Pryvyd, Dimir Dissident The operation was a simple courier job; deliver a thought
strand to a Memory Fence a few precincts over. Upon
Like all lupul, Pryvyd attained coherence deep within the reaching street level, Pryvyd was overwhelmed by the
Undercity, in a hidden colony. Of an older generation, colorful and immense cityscape. An almost childlike naiveté
Pryvyd could still sense the minute psionic imprint from caused Pryvyd to deviate from their mission and begin
the Dimir Parun, Szadek. Following this psychic beacon, exploring the city. Pryvyd marveled at the diverse populace,
Pryvyd wound their way through shifting corridors until they floating islands, Tin Street markets, and constant thrum of
arrived at Duskmantle, Guildhall of House Dimir. The Guild life. Eventually, the lupul completed their first mission and
that Doesn’t Exist welcomed the shapeshifter into their fold, returned to Duskmantle.
not fully realizing the valuable asset they had acquired.
In time, the Dimir Guildmaster Lazav began to take
Pryvyd came to admire the grace and expertise of the special interest in Pryvyd’s development. He saw in Pryvyd
Dimir, and swiftly excelled in the Guild. Pryvyd spent a powerful tool that Szadek once deftly wielded. Lazav
months learning operative tactics, developing their roguish began helping Pryvyd unlock their nascent psionic gift;
talents and perfecting their impersonations. However, molding the lupul into a hidden weapon for the Guild.
none of Pryvyd’s training would prepare them for their first Pryvyd began receiving personal assignments from Lazav
assignment to the overworld. to locate and observe specific individuals and report their
PRYVYD’S GUIDE TO RAVNICA 50
findings. Not long after, Pryvyd realized the individuals dodging Lazav’s agents. Pryvyd continues to be awed by the
they were observing were other lupul. Soon after Pryvyd wonders of the Tenth district, and is often caught up in the
would identify another lupul, they would suddenly vanish. excitement and intrigues of the city.
Now entrenched in Lazav’s nefarious machinations, Pryvyd
quickly became disillusioned to the ideals of the Guild they Pryvyd prefers quick, decisive encounters, only leaving
once adored. Unwilling to continue their assignments, the safety of their anonymity for an opportune strike. When
Pryvyd fled from the Guildhall and into the city. protracted combat is unavoidable, they tend to switch
between hiding and attacking. Often the lupul will shift
Given the title “Dissident”, House Dimir still considers into their true form, disengage and find an advantageous
Pryvyd a member; with some agents considering Pryvyd’s position before engaging their opponent again. Typically
defiance of the status quo to be at the heart of House ideals. aloof and observant, Pryvyd can become excited and
Now operating on their own, Pryvyd uses their shapeshifting overconfident in the face of a challenge; relying on their
expertise to locate and guide newly awakened lupul, while abilities to escape a bad situation if needed.
Pryvyd turn, Pryvyd may choose to teleport to an unoccupied
space up to 30 feet away.
Medium humanoid (lupul), chaotic good Shapechanger. Pryvyd can use their action to
polymorph into a medium humanoid with an
Armor Class 17 (studded leather armor) appearance of their choosing, or back into their lupul
Hit Points 78 (13d8 + 13) form. Pryvyd’s statistics are the same in each form.
Speed 30 ft., climb 30 ft. (lupul form) Any equipment they are wearing or carrying isn’t
transformed. Pryvyd reverts to their lupul form if they
STR DEX CON INT WIS CHA die.
11 (+0) 20 (+5) 12 (+1) 12 (+1) 13 (+1) 14 (+2) Sneak Attack (1/Turn). Pryvyd deals an extra 25 (7d6)
damage when they hit a target with a weapon attack
Saving Throws Dex +7, Int +4 and has advantage on the attack roll, or when the
Skills Acrobatics +10, Deception +12, Perception +6, target is within 5 feet of an ally of the lupul that isn’t
Sleight of Hand +10, Stealth +15 incapacitated and the lupul doesn’t have disadvantage
Senses darkvision 60ft., passive Perception 16 on the attack roll.
Languages: Common, Thieves’ Cant, Telepathy for 60 Spider Climb (lupul form only). Pryvyd can climb
feet difficult surfaces, including upside down on ceilings,
Challenge 13 (10,000 XP) without needing to make an ability check.
Amorphous (lupul form only). Pryvyd can enter a hostile Actions
creature’s space and stop there. They can move through
a space as narrow as 1 inch wide without squeezing. Multiattack. (humanoid form only) Pryvyd makes three
Pryvyd can spend half their movement to escape any psychic blade attacks.
nonmagical grapples or restraints. Psychic Blades. (humanoid form only) Melee or Ranged
Cunning Action. On each of Pryvyd’s turns, they can Weapon Attack: +10 to hit, reach 5 ft. Or range 30/60, one
use a bonus action to take the Dash, Disengage, or Hide target. Hit: 9 (1d6 + 5) psychic damage.
action. Swarm. (lupul form only) The lupul touches one
Evasion. If Pryvyd is subjected to an effect that allows creature sharing its space. The target takes 10 piercing
them to make a Dexterity saving throw to take only damage.
half damage, Pryvyd instead takes no damage if they Psionic Veil (1/day). Pryvyd can become invisible for 1
succeed on the saving throw, and only half damage if hour, or until they deal damage to a creature or force a
they fail. creature to make a saving throw.
Innate Spellcasting. Pryvyd’s innate spellcasting ability
is Charisma (spell save DC 15). They can innately cast the Reactions
following spells, requiring no material components:
At will: encode thoughts Uncanny Dodge. Pryvyd halves the damage that they
1/day each: detect thoughts, modify memory take from an attack that hits them. Pryvyd must be able
Psionic Teleportation (3/day). As a bonus action their to see the attacker.
51 PRYVYD’S GUIDE TO RAVNICA
PRYVYD’S GUIDE TO RAVNICA