, Gogmazios, Silverwind 19 (22,000) Chameleos 13 (10,000)
Nargacuga, Tempered Chameleos, Rajang 14 (11,500)
Tempered Lunastra, Tempered Namielle Tigrex 15 (13,000
Deviljho 16 (15,000)
Brute Tigrex, Akantor, Tempered Teostra, 20 (25,000) Gogmazios, Tempered Chameleos 18 (20,000)
Nakarkos Tempered Teostra 19 (22,000)
Shara Ishvalda (Shell) 20 (25,000)
Gore Magala, Alatreon 21 (33,000) Shara Ishvalda (True Form) 25 (75,000)
Shen Gaoren, Lao-Shan Lung 26 (90,000)
Savage Deviljho, Tempered Velkhana 22 (41,000) 30 (155,000)

Nergigante 23 (50,000)

Archtempered Namielle, Vaal Hazak 24 (62,000)

Archtempered Dire Miralis, Blackveil Vaal 26 (90,000)
Hazak

Archtempered Velkhana 27 (105,000)

Fatalis 28 (120,000)

Safi'jiva 29 (135,000)

Ruiner Nergigante 30 (155,000)

Underwater Monsters CR (XP)
1/8 (25)
Underwater Monster Name 1/2 (100)
Epioth 1 (200)
Zamite 5 (1,800)
Ludroth, Gajau 6 (2,300)
Royal Ludroth, Zamtrios 7 (2,900)
Tetranadon
Gobul

359

Monster by Challenge Rating
This index organizes the monsters in the Monster Hunter Monster Manual by challenge rating.

Challenge 0 Challenge 1/2 Tobi-Kitachi Paolumu
Young Seregios Seregios
Altaroth Blango Yian Garuga
Bomb Beetle Ceanataur Challenge 3
Bullfango Shoat Giaprey Challenge 8
Dung Beetle Giggi Gobling
Forest Gekko Hermitaur Great Izuchi Adolescent Rajang
Giant Vigorwasp Ioprey Juvenile Uragaan Gypceros
Iron Helmcrab Jaggi Juvenile Zinogre Nibelsnarf
Kelbi Jagras Lagombi Odogaron
Moofah Lagombi Kit Seltas Rathian
Mosswine Palamute Viper Tobi-Kitachi Young Lagiacrus
Nitrotoad Remobra Yian Kut-ku
Paratoad Uroktor Challenge 9
Sleeptoad Vespoid Princess Challenge 4
Solider Helmcrab Volvidon Pup Astalos
Vigorwasp Zamite Arzuros Blangonga
Wiggler Barroth Daimyo Hermitaur
Challenge 1 Great Jagras Duramboros
Challenge 1/8 Hypnocatrice Malfestio
Baby Basarios Kulu-Ya-Ku Najarala
Anteka Baggi Pukei-Pukei Plesioth
Aptonoth Conga Tetsucabra Viper Tobi-Kadachi
Arzuros Cub Felyne Young Nibelsnarf
Baby Ludroth Gajau Young (Ebony) Odogaron Challenge 10
Bombadgy Gastodon
Delex Girros Challenge 5 Coral Pukei-Pukei
Epioth Grimalkyne Gigginox
Gajalaka Iodrome Blue Yian Kut-ku Khezu
Girros Pup Izuchi Royal Ludroth Pumpkin Uragaan
Jagras Pup Jaggia Volvidon Radobaan
Shakalaka Juvenile Dodogama Young Mizutsune Rathalos
Slagtoth King Shakalaka Young Nargacuga Somnacanth
Wild Melynx Ludroth Zamtrios Zinogre
Wingdrakes Melynx
Wulg Pup Rachnoid Challenge 6 Challenge 11
Shamos
Challenge 1/4 Velocidrome Agnaktor Dire Miralis
Vespoid Queen Aknosom Jyuratodus
Apceros Wroggi Basarios Mizutsune
Baby Barroth Wulg Congalala Nargacuga
Baby Nargacuga Young Arzuros Crimson Qurupeco Seltas Queen
Bnahabra Young Kecha Wacha Great Girros
Boaboa Kecha Wacha Challenge 12
Bullfango Challenge 2 Nerscylla
Gargwa Qurupeco Banbaro
Genprey Bulldrome Tetranadon Beotodus
Great Thunderbug Cephalos Tobi-Kadachi Ebony Odogaron
Hornetaur Gendrome Tzitzi-Ya-Ku Kirin
Kestodon Giadrome Uragaan Leshen
Konchu Great Baggi Young Gammoth Lunastra
Larinoth Great Jaggi Monoblos
Maccao Great Maccao Challenge 7 Nightshade Paolumu
Popo Great Wroggi
Velociprey Paolumu Pup Anjanath Challenge 13
Vespoid Rhenoplos Bishaten
Cephadrome Glavenus
Dodogama Lavasioth
Gobul Legiana
Shogun Ceanataur
Teostra 360

Challenge 14 Challenge 18 Challenge 21 Challenge 26

Chameleos Dalamadur Alatreon Archtempered Dire Miralis
Lagiacrus Deviljho Ancient Leshen Blackveil Vaal Hazak
Namielle Diablos Furious Rajang Ceadeus
Goss Harag Gore Magala Jhen Mohran
Challenge 15 Rakna‑Kadaki Kulve Taroth Shara Ishvalda (True Form)
Tempered Dire Miralis Seething Bazelgeuse
Almudron Yama Tsukami Challenge 27
Barioth Challenge 22
Fulgur Anjanath Challenge 19 Archtempered Velkhana
Gravios Raging Brachydios Behemoth
Kushala Daora Acidic Glavenus Savage Deviljho Dah'ren Mohran
Rajang Gogmazios Tempered Velkhana
Silverwind Nargacuga Challenge 28
Challenge 16 Tempered Chameleos Challenge 23
Tempered Kirin Fatalis
Gammoth Tempered Lunastra Ahtal-Ka
Scarred Yian Garuga Tempered Namielle Ahtal-Nesto Challenge 29
Tigrex Thunder Serpent Narwa Nergigante
Valstrax Wind Serpent Ibushi Safi'jiiva
Challenge 24
Challenge 17 Challenge 20 Challenge 30
Archtempered Namielle
Amatsumagatsuchi Akantor Vaal Hazak Lao-Shan Lung
Bazelgeuse Brute Tigrex Ruiner Nergigante
Brachydios Nakarkos Challenge 25 Shah Dalamadur
Magnamalo Tempered Teostra Shen Gaoren
Shrieking Legiana Ukanlos Shagaru Magala Tempered Alatreon
Velkhana Shara Ishvalda (Shell) Tempered Fatalis
Xeno'jiiva

361

Bring Monster

Hunter to Your

World

The Monster Hunter Monster Manual presents
188 creatures from the Monster Hunter universe
including, elder dragons, flying wyverns,
leviathans, and some variants and subspecies of
the original monsters.

Want to enhance your monster hunter game
even further? Then also check out Amellwind's
Guide to Monster Hunting. Where you will find
rules and additional information for your one-
shots and campaigns.

Like what I am doing and want access to
additional creatures, two-page monster hunts,
and early access to my additional work. Then

check out my Reddit Profile

ART
Front Cover Art & All Monster's Listed Except

the Ones Below - Capcom
Nibelsnarf Artwork - On Digital Artlords

Leshen - CD PROJEKT RED
Velkana - ZeldaHuntr
Wulg - Saijou

WWW.GMBINDER.COM


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