Failing in Conflict
Characters can learn something even when they fail — what not to do. When characters fail
to overcome conflict, GMs should provide a bonus equal to 10% of the base award for a minor
conflict, 20% of the base award for a moderate conflict, or 30% for a superior conflict (round
down).
Exceptional Role-Playing
Exceptionally talented or active players (those who remain true-to-character, encourage other
players to participate, help advance the plot of the game, etc.) may earn a bonus XP award.
When a player does a good job role-playing his or her character, the GM should provide a bonus
equal to half the base award. For strong role-playing, a bonus equal to the base award should be
provided. For exceptional role-playing, a bonus equal to 1.5 to 2 times the base award should be
provided. GMs should not feel obliged to provide this award — it is only for role-playing that
stands out. The base award covers players who simply show up for the game and role-play
adequately.
BESM d20 Errata
This errata applies to both the regular and Deluxe Limited Edition versions of BESM d20.
Page 29
Level 3 in the Student class progression chart (Table 5-17) is formatted incorrectly. The
Table should read:
Level BAB REF WIL FOR
3 +1 +3 +1 +1
Page 49
The Rank progression for Hyperflight is missing. It should read:
Rank 1 The character can travel at the speed of light.
Rank 2 The character can travel at 10 times the speed of light.
Rank 3 The character can travel at 100 times the speed of light.
Rank 4 The character can travel at 1,000 times the speed of light.
Rank 5 The character can travel at 10,000 times the speed of light.
Rank 6 The character can travel at 100,000 times the speed of light.
Page 62
The example for the Auto-Fire Ability is incomplete. It should read:
For example, if a character (with a final hit roll result of 27) attempts to hit a target who
rolls a final defense value of 16, he or she would score 2 hits (27 - 16 = 11; 11 ÷ 5 =
2.2; round down to 2).
Page 72
The progression chart for Transmutation is incorrect. It should read:
Rank 1 The character can transmutate objects weighing up to 1 lb.
Rank 2 The character can transmutate objects weighing up to 5 lbs.
Rank 3 The character can transmutate objects weighing up to 10 lbs.
Rank 4 The character can transmutate objects weighing up to 50 lbs.
Rank 5 The character can transmutate objects weighing up to 100 lbs.
Rank 6 The character can transmutate objects weighing up to 500 lbs.
Page 117
The first two lines on the page are a duplication of the last two lines on page 116. The
paragraph should read:
Called Shot to Vital Spot
A character attacking a living being can specify he or she is aiming for a vital spot (heart,
brain, spine, etc.) rather than simply shooting at the centre of mass as usual. He or she
suffers a -8 attack check penalty, but, if successful, the damage dice used in the attack
increases to the next size: d4 becomes d6; 6d becomes d8; d8 becomes d10; d10
becomes d12; and d12 becomes d20. For example, a character with a Rank 6 Special
Attack, which normally delivers 6d8 damage, would inflict 6d10 damage if he or she
made a successful Called Shot to Vital Spot.
CHARACTER SHEET
CHARACTER INFORMATION ABILITY SCORES Calculated Values
PLAYER’S NAME: ABILITY SCORE MODIFIER SAVING THROWS
GM’S NAME: FORTITUDE
CHARACTER NAME: STRENGTH REFLEX
STARTING LEVEL: WILLPOWER
CLASS: DEXTERITY
CLASS: COMBAT MODIFIERS
CLASS: DISCRETIONARY POINTS: CONSTITUTION BASE ATTACK BONUS
RACE: LEVEL: ARMOUR CLASS
EXPERIENCE POINTS: LEVEL: INTELLIGENCE
AGE: LEVEL: HIT POINTS
HEIGHT: RACE COST: WISDOM SHOCK VALUE
PHYSICAL DESCRIPTION:
GENDER: CHARISMA
WEIGHT:
INITIATIVE MODIFIER
BASE MOVEMENT
ENERGY POINTS
ATTRIBUTES, FEATS, SKILLS, and DEFECTS COST NOTES/EFFECT ATTRIBUTE/FEAT/SKILL/ DEFECT COST NOTES/EFFECT
ATTRIBUTE/FEAT/SKILL/DEFECT
POSSESSIONS AND NOTES
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